Zombies Ate My Neighbors (SNES)/Tables: Difference between revisions

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== Tables for Zombies Ate My Neighbors RAM Map ==
{{subpage|game=Zombies Ate My Neighbors:ROM map}}
 
==Weapon Properties==
'''Table 1: Weapon Properties'''


(Determines the strength of weapon, also which monsters are strong/weak against it)
(Determines the strength of weapon, also which monsters are strong/weak against it)
Line 78: Line 77:




'''Table 2: Credit Messages'''
==Credit Messages==


Programmer # Corresponding message starting offset
Programmer # Corresponding message starting offset
Line 133: Line 132:




'''Table 3: Monster Code:'''
==Monster Code==


Spawning Animation:
Spawning Animation:
Line 139: Line 138:
Weapon:
Weapon:


'''Table 4: Level Data:'''
==Level Data==
 
 
===Tilesets===


Grass = 00 80 9B 00


Table 4.01: Tilesets
Beach = B5 BC 9B 00


Castle = 00 0C 9A 00


Table 4.02: Music:
Mall = EF B6 9C 00
 
Office = 00 80 9C 00
 
===Music===


02 - Evening of the Undead
02 - Evening of the Undead
Line 166: Line 174:




Table 4.03: Bosses:
===Bosses===


Flying Saucer = 3C87 8200
Flying Saucer = 3C87 8200
Line 179: Line 187:




Table 4.04: Level Title Fonts:
===Level Title Fonts===
XXYY ##ZZ


0001 = Blue Dripping Letters
00 = Blue Dripping Letters


0201 = Green Block Letters
02 = Green Block Letters


0401 = Red/Orange Irregular Block Letters
04 = Red/Orange Irregular Block Letters


0601 = Red Dripping/Bloody Letters
06 = Red Dripping/Bloody Letters


 
===Bonuses===
Table 4.05: Bonuses:


04 = All Victims Saved
04 = All Victims Saved
Line 221: Line 229:




Table 4.06: Respawning Monsters:
===Respawning Monsters===


Monster Monster code pointer
Monster Monster code pointer
Line 260: Line 268:




Table 4.07: Victims
===Victims===


Victim Victim Code Pointer
Victim Victim Code Pointer
Line 287: Line 295:




Table 4.08: Items
===Items===


Item ID Number
Item ID Number
Line 356: Line 364:




Table 4.09: Non-respawning Monsters:
===Non-respawning Monsters===


Monster Monster Code Pointer
Monster Monster Code Pointer
Line 381: Line 389:




Table 4.10: Background Pallettes:
===Background Pallettes===


76XX9E00
76XX9E00
Line 389: Line 397:
8E = Grass
8E = Grass


8F = Cheerleaders Vs the Monsters?
90 = Fall Grass


90 = Fall Grass
91 = Winter Grass (unused)


92 = Night Time Grass?
92 = Night Grass


94 = Pyramid
94 = Pyramid
Line 399: Line 407:
95 = Desert/Beach
95 = Desert/Beach


96 = Cweon? (I can't read my handwriting)
96 = Dark Desert


97 = Cavern/Desert
97 = Cavern/Desert


98 = Castle
98 = Castle
99 = Castle Night
9A = Castle Bright
9B = Castle Dark


9C = Mall 1
9C = Mall 1


9D = Mall 2
9D = Factory


9E = Pallette for Monsterphobia (office level)
9E = Office


9F = Pallette for Curse of the Pharoahs (Office tileset, cave-like level)
9F = Dark Cave (Curse of the Pharohs)


A0 = Office
A0 = Light Office


A2 = Fire Cave?
A1 = Dark Office


A2 = Cave (Someplace Very Warm)


'''Table 5: Sounds:'''
==Sounds==


XX = Sound
XX = Sound
Line 527: Line 542:


40 = No Sound?
40 = No Sound?
--[[User:Holden|Holden]] 19:42, 25 Oct 2005 (EDT)

Latest revision as of 20:36, 28 January 2024

This is a sub-page of Zombies Ate My Neighbors (SNES).

