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Sonic Chaos (Sega Master System)/ROM map: Difference between revisions
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m (Xkeeper moved page Sonic Chaos:ROM map to Sonic Chaos/ROM map: normalize subpages and titles) |
Lelegofrog (talk | contribs) m (Lelegofrog moved page Sonic Chaos (Game Gear)/ROM map to Sonic Chaos (Sega Master System)/ROM map: this is apparently not game gear) |
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{{rommap}} | |||
Note that sizes are listed in ''decimal''. | Note that sizes are listed in ''decimal''. | ||
Line 221: | Line 223: | ||
78FC 3 All zones all acts GFX pointers main pointer | 78FC 3 All zones all acts GFX pointers main pointer | ||
7985 3 Text (level select, credits) compressed art pointer | 7985 3 Text (level select, credits) compressed art pointer | ||
7993 3 Title Screen compressed art VRAM pointer | |||
797F 3 Level select/sound test text VRAM pointer | |||
79BD 3 Character select art VRAM pointer | |||
7A18 3 Title card compressed art VRAM pointer | |||
7A2E 3 Time Over compressed art VRAM pointer | |||
7A1E 3 title card compressed art pointer | 7A1E 3 title card compressed art pointer | ||
7A2E 3 Time Over compressed art VRAM pointer | |||
7A34 3 Time Over compressed art pointer | 7A34 3 Time Over compressed art pointer | ||
7A5C 3 Game Over/Continue screen compressed art pointer | 7A5C 3 Game Over/Continue screen compressed art pointer | ||
Line 677: | Line 685: | ||
7AD60 373 APZ Boss Homing rockets data | 7AD60 373 APZ Boss Homing rockets data | ||
7AED5 119 APZ Boss Projectile data | 7AED5 119 APZ Boss Projectile data | ||
7AF4C 1041 EEZ boss data | 7B0AA EEZ boss < walk sfx | 7B0B5 EEZ boss < walk 2 sfx | 7B12F EEZ boss > walk sfx | 7B1CD ? (robot walk) sfx | 7B330 EEZ Boss hit sfx | 7AF4C 1041 EEZ boss data | 7B0AA EEZ boss < walk sfx | 7B0B5 EEZ boss < walk 2 sfx | 7B12F EEZ boss > walk sfx | 7B1CD ? (robot walk) | ||
sfx | 7B330 EEZ Boss hit sfx | |||
7B35D 508 EEZ Boss Flying bullet data | 7B35D 508 EEZ Boss Flying bullet data | ||
7B559 1008 EEZ Boss 2 data | 7B7AA Boss 2 hit sfx | 7B559 1008 EEZ Boss 2 data | 7B7AA Boss 2 hit sfx | ||
Line 685: | Line 694: | ||
7BCCE 818 Empty | 7BCCE 818 Empty | ||
7FC00 1024 Empty | 7FC00 1024 Empty | ||
</pre> | |||
{{Internal Data}} |
Latest revision as of 00:19, 6 March 2024
The following article is a ROM map for Sonic Chaos (Sega Master System).
Note that sizes are listed in decimal.
