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The Legend of Zelda/Dungeon Data: Difference between revisions
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* The corresponding ROM map can be found [[The Legend of Zelda:ROM map|here]]. | * The corresponding ROM map can be found [[The Legend of Zelda:ROM map|here]]. | ||
* The corresponding RAM map can be found [[The Legend of Zelda:RAM map|here]]. | * The corresponding RAM map can be found [[The Legend of Zelda:RAM map|here]]. |
Latest revision as of 15:00, 24 January 2024
This is a sub-page of The Legend of Zelda.
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal).
From | To | Description |
---|---|---|
Level 1 | ||
193FF | Image Palette #0: Subscreen Infrastructure | |
19403 | Image Palette #1: Subscreen Map/Text | |
19407 | Image Palette #2: Walls, most floors | |
1940B | Image Palette #3: Floors with obstructive liquid | |
1940F | Sprite Palette #0: Link | |
19413 | Sprite Palette #1: Certain enemies (blue) | |
19417 | Sprite Palette #2: Old Man, certain enemies (red) | |
1941B | Sprite Palette #3: Blocks (while shifting) | |
19425 | 19428 | The 4 item tiles |
19429 | Coordinate for drawn map data (shift left or right) | |
1942A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1942B | Entrance room | |
1942C | Triforce room (for compass) | |
1942F | Level # value | |
19430 | Beginning of stairway list (of 8X16 grid) | |
1943A | Boss room | |
1943B | 1944A | Drawn map data (16 columns) |
1944B | Dungeon map display begins | |
19478 | 19497 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19498 | 194B7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
194B8 | 194BF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E]. |
194C0 | 194C7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
194C8 | 194CF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
194D0 | 194D7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
194D8 | 194DF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
194E0 | 194E7 | Second of four tiers in "Link's Death Spiral" sequence. |
194E8 | 194EF | Third of four tiers in "Link's Death Spiral" sequence. |
194F0 | 194F7 | Final tier in "Link's Death Spiral" sequence. |
Level 2 | ||
194FB | 194FE | Image Palette #0: Subscreen Infrastructure |
194FF | 19502 | Image Palette #1: Subscreen Map/Text |
19503 | 19506 | Image Palette #2: Walls, most floors |
19507 | 1950A | Image Palette #3: Floors with obstructive liquid |
1950B | 1950E | Sprite Palette #0: Link |
1950F | 19512 | Sprite Palette #1: Certain enemies (blue) |
19513 | 19516 | Sprite Palette #2: Old Man, certain enemies (red) |
19517 | 1951A | Sprite Palette #3: Blocks (while shifting) |
19521 | 19524 | The 4 item tiles |
19525 | Coordinate for drawn map data (shift left or right) | |
19526 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19527 | Entrance room | |
19528 | Triforce room (for compass) | |
1952B | Level # value | |
1952C | Beginning of stairway list (of 8X16 grid) | |
19536 | Boss room | |
19537 | 19546 | Drawn map data (16 columns) |
19547 | 19573 | Dungeon map of Level 2 |
19574 | 19593 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19594 | 195B3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
195B4 | 195BB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A]. |
195BC | 195C3 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
195C4 | 195CB | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
195CC | 195D3 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
195D4 | 195DB | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
195DC | 195E3 | Second of four tiers in "Link's Death Spiral" sequence. |
195E4 | 195EB | Third of four tiers in "Link's Death Spiral" sequence. |
195EC | 195F3 | Final tier in "Link's Death Spiral" sequence. |
Level 3 | ||
195F7 | 195FA | Image Palette #0: Subscreen Infrastructure |
195FB | 195FE | Image Palette #1: Subscreen Map/Text |
195FF | 19602 | Image Palette #2: Walls, most floors |
19603 | 19606 | Image Palette #3: Floors with obstructive liquid |
19607 | 1960A | Sprite Palette #0: Link |
1960B | 1960E | Sprite Palette #1: Certain enemies (blue) |
1960F | 19612 | Sprite Palette #2: Old Man, certain enemies (red) |
19613 | 19616 | Sprite Palette #3: Blocks (while shifting) |
1961D | The 4 item tiles | |
19621 | Coordinate for drawn map data (shift left or right) | |
19622 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19623 | Entrance room | |
19624 | Triforce room (for compass) | |
19627 | Level # value | |
19628 | Beginning of stairway list (of 8X16 grid) | |
19632 | Boss room | |
19633 | 19642 | Drawn map data (16 columns) |
19643 | Dungeon map begins for Level 3 | |
19670 | 1968F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19690 | 196AF | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
196B0 | 196B7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606]. |
196B8 | 196BF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