Weapon Properties

(Determines the strength of weapon, also which monsters are strong/weak against it)

XX00 XX80

XX = Weapon Property

00 = Powerless

10 = Powerless and makes victim saving noise

50 = Crashes game

5A = Crashes game

5B = Crashes game

5C = Squirtgun Properties (extinguish fires)

5D = Fire Extinguisher Properties (Briefly freezes enemies after several hits)

5E = Bubble Gun Properties (Bubbles enemies, kills ants in one hit)

5F = Weed Eater Properties (does not kill fungus or cacti?)

60 = Artifact Properties

61 = Bazooka Properties (Dolls will duck, but will not blow up walls)

62 = Soda Properties

63 = Tomato Properties

64 = Popsicle Properties (Freezes and Kills Blobs in one hit)

65 = Banana Properties (similar if not identical to tomato)

66 = Plate Properties

67 = Fork Properties (Kills werewolves in one hit)

68 = Football Properties (Football players will catch)

69 = Flamethrower Properties

6A = Very Weak

6B = Very Weak

6C = Very Weak

6D = Very Weak

6E = Slightly less weak?

6F = Pandora's Box Properties

70 = Moderatly Powerful

71 = Does not register a hit (enemies don't flash blue, although dolls will jump back

72 = same as above

73 = same as above

74 = Enemy appears to be shot, but does not seem to take damage

AA = Very Weak (2 hits to kill zombie)

BB = Same as above

CC = Kill zombies in 1 hit

FF = Hides victims when thrown at them (return when they go offscreen)


Credit Messages

Programmer # Corresponding message starting offset

00 016390

01 0163B1

02 0163DC

03 016408

04 016433

05 016468

07 016493

08 0164B8

09 0164E4

0A 016512

0B 016539

0C 016558

0D 016586

0E 0165B5

0F 0165DA

10 0165FD

11 016625

13 016652

15 016675

18 0166A1

19 0166E2

1B 016744

1D 01677C

1E 0167BB

1F 0167E3


Monster Code

Spawning Animation: Toughness: Weapon:

Level Data

Tilesets

Grass = 00 80 9B 00

Beach = B5 BC 9B 00

Castle = 00 0C 9A 00

Mall = EF B6 9C 00

Office = 00 80 9C 00

Music

02 - Evening of the Undead

03 - Title sequence

04 - Pyramid of Fear song

05 - Terror in Aisle 5

06 - Zombie Panic

08 - Mars Needs Cheerleaders

09 - Dr Tongue's Castle of Terror

0A - Dummied out song

0B - Titanic Toddler


Bosses

Flying Saucer = 3C87 8200

Baby = 6995 8200

Spider = 33AD 8300

Gets Dark = 95AB 8200 (define 2nd pallette somewhere?)

Snakeoid = XXA8 8300 (xx = tile to create "tracks", BB for deserts, C3 for grass)


Level Title Fonts

XXYY ##ZZ

00 = Blue Dripping Letters

02 = Green Block Letters

04 = Red/Orange Irregular Block Letters

06 = Red Dripping/Bloody Letters

Bonuses

04 = All Victims Saved

06 = Ten Cheerleader Bonus

08 = Massive Destruction?

0A = Bonus for Pass Completion

0C = Weed Cutting Bonus

0E = No Bazooka Fired

12 = Extermination Bonus

14 = Chainsaw Begone?

16 = Fish Fry Bonus?

18 = Frankenstein Destroy Bonus

1A = Martian Bubbled

1C = Alien Invasion Repulsed

1E = Vampire Crossed Out?

