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Pac-Mania (NES)/RAM map: Difference between revisions
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m (Xkeeper moved page Pac-Mania:RAM map to Pac-Mania/RAM map: normalize subpages and titles) |
Lelegofrog (talk | contribs) m (title consistency) |
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{{rammap|game=Pac-Mania}} | {{rammap|game=Pac-Mania (NES)}} | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''RAM''' || '''Function''' || '''Details''' | | '''RAM''' || '''Function''' || '''Details''' | ||
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|- | |- | ||
|} | |} | ||
{{Internal Data|game=Pac-Mania}} | {{Internal Data|game=Pac-Mania (NES)}} |
Latest revision as of 02:08, 18 February 2024
The following article is a RAM map for Pac-Mania (NES).
RAM | Function | Details |
0x0071 | Option menu | 00: One Player, 01: Two Players |
0x0083 | Frame timer | Reset everytime a power pellet is eaten. Also used for other stuff. |
0x00BB | Time until ghosts turn around (180°) | Based on 0x0083. |
0x00D1 | Edible ghosts timer | Based on 0x0083; The time ghosts stay blue. |
0x00D2 | Edible ghosts timer 2 | Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash. |
0x00DB | Current speed | Max: FF |
0x00DE | Lives | |
0x00E2 | Level Selection | |
0x00EF | Score x00000 | |
0x00F0 | Score 0x0000 | |
0x00F1 | Score 00x000 | |
0x00F2 | Score 000x00 | |
0x00F3 | Score 0000x0 |
Internal Data for Pac-Mania (NES)
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