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High Seas Havoc/ROM map: Difference between revisions
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$F8000 31920 Music Bank 3? | $F8000 31920 Music Bank 3? | ||
$FFCB0 847 Filled with FF | $FFCB0 847 Filled with FF | ||
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{{Internal Data}} | {{Internal Data}} |
Latest revision as of 01:02, 6 March 2024
The following article is a ROM map for High Seas Havoc.
Note that sizes are listed in decimal.
Offset Size Description ---- --------------- ----------- $00000 512 ROM Header $006D9 1 Changing to 79 enables night mode (as in sonic 2) $00B66 6 Title Screen Deformation data pointer $01AAC 208 Art loader? $01B7C 16 Checkpoint properties? $01B8C 16 Instakill spike properties (Pirate Ship) $02484 36 Changes animation of Data East: some can crash game $024BA 6 Art Loader? Pointer $027F6 4 Lives to start off with $02816 4 affects fade-in when entering level $02A44 6 Normal Mode data pointer $02AAE 26 High Seas Havoc Playlist! $02AE6 6 Level Palettes Pointer $02B0A 2 Changing this enables Level Select, but levels are glitched $02B0C 52 Level palette pointers $02C48 6 Level Select text? Pointer $02E7A 134 Level Select Text? $0350C 6 Level BG location pointer $03684 6 Level Layout Pointers location pointer $04178 4 Jumping on enemy sound effect $041BE 4 Slashing enemy sound effect $0470E 6 Havoc waiting anim frames pointer $04A28 6 Havoc's animation frames pointer main pointer $05281 2 Height after jumping on chest $0532C 6 Spring Sound Effects $05ABE 48 Havoc's animation frames pointer $05AEE 20 Havoc moving animation frames $05B02 20 Havoc moving animation frames 2 $05B16 20 Running slope animation frames $05B2A 20 Running slope animation frames 2 $05B3E 20 Running slope animation frames 3 $05B52 28 Running slope animation frames 4 $05B6E 106 Havoc waiting animation frames $05C90 4 Jumping sound effect $05C9E 5 Jumping height $05E02 4 Rolling sound effect $05E12 4 Rolling speed/distance $05E86 6 Action to take pointers main pointer $05E98 112 Action to take when pressing right $05F08 120 Action to take when pressing left $05F80 24 Action to take when looking up $05F98 64 Action to take when crouching down $05FD8 118 Action to take when standing still $06298 4 Action to take when standing still Pointer $0629C 4 Action to take when looking up Pointer $062A0 4 Action to take when crouching down Pointer $062A8 4 Action to take when pressing left Pointer $062B8 4 Action to take when pressing right Pointer $063B6 6 Level structure pointers main pointer $063C6 298 Normal Level Structure $064F0 38 Going down level structure $06516 68 Going up level structure $0655A 74 Bu. Ha. 1 level structure $065A4 58 No going back level structure $065DE 8 Going down, no going back level structure $065E6 8 Going up, no going back level structure $065EE 8 No going back, Bu. Ha. 1 level structure $065F6 58 Vertical only level structure $06630 8 Box level structure (useless) $06638 2 Vertical only, going up level structure $06640 8 Box level structure 2 (useless) $06648 86 Vertical only level structure 2 $0669E 8 Box level structure 3 (useless) $066A6 8 Vertical only, going up level structure 2 $066AE 8 Box, going up level structure $066B6 64 Level structure pointers $067AE 4 Death Music $068D2 4 Game Over Music $06D1E 4 Lives to start off with after continue $06E48 4 How quickly clock counts down $06E68 4 How long 0 stays on screen before seperating $06F38 4 X value of Havoc at Continue screen $06F40 4 Y value of Havoc at continue screen (goes straight to highlighted word) $06F72 4 Number to count-down from (9) $06F98 6 Continue Screen Palette Pointer $06FEA 4 Continue Music $0700C 6 Continue screen text Pointer $070DA 6 Checkpoint Properties Pointer $070FE 12 Continue Text $07C24 266 Havoc Squashed animation data $07D2E 84 Havoc shock animation data $07D82 92 Havoc Electrocute