20 = Secret Bonus


Respawning Monsters

Monster Monster code pointer

Normal Zombies F88781

Super Zombies CA8881

Mummies 178C81

Clones 3F8E81

Martians DF9981

Strafing Martians 3E9A81

Werewolves (Must be Dark) F5AB81

Killer Dolls B0B281

Flamemen 64B681

Black Ants (Hole) FBC181

Black Ants (Hiding) 21C381

Red Ants (Hole) B6C381

Football Players 7BC881

Blobs CFCC81

Mushroom Men 04D781

Tentacles 0F9982

Wildfire 5DF282


Victims

Victim Victim Code Pointer

BBQ Guy 9996

Baby 7697

Trampoline Girl 4398

Army Guy 3D99

Dog 899A

Dr Bug AD9B

Teacher 6D9C

Explorer 159E

Pool Guy 009D

Cheerleader BE9E

Tourists E29F


Items

Item ID Number

Squirtgun 00

Fire Extinguisher 02

Martian Bubble Gun 04

Weed Eater 06

Key 08

Sneakers 0A

Monster Potion 0C

Invisible Potion 0E

Mystery Potion 10

Gray Potion 12

Hamburger 14

Soda 16

Tomatoes 18

Popcicles 1A

Bannanas 1C

Health Kit 1E

Plates 20

Silverware 22

Artifact 24

Bazooka 26

Footballs 28

Flamethrower 2A

Pandora's Box 2C

Skeleton Key 2E

Clown Decoys 30

Pile of Keys 32

Secret Icon 34

1up 36

Coins 38

Dollar Bills 40

BBQ guy* DB

  • (adds 40 bubble gun to inventory for some reason)


Non-respawning Monsters

Monster Monster Code Pointer

Chainsaw Maniac 3A9881

Frankenstein's Monster 55A481

Mutant Plant F9D281

Snakeoid Desert BBA882

Snakeoid Grass C3A883

Vampire 36EF81

Programmer's Head 52DD82

Bonfire 5DF282

Dr. Tongue (Disappears) 5EB583

Boss Kelly Flock F6B783


Background Pallettes

76XX9E00

XX = Pallette

8E = Grass

90 = Fall Grass

91 = Winter Grass (unused)

92 = Night Grass

94 = Pyramid

95 = Desert/Beach

96 = Dark Desert

97 = Cavern/Desert

98 = Castle

99 = Castle Night

9A = Castle Bright

9B = Castle Dark

9C = Mall 1

9D = Factory

9E = Office

9F = Dark Cave (Curse of the Pharohs)

A0 = Light Office

A1 = Dark Office

A2 = Cave (Someplace Very Warm)

Sounds

XX = Sound

00 = Silence?

01 = Used in background of Pandora's Box noise? Sounds like cassette on fast forward

02 = Clown Laugh

03 = Password Chime

04 = Artifact Noise

05 = Health Kit Noise

06 = Boom

07 = Beat Level Song

08 = Dying/Zombified Tune

09 = 1up/Secret Icon Collect Noise

0A = Fire Extinguisher Spray

0B = Squirtgun Noise

0C = Quirky Noise (used in beta, not used in final version?)

0D = Victim Radar Toggle

0E = Weapon Collect Noise

0F = Swipe (Tomato throw?)

10 = Door Open

11 = Martian Bubble Gun

12 = Inventory Cycling Noise

13 = No Key/Bad Password Noise

14 = Weed Eater Noise?

15 = Popsicle/Tomato/Banana/Plate/Silverware Throw

16 = Bazooka Blast?

17 = Weed Eater 2?

18 = Water Splash

19 = Plant Attack?

1A = Blob Attack

1B = Trampoline Bounce/Bonus Message

1C = Unused? UFO Noise

1D = Ouch!

1E = Unused? Quirky/Beepy Noise

1F = Jump into water + splash

20 = Bazooka Shot?

21 = Trap Wall Springing

22 = Snakeoid Growl

23 = Deeper Snakeoid Growl

24 = Victim Scream

25 = Very Faint Tap?

26 = Vampire? Laugh

27 = Dr. Tongue? Laugh

28 = Evil Doll Laugh

29 = Faint Tap?

2A = Crumbling?

2B = Tap?

2C = Player, as monster, refusing to go in water or on trampoline ("No!")

2D = Yet another faint tap?

2E = Soda Can Exploding

2F = Weed Eater 3?

30 = Dog Bark

31 = Konami Intro

32 = Music of First Level

33-38 = No Sound?

40 = No Sound?