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Final Fantasy II (WonderSwan)/TBL: Difference between revisions
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These are used, regarding the address 0x2E7C80. | These are used, regarding the address 0x2E7C80. | ||
{{Internal Data}} |
Latest revision as of 14:22, 24 January 2024
The following article is a Text Table for Final Fantasy II (WonderSwan).
Main
*FF 00=あ 01=い 02=う 03=え 04=お 05=か 06=き 07=く 08=け 09=こ 0A=さ 0B=し 0C=す 0D=せ 0E=そ 0F=た 10=ち 11=つ 12=て 13=と 14=な 15=に 16=ぬ 17=ね 18=の 19=は 1A=ひ 1B=ふ 1C=へ 1D=ほ 1E=ま 1F=み 20=む 21=め 22=も 23=や 24=ゆ 25=よ 26=ら 27=り 28=る 29=れ 2A=ろ 2B=わ 2C=を 2D=ん 2E=が 2F=ぎ 30=ぐ 31=げ 32=ご 33=ざ 34=じ 35=ず 36=ぜ 37=ぞ 38=だ 39=ぢ 3A=づ 3B=で 3C=ど 3D=ば 3E=び 3F=ぶ 40=べ 41=ぼ 42=ぱ 43=ぴ 44=ぷ 45=ぺ 46=ぽ 47=ぁ 48=ぃ 49=ぅ 4A=ぇ 4B=ぉ 4C=っ 4D=ゃ 4E=ゅ 4F=ょ 50=ア 51=イ 52=ウ 53=エ 54=オ 55=カ 56=キ 57=ク 58=ケ 59=コ 5A=サ 5B=シ 5C=ス 5D=セ 5E=ソ 5F=タ 60=チ 61=ツ 62=テ 63=ト 64=ナ 65=ニ 66=ヌ 67=ネ 68=ノ 69=ハ 6A=ヒ 6B=フ 6C=ヘ 6D=ホ 6E=マ 6F=ミ 70=ム 71=メ 72=モ 73=ヤ 74=ユ 75=ヨ 76=ラ 77=リ 78=ル 79=レ 7A=ロ 7B=ワ 7C=ヲ 7D=ン 7E=ガ 7F=ギ 80=グ 81=ゲ 82=ゴ 83=ザ 84=ジ 85=ズ 86=ゼ 87=ゾ 88=ダ 89=ヂ 8A=ヅ 8B=デ 8C=ド 8D=バ 8E=ビ 8F=ブ 90=ベ 91=ボ 92=パ 93=ピ 94=プ 95=ペ 96=ポ 97=ァ 98=ィ 99=ゥ 9A=ェ 9B=ォ 9C=ッ 9D=ャ 9E=ュ 9F=ョ A0=ヴ A1=A A2=B A3=C A4=D A5=E A6=F A7=G A8=H A9=I AA=J AB=K AC=L AD=M AE=N AF=O B0=P B1=Q B2=R B3=S B4=T B5=U B6=V B7=W B8=X B9=Y BA=Z
Dialogues
BB=0 BC=1 BD=2 BE=3 BF=4 C0=5 C1=6 C2=7 C3=8 C4=9 //Not used. C5= C6=「 C7=」 C8=『 C9=』 CA=‘ CB=’ CC=“ CD=” CE=, CF=. D0=、 D1=。 D2=… D3=‥ D4=! D5=? D6=: D7=ー D8=/ D9=~ DA=% DB=・ DC=@ DD=[ DE=] DF=© E6=
Menus
/FB BB=a BC=b BD=c BE=d BF=e C0=f C1=g C2=h C3=i C4=j C5=k C6=l C7=m C8=n C9=o CA=p CB=q CC=r CD=s CE=t CF=u D0=v D1=w D2=x D3=y D4=z D5=0 D6=1 D7=2 D8=3 D9=4 DA=5 DB=6 DC=7 DD=8 DE=9 DF= E0=「 E1=」 E2=『 E3=』 E4=‘ E5=’ E6=“ E7=” E8=, E9=. EA=、 EB=。 EC=… ED=‥ EE=! EF=? F0=: F1=ー F2=/ F3=~ F4=% F5=・ F6=@ F7=[ F8=] F9=©
Pointers
Variable
- DF0105
Gil to inns and treasures.
Item name
- DF0200
Used in treasure boxes.
Character's name in battle
- DF0300
"Frionel's strength has risen!"
Ability or magic in battle
- DF0301
"Frionel's Sword or Cure has risen!"
Character's status in battle
- DF0401
Change color
- E0xx...
E000=White E001=Yellow E002=Green E003=Red E004=Blue E005=Gray E006=Black E007=Deep Blue
In dialogues, only E000 and E002 are used!
Characters' names
- E1xx...
E100=Frionel E101=Maria E102=Gai //The dragoon. E103=Richard E104=Leonhart
???
- E3xxyy...
- E33100 = only used
Totally unknown, nothing to do with the keyword highlighting, like the original version. That being tested in "historical" dialogues (keyword activated) and "common" dialogues. The system seems static in this version.
Pause
- E4xxyy...
Only used once, in a useless way: E40A00. The pause is measured by the later 2 bytes, probably trough frames per second.
Keywords
- E5xx...
E501=のばら E502=ミスリル E503=だいせんかん E504=パラメキア E505=ひくうせん E506=めがみのベル E507=たいようのほのお E508=ミシディア E509=アルテマのほん E50A=りゅうきし E50B=ひりゅう E50C=たつまき E50D=ジェイド E50E=かめん E50F=エクメトテロエス
Linebreak in dialogues
- E7
To clean the box, it is used four times, the box limit, waiting for a response to continue.
Wait for response
- E8
Always needed in dialogues, when you don't have four linebreaks. Otherwise, it is impossible to read the message.
Symbols
- EBxx...
EB00=Box EB04=Shield EB06=Knife EB07=Rod EB09=Lance EB0A=Thick sword EB0B=Thin sword EB0D=Axe EB0E=Bow EB13=Book EB15=Glove
These are used, regarding the address 0x2E7C80.
Internal Data for Final Fantasy II (WonderSwan)
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