animation data $07DDE 200 Havoc Hurt animation data $07EA6 232 Havoc fire animation data $07F8E 320 Havoc spikes animation data $080CE 36 Havoc spikes animation frames $080F2 58 Unused animation data? $0812C 110 Under barrel animation data $0819A 150 Frozen in ice animation data $08230 388 Clockwork havoc animation data $083B4 40 Havoc animation pointers $083DC 32 Havoc electrocute animation frames $083FC 40 Havoc squashed animation frames $08424 62 Havoc shock animation frames $08462 230 Havoc fire animation frames $0ADF4 4 Extra Life (diamonds) sound effect $0AE36 6 Score(diamonds in 10's) Pointer $0AE52 6 Score(diamonds in 1's) Pointer $0AE6E 4 Score(0's in time/score) Pointer $0AE72 4 Score(1's in time/score) Pointer $0AE76 4 Score(2's in time/score) Pointer $0AE7A 4 Score(3's in time/score) Pointer $0AE7E 4 Score(4's in time/score) Pointer $0AE82 4 Score(5's in time/score) Pointer $0AE86 4 Score(6's in time/score) Pointer $0AE8A 4 Score(7's in time/score) Pointer $0AE8E 4 Score(8's in time/score) Pointer $0AE92 4 Score(9's in time/score) Pointer $0AF9E 512 Unused art Text? 09 AF $0B378 6 Level objects pointers main pointer $0B42C 6 Obj. data's pointer $0B47A 4 Pointer for obj. (Diamonds) $0B47E 4 Pointer for obj. (Still ledges) $0B482 12 obj. (unobtainable Diamonds?!) Pointers $0B48E 8 obj. (Horizontal Moving Ledges) Pointers $0B496 8 Pointers for obj. (Horiz. moving Ledges, foot activates it) $0B49E 4 Pointer for obj. (Swing) $0B4A2 8 obj. (Circular Swing) Pointers $0B4AA 8 obj. (Collapsing edge on Cliff) Pointers $0B4B2 8 obj. (Falling object?) Obj. Unknown Pointers $0B4BA 4 obj. (Floating boat, Pirate Ship) Pointer $0B4BE 4 obj. (Vertical Moving Ledge) (Pirate Ship, The final) Pointer $0B4C2 56 Pointers Same as B482-B48D $0B4FA 32 obj. (Treasure Chest) (Unknown Contents) Pointers $0B51A 32 obj. (Unknown object) (Harmful Effects) Pointers $0B53A 8 obj. (Freeze Machine, Frz. Pal) Pointers $0B542 16 obj. (Checkpoint) Pointers, Don't use with any others! $0B552 4 obj. (Goal Point) Pointer $0B556 4 obj. (Still floating Boat) Pointer $0B55A 4 obj. (Still floating boat 2) Pointer $0B55E 4 obj. (floating candles) Pointer $0B562 4 obj. (floating platforms) Pointer $0B566 4 obj. water for Otaru 2 Pointer $0B56A 32 obj. (Still Ledge, Active) Pointers $0B58A 4 obj. (Swing ledge & fall, Mt.Brnardo) Pointer $0B58E 32 obj. (Unknown Obj, Hides Sprites) Pointers $0B5AE 4 obj. (random moving Block, Mt. Chester) Pointer $0B5B2 4 obj. (water gun, Bu. Ha.) Pointer $0B5B6 24 obj. (Unknown, Harshly Crashes Game) (Don't use anywhere else!) Pointers $0B5CE 4 obj. (Candle enemy, Bu. Ha.) Pointer $0B5D2 4 obj. (horiz. candle Enemy, Bu. Ha.) Pointer $0B5D6 4 obj. (jumping candle Enemy, Bu. Ha.) Pointer $0B5DA 4 obj. (Horizontal Moving Ledges) Pointer $0B5DE 212 Diamonds Object data $0B6B2 108 Unobtainable Dmnds Object $0B71E 58 Horizontal Moving Ledges object $0B758 92 Horizontal Moving ledge (foot activated) $0B7B4 168 Still Ledges Object $0B85C 1016 Vertical moving ledge (Pirate Ship) $0BC54 172 Swing Object $0BD00 416 Circular Swing Object $0BEA0 unknown Collapsing Edge on Cliff object $0C25A 6 Otaru1 AutoPal Stars Pointer $0C33E 4 Otarucean boss music $0C622 6 Bu. Ha. Auto P Flames Pointer $0C6C4 4 Burning Hamlet boss music $0C87A 4 Mt Chester boss music $0C92A 6 Mt Chester Auto Palette Background Pointer $0CA42 4 Frozen Palace boss music $0CB02 6 Frozen Palace auto Palette water & ice Pointer $0CD10 4 Mt Bernardo boss music $0CE12 6 Mt Bernardo lightning Pointer $0CF0E 4 Final Boss Music $0D0B8 32 Otarucean 1 Auto Palette Stars $0D0D8 128 Burning Hamlet Auto Palette Flames (1 & 2) $0D158 1024 Mt Chester Auto Palette Background (1 & 2) $0D558 32 Frozen Palace Auto Palette Water & Ice (1 & 2) $0D5DA 256 Mt Bernardo 1 Auto Palette Lightning $0D6DA 256 Mt Bernardo 2 Auto Palette Lightning $0DAA2 4 Level Start Music $0DD16 6 Start Palette Pointer $0DFA0 unknown Floating