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Final Fantasy II/RAM map: Difference between revisions
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m (Xkeeper moved page Final Fantasy II:RAM map to Final Fantasy II/RAM map: normalize subpages and titles) |
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(9 intermediate revisions by one other user not shown) | |||
Line 89: | Line 89: | ||
0x0000 | 16 | Skill Levels/Exp | 0x0000 | 16 | Skill Levels/Exp | ||
0x0010 | 32 | Magic Levels/Exp | 0x0010 | 32 | Magic Levels/Exp | ||
</pre> | |||
<pre> | |||
Sprite Properties (0xFF = 256 bytes), 4 bytes per Sprite | |||
Offset | Description | |||
_______|_________________ | |||
0x0000 | Sprite X | |||
0x0001 | Sprite Graphic on CHR index | |||
0x0002 | Sprite Properties - [2Bits: Sprite Mirroring] [1Bit: BG/FG] [1Bit:Unk???] [4Bits: Sprite Palette] | |||
0x0003 | Sprite Y | |||
</pre> | </pre> | ||
Line 96: | Line 111: | ||
!RAM Address!!Value | !RAM Address!!Value | ||
|- | |- | ||
|$20||Player 1 Input | |$20/$21||Player 1 Input | ||
|- | |- | ||
|$24||Dialog Box, if this address = 1, draw textbox | |$24||Dialog Box, if this address = 1, draw textbox | ||
Line 106: | Line 121: | ||
|$28||Overworld Y position | |$28||Overworld Y position | ||
|- | |- | ||
|$ | |$2D|| 1st bit set in map, 1st bit unset on overworld. 2nd bit set if walking horizontally, 2nd bit unset if walking vertically. | ||
|- | |- | ||
|$ | |$33|| Player direction | ||
|- | |||
|$34|| 1 if scrolling/moving, 0 otherwise | |||
|- | |||
|$35|| Low Byte cycles 0-F while moving | |||
|- | |||
|$40|| Sprite 2 X postion | |||
|- | |||
|$41|| Sprite 2 Y postion | |||
|- | |||
|$43|| When player sprite isn't fully drawn (ex: stand trees in overworld) value = 0x10, else = 0x00 | |||
|- | |||
|$45|| first byte to map pointer | |||
|- | |||
|$46|| second byte to map pointer | |||
|- | |- | ||
|$46||Player State, 01 = land, 04 = ship, 08 = airship | |$46||Player State, 01 = land, 04 = ship, 08 = airship | ||
|- | |||
|$47||Player Movement Timer, will count down from any number and player will not move until it hits 00 | |||
|- | |- | ||
|$48||Dungeon ID | |$48||Dungeon ID | ||
Line 131: | Line 162: | ||
|- | |- | ||
|$E0||Current Song ID | |$E0||Current Song ID | ||
|- | |||
|$F0|| Timer, Increases by 1 every frame | |||
|- | |||
|$F1|| Timer, Increases by 1 Every time $F0 Overflows, Every time this values hits a multiple of 40, the airship flies over the screen | |||
|- | |||
|$F5|| encounter counter (decreases by 1 when walking except for a few tile types). when reaching certain periodic value, it fires an encounter | |||
|- | |||
|$F6||decreases by 0x60 (wrap around) whenever 0x00F5 reaches a boundry (bottom or top). Every other time 0x00F5 will switch the way it counts, wrapping around the other time. "affects whether $f5 is incremented or decremented, to give something vaguely resembling a longer period." | |||
|- | |||
|$F7|| Enemy encounter Index (00 = most common encounter, 07 = rarest encounter, the monsters in the groups themselves depend on the area) | |||
|- | |- | ||
|$6000||$01 = Pirate Ship Visible, triggers animation/fight scene? $02 = in control of pirate ship | |$6000||$01 = Pirate Ship Visible, triggers animation/fight scene? $02 = in control of pirate ship | ||
Line 954: | Line 995: | ||
|$6EFF||end of save game 4 data | |$6EFF||end of save game 4 data | ||
|- | |- | ||
|0x6F00|| Song Tempo | |||
|- | |||
|0x6F01|| SQ1 Octave | |||
|- | |||
|0x6F02|| SQ2 Octave | |||
|- | |||
|0x6F03|| Bass Octave | |||
|- | |||
|0x6F04|| SQ1 Volume | |||
|- | |||
|0x6F05|| SQ2 Volume | |||
|- | |||
|0x6F10|| SQ1 Loop Counter | |||
|- | |||
|0x6F11|| SQ2 Loop Counter | |||
|- | |||
|0x6F19|| Hi[SQ1 Instrument] Lo[SQ1 Note Duration] | |||
|- | |||
|0x6F1B|| SQ1 Note Value | |||
|- | |||
|0x6F1D|| Hi[SQ2 Instrument] Lo[SQ2 Note Duration] | |||
|- | |||
|0x6F1F|| SQ2 Note Value | |||
|- | |||
|$6F25||current BGM ID | |$6F25||current BGM ID | ||
|- | |- |
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Final Fantasy II.
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 768 | Save Slot #0 (Trash) 0x0300 | 768 | Save Slot #1 0x0600 | 768 | Save Slot #2 0x0900 | 768 | Save Slot #3 0x0C00 | 768 | Save Slot #4 Save Slot Structure (0x300 = 768 bytes) Offset | Len | Description _______|_____|______________________ 0x0001 | 1 | Pirate Ship X 0x0002 | 1 | Pirate Ship Y 0x0004 | 1 | Airship Visible 0x0005 | 1 | Airship X 0x0006 | 1 | Airship Y 0x0008 | 1 | Chocobo Visible 0x0009 | 1 | Chocobo X 0x000A | 1 | Chocobo Y 0x000C | 1 | Sail Boat Visible 0x000D | 1 | Sail Boat X 0x000E | 1 | Sail Boat Y 0x0010 | 1 | Player X 0x0011 | 1 | Player Y 0x001C | 3 | Gold 0x0060 | 32 | Inventory Item IDs 0x0080 | 15 | Password IDs 0x0100 | 64 | Character A #1 0x0140 | 64 | Character A #2 0x0180 | 64 | Character A #3 0x01C0 | 64 | Character A #4 0x0200 | 64 | Character B #1 0x0240 | 64 | Character B #2 0x0280 | 64 | Character B #3 0x02C0 | 63 | Character B #4 0x02FF | 1 | Checksum Character Structure A (0x40 = 64 bytes) Offset | Len | Description _______|_____|_____________________ 0x0000 | 1 | Picture ID 0x0001 | 1 | Status 0x0002 | 6 | Name 0x0008 | 2 | Cur HP 0x000A | 2 | Max HP 0x000C | 2 | Cur MP 0x000E | 2 | Max MP 0x0010 | 1 | Power w/o Armor 0x0011 | 1 | Agility w/o Armor 0x0012 | 1 | Vitality w/o Armor 0x0013 | 1 | Intelligence w/o Armor 0x0014 | 1 | Soul w/o Armor 0x0015 | 1 | Magic Power w/o Armor 0x0016 | 1 | Hit X 0x0017 | 1 | Hit % 0x0018 | 1 | Attack 0x0019 | 1 | Equip: Head 0x001A | 1 | Equip: Armor 0x001B | 1 | Equip: Arm 0x001C | 1 | Equip: Right Hand 0x001D | 1 | Equip: Left Hand 0x001E | 1 | Equip: Item 1 0x001F | 1 | Equip: Item 2 0x0020 | 1 | Power 0x0021 | 1 | Agility 0x0022 | 1 | Vitality 0x0023 | 1 | Intelligence 0x0024 | 1 | Soul 0x0025 | 1 | Magic Power 0x0029 | 1 | Defense 0x002A | 1 | Evade X 0x002B | 1 | Evade % 0x002C | 1 | Magic Defense X 0x002D | 1 | Magic Defense % 0x0030 | 16 | Magic Item IDs Character Structure B (0x40 = 64 bytes) Offset | Len | Description _______|_____|_____________________ 0x0000 | 16 | Skill Levels/Exp 0x0010 | 32 | Magic Levels/Exp
Sprite Properties (0xFF = 256 bytes), 4 bytes per Sprite Offset | Description _______|_________________ 0x0000 | Sprite X 0x0001 | Sprite Graphic on CHR index 0x0002 | Sprite Properties - [2Bits: Sprite Mirroring] [1Bit: BG/FG] [1Bit:Unk???] [4Bits: Sprite Palette] 0x0003 | Sprite Y
Or, an alternate view:
RAM Address | Value |
---|---|
$20/$21 | Player 1 Input |
$24 | Dialog Box, if this address = 1, draw textbox |
$25 | Consecutive B-Presses |
$27 | Overworld X position |
$28 | Overworld Y position |
$2D | 1st bit set in map, 1st bit unset on overworld. 2nd bit set if walking horizontally, 2nd bit unset if walking vertically. |
$33 | Player direction |
$34 | 1 if scrolling/moving, 0 otherwise |
$35 | Low Byte cycles 0-F while moving |
$40 | Sprite 2 X postion |
$41 | Sprite 2 Y postion |
$43 | When player sprite isn't fully drawn (ex: stand trees in overworld) value = 0x10, else = 0x00 |
$45 | first byte to map pointer |
$46 | second byte to map pointer |
$46 | Player State, 01 = land, 04 = ship, 08 = airship |
$47 | Player Movement Timer, will count down from any number and player will not move until it hits 00 |
$48 | Dungeon ID |
$68 | Dungeon X position |
$69 | Dungeon Y position |
$B0 | Square 1 Frame Position |
$B1 | Square 1 Frame ID |
$B2 | Square 2 Frame Position |
$B3 | Square 2 Frame ID |
$B4 | Bass Frame Position |
$B5 | Bass Frame ID |
$E0 | Current Song ID |
$F0 | Timer, Increases by 1 every frame |
$F1 | Timer, Increases by 1 Every time $F0 Overflows, Every time this values hits a multiple of 40, the airship flies over the screen |
$F5 | encounter counter (decreases by 1 when walking except for a few tile types). when reaching certain periodic value, it fires an encounter |
$F6 | decreases by 0x60 (wrap around) whenever 0x00F5 reaches a boundry (bottom or top). Every other time 0x00F5 will switch the way it counts, wrapping around the other time. "affects whether $f5 is incremented or decremented, to give something vaguely resembling a longer period." |
