EarthBound Beginnings/Enemy data: Difference between revisions

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{{subpage|game=EarthBound Zero:ROM map}}
{{Infobox table|name=Enemy data
{{Infobox table|name=Enemy data
|game=EarthBound Zero
|game=EarthBound Zero
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=Format=
=Format=
*Bytes 0-1: Unknown
*Byte 0: Unknown (probably unused)
*Byte 2: Unknown
*Byte 1: Initial status
*Byte 2: Flags
**Bit 0: Vulnerable to sprays
**Bit 1: Resist PK Beam
**Bit 2: Immune to confusion/sleep, resist Def.Down
**Bit 3: Unknown
**Bit 4: Resist PK Thunder
**Bit 5: Resist PK Freeze
**Bit 6: Resist PK Fire
**Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects
*Bytes 3-4:
*Bytes 3-4:
**Bits 0-9: HP
**Bits 0-9: HP
**Bits 10-11: Unknown
**Bits 10-11: Sub-palette
**Bits 12-15: Graphic tile arrangement
**Bits 12-15: Graphic tile arrangement
*Bytes 5-6:
*Bytes 5-6:
Line 23: Line 34:
*Bytes 7-8:
*Bytes 7-8:
**Bits 0-9: Offense
**Bits 0-9: Offense
**Bits 10-15: Unknown
**Bits 10-12: Final action (1=explode, 2=burst into flames)
**Bits 13-15: Altitude
*Bytes 9-10:
*Bytes 9-10:
**Bits 0-9: Defense
**Bits 0-9: Defense
**Bits 10-15: Defeat message
**Bits 10-12: Defeat message
*Bytes 11-15: Stats
**Bits 13-15: Unknown (probably unused)
*Byte 11: Fight
*Byte 12: Speed
*Byte 13: Wisdom
*Byte 14: Strength
*Byte 15: Force
*Bytes 16-23: Attacks
*Bytes 16-23: Attacks
*Bytes 24-25: Pointer to name
*Bytes 24-25: Pointer to name
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*Byte 30: Item dropped
*Byte 30: Item dropped
*Byte 31: Graphic tileset
*Byte 31: Graphic tileset
[[Category:Earthbound Zero|Enemy data]]

Latest revision as of 12:15, 26 January 2024

This is a sub-page of EarthBound Beginnings.

Enemy data
Game EarthBound Zero
Start Address 2C010
End Address 2CF4F
# of Entries 122
Entry Length 32 (0x20)
Total Length 3904 bytes (0xF40)
Back to the ROM map

The enemy data table contains data for enemies.

Format

  • Byte 0: Unknown (probably unused)
  • Byte 1: Initial status
  • Byte 2: Flags
    • Bit 0: Vulnerable to sprays
    • Bit 1: Resist PK Beam
    • Bit 2: Immune to confusion/sleep, resist Def.Down
    • Bit 3: Unknown
    • Bit 4: Resist PK Thunder
    • Bit 5: Resist PK Freeze
    • Bit 6: Resist PK Fire
    • Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects
  • Bytes 3-4:
    • Bits 0-9: HP
    • Bits 10-11: Sub-palette
    • Bits 12-15: Graphic tile arrangement
  • Bytes 5-6:
    • Bits 0-9: PP
    • Bits 10-15: Extra graphics
  • Bytes 7-8:
    • Bits 0-9: Offense
    • Bits 10-12: Final action (1=explode, 2=burst into flames)
    • Bits 13-15: Altitude
  • Bytes 9-10:
    • Bits 0-9: Defense
    • Bits 10-12: Defeat message
    • Bits 13-15: Unknown (probably unused)
  • Byte 11: Fight
  • Byte 12: Speed
  • Byte 13: Wisdom
  • Byte 14: Strength
  • Byte 15: Force
  • Bytes 16-23: Attacks
  • Bytes 24-25: Pointer to name
  • Bytes 26-27: Experience
  • Bytes 28-29: Money
  • Byte 30: Item dropped
  • Byte 31: Graphic tileset