Kirby's Adventure: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(replaced: Nintendo MMC3 → Nintendo MMC3)
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 8: Line 8:
  | usa= {{date|1993|May|1}}
  | usa= {{date|1993|May|1}}
  | europe= {{date|1993|December|1}}
  | europe= {{date|1993|December|1}}
| tcrf=Kirby's Adventure
}}
}}
{{INES
{{INES
Line 14: Line 15:
|mapperno = 4
|mapperno = 4
|mappername = Nintendo MMC3
|mappername = Nintendo MMC3
|prgrom = 32 {{x}} 16kB
|prgrom = 32 x 16 KiB
|chrrom = 32 {{x}} 8kB
|chrrom = 32 x 8 KiB
|mirroring = Horizontal
|mirroring = Horizontal
|4screen = No
|4screen = No
Line 64: Line 65:
* Hoshi no Kirby - Yume no Izumi no Monogatari (J)
* Hoshi no Kirby - Yume no Izumi no Monogatari (J)


[[Category:Kirby series]]
{{Kirby series}}

Latest revision as of 02:18, 29 January 2024

Title Screen

Kirby's Adventure

Also known as: Hoshi no Kirby: Yume no Izumi no Monogatari (JP)
Developer: HAL Laboratory
Publisher: Nintendo
Platform: NES
Released in JP: March 23, 1993
Released in US: May 1, 1993
Released in EU: December 1, 1993


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
NotesIcon.png Notes
TutorialsIcon.png Tutorials
Cactisprite.png TCRF
Kirby's Adventure
Mapper No. 4
Mapper Name Nintendo MMC3
PRG-ROM Pages 32 x 16 KiB
CHR-ROM Pages 32 x 8 KiB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled Yes


Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Notes on the game's internal data.
Tutorials

Documents

Utilities

Assembly Tools

Level Editors

Hacks

Complete

Improvement

Translations

Miscellaneous

  • The English dump contains unused graphics, originally from the Japanese version. (It's not known whether these graphics actually saw use in the Japanese version or not.) You can use them for extra tiles.
  • There are some unused enemies: for example, an extremely fast Waddle Dee.
  • A number of background tricks are used with this game. The presence of a background makes level editing harder, due to the limited number of NES graphics layers.

Known Dumps

  • Kirby's Adventure (Cf)
  • Kirby's Adventure (E)
  • Kirby's Adventure (G) [!]
  • Kirby's Adventure (U) (PRG0) [!]
  • Kirby's Adventure (U) (PRG1) [!]
  • Hoshi no Kirby - Yume no Izumi no Monogatari (J)