196C0 | 196C7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
196C8 | 196CF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
196D0 | 196D7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
196D8 | 196DF | Second of four tiers in "Link's Death Spiral" sequence. |
196E0 | 196E7 | Third of four tiers in "Link's Death Spiral" sequence. |
196E8 | 196EF | Final tier in "Link's Death Spiral" sequence. |
Level 4 | ||
196F3 | 196F6 | Image Palette #0: Subscreen Infrastructure |
196F7 | 196FA | Image Palette #1: Subscreen Map/Text |
196FB | 196FE | Image Palette #2: Walls, most floors |
196FF | 19702 | Image Palette #3: Floors with obstructive liquid |
19703 | 19706 | Sprite Palette #0: Link |
19707 | 1970A | Sprite Palette #1: Certain enemies (blue) |
1970B | 1970E | Sprite Palette #2: Old Man, certain enemies (red) |
1970F | 19712 | Sprite Palette #3: Blocks (while shifting) |
19719 | The 4 item tiles | |
1971D | Coordinate for drawn map data (shift left or right) | |
1971E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1971F | Entrance room | |
19720 | Triforce room (for compass) | |
19723 | Level # value | |
19724 | Beginning of stairway list (of 8X16 grid) | |
1972E | Boss room | |
1972F | 1973E | Drawn map data (16 columns) |
1973F | Dungeon map begins for Level 4 | |
1976C | 1978B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
1978C | 197AB | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
197AC | 197B3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702]. |
197B4 | 197BB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
197BC | 197C3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
197C4 | 197CB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
197CC | 197D3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
197D4 | 197DB | Second of four tiers in "Link's Death Spiral" sequence. |
197DC | 197E3 | Third of four tiers in "Link's Death Spiral" sequence. |
197E4 | 197EB | Final tier in "Link's Death Spiral" sequence. |
Level 5 | ||
197EF | 197F2 | Image Palette #0: Subscreen Infrastructure |
197F3 | 197F6 | Image Palette #1: Subscreen Map/Text |
197F7 | 197FA | Image Palette #2: Walls, most floors |
197FB | 197FE | Image Palette #3: Floors with obstructive liquid |
197FF | 19802 | Sprite Palette #0: Link |
19803 | 19806 | Sprite Palette #1: Certain enemies (blue) |
19807 | 1980A | Sprite Palette #2: Old Man, certain enemies (red) |
1980B | 1980E | Sprite Palette #3: Blocks (while shifting) |
19815 | The 4 item tiles | |
19819 | Coordinate for drawn map data (shift left or right) | |
1981A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1981B | Entrance room | |
1981C | Triforce room (for compass) | |
1981F | Level # value | |
19820 | Beginning of stairway list (of 8X16 grid) | |
1982A | Boss room | |
1982B | 1983A | Drawn map data (16 columns) |
1983B | Dungeon map begins for Level 5 | |
19868 | 19887 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19888 | 198A7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
198A8 | 198AF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-E]. |
198B0 | 198B7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
198B8 | 198BF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
198C0 | 198C7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
198C8 | 198CF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
198D0 | 198D7 | Second of four tiers in "Link's Death Spiral" sequence. |
198D8 | 198DF | Third of four tiers in "Link's Death Spiral" sequence. |
198E0 | 198E7 | Final tier in "Link's Death Spiral" sequence. |
Level 6 | ||
198EB | 198EE | Image Palette #0: Subscreen Infrastructure |
198EF | 198F2 | Image Palette #1: Subscreen Map/Text |
198F3 | 198F6 | Image Palette #2: Walls, most floors |
198F7 | 198FA | Image Palette #3: Floors with obstructive liquid |
198FB | 198FE | Sprite Palette #0: Link |
198FF | 19902 | Sprite Palette #1: Certain enemies (blue) |
19903 | 19906 | Sprite Palette #2: Old Man, certain enemies (red) |
19907 | 1990A | Sprite Palette #3: Blocks (while shifting) |
19911 | The 4 item tiles | |
19915 | Coordinate for drawn map data (shift left or right) | |
19916 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19917 | Entrance room | |
19918 | Triforce room (for compass) | |
1991B | Level # value | |
1991C | Beginning of stairway list (of 8X16 grid) | |
19926 | Boss room | |
19927 | 19936 | Drawn map data (16 columns) |
19937 | Dungeon map begins for Level 6 | |
19964 | 19983 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19984 | 199A3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
199A4 | 199AB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-A]. |
199AC | 199AF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
199B0 | 199B7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
199B8 | 199BF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
199C0 | 199C7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