Boat (Pirate Ship) $0DFF2 unknown Still floating Boat obj. $0E36A unknown Still Floating boat 2 obj. $0E3F4 unknown Floating Candles (otarucean) $0E460 unknown Floating Platforms (otaru) $0E500 unknown UnObtainable Dmnds Object $0E5E0 4 Cutting sail sound effect $0E5EE 4 Pirate Ship boss music $0E66E 4 Havoc Panic sound effect $0E6B2 4 Bernardo laugh (Pirate ship) sound effect $0E7E6 4 Chest Smash sound effect $0E7DE 66 Treasure Chest object $0E820 unknown Harmful effects (Crashes) $0EA60 4 Treasure pickup sound effect $0EA6E 4 How many diamonds Treasure gives $0EA78 4 Small meat pickup sound effect $0EA86 4 How much HP small meat gives $0EA9C 4 Big meat pickup sound effect $0EAAA 4 How much HP big meat gives $0EAC0 4 Extra Life (Life) sound effect $0EAD8 4 Speed Boots sound effect $0EAE6 4 Speed Boots running speed $0EAF2 4 Goblet pickup sound effect $0EB00 4 How many diamonds Goblet gives $0EB1A unknown Freeze Machine obj. (Frozen Pa.) $0EDDC 66 Checkpoint Object $0EE1E unknown Goal Point Object $0EEAE 4 Goal Sound Effect $0EF4A 4 Checkpoint sound effect $0F6F4 6 Level Clear Palette Pointer $0F6FE 4 Speed of fade in (level Clear) $0F744 4 how long until score is counted $0F776 4 X value of Havoc (Lev. Clear) $0F77E 4 Y value of Havoc (Lev. Clear) $0F786 4 Level Clear music $0F8C8 52 Level names text art Pointers $0F8FC 52 Level names text position Pointers $0F930 40 Unknown letters text position Pointers $0F958 42 Cape Sealph text position $0F982 42 Pirate Ship text position $0F9AC 42 Otarucean 1 text position $0F9D6 42 Otarucean 2 text position $0FA00 58 Burning Hamlet 1 text position $0FA3A 58 Burning Hamlet 2 text position $0FA74 50 Mt Chester 1 text position $0FAA6 50 Mt Chester 2 text position $0FAD8 58 Frozen Palace 1 text position $0FB12 58 Frozen Palace 2 text position $0FB4C 50 Mt. Bernardo 1 text position $0FB7E 50 Mt. Bernardo 2 text position $0FBB0 145 The Final text position $0FC42 100 Unknown Letters text position $0FE3A 210 Ledge object (Active) $0FF0C 536 Swing ledge & fall (Mt. Bernardo) $10124 452 Unknown Obj. Hides sprites $102E8 530 Random moving block (mt. Chester) $104FA 764 Water gun (Burning Hamlet) $10588 4 Extinguisher sound effect $107F6 700 Object? Harshly Crashes Game $10AB2 10 Candle Enemy (Burning Hamlet) $10ABC 210 Candle Enemy Horiz. (Burning Hamlet) $10B8E unknown Jumping Candle Enemy (Burning hamlet) $11564 18 how many times Cat Boss uses Ground Wave (9 different times) $115E4 4 Cat boss running intro sound effect $11884 4 Ground Wave (Cat Boss) sound effect $119BA 4 Dropping spikes (cat boss) sound effect $11BFE 4 Cat Boss hurt sound effect $12C0C 4 Eagle boss defeated sound effect $12E22 4 Eagle boss squawk 2 sound effect $12FD2 4 Eagle boss charge sound effect $13150 4 Eagle storm sound effect $131D0 4 Eagle boss squawk 1 sound effect $13296 4 Eagle foot sound effect $133DC 4 Eagle boss pullback sound effect $13778 4 Fire small eagles sound effect $13D4A 4 Eagle hurt sound effect $14566 4 Mole Boss defeated sound effect $1464A 4 Mole Boss jump (choice) sound effect $14858 4 Mole boss rotating arm (attack) sound effect $148DC 4 Mole Boss rotating arm (digging) sound effect $14B16 4 Mole Boss jump sound effect $14E86 4 Mole Boss digging sound effect $15020 4 Throwing bomb sound effect $15222 4 Bouncing bomb (left floor) sound effect $1524A 4 Bouncing bomb (right floor) sound effect $15270 4 Bouncing bomb (floor) sound effect $1529C 4 Bouncing bomb (ceiling) sound effect $15354 4 Mole boss bomb explode sound effect $15A84 4 Mole boss hurt sound effect $15AE4 4 Mole boss reflect sound effect $164A8 4 Bulldog transform sound effect $1652A 4 Bulldog small sound effect 1 $16576 4 Bulldog small sound effect 2 $1698C 4 Bulldog falling sound effect $16AEC 4 Bulldog stomp sound effect $17196 4 Bulldog hurt sound effect $171F6 4 Bulldog reflect sound effect $1852A 4 Pirate Ship u-water Palette Pointer $1853A 4 Otarucean 1 