$F7 | Enemy encounter Index (00 = most common encounter, 07 = rarest encounter, the monsters in the groups themselves depend on the area) |
$6000 | $01 = Pirate Ship Visible, triggers animation/fight scene? $02 = in control of pirate ship |
$6001 | Pirate Ship X position |
$6002 | Pirate Ship Y position |
$6003 | $C0 when riding ship in animation, $10 when in control of pirate ship? |
$6004 | $01 = Airship Visible. $02 = trigger animation? $04 = in control of airship |
$6005 | Airship X position |
$6006 | Airship Y position |
$6007 | Airship Flyover Animation Counter? |
$6008 | $02 = On chocobo! $80 = Chocobo Animation? |
$6009 | Chocobo X position (for animation?) |
$600A | Chocobo Y position (for animation?) |
$600C | Ship Usable |
$600D | Ship X position |
$600E | Ship Y position |
$6010 | Player Overworld Position X (for saving) |
$6011 | Player Overworld Position Y (for saving) |
$6012 | Constantly read when moving in town ($36) |
$6014 | Giant Airship Visible |
$6015 | Giant Airship X position |
$6016 | Giant Airship Y position |
$601A | Key Items obtained, byte 0 |
$601B | Key Items obtained, byte 1 |
$601C | Party gold byte 0 |
$601D | Party gold byte 1 |
$601E | Party gold byte 2 |
$601F | Battle Text Speed (-1 from option chosen on game start) |
$6020 | Treasure chest flags byte #$00 |
... | |
$603F | Treasure chest flags byte #$1F |
$6040 | Game event flags byte #$00 |
... | |
$605F | Game event flags byte #$1F |
$6060 | Party inventory item #1 |
... | |
$607F | Party inventory item #32 |
$6080 | Learned password #1 (Password IDs start at $F1 and end at $FF) |
... | |
$608F | Learned password #16 (Password IDs start at $F1 and end at $FF) |
$6090 | Backup Character: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon) |
$6091 | Backup Character: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$6092 | Backup Character: character Name Letter 1 |
... | |
$6097 | Backup Character: character Name Letter 6 |
$6098 | Backup Character: Current HP low byte |
$6099 | Backup Character: Current HP high byte |
$609A | Backup Character: Max HP low byte |
$609B | Backup Character: Max HP high byte |
$609C | Backup Character: Current MP low byte |
$609D | Backup Character: Current MP high byte |
$609E | Backup Character: Max MP low byte |
$609F | Backup Character: Max MP high byte |
$60A0 | Backup Character: base Strength |
$60A1 | Backup Character: base Agility |
$60A2 | Backup Character: base Stamina |
$60A3 | Backup Character: base Intellect |
$60A4 | Backup Character: base Spirit |
$60A5 | Backup Character: base Magic Power |
$60A6 | Backup Character: Primary Hand Hit Attempts |
$60A7 | Backup Character: Primary Hand Hit Success % |
$60A8 | Backup Character: Primary Hand Attack Power |
$60A9 | Backup Character: Head Item ID |
$60AA | Backup Character: Body Item ID |
$60AB | Backup Character: Hand Item ID |
$60AC | Backup Character: Right Hand Item ID |
$60AD | Backup Character: Left Hand Item ID |
$60AE | Backup Character: Item 1 Item ID |
$60AF | Backup Character: Item 2 Item ID |
$60B0 | Backup Character: effective Strength |
$60B1 | Backup Character: effective Agility |
$60B2 | Backup Character: effective Stamina |
$60B3 | Backup Character: effective Intellect |
$60B4 | Backup Character: effective Spirit |
$60B5 | Backup Character: effective Magic Power |
$60B6 | Backup Character: Secondary Hand Hit Attempts |
$60B7 | Backup Character: Secondary Hand Hit Success % |
$60B8 | Backup Character: Secondary Hand Attack Power |
$60B9 | Backup Character: Defense |
$60BA | Backup Character: Evasion Attempts |
$60BB | Backup Character: Evasion Success % |
$60BC | Backup Character: Magic Resist Attempts |
$60BD | Backup Character: Magic Resist Success % |
$60BE | Backup Character: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$60BF | Backup Character: Spell Success % Penalty |
$60C0 | Backup Character: Spell slot #1 ID |
... | |
$60CF | Backup Character: Spell slot #16 ID |
$60D0 | Backup Character Unarmed level |
$60D1 | Backup Character Unarmed experience |
$60D2 | Backup Character Shield level |
$60D3 | Backup Character Shield experience |
$60D4 | Backup Character Dagger level |
$60D5 | Backup Character Dagger experience |
$60D6 | Backup Character Staff level |
$60D7 | Backup Character Staff experience |
$60D8 | Backup Character Spear level |
$60D9 | Backup Character Spear experience |
$60DA | Backup Character Sword level |
$60DB | Backup Character Sword experience |
$60DC | Backup Character Axe level |
$60DD | Backup Character Axe experience |
$60DE | Backup Character Bow level |
$60DF | Backup Character Bow experience |
$60E0 | Backup Character spell slot #1 level |
$60E1 | Backup Character spell slot #1 experience |
... | |
$60FD | Backup Character spell slot #15 experience |
$60FE | Backup Character spell slot #16 level |
$60FF | Backup Character spell slot #16 experience |
$6100 | Character #1: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon) |
$6101 | Character #1: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$6102 | Character #1: character Name Letter 1 |
... | |
$6107 | Character #1: character Name Letter 6 |
$6108 | Character #1: Current HP low byte |
$6109 | Character #1: Current HP high byte |
$610A | Character #1: Max HP low byte |
$610B | Character #1: Max HP high byte |
$610C | Character #1: Current MP low byte |
$610D | Character #1: Current MP high byte |
$610E | Character #1: Max MP low byte |
$610F | Character #1: Max MP high byte |
$6110 | Character #1: base Strength |
$6111 | Character #1: base Agility |
$6112 | Character #1: base Stamina |
$6113 | Character #1: base Intellect |
$6114 | Character #1: base Spirit |
$6115 | Character #1: base Magic Power |
$6116 | Character #1: Primary Hand Hit Attempts |
$6117 | Character #1: Primary Hand Hit Success % |
$6118 | Character #1: Primary Hand Attack Power |
$6119 | Character #1: Head Item ID |
$611A | Character #1: Body Item ID |
$611B | Character #1: Hand Item ID |
$611C | Character #1: Right Hand Item ID |
$611D | Character #1: Left Hand Item ID |
$611E | Character #1: Item 1 Item ID |
$611F | Character #1: Item 2 Item ID |
$6120 | Character #1: effective Strength |
$6121 | Character #1: effective Agility |
$6122 | Character #1: effective Stamina |
$6123 | Character #1: effective Intellect |
$6124 | Character #1: effective Spirit |
$6125 | Character #1: effective Magic Power |
$6126 | Character #1: Secondary Hand Hit Attempts |
$6127 | Character #1: Secondary Hand Hit Success % |
$6128 | Character #1: Secondary Hand Attack Power |
$6129 | Character #1: Defense |
$612A | Character #1: Evasion Attempts |
$612B | Character #1: Evasion Success % |
$612C | Character #1: Magic Resist Attempts |
$612D | Character #1: Magic Resist Success % |
$612E | Character #1: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$612F | Character #1: Spell Success % Penalty |
$6130 | Character #1: Spell slot #1 ID |
... | |
$613F | Character #1: Spell slot #16 ID |
$6140 | Character #2: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon) |
$6141 | Character #2: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$6142 | Character #2: character Name Letter 1 |
... | |
$6147 | Character #2: character Name Letter 6 |
$6148 | Character #2: Current HP low byte |
$6149 | Character #2: Current HP high byte |
$614A | Character #2: Max HP low byte |
$614B | Character #2: Max HP high byte |
$614C | Character #2: Current MP low byte |
$614D | Character #2: Current MP high byte |
$614E | Character #2: Max MP low byte |
$614F | Character #2: Max MP high byte |
$6150 | Character #2: base Strength |
$6151 | Character #2: base Agility |
$6152 | Character #2: base Stamina |
$6153 | Character #2: base Intellect |
$6154 | Character #2: base Spirit |
$6155 | Character #2: base Magic Power |
$6156 | Character #2: Primary Hand Hit Attempts |
$6157 | Character #2: Primary Hand Hit Success % |
$6158 | Character #2: Primary Hand Attack Power |
$6159 | Character #2: Head Item ID |
$615A | Character #2: Body Item ID |
$615B | Character #2: Hand Item ID |
