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NBA Jam Tournament Edition (SNES)/RAM map: Difference between revisions
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m (Xkeeper moved page NBA Jam Tournament Edition:RAM map to NBA Jam Tournament Edition/RAM map: normalize subpages and titles) |
m (Hawk moved page NBA Jam Tournament Edition/RAM map to NBA Jam Tournament Edition (SNES)/RAM map) |
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|0x000CE1 || unsigned 1 byte || Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4 | |0x000CE1 || unsigned 1 byte || Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4 | ||
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{{Internal Data}} |
Latest revision as of 20:35, 28 January 2024
The following article is a RAM map for NBA Jam Tournament Edition (SNES).
b = byte, w = word (two bytes)
Extended roster
$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]
- $FFFF - not enabled
- $7FFF - enabled
$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]
- $0000 - not shown
- $0056 - about 86 (decimal) frames
Code input values
$16FD (w) - Titlescreen correct input amount counter
$16FF (w) - Titlescreen code status
- $0000 - not enabled
- $0001 - enabled
$1E28 (w) - Studmuffin code status
- $0000 - not enabled
- $0001 - enabled
Game settings contributed by user Charcoal
RAM | Data Type | Information |
---|---|---|
0x001746 | unsigned 1 byte | Home Score |
0x001748 | unsigned 1 byte | Away Score |
0x00071E | signed 2 bytes | Player 1 X position: -255(left) to 265(right) |
0x000726 | unsigned 1 byte | Player 1 Y position: 16(top) to 238(left) |
0x000CE1 | unsigned 1 byte | Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4 |
Internal Data for NBA Jam Tournament Edition (SNES)
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