Data found: ~84%
Offset Size Description C0 64 Sonic Chaos v1.20 text 320 3 Sprite clipping data pointer 344 3 Breakable block aftermath data pointer 35F 3 Boing-o-bot spring data pointer 3A1 3 Jumping data pointer 3BF 3 Rolling data? pointer 3F2 3 1-Up data pointer 3F5 3 Level complete data pointer 416 3 Sonic hurt data pointer 425 3 Death data pointer 58A 3 Palette ASM data pointer 667 3 Aqua Planet Underwater palette pointer 688 32 Aqua Planet Underwater palette 745 1 Title screen wipe sfx 755 1 Title screen music 7E8 3 Level select text pointer 8D8 504 Level select text AEB 3 Sound test text pointer AF6 43 Sound test text C25 4 Exit text CAC 1 Level select cheat sfx CE4 1 Sound test cheat sfx CF5 3 Level select cheat input pointer CFB 3 Sound test cheat input pointer D02 9 Level select cheat input D0B 9 Sound test cheat input 13A4 1 Game over music 13E1 3 Sonic wiggling legs continue screen RAM pointer 13ED 3 Continues RAM pointer (Cont Screen) 141C 1 Continue music 144D 3 Continue secondary data pointer 1471 3 Continue timer RAM pointer 1477 1 Continue timer 1486 1 Continue clock sfx 148D 1 Continue YES sfx 1491 3 Continues RAM pointer (Cont Screen) 17B1 1 100 rings to special stage music 17EF 2 Special stage timer 1843 1 Chaos Emerald pickup music 18AE 3 Musics for acts pointer 18BA 39 Musics for acts 1943 1 Credits Sonic music 19D2 3 "END" letters by themselves (sonic good ending) compressed art pointer 1A9F 1 Bad ending music 1AC9 3 Try again data pointer 1AE2 3 "END" & Tails hanging from the "D" (tails good ending) compressed art pointer 1B36 1 Credits tails music 1CBD 3 Palette ASM data 22 bytes | 1CC2 Palette block pointer 2857 1 Clock freeze sfx 2F44 1 Score tally sfx 3003 1 Title screen ring noise sfx 307B 3 Player Select 8x8 map pointer 30BB 1 Player select music 3104 52 1-Up data | 3105 1-Up sfx 31AD 1 Act begin music 31FE 3 Title card top arrow data pointer 320A 3 Title card bottom arrow data pointer 3231 3 Title card zone data pointers main pointer 32CA 36 Title card zone data pointers 33CA 1 Special stage clear music 34D3 79 Try again data | 34FB Try again music 3555 1 Lives you start with 3565 1 Character select sfx 3580 1 Character choose left sfx 3590 1 Character choose right sfx 355D 3 Lives RAM pointer 3739 3 Peel out data pointer 3769 3 Spin dash data pointer 37A1 3 Rolling (short) data pointer 3843 3 Skid -> data pointer 3849 3 Skid <- data pointer 385B 3 Rolling (Long) data pointer 39B2 3 Let go peel out data pointer 3A1F 3 Let go spin dash data pointer 3B89 1 Pogo spring sfx 3FF2 3 Invincibility monitor art data pointer 4016 3 Jumping data (standing) pointer 45ED 79 Jumping data | 4637 Jumping sfx 463C 39 Walking data 4663 29 Sonic twisting data 4680 25 Walking up wall data? 4699 23 Sonic spinning data? 46B0 11 Sonic looking up data 46BB 19 Sonic looking down data 46CE 20 Peel out data | 46DD Peel out sfx 46E2 31 Let go peel out data | 46FC Let go peel out sfx 4701 24 Spin dash data | 4714 Spin dash sfx 4719 35 let go spin dash data | 4737 Let go spin dash sfx 473C 57 Unused EEZ Cart data? 4775 52 Flying shoes data | 478F Flying shoes music 47A9 13 Sonic running data 47B6 19 Skid -> data | 47BC Skid -> sfx 47C9 19 Skid <- data | 47CF Skid <- sfx 47DC 31 Rolling data | 47F6 