$615C | Character #2: Right Hand Item ID |
$615D | Character #2: Left Hand Item ID |
$615E | Character #2: Item 1 Item ID |
$615F | Character #2: Item 2 Item ID |
$6160 | Character #2: effective Strength |
$6161 | Character #2: effective Agility |
$6162 | Character #2: effective Stamina |
$6163 | Character #2: effective Intellect |
$6164 | Character #2: effective Spirit |
$6165 | Character #2: effective Magic Power |
$6166 | Character #2: Secondary Hand Hit Attempts |
$6167 | Character #2: Secondary Hand Hit Success % |
$6168 | Character #2: Secondary Hand Attack Power |
$6169 | Character #2: Defense |
$616A | Character #2: Evasion Attempts |
$616B | Character #2: Evasion Success % |
$616C | Character #2: Magic Resist Attempts |
$616D | Character #2: Magic Resist Success % |
$616E | Character #2: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$616F | Character #2: Spell Success % Penalty |
$6170 | Character #2: Spell slot #1 ID |
... | |
$617F | Character #2: Spell slot #16 ID |
$6180 | Character #3: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon) |
$6181 | Character #3: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$6182 | Character #3: character Name Letter 1 |
... | |
$6187 | Character #3: character Name Letter 6 |
$6188 | Character #3: Current HP low byte |
$6189 | Character #3: Current HP high byte |
$618A | Character #3: Max HP low byte |
$618B | Character #3: Max HP high byte |
$618C | Character #3: Current MP low byte |
$618D | Character #3: Current MP high byte |
$618E | Character #3: Max MP low byte |
$618F | Character #3: Max MP high byte |
$6190 | Character #3: base Strength |
$6191 | Character #3: base Agility |
$6192 | Character #3: base Stamina |
$6193 | Character #3: base Intellect |
$6194 | Character #3: base Spirit |
$6195 | Character #3: base Magic Power |
$6196 | Character #3: Primary Hand Hit Attempts |
$6197 | Character #3: Primary Hand Hit Success % |
$6198 | Character #3: Primary Hand Attack Power |
$6199 | Character #3: Head Item ID |
$619A | Character #3: Body Item ID |
$619B | Character #3: Hand Item ID |
$619C | Character #3: Right Hand Item ID |
$619D | Character #3: Left Hand Item ID |
$619E | Character #3: Item 1 Item ID |
$619F | Character #3: Item 2 Item ID |
$61A0 | Character #3: effective Strength |
$61A1 | Character #3: effective Agility |
$61A2 | Character #3: effective Stamina |
$61A3 | Character #3: effective Intellect |
$61A4 | Character #3: effective Spirit |
$61A5 | Character #3: effective Magic Power |
$61A6 | Character #3: Secondary Hand Hit Attempts |
$61A7 | Character #3: Secondary Hand Hit Success % |
$61A8 | Character #3: Secondary Hand Attack Power |
$61A9 | Character #3: Defense |
$61AA | Character #3: Evasion Attempts |
$61AB | Character #3: Evasion Success % |
$61AC | Character #3: Magic Resist Attempts |
$61AD | Character #3: Magic Resist Success % |
$61AE | Character #3: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$61AF | Character #3: Spell Success % Penalty |
$61B0 | Character #3: Spell slot #1 ID |
... | |
$61BF | Character #3: Spell slot #16 ID |
$61C0 | Character #4: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon) |
$61C1 | Character #4: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$61C2 | Character #4: character Name Letter 1 |
... | |
$61C7 | Character #4: character Name Letter 6 |
$61C8 | Character #4: Current HP low byte |
$61C9 | Character #4: Current HP high byte |
$61CA | Character #4: Max HP low byte |
$61CB | Character #4: Max HP high byte |
$61CC | Character #4: Current MP low byte |
$61CD | Character #4: Current MP high byte |
$61CE | Character #4: Max MP low byte |
$61CF | Character #4: Max MP high byte |
$61D0 | Character #4: base Strength |
$61D1 | Character #4: base Agility |
$61D2 | Character #4: base Stamina |
$61D3 | Character #4: base Intellect |
$61D4 | Character #4: base Spirit |
$61D5 | Character #4: base Magic Power |
$61D6 | Character #4: Primary Hand Hit Attempts |
$61D7 | Character #4: Primary Hand Hit Success % |
$61D8 | Character #4: Primary Hand Attack Power |
$61D9 | Character #4: Head Item ID |
$61DA | Character #4: Body Item ID |
$61DB | Character #4: Hand Item ID |
$61DC | Character #4: Right Hand Item ID |
$61DD | Character #4: Left Hand Item ID |
$61DE | Character #4: Item 1 Item ID |
$61DF | Character #4: Item 2 Item ID |
$61E0 | Character #4: effective Strength |
$61E1 | Character #4: effective Agility |
$61E2 | Character #4: effective Stamina |
$61E3 | Character #4: effective Intellect |
$61E4 | Character #4: effective Spirit |
$61E5 | Character #4: effective Magic Power |
$61E6 | Character #4: Secondary Hand Hit Attempts |
$61E7 | Character #4: Secondary Hand Hit Success % |
$61E8 | Character #4: Secondary Hand Attack Power |
$61E9 | Character #4: Defense |
$61EA | Character #4: Evasion Attempts |
$61EB | Character #4: Evasion Success % |
$61EC | Character #4: Magic Resist Attempts |
$61ED | Character #4: Magic Resist Success % |
$61EE | Character #4: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$61EF | Character #4: Spell Success % Penalty |
$61F0 | Character #4: Spell slot #1 ID |
... | |
$61FF | Character #4: Spell slot #16 ID |
$6200 | Character #1 Unarmed level |
$6201 | Character #1 Unarmed experience |
$6202 | Character #1 Shield level |
$6203 | Character #1 Shield experience |
$6204 | Character #1 Dagger level |
$6205 | Character #1 Dagger experience |
$6206 | Character #1 Staff level |
$6207 | Character #1 Staff experience |
$6208 | Character #1 Spear level |
$6209 | Character #1 Spear experience |
$620A | Character #1 Sword level |
$620B | Character #1 Sword experience |
$620C | Character #1 Axe level |
$620D | Character #1 Axe experience |
$620E | Character #1 Bow level |
$620F | Character #1 Bow experience |
$6210 | Character #1 spell slot #1 level |
$6211 | Character #1 spell slot #1 experience |
... | |
$622E | Character #1 spell slot #16 level |
$622F | Character #1 spell slot #16 experience |
$6230 | Character #1 Evasion level |
$6231 | Character #1 Evasion experience |
$6232 | Character #1 M. Defense level |
$6233 | Character #1 M. Defense experience |
$6235 | Character #1 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus) |
$6240 | Character #2 Unarmed level |
$6241 | Character #2 Unarmed experience |
$6242 | Character #2 Shield level |
$6243 | Character #2 Shield experience |
$6244 | Character #2 Dagger level |
$6245 | Character #2 Dagger experience |
$6246 | Character #2 Staff level |
$6247 | Character #2 Staff experience |
$6248 | Character #2 Spear level |
$6249 | Character #2 Spear experience |
$624A | Character #2 Sword level |
$624B | Character #2 Sword experience |
$624C | Character #2 Axe level |
$624D | Character #2 Axe experience |
$624E | Character #2 Bow level |
$624F | Character #2 Bow experience |
$6250 | Character #2 spell slot #1 level |
$6251 | Character #2 spell slot #1 experience |
... | |
$626E | Character #2 spell slot #16 level |
$626F | Character #2 spell slot #16 experience |
$6275 | Character #2 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus) |
$6276 | Leon Name Letter #1 |
... | |
$627B | Leon Name Letter #6 |
$6280 | Character #3 Unarmed level |
$6281 | Character #3 Unarmed experience |
$6282 | Character #3 Shield level |
$6283 | Character #3 Shield experience |
$6284 | Character #3 Dagger level |
$6285 | Character #3 Dagger experience |
$6286 | Character #3 Staff level |
$6287 | Character #3 Staff experience |
$6288 | Character #3 Spear level |
$6289 | Character #3 Spear experience |
$628A | Character #3 Sword level |
$628B | Character #3 Sword experience |
$628C | Character #3 Axe level |
$628D | Character #3 Axe experience |
$628E | Character #3 Bow level |
$628F | Character #3 Bow experience |
$6290 | Character #3 spell slot #1 level |
$6291 | Character #3 spell slot #1 experience |
... | |
$62AE | Character #3 spell slot #16 level |
$62AF | Character #3 spell slot #16 experience |
$62B5 | Character #3 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus) |
$62B6 | Encounter frequency on foot (world map only). Initially 11 (out of 256). |
