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Tetris (Game Boy)/RAM map: Difference between revisions
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m (Xkeeper moved page Tetris (Game Boy):RAM map to Tetris (Game Boy)/RAM map: normalize subpages and titles) |
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==WRAM== | ==WRAM== | ||
Address Description | Address Size Description | ||
------- ----------- | ------- ---- ----------- | ||
C000 | C000 oam_buffer | ||
C0A0 | C0A0 score_bcd | ||
C0A3 | C0A3 ptrs_to_cleared_lines | ||
C0AC | C0AC singles | ||
C0B1 | C0B1 doubles | ||
C0B6 | C0B6 triples | ||
C0BB | C0BB tetrises | ||
C0C0 | C0C0 fastdrop_bonus_sum | ||
C0C2 | C0C2 drops | ||
C0C5 | C0C5 modeb_score_sheet_item | ||
C0C6 | C0C6 vblank_do_score_sheet | ||
C0C7 | C0C7 slow_drop | ||
C0CE | C0CE fastdrop_bonus_added | ||
C200 | C200 sprite0 | ||
C210 | C210 sprite1 | ||
C220 | C213 1 Next Tetromino | ||
C230 | C220 sprite2 | ||
C240 | C230 sprite3 | ||
C250 | C240 sprite4 | ||
C260 | C250 sprite5 | ||
C270 | C260 sprite6 | ||
C280 | C270 sprite7 | ||
C290 | C280 sprite8 | ||
C2A0 | C290 sprite9 | ||
C2B0 | C2A0 spritea | ||
C2C0 | C2B0 spriteb | ||
C2D0 | C2C0 spritec | ||
C2E0 | C2D0 sprited | ||
C2F0 | C2E0 spritee | ||
C300 | C2F0 spritef | ||
C400 | C300 next_piece_table_mp_and_demo | ||
C800 | C400 garbage_from_opponent | ||
C9A4 | C800 ingame_screen_vram | ||
D000 | C9A4 top3_name_offset | ||
D654 | D000 scores_b | ||
DF70 | D654 scores_a | ||
DF71 | DF70 sound_mode_df70 | ||
DF7E | DF71 current_sound | ||
DF7F | DF7E step_num_30_to_1_or_0 | ||
DFBF | DF7F current_step | ||
DFE0 | DFBF enable_au3 | ||
DFE1 | DFE0 stored_jt_idx0_play_snd_maybe | ||
DFE8 | DFE1 stored_jt_idx1 | ||
DFF5 | DFE8 bg_music | ||
DFF6 | DFF5 sample_counter_maybe | ||
DFF6 freq_lo | |||
==HRAM== | ==HRAM== | ||
Address Description | Address Description |
Latest revision as of 02:42, 24 January 2024
The following article is a RAM map for Tetris (Game Boy).
WRAM
Address Size Description ------- ---- ----------- C000 oam_buffer C0A0 score_bcd C0A3 ptrs_to_cleared_lines C0AC singles C0B1 doubles C0B6 triples C0BB tetrises C0C0 fastdrop_bonus_sum C0C2 drops C0C5 modeb_score_sheet_item C0C6 vblank_do_score_sheet C0C7 slow_drop C0CE fastdrop_bonus_added C200 sprite0 C210 sprite1 C213 1 Next Tetromino C220 sprite2 C230 sprite3 C240 sprite4 C250 sprite5 C260 sprite6 C270 sprite7 C280 sprite8 C290 sprite9 C2A0 spritea C2B0 spriteb C2C0 spritec C2D0 sprited C2E0 spritee C2F0 spritef C300 next_piece_table_mp_and_demo C400 garbage_from_opponent C800 ingame_screen_vram C9A4 top3_name_offset D000 scores_b D654 scores_a DF70 sound_mode_df70 DF71 current_sound DF7E step_num_30_to_1_or_0 DF7F current_step DFBF enable_au3 DFE0 stored_jt_idx0_play_snd_maybe DFE1 stored_jt_idx1 DFE8 bg_music DFF5 sample_counter_maybe DFF6 freq_lo
HRAM
Address Description ------- ----------- FF80 input FF81 input_delta FF85 vblank_handler_done FF86 sprite_tmp_valid FF87 sprite_tmp_y FF88 sprite_tmp_x FF89 sprite_tmp_id FF8A sprite_tmp_prio FF8B sprite_tmp_flip FF8C sprite_tmp_pal FF8D obj_attr_dest_hi FF8E obj_attr_dest_lo FF8F obj_attr_dest_num FF90 sprite_coord_y FF91 sprite_coord_x FF92 sprite_final_x FF93 sprite_final_y FF94 copy_of_sprite_tmp_pal FF95 sprite_hidden FF96 sprite_addr_hi FF97 sprite_addr_lo FF98 drop_state FF99 drop_delay_counter FF9A drop_delay FF9B tetrimino_collided FF9C line_clear_flash_ctr FF9E lines_bcd_lo FF9F lines_bcd_hi FFA0 tmp_storage FFA0 new_clears FFA1 irq_save FFA6 frame_countdown0 FFA7 frame_countdown1 FFA9 level FFAA lr_repeat_delay FFAB pause FFAC p1_height FFAD p2_height FFAE last_randrange_inc4_mod1c FFAF next_piece_addr_hi FFB0 next_piece_addr_lo FFB2 oam_y FFB3 oam_x FFB4 bg_tile_from_sprite_lo FFB5 bg_tile_from_sprite_hi FFB6 dma_routine FFC0 game_mode FFC1 song_selection FFC2 mode_a_level FFC3 mode_b_level FFC4 mode_b_height FFC5 multiplayer FFC6 countdown_multiplier FFC7 show_name_input FFC8 top3_slot FFC9 c9_hi_addr_unknown FFCA ca_lo_addr_idx_12f5 FFCB serial_master_slave FFCC serial_irq_status FFCD rst28_serial_xfer FFCE serial_data_queued FFCF serial_data_vblank_delayed FFD0 mp_menu_selection_peer FFD2 ffd2_mp_related FFD3 ffd3_mp_related FFD4 ffd4_mp_related FFD5 ffd5_mp_related FFDC garbage_lines_mp FFE0 print_zeroes_bool FFE0 print_enable FFE1 game_state FFE2 frame_ctr_unused FFE3 vblank_state FFE4 demo_number FFE5 fastdrop_bonus FFE6 level_playfield_offset FFE8 new_highscore_bool FFE9 demo_is_recording FFEA demo_input_repeat FFEB demo_input_ptr_hi FFEC demo_input_ptr_lo FFED demo_input FFEE input_nodemo FFF0 mp_song_select_update FFF3 rocket_sprite FFF4 expert_mode FFFB score_mod_ptr_hi_maybe FFFC score_mod_ptr_lo_maybe
Internal Data for Tetris (Game Boy)
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