Rolling sfx 47FB 17 Sonic rolling data? 480C 33 Spring ^ data | 4828 Spring ^ sfx 482D 28 Sonic flip over data? 4849 27 Spring -> data | 4863 Spring -> sfx 4868 42 Spring <- data | 488D Spring <- sfx 4892 21 Level complete data | 4898 Level complete music 48BC 147 Sonic hurt data | 490E Sonic hurt on flying shoes sfx | 493E Sonic hurt sfx 4984 63 Death data | 49B5 Death music 4AFF 3 Flying shoes data pointer 4B27 1 Invincibility music 4E98 32 Sonic start zones pointers 4EB8 78 Sonic start acts pointers 4F06 8 THZ1 Sonic start 4F0E 8 THZ2 Sonic start 4F16 8 THZ3 Sonic start 4F1E 8 GZ1 Sonic start 4F26 8 GZ2 Sonic start 4F2E 8 GZ3 Sonic start 4F36 8 SEZ1 Sonic start 4F3E 8 SEZ2 Sonic start 4F46 8 SEZ3 Sonic start 4F4E 8 MGHZ1 Sonic start 4F56 8 MGHZ2 Sonic start 4F5E 8 MGHZ3 Sonic start 4F66 8 APZ1 Sonic start 4F6E 8 APZ2 Sonic start 4F76 8 APZ3 Sonic start 4F7E 8 EEZ1 Sonic start 4F86 8 EEZ2 Sonic start 4F8E 8 EEZ3 Sonic start 4F96 8 Intro Sonic start 4F9E 8 SS1 Sonic start 4FA6 8 SS2 Sonic start 4FAE 8 SS3 Sonic start 4FB6 8 SS4 Sonic start 4FBE 8 SS5 Sonic start 4FC6 8 Unused Sonic start 4FE3 3 Level headers pointer main pointer 5082 2 THZ Level headers pointer 5084 2 GZ Level headers pointer 5086 2 SEZ Level headers pointer 5088 2 MGHZ Level headers pointer 508A 2 APZ Level headers pointer 508C 2 EEZ Level headers pointer 5090 2 Intro Level headers pointer 5092 2 SS1 level headers pointer 5094 2 SS2 level headers pointer 5096 2 SS3 level headers pointer 5098 2 SS4 level headers pointer 509A 2 SS5 level headers pointer 50A2 2 THZ1 Level header pointer 50A4 2 THZ2 Level header pointer 50A6 2 THZ3 Level header pointer 50A8 2 GZ1 Level header pointer 50AA 2 GZ2 Level header pointer 50AC 2 GZ3 Level header pointer 50AE 2 SEZ1 Level header pointer 50B0 2 SEZ2 Level header pointer 50B2 2 SEZ3 Level header pointer 50B4 2 MGHZ1 Level header pointer 50B6 2 MGHZ2 Level header pointer 50B8 2 MGHZ3 Level header pointer 50BA 2 APZ1 Level header pointer 50BC 2 APZ2 Level header pointer 50BE 2 APZ3 Level header pointer 50C0 2 EEZ1 Level header pointer 50C2 2 EEZ2 Level header pointer 50C4 2 EEZ3 Level header pointer 50C6 6 Intro Level header pointer 50CC 6 SS1 Level header pointer 50D2 6 SS2 Level header pointer 50D8 6 SS3 Level header pointer 50DE 6 SS4 Level header pointer 50E4 6 SS5 Level header pointer 50EA 22 THZ1 Level header 5100 22 THZ2 Level header 5116 22 THZ3 Level header 512C 22 GZ1 Level header 5142 22 GZ2 Level header 5158 22 GZ3 Level header 516E 22 SEZ1 Level header 5184 22 SEZ2 Level header 519A 22 SEZ3 Level header 51B0 22 MGHZ1 Level header 51C6 22 MGHZ2 Level header 51DC 22 MGHZ3 Level header 51F2 22 APZ1 Level header 5208 22 APZ2 Level header 521E 22 APZ3 Level header 5234 22 EEZ1 Level header 524A 22 EEZ2 Level header 5260 22 EEZ3 Level header 5276 22 Intro level header 528C 22 SS1 Level header 52A2 22 SS2 Level header 52B8 22 SS3 Level header 52CE 22 SS4 Level header 52E4 22 SS5 Level header 5EF8 31 Breakable block aftermath data 5F17 16 Boing-o-bot spring data | 5F21 Boing-o-bot spring pointer 61DC 1 Hit enemy/kill boss sfx 6525 3 Sprite data pointers main pointer 65BA 198 Sprite data pointers 6A34 1 Rolling up ramp sfx 6A8D 3 Spring ^ data pointer 6AC3 1 Spring diagonal left/right sfx 6D81 