$62B7 | Encounter frequency on chocobo. Initially 0. |
$62B8 | Encounter frequency on snowcraft. Initially 4. |
$62B9 | Encounter frequency on ship. Initially 2. |
$62C0 | Character #4 Unarmed level |
$62C1 | Character #4 Unarmed experience |
$62C2 | Character #4 Shield level |
$62C3 | Character #4 Shield experience |
$62C4 | Character #4 Dagger level |
$62C5 | Character #4 Dagger experience |
$62C6 | Character #4 Staff level |
$62C7 | Character #4 Staff experience |
$62C8 | Character #4 Spear level |
$62C9 | Character #4 Spear experience |
$62CA | Character #4 Sword level |
$62CB | Character #4 Sword experience |
$62CC | Character #4 Axe level |
$62CD | Character #4 Axe experience |
$62CE | Character #4 Bow level |
$62CF | Character #4 Bow experience |
$62D0 | Character #4 spell slot #1 level |
$62D1 | Character #4 spell slot #1 experience |
... | |
$62EE | Character #4 spell slot #16 level |
$62EF | Character #4 spell slot #16 experience |
$62F5 | Character #4 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus) |
$6300 | start of save game 1 data (copy of that game's $6000-$62FF) |
... | |
$65FF | end of save game 1 data |
$6600 | start of save game 2 data (copy of that game's $6000-$62FF) |
... | |
$68FF | end of save game 2 data |
$6900 | start of save game 3 data (copy of that game's $6000-$62FF) |
... | |
$6BFF | end of save game 3 data |
$6C00 | start of save game 4 data (copy of that game's $6000-$62FF) |
... | |
$6EFF | end of save game 4 data |
0x6F00 | Song Tempo |
0x6F01 | SQ1 Octave |
0x6F02 | SQ2 Octave |
0x6F03 | Bass Octave |
0x6F04 | SQ1 Volume |
0x6F05 | SQ2 Volume |
0x6F10 | SQ1 Loop Counter |
0x6F11 | SQ2 Loop Counter |
0x6F19 | Hi[SQ1 Instrument] Lo[SQ1 Note Duration] |
0x6F1B | SQ1 Note Value |
0x6F1D | Hi[SQ2 Instrument] Lo[SQ2 Note Duration] |
0x6F1F | SQ2 Note Value |
$6F25 | current BGM ID |
$6F60 | battle SFX driver status (bit 7 = play from pointer #1, bit 6 = play from start, bits 5-0: battle SFX ID) |
$6F61 | battle SFX driver Pulse #2 channel pointer, low byte |
$6F62 | battle SFX driver Pulse #2 channel pointer, high byte |
$6F63 | battle SFX driver Noise channel pointer, low byte |
$6F64 | battle SFX driver Noise channel pointer, high byte |
$6F65 | battle SFX driver $6F65 |
$6F66 | battle SFX driver $6F66 |
$6F67 | battle SFX driver $6F67 |
$6F68 | battle SFX driver $6F68 |
$7B4B | flag to prevent monsters from trying to Flee |
$7B5A | Monster #1 row (0 = front, 1 = back) |
... | |
$7B61 | Monster #8 row (0 = front, 1 = back) |
$7B62 | start of drop list (sometimes) or monster list (otherwise) |
... | |
$7B69 | end of drop list (sometimes) or monster list (otherwise)? |
$7B6A | start of monster list |
... | |
$7B71 | end of monster list |
$7C00 | start of backup of $0100-$01AF |
... | |
$7CAF | end of backup of $0100-$01AF |
#$7CB0 | Spell Data Byte #$06 for current spell |
#$7CB1 | Spell Data Byte #$05 for current spell |
$7CB9 | number of vblanks to wait for |
$7CBF | index into string buffer at $7D47 |
$7CC0 | gold earned from battle, byte 0 |
$7CC1 | gold earned from battle, byte 1 |
$7CD3 | Monster #1 Battle Command - 1 |
... | |
$7CDA | Monster #8 Battle Command - 1 |
$7CE3 | current Character's Spell slot #1 ID |
... | |
$7CF2 | current Character's Spell slot #16 ID |
$7CF3 | Character #1 physical attack counter |
... | |
$7CF6 | Character #4 physical attack counter |
$7CF7 | Character #1 spell slot #1 battle use counter |
... | |
$7D06 | Character #1 spell slot #16 battle use counter |
... | |
$7D16 | Character #2 spell slot #16 battle use counter |
$7D17 | Character #3 spell slot #1 battle use counter |
... | |
$7D26 | Character #3 spell slot #16 battle use counter |
$7D27 | Character #4 spell slot #1 battle use counter |
... | |
$7D36 | Character #4 spell slot #16 battle use counter |
$7D37 | Character #1 counter for times physically attacked by enemy |
... | |
$7D3A | Character #4 counter for times physically attacked by enemy |
$7D3B | Character #1 counter for times magically attacked by enemy |
... | |
$7D3E | Character #4 counter for times magically attacked by enemy |
$7D3F | Character #1 black magic use counter |
... | |
$7D42 | Character #4 black magic use counter |
$7D43 | Character #1 white magic use counter |
... | |
$7D46 | Character #4 white magic use counter |
$7D6A | Character #1 Battle Stats: net HP loss, low byte |
$7D6B | Character #1 Battle Stats: net HP loss, high byte |
$7D6C | Character #2 Battle Stats: net HP loss, low byte |
$7D6D | Character #2 Battle Stats: net HP loss, high byte |
$7D6E | Character #3 Battle Stats: net HP loss, low byte |
$7D6F | Character #3 Battle Stats: net HP loss, high byte |
$7D70 | Character #4 Battle Stats: net HP loss, low byte |
$7D71 | Character #4 Battle Stats: net HP loss, high byte |
$7D72 | Character #1 Battle Stats: net MP loss, low byte |
$7D73 | Character #1 Battle Stats: net MP loss, high byte |
$7D74 | Character #2 Battle Stats: net MP loss, low byte |
$7D75 | Character #2 Battle Stats: net MP loss, high byte |
$7D76 | Character #3 Battle Stats: net MP loss, low byte |
$7D77 | Character #3 Battle Stats: net MP loss, high byte |
$7D78 | Character #4 Battle Stats: net MP loss, low byte |
$7D79 | Character #4 Battle Stats: net MP loss, high byte |
$7D7A | Character #1 Battle stat offset for Evasion Attempts |
$7D7B | Character #1 Battle stat offset for Evasion Success % |
$7D7C | Character #1 Battle stat offset for Defense |
$7D7D | Character #1 Battle stat offset for Magic Resist Attempts |
$7D7E | Character #1 Battle stat offset for Magic Resist Success % |
$7D7F | Character #1 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7D80 | Character #1 Battle stat offset for current Wall level |
$7D81 | Character #1 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7D82 | Character #1 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7D83 | Character #1 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7D84 | Character #1 Battle stat offset for Current HP low byte |
$7D85 | Character #1 Battle stat offset for Current HP high byte |
$7D86 | Character #1 Battle stat offset for Current MP low byte |
$7D87 | Character #1 Battle stat offset for Current MP high byte |
$7D88 | Character #1 Battle stat offset for Max HP low byte |
$7D89 | Character #1 Battle stat offset for Max HP high byte |
$7D8A | Character #1 Battle stat offset for Max MP low byte |
$7D8B | Character #1 Battle stat offset for Max MP high byte |
$7D8C | Character #1 Battle stat offset for Intellect |
$7D8D | Character #1 Battle stat offset for Spirit |
$7D8E | Character #1 Battle stat offset for Monster Fear Level |
$7D8F | Character #1 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7D90 | Character #1 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7D91 | Character #1 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7D92 | Character #1 Battle stat offset for Primary Hand Hit Attempts |
$7D93 | Character #1 Battle stat offset for Primary Hand Hit Success % |
$7D94 | Character #1 Battle stat offset for Primary Hand Attack Power |
$7D95 | Character #1 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7D96 | Character #1 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7D97 | Character #1 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7D98 | Character #1 Battle stat offset for Secondary Hand Hit Attempts |
$7D99 | Character #1 Battle stat offset for Secondary Hand Hit Success % |
$7D9A | Character #1 Battle stat offset for Secondary Hand Attack Power |
$7D9B | Character #1 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7D9C | Character #1 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7D9D | Character #1 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7D9E | Character #1 Battle stat offset for Spell Success % Penalty |
$7D9F | Character #1 Battle stat offset for Spell Level |
$7DA0 | Character #1 Battle stat offset for (modified) Spell Success % |
$7DA1 | Character #1 Battle stat offset for (modified) Spell Power |
$7DA2 | Character #1 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7DA3 | Character #1 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7DA4 | Character #1 Battle stat offset for Battle Command |