u-water palette Pointer $1854A 4 Otarucean 2 u-water palette Pointer $19248 4 Music to play at title screen $19666 78 Title Screen deformation data $197C2 6 Title Screen Palette Pointer $19910 6 Title screen text, Comprssed art pointer $19960 6 Copyright text Pointer $19998 107 Copyright, play game text $1A0D8 4 Havoc running speed $1A358 4 Pause Sound Effect $1A506 8 Demo Levels in intro $1B47C 6 Prologue compressed art 1-2 Pointer $1B48A 6 Prologue compressed art 1-1 Pointer $1B498 6 Prologue diamond compressed art Pointer $1B4A6 6 Japanese text compressed art Pointer $1B4B4 6 Prologue text compressed art Pointer $1B4CE 6 Prologue compressed art 2 Pointer $1B4DC 6 Prologue compressed art 3-1 Pointer $1B4EA 6 Prologue compressed art 3-2 Pointer $1B504 6 Prologue compressed art 4 Pointer $1B512 6 Prologue compressed art 4-1 Pointer $1B52C 6 Prologue compressed art 5-1 Pointer $1B53A 6 Prologue compressed art 5-2 Pointer $1B554 6 Prologue compressed art 6-2&3 Pointer $1B562 6 Prologue compressed art 6-1 Pointer $1B57C 6 Prologue compressed art 7-2 Pointer $1B58A 6 Prologue compressed art 7-1 Pointer $1B598 6 Prologue compressed art 7-3 Pointer $1B5EA 4 Prologue Music $1B67C 6 End Screen Palette Pointer $1B88C 6 In Bubble Palette Pointer $1B956 6 Pointer to 1C12A's data $1B98E 6 Bubble different palette pointer $1BA46 6 Ending art 8x8 & 16x16 tiles pntrs main pointer $1BAAC 6 Saved! palette Pointer $1BAB8 4 Ending Music $1BAE8 6 Ending palettes pointer? $1BB52 6 Jump from Ship palette Pointer $1BCA6 6 Ship Explode auto palette (end) Pointer $1BCC8 128 Ship Explode Auto palette (end) $1BDBC 6 Bubble auto palette Pointer $1BE62 unknown Ending data $1BEDC 6 Havoc's Du-Rag (end) compressed art pointer $1BF44 6 Normal mode compressed art Pointer $1BF70 6 Normal mode text main pointer $1BF7C 6 Normal Mode 8x8 & 16x16 tile pointers main pointer $1BF88 4 Type of fade in (Normal Mode) $1BFA8 4 Speed of fade in (Normal Mode) $1BFAC 6 Normal Mode palette Pointer $1BFB8 4 Normal Mode music $1BFC8 unknown Normal mode mechanics? $1BFFA 4 Normal mode sound effect $1C038 4 Speed of fade out (normal mode) $1C0BA 16 Ending art 8x8 & 16x16 tile pointers $1C11A 16 Normal Mode 8x8 & 16x16 tile pointers $1C12A 72 Pointers to Credits & normal text 16x16 tile pointers $1C172 272 Credits & normal text 16x16 tile pointers $1C282 16 Normal Mode 16x16 text pointers $1C292 128 Saved! Palette use 1C2D2 & 1C2F2 only $1C312 128 Jump from Ship Palette $1C392 128 in Bubble Palette $1C412 128 Bubble Different Palette $1C492 320 Bubble Auto Palette $1C5D2 128 End Screen Palette $1C652 128 Play Normal Mode Palette $1C734 128 Title Screen Palette $1C7B4 128 Continue Screen Palette $1C834 128 Cape Sealph Palette $1C8B4 128 Pirate Ship Palette $1C934 128 Otarucean 1 Palette $1C9B4 128 Otarucean 2 Palette $1CA34 128 Burning Hamlet 1 Palette $1CAB4 128 Burning Hamlet 2 Palette $1CB34 128 Mt Chester 1 Palette $1CBB4 128 Mt Chester 2 Palette $1CC34 128 Frozen Palace 1 Palette $1CCB4 128 Frozen Palace 2 Palette $1CD34 128 Mt Bernardo 1 Palette $1CDB4 128 Mt Bernardo 2 Palette $1CE34 128 The Final Palette $1CEB4 128 Pirate Ship u-water Palette $1CF34 128 Otarucean 1 u-water palette $1CFB4 128 Otarucean 2 u-water Palette $1D034 128 Level Clear palette $1D0B4 128 Start Palette $1D134 52 Level Layout pointers (in order) $1D168 52 Level Background pointers (in order) $1D19C 520 Some collision data $1D3A4 1532 Cape Sealph Level Layout $1D9A0 60 Pirate Ship Level Layout $1D9DC 1854 The Final Level Layout $1E11A 60 Otarucean 1 Level Layout $1E156 1972 Otarucean 2 Level Layout $1E90A 60 Burning Hamlet 1 Level Layout $1E946 1233 Burning Hamlet 2 Level Layout $1EE18 60 Mt Chester 1 Level Layout $1EE54 3074 Mt Chester 2 Level Layout $1FA56 60 Frozen Palace 1 Level Layout $1FA92 1516 Frozen Palace 2 Level Layout $2007E 60 Mt Bernardo 1 Level Layout $200BA 1643 Mt Bernardo 2 Level Layout $20724 104 Level objects