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Popeye (NES)/RAM map: Difference between revisions
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Latest revision as of 20:48, 28 January 2024
The following article is a RAM map for Popeye (NES).
RAM | Function | Details |
0x002E | Control | 0 on main menu or demo, turns to 1 a few frames before first actionability in game until next main menu appearance. -1 for a few frames on console Power On. |
0x0034 | Framerule | Counts like this every frame: 0,10,9,8,7,6,5,4,3,2,1 |
0x0045 | Spinach Movement Timer | Timer for Spinach to change position. Set to zero otherwise. |
0x006A | Total Grabbed | Total Hearts/Notes/Letters GRABBED on current stage. |
0x006C | Lives | |
0x006E | Total Thrown | Total Hearts/Notes/Letters THROWN on current stage. |
0x0080 | Punch Endlag Timer | Counts down from 16 every frame when Popeye punches. Tied to the punch animation. |
0x0082 | Popeye X-Coord | |
0x0083 | Popeye Y-Coord | |
0x0084 | Popeye Cycle Sprites | Walk cycle sprites: 0, 6, 12 / Ladder cycle sprites: 0, 1 |
0x0085 | Spinach Eaten? | Is 5 when spinach has been eaten on that life on that stage. |
0x0340-0x0345 | Score | 6 digits of Score; most of the time |
0x0349-0x034E | TOPscore | 6 digits of TOPscore; most of the time |
0x0408 | Round | Round 1 = 0, Round 2 = 1, etc. Updates on black load screen to next round. |
Internal Data for Popeye (NES)
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