$7DA5 | Character #1 Battle stat offset for Target (high bit set for targeting enemies) |
$7DA6 | Character #1 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7DA7 | Character #1 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7DA8 | Character #1 Battle stat offset for Primary Hand Weapon Type |
$7DA9 | Character #1 Battle stat offset for Secondary Hand Weapon Type |
$7DAA | Character #2 Battle stat offset for Evasion Attempts |
$7DAB | Character #2 Battle stat offset for Evasion Success % |
$7DAC | Character #2 Battle stat offset for Defense |
$7DAD | Character #2 Battle stat offset for Magic Resist Attempts |
$7DAE | Character #2 Battle stat offset for Magic Resist Success % |
$7DAF | Character #2 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DB0 | Character #2 Battle stat offset for current Wall level |
$7DB1 | Character #2 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7DB2 | Character #2 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7DB3 | Character #2 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7DB4 | Character #2 Battle stat offset for Current HP low byte |
$7DB5 | Character #2 Battle stat offset for Current HP high byte |
$7DB6 | Character #2 Battle stat offset for Current MP low byte |
$7DB7 | Character #2 Battle stat offset for Current MP high byte |
$7DB8 | Character #2 Battle stat offset for Max HP low byte |
$7DB9 | Character #2 Battle stat offset for Max HP high byte |
$7DBA | Character #2 Battle stat offset for Max MP low byte |
$7DBB | Character #2 Battle stat offset for Max MP high byte |
$7DBC | Character #2 Battle stat offset for Intellect |
$7DBD | Character #2 Battle stat offset for Spirit |
$7DBE | Character #2 Battle stat offset for Monster Fear Level |
$7DBF | Character #2 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7DC0 | Character #2 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DC1 | Character #2 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DC2 | Character #2 Battle stat offset for Primary Hand Hit Attempts |
$7DC3 | Character #2 Battle stat offset for Primary Hand Hit Success % |
$7DC4 | Character #2 Battle stat offset for Primary Hand Attack Power |
$7DC5 | Character #2 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DC6 | Character #2 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7DC7 | Character #2 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7DC8 | Character #2 Battle stat offset for Secondary Hand Hit Attempts |
$7DC9 | Character #2 Battle stat offset for Secondary Hand Hit Success % |
$7DCA | Character #2 Battle stat offset for Secondary Hand Attack Power |
$7DCB | Character #2 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DCC | Character #2 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7DCD | Character #2 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7DCE | Character #2 Battle stat offset for Spell Success % Penalty |
$7DCF | Character #2 Battle stat offset for Spell Level |
$7DD0 | Character #2 Battle stat offset for (modified) Spell Success % |
$7DD1 | Character #2 Battle stat offset for (modified) Spell Power |
$7DD2 | Character #2 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7DD3 | Character #2 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7DD4 | Character #2 Battle stat offset for Battle Command |
$7DD5 | Character #2 Battle stat offset for Target (high bit set for targeting enemies) |
$7DD6 | Character #2 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7DD7 | Character #2 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7DD8 | Character #2 Battle stat offset for Primary Hand Weapon Type |
$7DD9 | Character #2 Battle stat offset for Secondary Hand Weapon Type |
$7DDA | Character #3 Battle stat offset for Evasion Attempts |
$7DDB | Character #3 Battle stat offset for Evasion Success % |
$7DDC | Character #3 Battle stat offset for Defense |
$7DDD | Character #3 Battle stat offset for Magic Resist Attempts |
$7DDE | Character #3 Battle stat offset for Magic Resist Success % |
$7DDF | Character #3 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DE0 | Character #3 Battle stat offset for current Wall level |
$7DE1 | Character #3 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7DE2 | Character #3 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7DE3 | Character #3 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7DE4 | Character #3 Battle stat offset for Current HP low byte |
$7DE5 | Character #3 Battle stat offset for Current HP high byte |
$7DE6 | Character #3 Battle stat offset for Current MP low byte |
$7DE7 | Character #3 Battle stat offset for Current MP high byte |
$7DE8 | Character #3 Battle stat offset for Max HP low byte |
$7DE9 | Character #3 Battle stat offset for Max HP high byte |
$7DEA | Character #3 Battle stat offset for Max MP low byte |
$7DEB | Character #3 Battle stat offset for Max MP high byte |
$7DEC | Character #3 Battle stat offset for Intellect |
$7DED | Character #3 Battle stat offset for Spirit |
$7DEE | Character #3 Battle stat offset for Monster Fear Level |
$7DEF | Character #3 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7DF0 | Character #3 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DF1 | Character #3 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DF2 | Character #3 Battle stat offset for Primary Hand Hit Attempts |
$7DF3 | Character #3 Battle stat offset for Primary Hand Hit Success % |
$7DF4 | Character #3 Battle stat offset for Primary Hand Attack Power |
$7DF5 | Character #3 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DF6 | Character #3 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7DF7 | Character #3 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7DF8 | Character #3 Battle stat offset for Secondary Hand Hit Attempts |
$7DF9 | Character #3 Battle stat offset for Secondary Hand Hit Success % |
$7DFA | Character #3 Battle stat offset for Secondary Hand Attack Power |
$7DFB | Character #3 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7DFC | Character #3 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7DFD | Character #3 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7DFE | Character #3 Battle stat offset for Spell Success % Penalty |
$7DFF | Character #3 Battle stat offset for Spell Level |
$7E00 | Character #3 Battle stat offset for (modified) Spell Success % |
$7E01 | Character #3 Battle stat offset for (modified) Spell Power |
$7E02 | Character #3 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7E03 | Character #3 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7E04 | Character #3 Battle stat offset for Battle Command |
$7E05 | Character #3 Battle stat offset for Target (high bit set for targeting enemies) |
$7E06 | Character #3 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E07 | Character #3 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E08 | Character #3 Battle stat offset for Primary Hand Weapon Type |
$7E09 | Character #3 Battle stat offset for Secondary Hand Weapon Type |
$7E0A | Character #4 Battle stat offset for Evasion Attempts |
$7E0B | Character #4 Battle stat offset for Evasion Success % |
$7E0C | Character #4 Battle stat offset for Defense |
$7E0D | Character #4 Battle stat offset for Magic Resist Attempts |
$7E0E | Character #4 Battle stat offset for Magic Resist Success % |
$7E0F | Character #4 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E10 | Character #4 Battle stat offset for current Wall level |
$7E11 | Character #4 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7E12 | Character #4 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E13 | Character #4 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E14 | Character #4 Battle stat offset for Current HP low byte |
$7E15 | Character #4 Battle stat offset for Current HP high byte |
$7E16 | Character #4 Battle stat offset for Current MP low byte |
$7E17 | Character #4 Battle stat offset for Current MP high byte |
$7E18 | Character #4 Battle stat offset for Max HP low byte |
