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EarthBound Zero/ROM map: Difference between revisions
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*<tt>00607 to 0063F (00039)</tt> = Status ailment names | *<tt>00607 to 0063F (00039)</tt> = Status ailment names | ||
*<tt>00640 to 009DB (0039C)</tt> = Enemy names | *<tt>00640 to 009DB (0039C)</tt> = Enemy names | ||
*<tt>009DC to 00C0F (00234)</tt> = '''Unknown''' | *<tt>009DC to 00C0F (00234)</tt> = '''Unknown''' (blank except for ASCII "HY" 2 times) | ||
*<tt>00C10 to 00E90 (00281)</tt> = | *<tt>00C10 to 00E90 (00281)</tt> = Battle window text | ||
*<tt>00E91 to 01090 (00200)</tt> = Battle palettes | *<tt>00E91 to 01090 (00200)</tt> = Battle palettes | ||
*<tt>01091 to 0180F (0077F)</tt> = | *<tt>01091 to 0180F (0077F)</tt> = Naming screen and menu text | ||
*<tt>01810 to 01C0F (00400)</tt> = [[EarthBound Zero:Item data|Item data]] | *<tt>01810 to 01C0F (00400)</tt> = [[EarthBound Zero:Item data|Item data]] | ||
*<tt>01C10 to 01DCF (001C0)</tt> = Teleport targets | *<tt>01C10 to 01DCF (001C0)</tt> = [[EarthBound Zero:Teleport targets|Teleport targets]] | ||
*<tt>01DD0 to 01E0F (00040)</tt> = | *<tt>01DD0 to 01E0F (00040)</tt> = [[EarthBound Zero:Ally data|Ally data]] | ||
*<tt>01E10 to 0200F (00200)</tt> = PSI data | *<tt>01E10 to 0200F (00200)</tt> = [[EarthBound Zero:PSI data|PSI data]] | ||
*<tt>02010 to 2000F (1E000)</tt> = [[EarthBound Zero:Map data|Map data]] | *<tt>02010 to 2000F (1E000)</tt> = [[EarthBound Zero:Map data|Map data]] | ||
*<tt>20010 to 25DF5 (05DE6)</tt> = [[EarthBound Zero:Objects|Objects]] | *<tt>20010 to 25DF5 (05DE6)</tt> = [[EarthBound Zero:Objects|Objects]] | ||
*<tt>25DF6 to 2600F (0021A)</tt> = '''Unknown''' | *<tt>25DF6 to 2600F (0021A)</tt> = '''Unknown''' | ||
*<tt>26010 to 2800F ( | *<tt>26010 to 268EB (008DB)</tt> = '''Unknown''' | ||
*<tt>268EC to 26918 (0002D)</tt> = Town map palettes | |||
*<tt>26919 to 2800F (016F6)</tt> = '''Unknown''' | |||
*<tt>28010 to 2900F (01000)</tt> = Map tile properties | *<tt>28010 to 2900F (01000)</tt> = Map tile properties | ||
*<tt>29010 to 2920F (00200)</tt> = Map palettes | *<tt>29010 to 2920F (00200)</tt> = Map palettes | ||
*<tt>29210 to 2940F (00200)</tt> = Random encounter groups | *<tt>29210 to 2940F (00200)</tt> = [[EarthBound Zero:Random encounter groups|Random encounter groups]] | ||
*<tt>29410 to 2959A (0018B)</tt> = '''Unknown''' | *<tt>29410 to 2959A (0018B)</tt> = '''Unknown''' | ||
*<tt>2959B to 295A2 (00008)</tt> = Random encounter rates | *<tt>2959B to 295A2 (00008)</tt> = Random encounter rates | ||
*<tt>295A3 to 295E2 (00040)</tt> = Map area random encounter table | *<tt>295A3 to 295E2 (00040)</tt> = [[EarthBound_Zero:Map_area_random_encounter_table|Map area random encounter table]] | ||
*<tt>295E3 to 29ED3 ( | *<tt>295E3 to 29A12 (0042F)</tt> = '''Unknown''' | ||
*<tt>29A13 to 29A3C (00029)</tt> = Character palettes? | |||
*<tt>29A3D to 29ED3 (00496)</tt> = '''Unknown''' | |||