pointers $2078C 2048 Related to Cape Sealph objects $20F8C 2432 Cape Sealph objects $2190C 2048 Related to Pirate Ship Objects $2210C 1364 Pirate Ship Objects $22660 576 Related to Otarucean 1 Objects $228A0 2000 Otarucean 1 Objects $23070 2048 Related to Otarucean 2 Objects $23870 2562 Otarucean 2 Objects $24272 2048 Related to Burning Hamlet 1 Objects $24A72 1914 Burning Hamlet 1 Objects $251EC 2048 Related to Burning Hamlet 2 Objects $259EC 2394 Burning Hamlet 2 Objects $26346 2048 Related to Mt Chester 1 Objects $26B46 3768 Mt Chester 1 Objects $279FE 2048 Related to Mt Chester 2 Objects $281FE 3528 Mt Chester 2 Objects $28FC6 2048 Related to Frozen Palace 1 Objects $297C6 1930 Frozen Palace 1 Objects $29F50 2048 Related to Frozen Palace 2 Objects $2A750 2884 Frozen Palace 2 Objects $2B294 2048 Related to Mt Bernardo 1 Objects $2BA94 4564 Mt Bernardo 1 Objects $2CC68 2048 Related to Mt Bernardo 2 Objects $2D468 2200 Mt Bernardo 2 Objects $2DD00 2048 Related to The Final Objects $2E500 790 The Final Objects $2EA5A 52 Sprite graphics loader pointers $2EA8E 62 Cape Sealph Sprite Graphics loader $2EACC 50 Piraste Ship Sprite Graphics loader $2EAFE 44 Otarucean 1 Sprite Graphics loader $2EB2A 62 Otarucean 2 Sprite Graphics loader $2EB68 50 Burning Hamlet 1 Sprite Graphics loader $2EBA0 62 Burning Hamlet 2 Sprite Graphics loader $2EBDE 38 Mt. Chester 1 Sprite Graphics loader $2EC04 62 Mt. Chester 2 Sprite Graphics loader $2EC42 32 Frozen Palace 1 Sprite Graphics loader $2EC62 56 Frozen Palace 2 Sprite Graphics loader $2EC9A 74 Mt. Bernardo 1 Sprite Graphics loader $2ECE4 74 Mt. Bernardo 2 Sprite Graphics loader $2ED2E 82 Final Sprite Graphics loader $2EFCA 104 Level Sprite pointers $2FA76 4 Land Bomb (Cape Sealph) sound effect $31658 4 Cannon straight sound effect $3171A 4 Cannon diagonal sound effect $31994 4 Falling barrel sound effect $32710 6 Instakill spike properties pointer $336E6 4 Wolf throwing rocks sound effect $348A8 4 Dropping bomb explosion sound effect $35264 4 Bernardo stomp sound effect $354CC 4 Bernardo hurt sound effect $35570 4 Bernardo swipe sound effect $356A2 4 Bernardo defeated sound effect $36DB6 4 Wolf defeated sound effect $36E20 4 Wolf teleport out sound effect $37162 4 Wolf reflect sound effect $371A4 4 Wolf hurt sound effect $372D0 4 Wolf laugh 1 sound effect $37444 4 Wolf laugh 2 sound effect $37704 4 Wolf teleport 1 sound effect $37814 4 Sound 90 (wolf) sound effect $378C4 4 Wolf teleport 2 sound effect $37B0E 4 Let falling stones loose sound effect $37B20 4 Let falling stones loose sound effect 2 $37D86 4 Wolf charging shots sound effect $37DA4 4 Wolf firing shots sound effect $37DBE 4 Wolf shaking screen sound effect $380A8 4 Bernardo defeated 1st (final) sound effect $38148 48 Bernardo gold auto/palette pointers $38300 20 Bernardo defeated auto palette pointers $384D6 4 Bernardo hurt (final) sound effect $3861E 4 Bernardo laugh (final) sound effect $38712 4 Delay for lightning strikes $38720 4 Bernardo Lightning strike (normal) sound effect $392F8 320 Bernardo Gold auto/palette $3911A 4 Bernardo change sound effect $39438 160 Bernardo defeated auto palette $3C096 6 Data East Palette Pointer $3C0E0 4 Data East sound effect 1 $3C134 6 Data East Palette Pointer $3C1F6 4 Data East Compressed art Pointer $3C4E4 6 Data East Auto palette pointers main pointer $3C512 4 Data East sound effect 2 $3C522 68 Data East Auto Palette Pointers $3C566 288 Data East Auto Palette (all) $3C686 22 art loader? dont change! $3C69C 128 Data East Palette $3C76A 6 Sega Compressed art Pointer $3C7D2 6 Sega Palette Pointer $3C816 4 Changes the way Sega fades out $3C834 4 Screen to load after fade out $3C8CE 6 Orchestra Compressed art Pointer $3C916 6 Orchestra Compressed art Pointer $3CA40 6 Orchestra Compressed art 2 pointer $3CA4A 6 Pointer Orchestra players 16x16 Tiles, animated Pointer $3CA74 6 Orchestra Palette Pointer $3CCD2 6 Orchestra text