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EarthBound Beginnings/Ally data: Difference between revisions
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MOTHERrocks (talk | contribs) (explain pp byte) |
m (Hawk moved page EarthBound Zero/Ally data to EarthBound Beginnings/Ally data) |
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{{subpage|game=EarthBound Zero:ROM map}} | {{subpage|game=EarthBound Zero:ROM map}} | ||
{{Infobox table|name=Ally data | |||
{{Infobox table|name=Ally | |||
|game=EarthBound Zero | |game=EarthBound Zero | ||
|loc=ROM | |loc=ROM | ||
Line 10: | Line 9: | ||
|totallength=64 bytes (0x40) | |totallength=64 bytes (0x40) | ||
}} | }} | ||
This table controls how allies (aka playable characters) level up. See a [https://mother4ever.net/technical-side-of-mother/ Mother Forever article] for information on the calculations used on these stats. | This table controls how allies (aka playable characters) level up. See a [https://mother4ever.net/technical-side-of-mother/ Mother Forever article] for information on the calculations used on these stats. | ||
Line 30: | Line 28: | ||
* Byte 1: Unknown (probably unused) | * Byte 1: Unknown (probably unused) | ||
* Byte 2: PP | * Byte 2: PP | ||
*:This controls which level the character gets PP, 0 means no | *:This controls which level the character gets PP, 0 means no PSI | ||
* Byte 3: Fight | * Byte 3: Fight | ||
* Byte 4: Speed | * Byte 4: Speed |
Latest revision as of 12:15, 26 January 2024
This is a sub-page of EarthBound Beginnings.
Ally data | |
Game | EarthBound Zero |
Start Address | 01DD0 |
End Address | 01E0F |
# of Entries | 8 |
Entry Length | 16 (0x10) |
Total Length | 64 bytes (0x40) |
Back to the ROM map |
This table controls how allies (aka playable characters) level up. See a Mother Forever article for information on the calculations used on these stats.
Allies
Each entry corresponds to a specific ally, in this order:
- Unknown (unused party member?)
- Ninten
- Ana
- Lloyd
- Teddy
- Pippi
- EVE
- Flying man
Format
- Byte 0: Experience
- Divide by 256 to get the experience multiplier
- Byte 1: Unknown (probably unused)
- Byte 2: PP
- This controls which level the character gets PP, 0 means no PSI
- Byte 3: Fight
- Byte 4: Speed
- Byte 5: Wisdom
- Byte 6: Strength
- Byte 7: Force