*<tt>29ED4 to 2A00F (0013C)</tt> = Opening credits and title screen | *<tt>29ED4 to 2A00F (0013C)</tt> = Opening credits and title screen | ||
*<tt>2A010 to 2C00F (02000)</tt> = Sprite data | *<tt>2A010 to 2C00F (02000)</tt> = [[EarthBound Zero:Sprite data|Sprite data]] | ||
*<tt>2C010 to 2CF4F (00F40)</tt> = [[EarthBound Zero:Enemy data|Enemy data]] | *<tt>2C010 to 2CF4F (00F40)</tt> = [[EarthBound Zero:Enemy data|Enemy data]] | ||
*<tt>2CF50 to 2CFA7 (00058)</tt> = | *<tt>2CF50 to 2CFA7 (00058)</tt> = Enemy positioning | ||
*<tt>2CFA8 to 2D619 (00672)</tt> = [[EarthBound Zero:Enemy groups|Enemy groups]] | *<tt>2CFA8 to 2D619 (00672)</tt> = [[EarthBound Zero:Enemy groups|Enemy groups]] | ||
*<tt>2D61A to 2D639 (00020)</tt> = Enemy tile arrangement pointers | *<tt>2D61A to 2D639 (00020)</tt> = Enemy tile arrangement pointers | ||
*<tt>2D63A to 2D7D7 (0019E)</tt> = Enemy tile arrangements | *<tt>2D63A to 2D7D7 (0019E)</tt> = Enemy tile arrangements | ||
*<tt>2D7D8 to 2E00F ( | *<tt>2D7D8 to 2D80A (00033)</tt> = Enemy extra graphics table | ||
*<tt>2E010 to 3000F (02000)</tt> = | *<tt>2D80B to 2D91C (00112)</tt> = Battle action pointers | ||
*<tt>2D91D to 2DED6 (005BA)</tt> = [[EarthBound Zero:Battle actions|Battle actions]] | |||
*<tt>2DED7 to 2DEF8 (00022)</tt> = Battle action targeting | |||
*<tt>2DEF9 to 2E00F (00117)</tt> = '''Unknown''' | |||
*<tt>2E010 to 3000F (02000)</tt> = Battle engine | |||
*<tt>30010 to 3177F (01770)</tt> = Text pointer table | *<tt>30010 to 3177F (01770)</tt> = Text pointer table | ||
*<tt>31780 to 31E0F (00690)</tt> = Blank | *<tt>31780 to 31E0F (00690)</tt> = Blank | ||
*<tt>31E10 to 31E4F (00040)</tt> = Initial sram $7400-$743F | *<tt>31E10 to 31E4F (00040)</tt> = Initial sram $7400-$743F | ||
*<tt>31E50 to 3200F (001C0)</tt> = Initial character data | *<tt>31E50 to 3200F (001C0)</tt> = Initial character data | ||
*<tt>32010 to 3380F (01800)</tt> = | *<tt>32010 to 3380F (01800)</tt> = [[EarthBound Zero:Anti-Piracy|Anti-Piracy]] | ||
*<tt>33810 to 3400F (00800)</tt> = Menu/naming screen/intro text | *<tt>33810 to 3400F (00800)</tt> = Menu/naming screen/intro text | ||
*<tt>34010 to 3911D (0510E)</tt> = '''Unknown''' | *<tt>34010 to 3911D (0510E)</tt> = '''Unknown''' (data) | ||
*<tt>3911E to 39311 (001F4)</tt> = Music table | *<tt>3911E to 39311 (001F4)</tt> = [[EarthBound Zero:Music table|Music table]] | ||
*<tt>39312 to 3C00F (02CFE)</tt> = Music data | *<tt>39312 to 3C00F (02CFE)</tt> = Music data | ||
*<tt>3C010 to 4000F (04000)</tt> = '''Unknown''' | *<tt>3C010 to 4000F (04000)</tt> = '''Unknown''' (assembly) | ||
==CHR-ROM== | ==CHR-ROM== | ||
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*<tt>76010 to 7680F (00800)</tt> = "EARTH BOUND" gfx | *<tt>76010 to 7680F (00800)</tt> = "EARTH BOUND" gfx | ||
*<tt>76810 to 8000F (09800)</tt> = Blank | *<tt>76810 to 8000F (09800)</tt> = Blank | ||
{{Internal Data|game=EarthBound Zero}} |
Latest revision as of 02:41, 24 January 2024
The following article is a ROM map for EarthBound Zero.