comprssed art pointer $3CD46 116 Orchestra text # Pointers $3CDBA 28 Orchestra Text #1 $3CDD6 28 Orchestra Text #2 $3CDF2 28 Orchestra Text #3 $3CE0E 28 Orchestra Text #4 $3CE2A 28 Orchestra Text #5 $3CE46 28 Orchestra Text #6 $3CE62 28 Orchestra Text #7 $3CE7E 28 Orchestra Text #8 $3CE9A 28 Orchestra Text #9 $3CEB6 28 Orchestra Text #10 $3CED2 28 Orchestra Text #11 $3CEEE 28 Orchestra Text #12 $3CF0A 28 Orchestra Text #13 $3CF26 28 Orchestra Text #14 $3CF42 28 Orchestra Text #15 $3CF5E 28 Orchestra Text #16 $3CF7A 28 Orchestra Text #17 $3CF96 28 Orchestra Text #18 $3CFB2 28 Orchestra Text #19 $3CFCE 28 Orchestra Text #20 $3CFEA 28 Orchestra Text #21 $3D006 28 Orchestra Text #22 $3D022 28 Orchestra Text #23 $3D03E 28 Orchestra Text #24 $3D05A 28 Orchestra Text #25 $3D076 28 Orchestra Text #26 $3D092 28 Orchestra Text #27 $3D0AE 28 Orchestra Text #28 $3D0CA 28 Orchestra Text #29 $3D1C0 6 Options text comprssed art pointer $3D208 6 Options Compressed art Pointer $3D24C 6 Pointer Options BG 16x16 Tiles Pointer $3D276 6 Options Palette Pointer $3D280 4 Speed of fade in (options) $3D5EA 6 SE tiles (options) Pointer $3D648 4 No. 0 tile (options) Pointer $3D64C 4 No. 1 tile (options) Pointer $3D650 4 No. 2 tile (options) Pointer $3D654 4 No. 3 tile (options) Pointer $3D658 4 No. 4 tile (options) Pointer $3D65C 4 No. 5 tile (options) Pointer $3D660 4 No. 6 tile (options) Pointer $3D664 4 No. 7 tile (options) Pointer $3D668 4 No. 8 tile (options) Pointer $3D66C 4 No. 9 tile (options) Pointer $3D670 4 Let. A tile (options) Pointer $3D674 4 Let. B tile (options) Pointer $3D678 4 Let. C tile (options) Pointer $3D67C 4 Let. D tile (options) Pointer $3D680 4 Let. E tile (options) Pointer $3D684 4 Let. F tile (options) Pointer $3D690 6 Exit tiles (options) Pointer $3D6AC 6 Rank tiles (options) Pointer $3D6E2 4 Easy tiles (options) Pointer $3D6E6 4 Normal tiles (options) Pointer $3D6EA 4 Hard tiles (options) Pointer $3D6EE 4 Expert tiles (options) Pointer $3D75C 42 Rank Tiles (options) $3D786 26 SE tiles (options) $3D7A0 34 Exit tiles (options) $3D7C2 34 Easy tiles (options) $3D7E4 50 Normal tiles (options) $3D816 34 Hard tiles (options) $3D838 50 Expert tiles (options) $3D86A 10 No. 0 tile (options) $3D874 10 No. 1 tile (options) $3D87E 10 No. 2 tile (options) $3D888 10 No. 3 tile (options) $3D892 10 No. 4 tile (options) $3D89C 10 No. 5 tile (options) $3D8A6 10 No. 6 tile (options) $3D8B0 10 No. 7 tile (options) $3D8BA 10 No. 8 tile (options) $3D8C4 10 No. 9 tile (options) $3D8CE 10 Let. A tile (options) $3D8D8 10 Let. B tile (options) $3D8E2 10 Let. C tile (options) $3D8EC 10 Let. D tile (options) $3D8F6 10 Let. E tile (options) $3D900 10 Let. F tile (options) $3D94A Unknown Normal Mode Compressed Art? $3D9C4 9910 Filled with FF $40000 468 Pointers linked to 401D4 data $401D4 534 Havoc Sprite art pointers $403EA 58816 Havoc Sprite art $4F320 Unknown Treasure box contents sprite art $52990 1312 Score Sprite art? $53272 1048 Cape Sealph text, compressed data $5368A 948 Pirate Ship text, compressed data $53A3E 882 Otarucean text, compressed data $53DB0 1248 Burning Hamlet text, compressed data $54290 922 Mt. Chester text, compressed data $5462A 1104 Frozen Palace text, compressed data $54A7A 1032 Mt. Bernardo text, compressed data $54E82 unknown Final text, compressed data $56DBE 3520 Cape Sealph 256x256 tiles $57B7E 1530 Cape Sealph 16x16 tiles $58178 12450 Cape Sealph tiles, compressed art $5B21A 6214 Cape Sealph/Pirate Ship Background $5CA60 1064 Pirate Ship 256x256 tiles $5CE86 1744 Pirate Ship 16x16 tiles $5D556 14002 Pirate Ship/The Final tiles, compressed art $60C08 3076 Otarucean 1 256x256 tiles $6180C 1624 Otarucean 16x16 tiles $61E64 5910 Otarucean tiles, compressed art $6357A 5718 Otarucean 2 256x256 tiles $64BD0 1320 Otarucean 1 Background $650F8 5382 Otarucean 2 Background $665FE 1774 Burning Hamlet 1 256x256 tiles $66CEC 976 Burning Hamlet 16x16 tiles $670BC 