1 Enter pipe ^ sfx 6DB1 1 Enter pipe v sfx 6DE8 1 Enter pipe -> sfx 6E2F 1 Enter pipe <- sfx 6E75 1 Corkscrew left sfx 6EF8 1 Corkscrew right sfx 720D 3 spring <- data pointer 72B3 3 spring -> data pointer 74E0 1 Spring diagonal downright sfx 75D5 1 Ring sfx 763F 1 Big ring sfx 7661 1 Speed booster sfx 77CB 97 Sprite clipping data 78FC 3 All zones all acts GFX pointers main pointer 7985 3 Text (level select, credits) compressed art pointer 7993 3 Title Screen compressed art VRAM pointer 797F 3 Level select/sound test text VRAM pointer 79BD 3 Character select art VRAM pointer 7A18 3 Title card compressed art VRAM pointer 7A2E 3 Time Over compressed art VRAM pointer 7A1E 3 title card compressed art pointer 7A2E 3 Time Over compressed art VRAM pointer 7A34 3 Time Over compressed art pointer 7A5C 3 Game Over/Continue screen compressed art pointer 7A71 3 credits text & giant emerald (good ending) compressed art pointer 7BA6 36 GFX pointers small pointers 7BCA 1 ? 7BCB 13 end post GFX pointers 7BD8 19 THZ Boss GFX pointers 7BEB 13 GZ Boss GFX pointers 7BF8 13 SEZ Boss GFX pointers 7C05 13 MGHZ Boss GFX pointers 7C12 13 APZ Boss GFX pointers 7C1F 13 EEZ Boss GFX pointers 7C2C 7 EEZ Boss 2 GFX pointers 7C33 13 Robotnik running GFX pointers 7C40 7 Numbers/monitors GFX pointers? 7C47 7 Sonic end post GFX pointers 7C4E 7 Sonic end post GFX pointers? 7C55 7 Tails end post GFX pointers 7C5C 7 Ring end post GFX pointers 7C63 7 Flicky end post GFX pointers 7C6A 7 End post back GFX pointers? 7CED 21 THZ all acts GFX pointers 7D02 21 GZ all acts GFX pointers 7D17 21 SEZ all acts GFX pointers 7D2C 21 MGHZ all acts GFX pointers 7D41 21 APZ all acts GFX pointers 7D56 21 EEZ all acts GFX pointers 7D6B 21 Intro all acts GFX pointers 7D80 21 Unused THZ all acts GFX pointers? 7D95 21 SS1 all acts GFX pointers 7DAA 21 SS2 all acts GFX pointers 7DBF 21 SS3 all acts GFX pointers 7DD4 21 SS4 all acts GFX pointers 7DE9 21 SS5 all acts GFX pointers 7DFE 21 Unused THZ all acts GFX pointers? 7E13 31 THZ Sprite GFX loading data 7E32 36 GZ Sprite GFX loading data 7E56 31 SEZ Sprite GFX loading data 7E75 36 MGHZ Sprite GFX loading data 7E99 41 APZ Sprite GFX loading data 7EC2 41 EEZ Sprite GFX loading data 7EEB 16 Intro Sprite GFX loading data 7EFB 11 SS1 Sprite GFX loading data 7F06 16 SS2 Sprite GFX loading data 7F16 11 SS3 Sprite GFX loading data 7F21 16 SS4 Sprite GFX loading data 7F31 11 SS5 Sprite GFX loading data 7F3C 96 Level palette tags pointers? 7F9C 54 Empty 7FF0 16 TMR SEGA text 8000 3 Pause music flag RAM pointer 8019 3 Instrument 1 RAM pointer 8024 3 Instrument 2 RAM pointer 802F 3 Instrument 3 RAM pointer 803A 3 Percussion RAM pointer 8045 3 Music related 1? RAM pointer 8050 3 Music related 2? RAM pointer 805B 3 Music related 3? RAM pointer 8066 3 Tempo speed up timer RAM pointer 817F 3 Music/SFX pointers main pointer 85FE 3 Drum track instruments pointers main pointer 89FD 66 Drum track instruments pointers 8A3F 1475 Drum track instruments 9002 98 Unused drum track instruments? 