If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Grandia II (Dreamcast)/ROM map: Difference between revisions
Jump to navigation
Jump to search
Mantidactyle (talk | contribs) (→Boss stats: They're reversed) |
Mantidactyle (talk | contribs) No edit summary |
||
(24 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Rommap}} | |||
==BTL== | ==BTL== | ||
===BOSS.AFS=== | ===BOSS.AFS=== | ||
====Boss stats==== | ====Boss stats==== | ||
* | Stats are signed, and follow this format: | ||
* | aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | ||
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg | |||
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo | |||
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu | |||
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx | |||
yy yy yy yy zz zz zz zz ++ ++ ** ** ¤¤ ~~ 00 00 | |||
## %% 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F | |||
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 | |||
aa - Name | |||
bb - ? | |||
cc - Type 1 and 2 | |||
dd - Level | |||
ee - HP | |||
ff - SP | |||
gg - MP | |||
hh - Defense | |||
ii - Agility | |||
jj - Movement | |||
kk - Magic Defense | |||
ll - Stamina (How long the Boss can run on the field) | |||
mm - IP Stun duration | |||
nn - IP Cancel Stun duration | |||
oo - Evasion | |||
pp - Elemental affinities | |||
qq - Status resistances | |||
rr - Resist Knockback % | |||
ss - Status recovery time | |||
tt - T_DMG (?) | |||
uu - T_HEAL (?) | |||
vv - Size | |||
ww - Experience points | |||
xx - SC | |||
yy - MC | |||
zz - Gold | |||
++ - Item 1 dropped | |||
** - Item 2 dropped | |||
¤¤ - Item 1 Drop chance, special value 0x7D is used for very rare drops | |||
~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful | |||
## - AI type | |||
01 - Normal attack | |||
02 - | |||
03 - | |||
04 - | |||
05 - | |||
06 - Only use below ??% HP | |||
07 - | |||
08 - | |||
09 - | |||
0A - | |||
0B - | |||
0C - | |||
0D - If the party has been hit by a debuff | |||
0E - | |||
0F - | |||
%% - Probability for a move to be used, in % | |||
*0x3308A0 - Melfice 2 | |||
*0x330A60 - Melfice 1 | |||
*0x4978A0 - Valmar's Heart 1 | |||
*0x497A60 - Valmar's Heart 2 | |||
*0x67F060 - Sword 2 | |||
*0x67F220 - Sword 1 | |||
*0x686060 - Regenerator 2 | |||
*0x686220 - Regenerator 1 | |||
====Boss Moves==== | |||
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format: | |||
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | |||
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj | |||
kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss | |||
tt tt uu vv ww xx yy zz ++ ** ¤¤ ¤¤ | |||
aa - Name | |||
bb - MP cost | |||
cc - SP cost | |||
dd - ? | |||
ee - Attack type | |||
01 - Restore HP(MEN) | |||
02 - Restore MP | |||
03 - Restore SP | |||
04 - Ally Buff/Debuff | |||
05 - Physical Damage(STR) | |||
06 - Physical Damage(MAG) | |||
07 - Enemy Buff/Debuff | |||
08 - Status Change | |||
09 - ? | |||
0A - ? | |||
0B - ? | |||
0C - ? | |||
0D - ? | |||
0E - ? | |||
0F - Special | |||
ff - STR | |||
gg - POW | |||
hh - Attack Damage | |||
ii - Target | |||
01 - One Ally | |||
02 - Area Allies | |||
03 - All Allies | |||
04 - One Enemy | |||
05 - Area Enemies | |||
06 - All Enemies | |||
07 - Enemy Line | |||
08 - Self | |||
09 - ? | |||
0A - Area Around Self | |||
0B - ? | |||
0C - ? | |||
0D - Area Around Self | |||
0E - ? | |||
0F - ? | |||
jj - Special Attack Flag | |||
00 - Special Attack: stop time during move execution, and display its name | |||
01 - Normal Attack: time continues during move execution, do not display its name | |||
kk - Distance | |||
ll - Accuracy | |||
mm - Range | |||
nn - Cast time | |||
oo - Recovery | |||
pp - Animation | |||
qq - Knockdown | |||
rr - IP Stun | |||
ss - IP Cancel Stun | |||
tt - Knockback | |||
uu - Element | |||
vv - Element Strength | |||
ww - Status Effect flag | |||
01 - Poison | |||
02 - Sleep | |||
04 - Paralysis | |||
08 - Confusion | |||
10 - Plague | |||
20 - Magic Block | |||
40 - Move Block | |||
80 - Instant Death | |||
xx - Status Effect % | |||
yy - ATK Change | |||
zz - DEF Change | |||
++ - ACT Change | |||
** - MOV Change | |||
¤¤ - Special | |||
Some stats are different between the Dreamcast version and the other versions. | |||
== Debug == | |||
In the config file, set debug = ON, debug_disp = ON, debug_permition = ON | |||
{{Internal Data|game=Grandia II (Dreamcast)}} | {{Internal Data|game=Grandia II (Dreamcast)}} |
Latest revision as of 09:25, 23 July 2024
The following article is a ROM map for Grandia II (Dreamcast).