4420 Burning Hamlet tiles, Compressed art $68200 4370 Burning Hamlet 2 256x256 tiles $69312 4920 Burning Hamlet 1-2 Background $6A64A 2620 Mt Chester 1 256x256 tiles $6B086 1464 Mt Chester 16x16 tiles $6B63E 8382 Mt Chester tiles, compressed art $6D6FC 4456 Mt Chester 2 256x256 tiles $6E864 790 Mt Chester 1-2 Background $6EB7A 4516 Frozen Palace 1 256x256 tiles $6FD1E 1540 Frozen Palace 16x16 tiles $70322 9242 Frozen Palace tiles, compressed art $7273C 6678 Frozen Palace 2 256x256 tiles $74152 7188 Frozen Palace 1-2 Background $75D66 2750 Mt. Bernardo 1 256x256 tiles $76824 1776 Mt. Bernardo 16x16 tiles $76F14 10886 Mt. Bernardo tiles, compressed art $7999A 5120 Mt. Bernardo 2 256x256 tiles $7AD9A 3364 Mt Bernardo 1-2 Background $7BABE 4576 The Final 256x256 tiles $7CC9E 12490 The Final Background $7DF68 unknown Bernardo final battle art $89BAA 2544 Havoc (Title Screen) compressed art $8A59A 4430 Clouds (Title screen) compressed art $8B6E8 6390 Title screen main compressed art $8CFDE 7188 High Seas Havoc Logo compressed art $8F834 6090 Prologue compressed art 1-2 $90FFE 3792 Prologue compressed art 1-1 $91ECE 7896 Prologue compressed art 2 $93DA6 2682 Prologue compressed art 3-1 $94820 7228 Prologue compressed art 4 $9645C 3692 Prologue compressed art 4-1 $972C8 3322 Prologue compressed art 5-1 $97FC2 4830 Prologue compressed art 5-2 $992A0 8062 Prologue compressed art 6-2&3 $9B21E 2940 Prologue compressed art 6-1 $9BD9A 4110 Prologue compressed art 7-2 $9CDA8 4628 Prologue compressed art 7-1 $9DFBC 1638 Prologue Diamond compressed art $9E622 872 Prologue compressed art 3-2 $9E98A 3804 Prologue compressed art 7-3 $9F866 unknown Japanese text compressed art $A0746 370 Prologue text compressed art $A2CC2 94 Prologue palette 1 (unusual) $A2FC2 1024 Ending art 8x8 tiles $A33C2 10828 Ending compressed art $A5E0E 280 Ending art 16x16 tiles $A5F4E 184 Jump from Ship 8x8 tiles $A6006 1692 Jump from Ship compressed art $A66A2 280 Jump from ship 16x16 tiles $A67E2 520 Ship (ending) 8x8 tiles $A69EA 5270 ship (ending) Compressed art $A7E80 280 Ship (Ending) 16x16 tiles $A7FC0 unknown Havoc's Du-Rag (ending) compressed art $A81D4 unknown Emerald Ending compressed art $A8408 296 Bubble (Ending) 8x8 tiles $A8530 926 Bubble (Ending) Compressed art $A88CE 280 Bubble (ending) 16x16 tiles $A8A0E unknown Havoc & Bridget in Bubble compressed art $A953E 1694 Ending text compressed art $A9BDC 60 Credits 1 16x16 tiles $A9C18 60 Credits 2 16x16 tiles $A9C54 60 Credits 3 16x16 tiles $A9C90 60 Credits 4 16x16 tiles $A9CCC 60 Credits 5 16x16 tiles $A9D08 60 Credits 6 16x16 tiles $A9D44 60 Credits 7 16x16 tiles $A9D80 60 Credits 8 16x16 tiles $A9DBC 60 Credits 9 16x16 tiles $A9DF8 60 Credits 10 16x16 tiles $A9E34 60 Credits 11 16x16 tiles $A9E70 60 Credits 12 16x16 tiles $A9EAC 60 Credits 13 16x16 tiles $A9EE8 60 Credits 14 16x16 tiles $A9F24 60 Credits 15 16x16 tiles $A9F60 60 Data East Corp. 16x16 tiles $A9F9C 60 The End text 16x16 tiles $A9FD8 60 Normal Mode text 16x16 tiles $AA014 448 End Screen FG 8x8 tiles $AA1D4 4464 End Screen FG Compressed art $AB344 280 End Screen FG 16x16 tiles $AB484 456 End Screen BG 8x8 tiles $AB64C 2330 End Screen BG compressed art $ABF66 280 End Screen BG 16x16 tiles $AC0A6 520 Normal Mode 8x8 tiles $AC2AE 4678 Normal mode compressed art $AD4F4 280 Normal mode 16x16 tiles $AF8C8 1848 Filled with FF $B0000 2048 Cape Sealph unknown data $B0800 638 Cape Sealph Sprites $B0A7E 2048 Pirate Ship unknown data $B127E 550 Pirate Ship Sprites $B14A4 2304 Otarucean 1 unknown data $B1DA4 370 Otarucean 1 Sprites $B1F16 2304 Otarucean 2 unknown data $B2816 1586 Otarucean 2 Sprites $B2E48 2048 Burning Hamlet 1 unknown data $B3648 168 Burning Hamlet 1 Sprites $B36F0 2048 Burning Hamlet 2 unknown data $B3EF0 584 Burning Hamlet 2 Sprites $B4138 2048 Mt Chester 1 unknown data $B4938 1100 Mt Chester 1 Sprites $B4D84 2048 Mt Chester 2 unknown data $B5584 1592 Mt Chester 