90E1 136 Music/SFX pointers 9169 1238 Turquoise Hill music 963F 340 Choose Sonic or Tails music 9793 1365 Gigalopolis Music 9CE8 458 Invincibility Music 9EB2 200 Flying shoes Music 9F7A 139 Special Stage clear Music A005 160 Game Over Music A0A5 173 Act begin Music A152 143 Level complete Music A1E1 92 100 Rings to activate special stage jingle A23D 1803 Final Boss Music A948 1569 Boss Music AF69 1739 Credits Music B634 144 Unused Jingle B6C4 551 Special Stage Music B8EB 1547 Intro Music BEF6 1255 Sleeping Egg Music C3DD 1241 Mecha Green Hill Music C8B6 1831 Aqua Planet Music CFDD 553 Continue Music D206 1494 Electric Egg Music D7DC 165 Death Music D881 155 Boss clear Music D91C 117 Try again Music D991 569 Title Screen Music DBCA 650 After EEZ boss Music DE54 26 ? music DE6E 26 ? music DE88 26 ? music DEA2 26 ? music DEBC 26 ? music DED6 47 Character selected SFX DF05 22 Skid SFX DF1B 39 Jump SFX DF42 43 Break block SFX DF6D 63 Sonic hurt SFX DFAC 24 Roll SFX DFC4 49 Spring SFX DFF5 22 Spikes SFX E00B 64 Portable spring SFX E04B 46 1-up SFX E079 19 Spinning pole SFX E08C 25 Hit monitor SFX E0A5 47 Spin dash SFX E0D4 24 Falling SFX E0EC 35 Breathe bubble SFX E10F 23 Enter water SFX E132 30 ? SFX E150 27 EEZ Boss projectile SFX E16B 40 ? SFX E193 38 Gigalopolis Boss hit SFX E1B9 40 Points tally/Player Select SFX E1E1 27 Clock freeze SFX E1FC 50 Boss hit SFX E22E 30 Electric Egg cart SFX E24C 27 Water AAA SFX E267 52 Walking robot boss SFX E29B 66 Shoot out pipe SFX E2DD 48 Hit enemy SFX E30D 35 ? SFX E330 40 Speed booster SFX E358 30 Title Screen swipe/Let go spin dash SFX E376 27 Ring SFX E391 35 ? SFX E3B4 24 ? SFX E3CC 64 Portable spring SFX E40C 40 Sonic hit by enemy on flying shoes SFX E434 48 Heavy boom SFX E464 7068 Empty 10000 15616 Sonic sprite art 13D00 768 Empty 14000 13952 Sonic art 2/Tails art 1 17680 2080 MGHZ Boss art 17EA0 352 Empty 18000 15488 Tails art 2 1BC80 896 Empty 1C000 14912 Sonic art 3 1FA40 558 Numbers compressed art 1FC6E 914 Empty 20000 15250 Tails art 3 23340 2130 Spikes/Icons, 16x16 blocks, HUD & Numbers compressed art 23B92 1134 Empty 24440 3968 End post art 253C0 480 Veg-o-Bot (SEZ) compressed art 255A0 240 Beeton -> (THZ/GZ/EEZ) compressed art 25690 240 Beeton <- (THZ/GZ/EEZ) compressed art 25780 464 Metal-o-Turtle (GPZ) compressed art 25950 352 Frogger (SEZ) compressed art 25AB0 544 Boing-o-bot (THZ) compressed art 25CD0 528 Spring Enemy (MGHZ) compressed art 25EE0 336 Coconut bomb (MGHZ) compressed art 26030 400 Spring compressed art 261C0 256 THZ Platform compressed art 262C0 176 GZ Platform compressed art 26370 256 SEZ Platform compressed art 26470 256 MGHZ Platform compressed art 26570 192 APZ Platform compressed art 26630 240 EEZ Platform compressed art 26720 96 Shooting Star (GZ) compressed art 26780 192 Oil splash (MGHZ) compressed art 26840 528 Pogo Spring compressed art 26A50 272 Bomblin (EEZ) compressed art 26B60 64 Water Surface Wave (APZ) compressed art 26BA0 384 Fireballs art 26D20 496 Laser Cannons (EEZ) compressed art 26F10 192 Oil Splash (duplicate, MGHZ) compressed art 26FD0 32 Unknown/unused (EEZ) compressed art 26FF0 160 Sliding Cart (EEZ) compressed art 27090 192 Harpoon (APZ) compressed art 27150 368 Mecha Hiyoko (APZ) compressed art 272C0 288 Bubbles (APZ) compressed art 273E0 192 Spring (final frame?) compressed art 274A0 352 Splash (APZ) compressed art 27600 1376 Robotnik (Intro) compressed art 27B60 560 Tails (Intro) compressed art 27D90 304 Sparkles (Good Ending) compressed art 27EC0 128 TM art 27F40 192 Empty 28000 2368 Tails art 4 28940 2368 THZ Boss art 29280 3328 GZ Boss art 29F80 2240 SEZ Boss art 2A840 4224 APZ Boss art 2B8C0 1856 Empty 2C000 15616 EEZ Boss art 2FD00 320 Smoke Puff from Enemy/Monitor art 2FE40 448 Empty 30000 2491 01 Data (Sonic?) 