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Tetris DX/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "<pre> Address Size Notes ------- ---- ----- 0:C200-C27F 80 Initial BG and OBJ color palettes 0:C280-C2FF 80 Current BG and OBJ colo...") |
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{{rammap|game=Tetris DX}} | |||
<pre> | <pre> | ||
Address Size Notes | Address Size Notes | ||
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0:C280-C2FF 80 Current BG and OBJ color palettes, taking into account fade transitions | 0:C280-C2FF 80 Current BG and OBJ color palettes, taking into account fade transitions | ||
0:AF80 1 X position of current piece (left=1) | |||
0:AF81 1 Y position of current piece (top=0) | |||
0:AF82 1 Rotation state of current piece | |||
0:AF83 1 Piece counter; increments after each piece and ranges from 0-6 | 0:AF83 1 Piece counter; increments after each piece and ranges from 0-6 | ||
0:AF84 1 Next piece | 0:AF84 1 Next piece | ||
Line 10: | Line 15: | ||
0:AFB0 1 Previous piece | 0:AFB0 1 Previous piece | ||
</pre> | </pre> | ||
{{Internal Data}} |
Latest revision as of 14:33, 24 January 2024
Address Size Notes ------- ---- ----- 0:C200-C27F 80 Initial BG and OBJ color palettes 0:C280-C2FF 80 Current BG and OBJ color palettes, taking into account fade transitions 0:AF80 1 X position of current piece (left=1) 0:AF81 1 Y position of current piece (top=0) 0:AF82 1 Rotation state of current piece 0:AF83 1 Piece counter; increments after each piece and ranges from 0-6 0:AF84 1 Next piece 0:AF85 1 Current piece 0:AFB0 1 Previous piece
Internal Data for Tetris DX
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