2 Sprites $B5BBC 2304 Frozen Palace 1 unknown data $B64BC 1484 Frozen Palace 1 Sprites $B6A88 2048 Frozen Palace 2 unknown data $B7288 1110 Frozen Palace 2 Sprites $B76DE 2048 Mt Bernardo 1 unknown data $B7EDE 1786 Mt Bernardo 1 Sprites $B85D8 2048 Mt Bernardo 2 unknown data $B8DD8 1246 Mt Bernardo 2 Sprites $B92B6 2048 Final unknown data $B9AB6 2900 Final Sprites $BA61E 4 Sega 8x8 tiles Pointer $BA642 32 Sega Palette $BA662 112 Sega 8x8 Tiles $BA6D2 456 Sega Compressed art $BA89A 4 Data East logo 16x16 tiles Pointer $BA89E 4 Data East 8x8 tiles (logo) Pointer $BA8AA 4 Data East text 16x16 tiles Pointer $BA8AE 4 Data East 8x8 tiles (text) Pointer $BA8BA 608 Data East 8x8 tiles $BAB1A 35 Data East Logo 16x16 tiles $BAB3E 46 Data East Text 16x16 tiles $BAB6C unknown Data East Compressed art $BB97C 4 Orchestra players 16x16 Tiles, animated Pointer $BB980 4 Orchestra players 16x16 Tiles, Main Pointer $BB98C 415 Orchestra Players 16x16 tiles animated $BBB2C 608 Orchestra 16x16 Main $BBD8C 6208 Orchestra Compressed art $BD5CC 336 Orchestra Compressed art 2 $BD71C 1624 Orchestra BG 8x8 tiles $BDD74 128 Orchestra Palette $BDDF4 9018 Orchestra Compressed art 3 $C021A 4 Pointer for Options BG 16x16 Tiles $C021E 4 Pointer for Options BG 8x8 Tiles $C022A 128 Options Palette $C02AA 512 Options BG 16x16 Tiles $C04AA 208 Options BG 8x8 Tiles $C057A 3270 Options Compressed art $C1240 154 Ground bomb compressed art $C12DA unknown Rolling boulder compressed art $C1D04 unknown Sword Cat compressed art $C2614 140 Fork Spikes Compressed art $C26F0 1338 Ground Bomb Explosion compressed art $C2C96 328 Candle Enemy Compressed art $C2E12 656 Octopus slide compressed art $C318E unknown Piranha Compressed art $C336E unknown Plane compressed art $C399C unknown Clam Compressed art $C3DC6 52 Bullet from plane compressed art $C3E84 unknown Shark Compressed art $C4830 unknown Blower w/balloon compressed art $C4CF4 unknown Balloon from blower compressed art $C4F2A unknown Mouse compressed art $C5F48 726 Cannon Compressed art $C6956 128 Cannonball compressed art $C6A0A unknown Barrel Compressed art $C7CA0 unknown invisible attacker compressed art $C89F6 unknown Spike Ball compressed art $C8BEC 926 Circle attackers compressed art $C941C 464 Hawk compressed art $CA774 484 Frayed wire compressed art $CC492 874 Small Flame, Compressed art $CCC1E 2406 Lion Compressed art $CE0B4 268 flashing arrows, compressed art $CE230 7632 Filled with FF $D001E 6 Drums pointer $D006C 1418 Drum samples? $D0E4E 6 Music data main pointer $D301A 6 Instrument Data pointer $D3D20 1504 Instrument Data $D4300 164 Music data pointers $D43AC 1980 Havoc's theme music data $D4B68 2314 Cape Sealph music data $D5472 1194 Pirate ship music data $D591C 1502 Pirate Ship Boss music data $D5EFA 1572 Otarucean 1 music data $D651E 1742 Otarucean 2 music data $D6BEC 1932 Otarucean boss music data $D7378 2708 Bu. Ha. 1 music data $D7E0C 1936 Bu. Ha. 2 music data $D859C 1306 Bu. Ha. boss music data $D8AB6 1272 Mt. Chester 1 music data $D8FAE 2082 Mt. Chester 2 music data $D97D0 1386 Mt. Chester boss music data $D9D3A 1846 Frozen Palace 1 music data $DA470 1556 Frozen Palace 2 music data $DAA84 2212 Frozen Palace boss music data $DB328 1526 Mt. Bernardo 1 music data $DB91E 1536 Mt. Bernardo 2 music data $DBF1E 2074 Mt. Bernardo boss music data $DC738 1632 Final music data $DCD98 2400 Final boss music data $DD6F8 654 Level clear music data $DD986 418 Level begin music data $DDB28 5150 Ending music data $DEF46 184 Havoc down music data $DEFFE 968 Count down music data $DF3C6 196 Game over music data $DF48A 424 Prelude music data $DF632 2608 Prologue music data $E3A96 17770 Filled with FF $E8000 32021 Music Bank 1? $EFD15 747 Filled with FF $F0000 31959 Music Bank 2? $F7CD7 809 Filled with FF $F8000 31920 Music Bank 3? $FFCB0 847 Filled with FF
Internal Data for High Seas Havoc
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