309BB 3695 02 Data (Tails?) | 311F9 Shoot out pipe sfx? 3182A 68 03 Data 3186E 207 04 Data 3193D 190 05 Data 319FB 259 06 Data 31AFE 202 07 Data 31BC8 144 Invisible ring Data | 31C2D ring sfx | 31C48 ring sfx 2 31C58 84 Stars trailing Data 31CAC 239 0B/0C data 31D9B 496 Water flag data? 31F8B 62 0E data 31FC9 312 Enemy explosion data 32101 300 Monitor data 3222D 40 11 data 32255 53 HUD scrolls up data 3228A 293 13 data 323AF 99 14 data 32412 268 15 data 3251E 100 16 data 32582 570 Sliding Cart EEZ data | 326D8 ? (boom) sfx 327BC 659 End Post data 32A4F 336 KM/H sprite data 32B9F 171 1A data 32C4A 271 Moving Spikes data 32D59 139 1C data 32DE4 70 1D data 32E2A 137 1E data 32EB3 541 Robotnik Carrying Emerald data 330D0 230 Veg-o-bot data 331B6 323 Boing-o-bot data 332F9 224 22 data 333D9 108 Frogger data 33445 200 Coconut Bomb data 3350D 143 Metal-o-bot data 3359C 2660 Empty 34000 4172 Loop data 354BC 3072 End post art 372BC 3396 Empty 38000 512 Level block collision data pointers 38200 1904 Level block collision data 399A0 2560 TV Box art 3A3A0 32 tiny piece smashed block compressed art pointers 3A3C0 48 tiny piece smashed block (THZ) compressed art 3A3F0 48 tiny piece smashed block (GPZ) compressed art 3A420 40 tiny piece smashed block (SEZ) compressed art 3A448 48 tiny piece smashed block (MGHZ) compressed art 3A478 40 tiny piece smashed block (APZ) compressed art 3A4A0 48 tiny piece smashed block (EEZ) compressed art 3A4D0 36 tiny piece smashed block (SS1/2/4) compressed art 3A4F4 38 tiny piece smashed block (3/5) compressed art 3A51A 288 Blue chaos emerald (SS1) compressed art 3A63A 352 orange chaos emerald (SS2) compressed art 3A79A 368 green chaos emerald (SS3) compressed art 3A90A 352 grey chaos emerald (SS4) compressed art 3AA6A 368 purple chaos emerald (SS5) compressed art 3ABDA 1632 "END" & Tails hanging from the "D" (tails good ending) compressed art 3B23A 1038 END letters by themselves (sonic good ending) compressed art 3B648 3 Palettes pointer 3B64D 16 Test monochrome Palette? 3B65D 16 ??? (Blues) palette 3B66D 16 Level Select/Sound Test palette 3B67D 32 Sonic has passed palette 3B69D 16 White screen palette 3B6AD 16 Turquoise Hill palette 2 3B6BD 16 Gigalopolis palette 2 3B6CD 16 Sleeping Egg palette 2 3B6DD 16 Mecha Green Hill palette 2 3B6ED 16 Aqua Planet palette 2 3B6FD 16 Electric Egg palette 2 3B70D 16 Turquoise Hill boss palette 3B71D 16 Gigalopolis boss palette 3B72D 16 Sleeping Egg boss palette 3B73D 16 Mecha Green Hill boss palette 3B74D 16 Aqua Planet boss palette 3B75D 16 Electric Egg boss palette 3B76D 16 Special Stage 1/2/4 palette 2 3B77D 16 Special Stage 3 palette 2 3B78D 16 Special Stage 5 palette 2 3B79D 16 Turquoise Hill palette 3B7AD 16 Gigalopolis palette 3B7BD 16 Sleeping Egg palette 3B7CD 16 Mecha Green Hill palette 3B7DD 16 Aqua Planet palette 3B7ED 16 Electric Egg palette 3B7FD 32 Title screen palette 3B81D 16 unknown palette 3B82D 16 Character select palette 3B83D 32 ? palette/s 3B85D 16 