Grandia II (Dreamcast)/ROM map: Difference between revisions

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{{Rommap}}
==BTL==
==BTL==
===BOSS.AFS===
===BOSS.AFS===
====Boss stats====
====Boss stats====
*0x3308AB - Melfice 2
Stats are signed, and follow this format:
*0x330A6B - Melfice 1
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx
yy yy yy yy zz zz zz zz ++ ++ ** ** ¤¤ ~~ 00 00
## %% 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00
aa - Name
bb - ?
cc - Type 1 and 2
dd - Level
ee - HP
ff - SP
gg - MP
hh - Defense
ii - Agility
jj - Movement
kk - Magic Defense
ll - Stamina (How long the Boss can run on the field)
mm - IP Stun duration
nn - IP Cancel Stun duration
oo - Evasion
pp - Elemental affinities
qq - Status resistances
rr - Resist Knockback %
ss - Status recovery time
tt - T_DMG (?)
uu - T_HEAL (?)
vv - Size
ww - Experience points
xx - SC
yy - MC
zz - Gold
++ - Item 1 dropped
** - Item 2 dropped
¤¤ - Item 1 Drop chance, special value 0x7D is used for very rare drops
~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful
## - AI type
      01 - Normal attack
      02 - 
      03 -
      04 -
      05 -
      06 - Only use below ??% HP
      07 -
      08 -
      09 -
      0A -
      0B -
      0C -
      0D - If the party has been hit by a debuff
      0E -
      0F -
%% - Probability for a move to be used, in %
 
*0x3308A0 - Melfice 2
*0x330A60 - Melfice 1
*0x4978A0 - Valmar's Heart 1
*0x497A60 - Valmar's Heart 2
*0x67F060 - Sword 2
*0x67F220 - Sword 1
*0x686060 - Regenerator 2
*0x686220 - Regenerator 1
 
====Boss Moves====
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss
tt tt uu vv ww xx yy zz ++ ** ¤¤ ¤¤
aa - Name
bb - MP cost
cc - SP cost
dd - ?
ee - Attack type
      01 - Restore HP(MEN)
      02 - Restore MP
      03 - Restore SP
      04 - Ally Buff/Debuff
      05 - Physical Damage(STR)
      06 - Physical Damage(MAG)
      07 - Enemy Buff/Debuff
      08 - Status Change
      09 - ?
      0A - ?
      0B - ?
      0C - ?
      0D - ?
      0E - ?
      0F - Special
ff - STR
gg - POW
hh - Attack Damage
ii - Target
      01 - One Ally
      02 - Area Allies
      03 - All Allies
      04 - One Enemy
      05 - Area Enemies
      06 - All Enemies
      07 - Enemy Line
      08 - Self
      09 - ?
      0A - Area Around Self
      0B - ?
      0C - ?
      0D - Area Around Self
      0E - ?
      0F - ?
jj - Special Attack Flag
      00 - Special Attack: stop time during move execution, and display its name
      01 - Normal Attack: time continues during move execution, do not display its name
kk - Distance
ll - Accuracy
mm - Range
nn - Cast time
oo - Recovery
pp - Animation
qq - Knockdown
rr - IP Stun
ss - IP Cancel Stun
tt - Knockback
uu - Element
vv - Element Strength
ww - Status Effect flag
      01 - Poison
      02 - Sleep
      04 - Paralysis
      08 - Confusion
      10 - Plague
      20 - Magic Block
      40 - Move Block
      80 - Instant Death
xx - Status Effect %
yy - ATK Change
zz - DEF Change
++ - ACT Change
** - MOV Change
¤¤ - Special
 
Some stats are different between the Dreamcast version and the other versions.
 
== Debug ==
In the config file, set debug = ON, debug_disp = ON, debug_permition = ON


{{Internal Data|game=Grandia II (Dreamcast)}}
{{Internal Data|game=Grandia II (Dreamcast)}}

Latest revision as of 09:25, 23 July 2024

Chip tiny.png The following article is a ROM map for Grandia II (Dreamcast).

BTL

BOSS.AFS

Boss stats

Stats are signed, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx
yy yy yy yy zz zz zz zz ++ ++ ** ** ¤¤ ~~ 00 00
## %% 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00

aa - Name
bb - ?
cc - Type 1 and 2
dd - Level
ee - HP
ff - SP
gg - MP
hh - Defense
ii - Agility
jj - Movement
kk - Magic Defense
ll - Stamina (How long the Boss can run on the field)
mm - IP Stun duration
nn - IP Cancel Stun duration
oo - Evasion
pp - Elemental affinities
qq - Status resistances
rr - Resist Knockback %
ss - Status recovery time
tt - T_DMG (?)
uu - T_HEAL (?)
vv - Size
ww - Experience points
xx - SC
yy - MC
zz - Gold
++ - Item 1 dropped
** - Item 2 dropped
¤¤ - Item 1 Drop chance, special value 0x7D is used for very rare drops
~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful
## - AI type
     01 - Normal attack
     02 -  
     03 - 
     04 - 
     05 - 
     06 - Only use below ??% HP
     07 - 
     08 - 
     09 - 
     0A - 
     0B - 
     0C - 
     0D - If the party has been hit by a debuff
     0E - 
     0F - 
%% - Probability for a move to be used, in %
  • 0x3308A0 - Melfice 2
  • 0x330A60 - Melfice 1
  • 0x4978A0 - Valmar's Heart 1
  • 0x497A60 - Valmar's Heart 2
  • 0x67F060 - Sword 2
  • 0x67F220 - Sword 1
  • 0x686060 - Regenerator 2
  • 0x686220 - Regenerator 1

Boss Moves

Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss
tt tt uu vv ww xx yy zz ++ ** ¤¤ ¤¤

aa - Name
bb - MP cost
cc - SP cost
dd - ?
ee - Attack type
     01 - Restore HP(MEN)
     02 - Restore MP
     03 - Restore SP
     04 - Ally Buff/Debuff
     05 - Physical Damage(STR)
     06 - Physical Damage(MAG)
     07 - Enemy Buff/Debuff
     08 - Status Change
     09 - ?
     0A - ?
     0B - ?
     0C - ?
     0D - ?
     0E - ?
     0F - Special
ff - STR
gg - POW
hh - Attack Damage
ii - Target
     01 - One Ally
     02 - Area Allies
     03 - All Allies
     04 - One Enemy
     05 - Area Enemies
     06 - All Enemies
     07 - Enemy Line
     08 - Self
     09 - ?
     0A - Area Around Self
     0B - ?
     0C - ?
     0D - Area Around Self
     0E - ?
     0F - ?
jj - Special Attack Flag
     00 - Special Attack: stop time during move execution, and display its name
     01 - Normal Attack: time continues during move execution, do not display its name
kk - Distance
ll - Accuracy
mm - Range
nn - Cast time
oo - Recovery
pp - Animation
qq - Knockdown
rr - IP Stun
ss - IP Cancel Stun
tt - Knockback
uu - Element
vv - Element Strength
ww - Status Effect flag
     01 - Poison
     02 - Sleep
     04 - Paralysis
     08 - Confusion
     10 - Plague
     20 - Magic Block
     40 - Move Block
     80 - Instant Death
xx - Status Effect %
yy - ATK Change
zz - DEF Change
++ - ACT Change
** - MOV Change
¤¤ - Special

Some stats are different between the Dreamcast version and the other versions.

Debug

In the config file, set debug = ON, debug_disp = ON, debug_permition = ON