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Motocross Maniacs/ROM map: Difference between revisions
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{{rommap|game=Motocross Maniacs}} | {{rommap|game=Motocross Maniacs}} | ||
* | * x0EC1-x0F07 - intro screen text data (2 bytes for display address, then list of tiles) | ||
* x0F08-x0F13 - "GAME OVER" text data | |||
* x0F14-x0F36 - "SOLO"/"VS COMPUTER"/"VS 2-PLAYER" text data | |||
* x0F37-x0F8F - Pre-race screen text data ("QUALIFYING TIME"/"COURSE RECORD"...) | * x0F37-x0F8F - Pre-race screen text data ("QUALIFYING TIME"/"COURSE RECORD"...) | ||
* x10E1-x12C0 - "Konami Games" | * x10DB-x???? - "Ultra" logo tiles | ||
* x12F3-x145B - letter | * x10E1-x12C0 - "Konami Games" logo | ||
* x14CC-x18EB - "Motocross Maniacs" logo | * x12F3-x145B - letter tileset (in 1 bit per pixel format) | ||
* x14CC-x18EB - "Motocross Maniacs" logo (in 1BPP format) | |||
* | * x2143-x214A - gravity pull data | ||
* x214B-x???? - ramp physics data | |||
* | * x2A5C-x2A67 - table of pointers to routines for adding Tire / Jet / Nitro... | ||
* | * x2A68 - set S (maximum speed multiplier) | ||
* x2A92 - add +4 Nitro boosts | |||
* x2A9F - set Tire | |||
* x2AA9 - set Jet | |||
* x2AB8 - add +1 Biker | |||
* | * x2DD1-x2DE8 - qualifying times for level A (in chunks of 3 bytes, time written backwards) | ||
* | * x2DE9-x2E03 - qualifying times for level B | ||
* x2E04-x2E1B - qualifying times for level C | |||
* x5A1F-x5C8E - metatile | * x2F66-x2F6D - "TIME UP" text data (only the tiles, no display address) | ||
* x33E8-x3480 - more text data? (todo) | |||
* x3481-x34F1 - table of pointers for player sprite building | |||
* x34F2-x3708 - player sprite building data | |||
* xXXXX-x475F - tile data | |||
* x4760-x476F - table of x08 pointers to course data | |||
* x4770-x56CB - course 1 data | |||
* x56CC-x5793 - table of pointers to course object data | |||
* x5794-x5A1E - course object data | |||
* x5A1F-x5C8E - metatile data | |||
* x5C8F-x5D8E - tile/player collision data | |||
* x5D8F-x???? - mid-air bike behavior data? (todo) (read in chunks of 4 bytes) | |||
* x????-x5EFA - speed data? (todo) | |||
* x5EFB-x5F0A - table of x08 pointers to item data (note that level 8 comes before level 7) | |||
* x5F0B-x60E9 - item data | |||
* x60EA-x61F9 - table of x08 pointers for computer opponent AI when offscreen | |||
* x60FA-x6575 - computer opponent AI when offscreen data | |||
* x6F1F-x6F5E - table of pointers to course 1 music data | |||
{{Internal Data}} |
Latest revision as of 14:28, 24 January 2024
The following article is a ROM map for Motocross Maniacs.
* x0EC1-x0F07 - intro screen text data (2 bytes for display address, then list of tiles) * x0F08-x0F13 - "GAME OVER" text data * x0F14-x0F36 - "SOLO"/"VS COMPUTER"/"VS 2-PLAYER" text data * x0F37-x0F8F - Pre-race screen text data ("QUALIFYING TIME"/"COURSE RECORD"...)
* x10DB-x???? - "Ultra" logo tiles * x10E1-x12C0 - "Konami Games" logo * x12F3-x145B - letter tileset (in 1 bit per pixel format) * x14CC-x18EB - "Motocross Maniacs" logo (in 1BPP format)
* x2143-x214A - gravity pull data * x214B-x???? - ramp physics data
* x2A5C-x2A67 - table of pointers to routines for adding Tire / Jet / Nitro... * x2A68 - set S (maximum speed multiplier) * x2A92 - add +4 Nitro boosts * x2A9F - set Tire * x2AA9 - set Jet * x2AB8 - add +1 Biker
* x2DD1-x2DE8 - qualifying times for level A (in chunks of 3 bytes, time written backwards) * x2DE9-x2E03 - qualifying times for level B * x2E04-x2E1B - qualifying times for level C
* x2F66-x2F6D - "TIME UP" text data (only the tiles, no display address)
* x33E8-x3480 - more text data? (todo)
* x3481-x34F1 - table of pointers for player sprite building * x34F2-x3708 - player sprite building data
* xXXXX-x475F - tile data
* x4760-x476F - table of x08 pointers to course data * x4770-x56CB - course 1 data
* x56CC-x5793 - table of pointers to course object data * x5794-x5A1E - course object data
* x5A1F-x5C8E - metatile data
* x5C8F-x5D8E - tile/player collision data
* x5D8F-x???? - mid-air bike behavior data? (todo) (read in chunks of 4 bytes) * x????-x5EFA - speed data? (todo)
* x5EFB-x5F0A - table of x08 pointers to item data (note that level 8 comes before level 7) * x5F0B-x60E9 - item data
* x60EA-x61F9 - table of x08 pointers for computer opponent AI when offscreen * x60FA-x6575 - computer opponent AI when offscreen data
* x6F1F-x6F5E - table of pointers to course 1 music data
Internal Data for Motocross Maniacs
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