Title Card palette 3B86D 16 Game Over/Continue palette 3B87D 16 Try Again palette 3B88D 16 Game Over/Continue palette 3B89D 16 Try Again palette 3B8AD 16 Special Stage 1/2/4 palette 3B8BD 16 Special Stage 3/5 palette 3B8CD 16 Intro palette 3B8ED 16 Ending palette (bad & good) 3B8FD 16 Ending palette 2 (good) 3B90D 16 Ending Palette 3 (good) 3B91D 16 Ending palette 4 (good) 3B92D 16 Ending palette 5 (good) 3B93D 16 Ending palette 6 (good) 3B94D 16 Unknown Underwater palette 3B95D 16 ? palette 3B96D 1683 Empty 3FAFF 1281 Empty 40000 926 Sega logo compressed art 4039E 722 Sega logo mappings? 40670 1024 Text (level select, credits) compressed art 40A70 1190 Time Over compressed art 40F9E 5338 THZ/intro tiles compressed art 42478 6571 GZ tiles compressed art 43E23 477 Empty 44000 512 Turquoise Hill 32x32 level blocks pointers 44200 5184 Turquoise Hill 32x32 level blocks 45640 512 Gigalopolis 32x32 level blocks pointers 45840 4608 Gigalopolis 32x32 level blocks 46A40 512 Sleeping Egg 32x32 level blocks pointers 46C40 2944 Sleeping Egg 32x32 level blocks 477C0 2112 Empty 48000 2985 Turquoise Hill 1 level layout 48BA9 3180 Turquoise Hill 2 level layout 49815 1040 Turquoise Hill 3 level layout 49C25 3547 Gigalopolis 1 level layout 4AA00 3735 Gigalopolis 2 level layout 4B897 1206 Gigalopolis 3 level layout 4BD4D 691 Empty 4C000 3740 Player Select screen compressed art 4CE9C 1536 Player Select mappings data 4D49C 4938 end of act screen compressed art 4E7E5 2478 title card compressed art 4F193 5 Top arrow card data 4F198 7 Bottom arrow card data 4F19F 128 Turquoise Hill card data 4F21F 128 Gigalopolis card data 4F29F 128 Sleeping Egg card data 4F31F 128 Mecha Green Hill card data 4F39F 128 Aqua Planet card data 4F41F 128 Electric Egg card data 4F49F 144 Zone 1/2/3 card data 4F52F 128 Empty card data 4F5AF 2583 Game Over/Continue screen compressed art 4FFC6 58 Empty 50000 512 Mecha Green Hill 32x32 level blocks pointers 50200 4484 Mecha Green Hill 32x32 level blocks 51320 512 Aqua Planet 32x32 level blocks pointers 51520 4032 Aqua Planet 32x32 level blocks 524E0 512 Electric Egg 32x32 level blocks pointers 526E0 3456 Electric Egg 32x32 level blocks 53460 2418 Sleeping Egg 3 level layout 53DD2 558 Empty 54000 3272 Sleeping Egg 1 level layout 54CC8 3340 Sleeping Egg 2 level layout 559D4 3300 Mecha Green Hill 1 level layout 566B8 3139 Mecha Green Hill 2 level layout 572FB 2040 Mecha Green Hill 3 level layout 57AF3 794 Aqua Planet 3 level layout 57E0D 499 Empty 58000 6144 APZ tiles compressed art 59800 7920 EEZ tiles compressed art 5B6F0 2320 Empty 5C000 1985 Aqua Planet 1 level layout 5C7C1 1913 Aqua Planet 2 level layout 5CF3A 3129 Electric Egg 1 level layout 5DB73 3296 Electric Egg 2 level layout 5E853 2996 Electric Egg 3 level layout 5F407 838 Intro level layout 5F74D 2227 Empty 60000 6640 SEZ tiles compressed art 619F0 5675 MGHZ tiles compressed art 6301B 4069 Empty 64000 5520 SS1/2/4 tiles compressed art 65590 8170 SS3/5 tiles compressed art 6757A 2694 Empty 68000 1448 Special Stage 1 level layout 685A8 672 Special Stage 2 level layout 68848 982 Special Stage 3 level layout 68C1E 1594 Special Stage 4 level layout 69258 900 Special Stage 5 level layout 695DC 6932 credits text & giant emerald (good ending) compressed