$7E19 | Character #4 Battle stat offset for Max HP high byte |
$7E1A | Character #4 Battle stat offset for Max MP low byte |
$7E1B | Character #4 Battle stat offset for Max MP high byte |
$7E1C | Character #4 Battle stat offset for Intellect |
$7E1D | Character #4 Battle stat offset for Spirit |
$7E1E | Character #4 Battle stat offset for Monster Fear Level |
$7E1F | Character #4 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E20 | Character #4 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E21 | Character #4 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E22 | Character #4 Battle stat offset for Primary Hand Hit Attempts |
$7E23 | Character #4 Battle stat offset for Primary Hand Hit Success % |
$7E24 | Character #4 Battle stat offset for Primary Hand Attack Power |
$7E25 | Character #4 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E26 | Character #4 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E27 | Character #4 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7E28 | Character #4 Battle stat offset for Secondary Hand Hit Attempts |
$7E29 | Character #4 Battle stat offset for Secondary Hand Hit Success % |
$7E2A | Character #4 Battle stat offset for Secondary Hand Attack Power |
$7E2B | Character #4 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E2C | Character #4 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E2D | Character #4 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7E2E | Character #4 Battle stat offset for Spell Success % Penalty |
$7E2F | Character #4 Battle stat offset for Spell Level |
$7E30 | Character #4 Battle stat offset for (modified) Spell Success % |
$7E31 | Character #4 Battle stat offset for (modified) Spell Power |
$7E32 | Character #4 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7E33 | Character #4 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7E34 | Character #4 Battle stat offset for Battle Command |
$7E35 | Character #4 Battle stat offset for Target (high bit set for targeting enemies) |
$7E36 | Character #4 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E37 | Character #4 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E38 | Character #4 Battle stat offset for Primary Hand Weapon Type |
$7E39 | Character #4 Battle stat offset for Secondary Hand Weapon Type |
$7E3A | Monster #1 Battle stat offset for Evasion Attempts |
$7E3B | Monster #1 Battle stat offset for Evasion Success % |
$7E3C | Monster #1 Battle stat offset for Defense |
$7E3D | Monster #1 Battle stat offset for Magic Resist Attempts |
$7E3E | Monster #1 Battle stat offset for Magic Resist Success % |
$7E3F | Monster #1 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E40 | Monster #1 Battle stat offset for current Wall level |
$7E41 | Monster #1 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7E42 | Monster #1 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E43 | Monster #1 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E44 | Monster #1 Battle stat offset for Current HP low byte |
$7E45 | Monster #1 Battle stat offset for Current HP high byte |
$7E46 | Monster #1 Battle stat offset for Current MP low byte |
$7E47 | Monster #1 Battle stat offset for Current MP high byte |
$7E48 | Monster #1 Battle stat offset for Max HP low byte |
$7E49 | Monster #1 Battle stat offset for Max HP high byte |
$7E4A | Monster #1 Battle stat offset for Max MP low byte |
$7E4B | Monster #1 Battle stat offset for Max MP high byte |
$7E4C | Monster #1 Battle stat offset for Intellect |
$7E4D | Monster #1 Battle stat offset for Spirit |
$7E4E | Monster #1 Battle stat offset for Monster Fear Level |
$7E4F | Monster #1 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E50 | Monster #1 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E51 | Monster #1 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E52 | Monster #1 Battle stat offset for Primary Hand Hit Attempts |
$7E53 | Monster #1 Battle stat offset for Primary Hand Hit Success % |
$7E54 | Monster #1 Battle stat offset for Primary Hand Attack Power |
$7E55 | Monster #1 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E56 | Monster #1 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E57 | Monster #1 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7E58 | Monster #1 Battle stat offset for Secondary Hand Hit Attempts |
$7E59 | Monster #1 Battle stat offset for Secondary Hand Hit Success % |
$7E5A | Monster #1 Battle stat offset for Secondary Hand Attack Power |
$7E5B | Monster #1 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E5C | Monster #1 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E5D | Monster #1 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7E5E | Monster #1 Battle stat offset for Spell Success % Penalty |
$7E5F | Monster #1 Battle stat offset for Spell Level |
$7E60 | Monster #1 Battle stat offset for (modified) Spell Success % |
$7E61 | Monster #1 Battle stat offset for (modified) Spell Power |
$7E62 | Monster #1 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7E63 | Monster #1 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7E64 | Monster #1 Battle stat offset for Battle Command |
$7E65 | Monster #1 Battle stat offset for Target (high bit set for targeting enemies) |
$7E66 | Monster #1 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E67 | Monster #1 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E68 | Monster #1 Battle stat offset for Primary Hand Weapon Type |
$7E69 | Monster #1 Battle stat offset for Secondary Hand Weapon Type |
$7E6A | Monster #2 Battle stat offset for Evasion Attempts |
$7E6B | Monster #2 Battle stat offset for Evasion Success % |
$7E6C | Monster #2 Battle stat offset for Defense |
$7E6D | Monster #2 Battle stat offset for Magic Resist Attempts |
$7E6E | Monster #2 Battle stat offset for Magic Resist Success % |
$7E6F | Monster #2 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E70 | Monster #2 Battle stat offset for current Wall level |
$7E71 | Monster #2 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7E72 | Monster #2 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E73 | Monster #2 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E74 | Monster #2 Battle stat offset for Current HP low byte |
$7E75 | Monster #2 Battle stat offset for Current HP high byte |
$7E76 | Monster #2 Battle stat offset for Current MP low byte |
$7E77 | Monster #2 Battle stat offset for Current MP high byte |
$7E78 | Monster #2 Battle stat offset for Max HP low byte |
$7E79 | Monster #2 Battle stat offset for Max HP high byte |
$7E7A | Monster #2 Battle stat offset for Max MP low byte |
$7E7B | Monster #2 Battle stat offset for Max MP high byte |
$7E7C | Monster #2 Battle stat offset for Intellect |
$7E7D | Monster #2 Battle stat offset for Spirit |
$7E7E | Monster #2 Battle stat offset for Monster Fear Level |
$7E7F | Monster #2 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E80 | Monster #2 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E81 | Monster #2 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E82 | Monster #2 Battle stat offset for Primary Hand Hit Attempts |
$7E83 | Monster #2 Battle stat offset for Primary Hand Hit Success % |
$7E84 | Monster #2 Battle stat offset for Primary Hand Attack Power |
$7E85 | Monster #2 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E86 | Monster #2 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E87 | Monster #2 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7E88 | Monster #2 Battle stat offset for Secondary Hand Hit Attempts |
$7E89 | Monster #2 Battle stat offset for Secondary Hand Hit Success % |
$7E8A | Monster #2 Battle stat offset for Secondary Hand Attack Power |
$7E8B | Monster #2 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7E8C | Monster #2 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7E8D | Monster #2 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7E8E | Monster #2 Battle stat offset for Spell Success % Penalty |
$7E8F | Monster #2 Battle stat offset for Spell Level |
$7E90 | Monster #2 Battle stat offset for (modified) Spell Success % |