199C8 | 199CF | Second of four tiers in "Link's Death Spiral" sequence. |
199D0 | 199D7 | Third of four tiers in "Link's Death Spiral" sequence. |
199D8 | 199DF | Final tier in "Link's Death Spiral" sequence. |
Level 7 | ||
199E7 | 199EA | Image Palette #0: Subscreen Infrastructure |
199EB | 199EE | Image Palette #1: Subscreen Map/Text |
199EF | 19A02 | Image Palette #2: Walls, most floors |
19A03 | 19A06 | Image Palette #3: Floors with obstructive liquid |
19A07 | 19A0A | Sprite Palette #0: Link |
19A0B | 19A0E | Sprite Palette #1: Certain enemies (blue) |
19A0F | 19A12 | Sprite Palette #2: Old Man, certain enemies (red) |
19A13 | 19A16 | Sprite Palette #3: Blocks (while shifting) |
19A0D | The 4 item tiles | |
19A11 | Coordinate for drawn map data (shift left or right) | |
19A12 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19A13 | Entrance room | |
19A14 | Triforce room (for compass) | |
19A17 | Level # value | |
19A18 | Beginning of stairway list (of 8X16 grid) | |
19A22 | Boss room | |
19A23 | 19A32 | Drawn map data (16 columns) |
19A33 | Dungeon map begins for Level 7 | |
19A60 | 19A7F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19A80 | 19A9F | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19AA0 | 19AA7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06]. |
19AA8 | 19AAF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19AB0 | 19AB7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19AB8 | 19ABF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19AC0 | 19AC7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19AC8 | 19ACF | Second of four tiers in "Link's Death Spiral" sequence. |
19AD0 | 19AD7 | Third of four tiers in "Link's Death Spiral" sequence. |
19AD8 | 19ADF | Final tier in "Link's Death Spiral" sequence. |
Level 8 | ||
19AE3 | 19AE6 | Image Palette #0: Subscreen Infrastructure |
19AE7 | 19AEA | Image Palette #1: Subscreen Map/Text |
19AEB | 19AEE | Image Palette #2: Walls, most floors |
19AEF | 19AF2 | Image Palette #3: Floors with obstructive liquid |
19AF3 | 19AF6 | Sprite Palette #0: Link |
19AF7 | 19AFA | Sprite Palette #1: Certain enemies (blue) |
19AFB | 19AFE | Sprite Palette #2: Old Man, certain enemies (red) |
19AFF | 19B02 | Sprite Palette #3: Blocks (while shifting) |
19B09 | The 4 item tiles | |
19B0D | Coordinate for drawn map data (shift left or right) | |
19B0E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19B0F | Entrance room | |
19B10 | Triforce room (for compass) | |
19B13 | Level # value | |
19B14 | Beginning of stairway list (of 8X16 grid) | |
19B1E | Boss room | |
19B1F | 19B2E | Drawn map data (16 columns) |
19B2F | Dungeon map begins for Level 8 | |
19B5C | 19B7B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19B7C | 19B9B | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19B9C | 19BA3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19AE7-F2]. |
19BA4 | 19BAB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19BAC | 19BB3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19BB4 | 19BBB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19BBC | 19BC3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19BC4 | 19BCB | Second of four tiers in "Link's Death Spiral" sequence. |
19BCC | 19BD3 | Third of four tiers in "Link's Death Spiral" sequence. |
19BD4 | 19BDB | Final tier in "Link's Death Spiral" sequence. |
Level 9 | ||
19BDF | 19BE2 | Image Palette #0: Subscreen Infrastructure |
19BE3 | 19BE6 | Image Palette #1: Subscreen Map/Text |
19BE7 | 19BEA | Image Palette #2: Walls, most floors |
19BEB | 19BEE | Image Palette #3: Floors with obstructive liquid |
19BEF | 19BF2 | Sprite Palette #0: Link |
19BF3 | 19BF6 | Sprite Palette #1: Certain enemies (blue) |
19BF7 | 19BFA | Sprite Palette #2: Old Man, certain enemies (red) |
19BFB | 19BFE | Sprite Palette #3: Blocks (while shifting) |
19C05 | The 4 item tiles | |
19C09 | Coordinate for drawn map data (shift left or right) | |
19C0A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19C0B | Entrance room | |
19C0C | Triforce room (for compass) | |
19C0F | Level # value | |
19C10 | Beginning of stairway list (of 8X16 grid) | |
19C1A | Boss room | |
19C1B | 19C2A | Drawn map data (16 columns) |
19C2B | Dungeon map begins for Level 9 | |
19C58 | 19C77 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19C78 | 19C97 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19C98 | 19C9F | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19BE7-E]. |
19CA0 | 19CA7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19CA8 | 19CAF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19CB0 | 19CB7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19CB8 | 19CBF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19CC0 | 19CC7 | Second of four tiers in "Link's Death Spiral" sequence. |
19CC8 | 19CCF | Third of four tiers in "Link's Death Spiral" sequence. |
19CD0 | 19CD7 | Final tier in "Link's Death Spiral" sequence. |