art 6B0F0 509 Credits text 6B7C1 2111 Empty 6C000 512 Special Stage 1/2/4 32x32 level blocks pointers 6C200 3424 Special Stage 1/2/4 32x32 level blocks 6CF60 512 Special Stage 3/5 32x32 level blocks pointers 6D160 3232 Special Stage 3/5 32x32 level blocks 6DE00 7188 title screen compressed art 6FA14 772 Title Screen mappings data 6FD18 744 Empty 70546 32 Zones sprites main pointers 70566 72 Zone acts sprites pointers 705AE 478 THZ1 Sprites layout 7078C 370 THZ2 Sprites layout 708FE 91 THZ3 Sprites layout 70959 226 GZ1 Sprites layout 70B7F 559 GZ2 Sprites layout 70DAE 52 GZ3 Sprites layout 70E00 352 SEZ1 Sprites layout 70F60 298 SEZ2 Sprites layout 7108A 46 SEZ3 Sprites layout 710B8 316 MGHZ1 Sprites layout 711F4 388 MGHZ2 Sprites layout 71378 109 MGHZ3 Sprites layout 713E5 316 APZ1 Sprites layout 71521 271 APZ2 Sprites layout 71630 37 APZ3 Sprites layout 71655 172 EEZ1 Sprites layout 71701 316 EEZ2 Sprites layout 7183D 46 EEZ3 Sprites layout 7186B 10 Intro Sprites layout 71875 19 SS1 Sprites layout 71888 82 SS2 Sprites layout 718DA 73 SS3 Sprites layout 71923 109 SS4 Sprites layout 71990 17 SS5 Sprites layout 719A1 9823 Empty 7434E 3 MGHZ Auto palette data pointer 74352 3 MGHZ Auto palette RAM pointer 74384 3 MGHZ Auto palette RAM pointer 2 7445F 3 EEZ Auto palette pointer 74463 3 EEZ Auto palette RAM pointer 7448E 3 Player select auto palette pointer 74494 3 Player select auto palette RAM pointer 7449A 3 Player select auto palette RAM pointer 2 74511 2 Ring frames RAM pointer 74513 3 ring frames value 7455E 512 Ring art 74FBD 384 Conveyor Belt (EEZ) compressed art 7513D 2048 Big ring art 7593D 20 Player Select auto palette 75951 16 MGHZ Auto palette 75961 24 EEZ Auto palette 75997 7680 Clouds art? 77797 2153 Empty 2153 78212 551 Hidden Spring data 78947 254 Beeton GZ/EEZ data 78A45 213 2E data 78B1A 199 Pogo spring data 78BE1 299 Boss explosions data 78D0C 151 EEZ Boss 2 explosions data 78DA3 243 Laser shooter data 78E96 203 Laser EEZ data 78F61 390 Bomblin data 790E7 169 Bomblin bullet data 79190 97 3A data 791F1 160 APZ Spear data 79291 232 Mecha Hiyoko data 79379 239 3E data 79468 94 Chaos emerald data 794C6 197 32 data | 7957A ? (death) music 7958B 1199 THZ Boss data | 799E6 THZ Boss hit sfx 79A3A 1954 GZ Boss data | 79AAC GZ Boss music | 79C88 GZ Boss hit sfx | 79C97 GZ Boss hit 2 sfx 7A1DC 633 SEZ Boss data | 7A3FB SEZ Boss hit sfx 7A455 111 SEZ Boss bullet data 7A4C4 531 MGHZ Boss data | 7A66A MGHZ Boss hit sfx 7A6D7 179 MGHZ Boss Large projectile data 7A78A 48 MGHZ Boss bullet data 7A7BA 1102 APZ Boss data | 7AAF0 APZ Boss hit sfx 7AC08 291 APZ Boss Mecha Hiyoko data | 7AD09 Boss Mecha Hiyoko hit sfx 7AD2B 53 APZ Boss Head pops off data 7AD60 373 APZ Boss Homing rockets data 7AED5 119 APZ Boss Projectile data 7AF4C 1041 EEZ boss data | 7B0AA EEZ boss < walk sfx | 7B0B5 EEZ boss < walk 2 sfx | 7B12F EEZ boss > walk sfx | 7B1CD ? (robot walk) sfx | 7B330 EEZ Boss hit sfx 7B35D 508 EEZ Boss Flying bullet data 7B559 1008 EEZ Boss 2 data | 7B7AA Boss 2 hit sfx 7B949 557 EEZ Boss lock screen data 7BB76 173 Robotnik chase data 7BC23 171 Robotnik leaves data 7BCCE 818 Empty 7FC00 1024 Empty
Internal Data for Sonic Chaos (Sega Master System)
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