$7E91 | Monster #2 Battle stat offset for (modified) Spell Power |
$7E92 | Monster #2 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7E93 | Monster #2 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7E94 | Monster #2 Battle stat offset for Battle Command |
$7E95 | Monster #2 Battle stat offset for Target (high bit set for targeting enemies) |
$7E96 | Monster #2 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7E97 | Monster #2 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7E98 | Monster #2 Battle stat offset for Primary Hand Weapon Type |
$7E99 | Monster #2 Battle stat offset for Secondary Hand Weapon Type |
$7E9A | Monster #3 Battle stat offset for Evasion Attempts |
$7E9B | Monster #3 Battle stat offset for Evasion Success % |
$7E9C | Monster #3 Battle stat offset for Defense |
$7E9D | Monster #3 Battle stat offset for Magic Resist Attempts |
$7E9E | Monster #3 Battle stat offset for Magic Resist Success % |
$7E9F | Monster #3 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EA0 | Monster #3 Battle stat offset for current Wall level |
$7EA1 | Monster #3 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7EA2 | Monster #3 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7EA3 | Monster #3 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7EA4 | Monster #3 Battle stat offset for Current HP low byte |
$7EA5 | Monster #3 Battle stat offset for Current HP high byte |
$7EA6 | Monster #3 Battle stat offset for Current MP low byte |
$7EA7 | Monster #3 Battle stat offset for Current MP high byte |
$7EA8 | Monster #3 Battle stat offset for Max HP low byte |
$7EA9 | Monster #3 Battle stat offset for Max HP high byte |
$7EAA | Monster #3 Battle stat offset for Max MP low byte |
$7EAB | Monster #3 Battle stat offset for Max MP high byte |
$7EAC | Monster #3 Battle stat offset for Intellect |
$7EAD | Monster #3 Battle stat offset for Spirit |
$7EAE | Monster #3 Battle stat offset for Monster Fear Level |
$7EAF | Monster #3 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7EB0 | Monster #3 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EB1 | Monster #3 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EB2 | Monster #3 Battle stat offset for Primary Hand Hit Attempts |
$7EB3 | Monster #3 Battle stat offset for Primary Hand Hit Success % |
$7EB4 | Monster #3 Battle stat offset for Primary Hand Attack Power |
$7EB5 | Monster #3 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EB6 | Monster #3 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7EB7 | Monster #3 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7EB8 | Monster #3 Battle stat offset for Secondary Hand Hit Attempts |
$7EB9 | Monster #3 Battle stat offset for Secondary Hand Hit Success % |
$7EBA | Monster #3 Battle stat offset for Secondary Hand Attack Power |
$7EBB | Monster #3 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EBC | Monster #3 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7EBD | Monster #3 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7EBE | Monster #3 Battle stat offset for Spell Success % Penalty |
$7EBF | Monster #3 Battle stat offset for Spell Level |
$7EC0 | Monster #3 Battle stat offset for (modified) Spell Success % |
$7EC1 | Monster #3 Battle stat offset for (modified) Spell Power |
$7EC2 | Monster #3 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7EC3 | Monster #3 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7EC4 | Monster #3 Battle stat offset for Battle Command |
$7EC5 | Monster #3 Battle stat offset for Target (high bit set for targeting enemies) |
$7EC6 | Monster #3 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7EC7 | Monster #3 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7EC8 | Monster #3 Battle stat offset for Primary Hand Weapon Type |
$7EC9 | Monster #3 Battle stat offset for Secondary Hand Weapon Type |
$7ECA | Monster #4 Battle stat offset for Evasion Attempts |
$7ECB | Monster #4 Battle stat offset for Evasion Success % |
$7ECC | Monster #4 Battle stat offset for Defense |
$7ECD | Monster #4 Battle stat offset for Magic Resist Attempts |
$7ECE | Monster #4 Battle stat offset for Magic Resist Success % |
$7ECF | Monster #4 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7ED0 | Monster #4 Battle stat offset for current Wall level |
$7ED1 | Monster #4 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7ED2 | Monster #4 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7ED3 | Monster #4 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7ED4 | Monster #4 Battle stat offset for Current HP low byte |
$7ED5 | Monster #4 Battle stat offset for Current HP high byte |
$7ED6 | Monster #4 Battle stat offset for Current MP low byte |
$7ED7 | Monster #4 Battle stat offset for Current MP high byte |
$7ED8 | Monster #4 Battle stat offset for Max HP low byte |
$7ED9 | Monster #4 Battle stat offset for Max HP high byte |
$7EDA | Monster #4 Battle stat offset for Max MP low byte |
$7EDB | Monster #4 Battle stat offset for Max MP high byte |
$7EDC | Monster #4 Battle stat offset for Intellect |
$7EDD | Monster #4 Battle stat offset for Spirit |
$7EDE | Monster #4 Battle stat offset for Monster Fear Level |
$7EDF | Monster #4 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7EE0 | Monster #4 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EE1 | Monster #4 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EE2 | Monster #4 Battle stat offset for Primary Hand Hit Attempts |
$7EE3 | Monster #4 Battle stat offset for Primary Hand Hit Success % |
$7EE4 | Monster #4 Battle stat offset for Primary Hand Attack Power |
$7EE5 | Monster #4 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EE6 | Monster #4 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7EE7 | Monster #4 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7EE8 | Monster #4 Battle stat offset for Secondary Hand Hit Attempts |
$7EE9 | Monster #4 Battle stat offset for Secondary Hand Hit Success % |
$7EEA | Monster #4 Battle stat offset for Secondary Hand Attack Power |
$7EEB | Monster #4 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7EEC | Monster #4 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7EED | Monster #4 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7EEE | Monster #4 Battle stat offset for Spell Success % Penalty |
$7EEF | Monster #4 Battle stat offset for Spell Level |
$7EF0 | Monster #4 Battle stat offset for (modified) Spell Success % |
$7EF1 | Monster #4 Battle stat offset for (modified) Spell Power |
$7EF2 | Monster #4 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7EF3 | Monster #4 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7EF4 | Monster #4 Battle stat offset for Battle Command |
$7EF5 | Monster #4 Battle stat offset for Target (high bit set for targeting enemies) |
$7EF6 | Monster #4 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7EF7 | Monster #4 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7EF8 | Monster #4 Battle stat offset for Primary Hand Weapon Type |
$7EF9 | Monster #4 Battle stat offset for Secondary Hand Weapon Type |
$7EFA | Monster #5 Battle stat offset for Evasion Attempts |
$7EFB | Monster #5 Battle stat offset for Evasion Success % |
$7EFC | Monster #5 Battle stat offset for Defense |
$7EFD | Monster #5 Battle stat offset for Magic Resist Attempts |
$7EFE | Monster #5 Battle stat offset for Magic Resist Success % |
$7EFF | Monster #5 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F00 | Monster #5 Battle stat offset for current Wall level |
$7F01 | Monster #5 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7F02 | Monster #5 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F03 | Monster #5 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F04 | Monster #5 Battle stat offset for Current HP low byte |
$7F05 | Monster #5 Battle stat offset for Current HP high byte |
$7F06 | Monster #5 Battle stat offset for Current MP low byte |
$7F07 | Monster #5 Battle stat offset for Current MP high byte |
$7F08 | Monster #5 Battle stat offset for Max HP low byte |
$7F09 | Monster #5 Battle stat offset for Max HP high byte |
