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Mega Man IV/RAM map/Direction Bits: Difference between revisions
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(→top) Tag: Reverted |
Tag: Rollback |
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{{subpage|game=Mega Man 4:RAM map}} | {{subpage|game=Mega Man 4:RAM map}} | ||
'''LSB to MSB''' | '''LSB to MSB''' | ||
Line 6: | Line 4: | ||
| '''Bit''' || '''Function''' || '''Remark''' | | '''Bit''' || '''Function''' || '''Remark''' | ||
|- | |- | ||
| 0-5 || [[Shape ID]] (Decides Height and Width setting of occupying space) || See note | | 0-5 || [[Shape_ID|Shape ID]] (Decides Height and Width setting of occupying space) || See note | ||
|- | |- | ||
| 6 || Weapon damage || See note | | 6 || Weapon damage || See note |
Latest revision as of 13:04, 24 January 2024
This is a sub-page of Mega Man IV/RAM map.
LSB to MSB
Bit | Function | Remark |
0-5 | Shape ID (Decides Height and Width setting of occupying space) | See note |
6 | Weapon damage | See note |
7 | Substance (If Set, MM is damaged if hitting Object) |
Note:
Bit 0-5:
- ???Megaman's byte in this array ($408) has no use, appearently.
Bit 6:
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)