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Strike Witches: Silver Wing: Difference between revisions
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(Create initial page. Dev/Pub might be mixed up, not exactly clear) |
Lelegofrog (talk | contribs) mNo edit summary |
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{{Bob | {{Bob | ||
| bobscreen = sw_title.png | |||
| screenwidth= 320px | | screenwidth= 320px | ||
| developer= Gulti | | developer= Gulti | ||
Line 5: | Line 6: | ||
| systems= {{system|Xbox 360}}, {{system|PlayStation Portable}} | | systems= {{system|Xbox 360}}, {{system|PlayStation Portable}} | ||
| japan= {{date|2010|July|29}} (360) {{date|2012|June|28}} (PSP) | | japan= {{date|2010|July|29}} (360) {{date|2012|June|28}} (PSP) | ||
| tcrf=Strike Witches: Silver Wing | |||
}} | }} | ||
{{360 | {{360 | ||
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==Textures== | ==Textures== | ||
DDS files are used for almost every image in the game, including sprites. Most appear to use DXT1 format. | [https://learn.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide DDS files] are used for almost every image in the game, including sprites. Most appear to use DXT1 format. | ||
== | ==GGXArchiver Unpacking== | ||
The following [https://aluigi.altervista.org/quickbms.htm QuickBMS] script can automatically unpack files. | |||
<pre> | |||
getdstring MAGIC 0x10 | |||
get FILES long | |||
goto 0x20 | |||
comtype BPE | |||
for i = 0 < files | |||
getdstring NAME 0x20 | |||
putarray 0 i NAME | |||
next i | |||
savepos baseoff | |||
set tmp files | |||
math tmp * 0x18 | |||
math baseoff + tmp | |||
for i = 0 < files | |||
get NID long | |||
get ONE long | |||
get size long | |||
get zsize long | |||
== | get COMP long | ||
get offset long | |||
math offset + baseoff | |||
getarray NAME 0 NID | |||
if COMP == 1 | |||
clog name offset zsize size | |||
else | |||
log name offset size | |||
endif | |||
next i | |||
</pre> |
Latest revision as of 17:15, 22 May 2024
Strike Witches: Silver Wing |
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Developer: Gulti ROM map Text table Notes Tutorials TCRF |
Sub-pages
Strike Witches: Silver Wing | |
Mapper Name | XGD2 |
ROM map |
Text table |
Notes |
Tutorials |
Textures
DDS files are used for almost every image in the game, including sprites. Most appear to use DXT1 format.
GGXArchiver Unpacking
The following QuickBMS script can automatically unpack files.
getdstring MAGIC 0x10 get FILES long goto 0x20 comtype BPE for i = 0 < files getdstring NAME 0x20 putarray 0 i NAME next i savepos baseoff set tmp files math tmp * 0x18 math baseoff + tmp for i = 0 < files get NID long get ONE long get size long get zsize long get COMP long get offset long math offset + baseoff getarray NAME 0 NID if COMP == 1 clog name offset zsize size else log name offset size endif next i
Categories:
- Pages missing developer references
- Games developed by Gulti
- Pages missing publisher references
- Games published by CyberFront
- Xbox 360 games
- PlayStation Portable games
- Pages missing date references
- Games released in 2010
- Games released in July
- Games released on July 29
- Games released in 2012
- Games released in June
- Games released on June 28
- Pages with TCRF links