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx yy yy yy yy zz zz zz zz ++ ++ ** ** ¤¤ ~~ 00 00 ## %% 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F 19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Type 1 and 2 dd - Level ee - HP ff - SP gg - MP hh - Defense ii - Agility jj - Movement kk - Magic Defense ll - Stamina (How long the Boss can run on the field) mm - IP Stun duration nn - IP Cancel Stun duration oo - Evasion pp - Elemental affinities qq - Status resistances rr - Resist Knockback % ss - Status recovery time tt - T_DMG (?) uu - T_HEAL (?) vv - Size ww - Experience points xx - SC yy - MC zz - Gold ++ - Item 1 dropped ** - Item 2 dropped ¤¤ - Item 1 Drop chance, special value 0x7D is used for very rare drops ~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful ## - AI type 01 - Normal attack 02 - 03 - 04 - 05 - 06 - Only use below ??% HP 07 - 08 - 09 - 0A - 0B - 0C - 0D - If the party has been hit by a debuff 0E - 0F - %% - Probability for a move to be used, in %
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x4978A0 - Valmar's Heart 1
- 0x497A60 - Valmar's Heart 2
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Boss Moves
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss tt tt uu vv ww xx yy zz ++ ** ¤¤ ¤¤ aa - Name bb - MP cost cc - SP cost dd - ? ee - Attack type 01 - Restore HP(MEN) 02 - Restore MP 03 - Restore SP 04 - Ally Buff/Debuff 05 - Physical Damage(STR) 06 - Physical Damage(MAG) 07 - Enemy Buff/Debuff 08 - Status Change 09 - ? 0A - ? 0B - ? 0C - ? 0D - ? 0E - ? 0F - Special ff - STR gg - POW hh - Attack Damage ii - Target 01 - One Ally 02 - Area Allies 03 - All Allies 04 - One Enemy 05 - Area Enemies 06 - All Enemies 07 - Enemy Line 08 - Self 09 - ? 0A - Area Around Self 0B - ? 0C - ? 0D - Area Around Self 0E - ? 0F - ? jj - Special Attack Flag 00 - Special Attack: stop time during move execution, and display its name 01 - Normal Attack: time continues during move execution, do not display its name kk - Distance ll - Accuracy mm - Range nn - Cast time oo - Recovery pp - Animation qq - Knockdown rr - IP Stun ss - IP Cancel Stun tt - Knockback uu - Element vv - Element Strength ww - Status Effect flag 01 - Poison 02 - Sleep 04 - Paralysis 08 - Confusion 10 - Plague 20 - Magic Block 40 - Move Block 80 - Instant Death xx - Status Effect % yy - ATK Change zz - DEF Change ++ - ACT Change ** - MOV Change ¤¤ - Special
Some stats are different between the Dreamcast version and the other versions.
Debug
In the config file, set debug = ON, debug_disp = ON, debug_permition = ON
Internal Data for Grandia II (Dreamcast)
| |
---|---|