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The Legend of Zelda/Sound Effects: Difference between revisions
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Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 0x10 (16 decimal). | Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 0x10 (16 decimal). |
Latest revision as of 15:00, 24 January 2024
This is a sub-page of The Legend of Zelda.
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 0x10 (16 decimal).
From | To | Description |
---|---|---|
185B | shield sound pointer | |
185C | boomerang stun pointer | |
185D | rod sound pointer | |
185E | pick up heart pointer | |
185F | dialog sound pointer | |
1860 | bomb placement pointer | |
1861 | low hearts pointer | |
1862 | low hearts sound | |
1877 | shield sound | |
1882 | rod sound | |
18A1 | dialog sound (also affects arrow chirp) | |
18A7 | boomerang stun sound | |
18B7 | pick up heart sound | |
18C2 | bomb placement sound | |
1EF9 | 1EFE | stairs sound |
1FB2 | 1FBB | sword swoosh sound |
1FBC | 1FC0 | boomerang swish sound |
1FC1 | 1FD0 | fire sound |
1A3D | 1A54 | bomb explosion sound |
Internal Data for The Legend of Zelda
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