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Ghostbusters II (NES)/RAM map: Difference between revisions
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m (Xkeeper moved page Ghostbusters II:RAM map to Ghostbusters II/RAM map: normalize subpages and titles) |
m (Hawk moved page Ghostbusters II/RAM map to Ghostbusters II (NES)/RAM map) |
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{{Internal Data}} |
Latest revision as of 20:42, 28 January 2024
The following article is a RAM map for Ghostbusters II (NES).
RAM | Function | Details |
0X0008, 0X0320, 0X0321, 0X0322 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X0011 | Pointers | |
0X0018 | Option Menu | 00: 1 PLAYER
01: 2 PLAYERS |
0X0300-0X031F | Color palette | |
0X0320 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X0321 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X0322 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X053B | Lives |
Internal Data for Ghostbusters II (NES)
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