PRG-ROM
- 00010 to 003E1 (003D2) = Item names
- 003E2 to 0042C (0004B) = Location names
- 0042D to 00606 (001DA) = PSI names
- 00607 to 0063F (00039) = Status ailment names
- 00640 to 009DB (0039C) = Enemy names
- 009DC to 00C0F (00234) = Unknown (blank except for ASCII "HY" 2 times)
- 00C10 to 00E90 (00281) = Battle window text
- 00E91 to 01090 (00200) = Battle palettes
- 01091 to 0180F (0077F) = Naming screen and menu text
- 01810 to 01C0F (00400) = Item data
- 01C10 to 01DCF (001C0) = Teleport targets
- 01DD0 to 01E0F (00040) = Ally data
- 01E10 to 0200F (00200) = PSI data
- 02010 to 2000F (1E000) = Map data
- 20010 to 25DF5 (05DE6) = Objects
- 25DF6 to 2600F (0021A) = Unknown
- 26010 to 268EB (008DB) = Unknown
- 268EC to 26918 (0002D) = Town map palettes
- 26919 to 2800F (016F6) = Unknown
- 28010 to 2900F (01000) = Map tile properties
- 29010 to 2920F (00200) = Map palettes
- 29210 to 2940F (00200) = Random encounter groups
- 29410 to 2959A (0018B) = Unknown
- 2959B to 295A2 (00008) = Random encounter rates
- 295A3 to 295E2 (00040) = Map area random encounter table
- 295E3 to 29A12 (0042F) = Unknown
- 29A13 to 29A3C (00029) = Character palettes?
- 29A3D to 29ED3 (00496) = Unknown
- 29ED4 to 2A00F (0013C) = Opening credits and title screen
- 2A010 to 2C00F (02000) = Sprite data
- 2C010 to 2CF4F (00F40) = Enemy data
- 2CF50 to 2CFA7 (00058) = Enemy positioning
- 2CFA8 to 2D619 (00672) = Enemy groups
- 2D61A to 2D639 (00020) = Enemy tile arrangement pointers
- 2D63A to 2D7D7 (0019E) = Enemy tile arrangements
- 2D7D8 to 2D80A (00033) = Enemy extra graphics table
- 2D80B to 2D91C (00112) = Battle action pointers
- 2D91D to 2DED6 (005BA) = Battle actions
- 2DED7 to 2DEF8 (00022) = Battle action targeting
- 2DEF9 to 2E00F (00117) = Unknown
- 2E010 to 3000F (02000) = Battle engine
- 30010 to 3177F (01770) = Text pointer table
- 31780 to 31E0F (00690) = Blank
- 31E10 to 31E4F (00040) = Initial sram $7400-$743F
- 31E50 to 3200F (001C0) = Initial character data
- 32010 to 3380F (01800) = Anti-Piracy
- 33810 to 3400F (00800) = Menu/naming screen/intro text
- 34010 to 3911D (0510E) = Unknown (data)
- 3911E to 39311 (001F4) = Music table
- 39312 to 3C00F (02CFE) = Music data
- 3C010 to 4000F (04000) = Unknown (assembly)
CHR-ROM
- 40010 to 4800F (08000) = Map gfx
- 48010 to 5000F (08000) = Enemy gfx
- 50010 to 5100F (01000) = Opening screen gfx
- 51010 to 5200F (01000) = Eight melodies background
- 52010 to 5300F (01000) = Credits gfx?
- 53010 to 5400F (01000) = Credits arrangements?
- 54010 to 5500F (01000) = Giegue's ship gfx
- 55010 to 5600F (01000) = Giegue's ship arrangements
- 56010 to 56C0F (00C00) = Town map gfx
- 56C10 to 5700F (00400) = Town map arrangement
- 57010 to 5740F (00400) = Whirlpool gfx
- 57410 to 5780F (00400) = Whirlpool arrangement
- 57810 to 5800F (00800) = Naming screen text 2
- 58010 to 5E80F (06800) = Sprite gfx
- 5E810 to 5F00F (00800) = Menu/naming screen/intro text (same as 33810)
- 5F010 to 6000F (01000) = Font
- 60010 to 7400F (14000) = Text
- 74010 to 7580F (01800) = Ending sprite gfx
- 75810 to 7600F (00800) = Ending background gfx
- 76010 to 7680F (00800) = "EARTH BOUND" gfx
- 76810 to 8000F (09800) = Blank
Internal Data for EarthBound Zero
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