$7F0A | Monster #5 Battle stat offset for Max MP low byte |
$7F0B | Monster #5 Battle stat offset for Max MP high byte |
$7F0C | Monster #5 Battle stat offset for Intellect |
$7F0D | Monster #5 Battle stat offset for Spirit |
$7F0E | Monster #5 Battle stat offset for Monster Fear Level |
$7F0F | Monster #5 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F10 | Monster #5 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F11 | Monster #5 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F12 | Monster #5 Battle stat offset for Primary Hand Hit Attempts |
$7F13 | Monster #5 Battle stat offset for Primary Hand Hit Success % |
$7F14 | Monster #5 Battle stat offset for Primary Hand Attack Power |
$7F15 | Monster #5 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F16 | Monster #5 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F17 | Monster #5 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7F18 | Monster #5 Battle stat offset for Secondary Hand Hit Attempts |
$7F19 | Monster #5 Battle stat offset for Secondary Hand Hit Success % |
$7F1A | Monster #5 Battle stat offset for Secondary Hand Attack Power |
$7F1B | Monster #5 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F1C | Monster #5 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F1D | Monster #5 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7F1E | Monster #5 Battle stat offset for Spell Success % Penalty |
$7F1F | Monster #5 Battle stat offset for Spell Level |
$7F20 | Monster #5 Battle stat offset for (modified) Spell Success % |
$7F21 | Monster #5 Battle stat offset for (modified) Spell Power |
$7F22 | Monster #5 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7F23 | Monster #5 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7F24 | Monster #5 Battle stat offset for Battle Command |
$7F25 | Monster #5 Battle stat offset for Target (high bit set for targeting enemies) |
$7F26 | Monster #5 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F27 | Monster #5 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F28 | Monster #5 Battle stat offset for Primary Hand Weapon Type |
$7F29 | Monster #5 Battle stat offset for Secondary Hand Weapon Type |
$7F2A | Monster #6 Battle stat offset for Evasion Attempts |
$7F2B | Monster #6 Battle stat offset for Evasion Success % |
$7F2C | Monster #6 Battle stat offset for Defense |
$7F2D | Monster #6 Battle stat offset for Magic Resist Attempts |
$7F2E | Monster #6 Battle stat offset for Magic Resist Success % |
$7F2F | Monster #6 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F30 | Monster #6 Battle stat offset for current Wall level |
$7F31 | Monster #6 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7F32 | Monster #6 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F33 | Monster #6 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F34 | Monster #6 Battle stat offset for Current HP low byte |
$7F35 | Monster #6 Battle stat offset for Current HP high byte |
$7F36 | Monster #6 Battle stat offset for Current MP low byte |
$7F37 | Monster #6 Battle stat offset for Current MP high byte |
$7F38 | Monster #6 Battle stat offset for Max HP low byte |
$7F39 | Monster #6 Battle stat offset for Max HP high byte |
$7F3A | Monster #6 Battle stat offset for Max MP low byte |
$7F3B | Monster #6 Battle stat offset for Max MP high byte |
$7F3C | Monster #6 Battle stat offset for Intellect |
$7F3D | Monster #6 Battle stat offset for Spirit |
$7F3E | Monster #6 Battle stat offset for Monster Fear Level |
$7F3F | Monster #6 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F40 | Monster #6 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F41 | Monster #6 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F42 | Monster #6 Battle stat offset for Primary Hand Hit Attempts |
$7F43 | Monster #6 Battle stat offset for Primary Hand Hit Success % |
$7F44 | Monster #6 Battle stat offset for Primary Hand Attack Power |
$7F45 | Monster #6 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F46 | Monster #6 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F47 | Monster #6 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7F48 | Monster #6 Battle stat offset for Secondary Hand Hit Attempts |
$7F49 | Monster #6 Battle stat offset for Secondary Hand Hit Success % |
$7F4A | Monster #6 Battle stat offset for Secondary Hand Attack Power |
$7F4B | Monster #6 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F4C | Monster #6 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F4D | Monster #6 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7F4E | Monster #6 Battle stat offset for Spell Success % Penalty |
$7F4F | Monster #6 Battle stat offset for Spell Level |
$7F50 | Monster #6 Battle stat offset for (modified) Spell Success % |
$7F51 | Monster #6 Battle stat offset for (modified) Spell Power |
$7F52 | Monster #6 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7F53 | Monster #6 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7F54 | Monster #6 Battle stat offset for Battle Command |
$7F55 | Monster #6 Battle stat offset for Target (high bit set for targeting enemies) |
$7F56 | Monster #6 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F57 | Monster #6 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F58 | Monster #6 Battle stat offset for Primary Hand Weapon Type |
$7F59 | Monster #6 Battle stat offset for Secondary Hand Weapon Type |
$7F5A | Monster #7 Battle stat offset for Evasion Attempts |
$7F5B | Monster #7 Battle stat offset for Evasion Success % |
$7F5C | Monster #7 Battle stat offset for Defense |
$7F5D | Monster #7 Battle stat offset for Magic Resist Attempts |
$7F5E | Monster #7 Battle stat offset for Magic Resist Success % |
$7F5F | Monster #7 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F60 | Monster #7 Battle stat offset for current Wall level |
$7F61 | Monster #7 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7F62 | Monster #7 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F63 | Monster #7 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F64 | Monster #7 Battle stat offset for Current HP low byte |
$7F65 | Monster #7 Battle stat offset for Current HP high byte |
$7F66 | Monster #7 Battle stat offset for Current MP low byte |
$7F67 | Monster #7 Battle stat offset for Current MP high byte |
$7F68 | Monster #7 Battle stat offset for Max HP low byte |
$7F69 | Monster #7 Battle stat offset for Max HP high byte |
$7F6A | Monster #7 Battle stat offset for Max MP low byte |
$7F6B | Monster #7 Battle stat offset for Max MP high byte |
$7F6C | Monster #7 Battle stat offset for Intellect |
$7F6D | Monster #7 Battle stat offset for Spirit |
$7F6E | Monster #7 Battle stat offset for Monster Fear Level |
$7F6F | Monster #7 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F70 | Monster #7 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F71 | Monster #7 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F72 | Monster #7 Battle stat offset for Primary Hand Hit Attempts |
$7F73 | Monster #7 Battle stat offset for Primary Hand Hit Success % |
$7F74 | Monster #7 Battle stat offset for Primary Hand Attack Power |
$7F75 | Monster #7 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F76 | Monster #7 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F77 | Monster #7 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7F78 | Monster #7 Battle stat offset for Secondary Hand Hit Attempts |
$7F79 | Monster #7 Battle stat offset for Secondary Hand Hit Success % |
$7F7A | Monster #7 Battle stat offset for Secondary Hand Attack Power |
$7F7B | Monster #7 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F7C | Monster #7 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7F7D | Monster #7 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7F7E | Monster #7 Battle stat offset for Spell Success % Penalty |
$7F7F | Monster #7 Battle stat offset for Spell Level |
$7F80 | Monster #7 Battle stat offset for (modified) Spell Success % |
$7F81 | Monster #7 Battle stat offset for (modified) Spell Power |
$7F82 | Monster #7 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7F83 | Monster #7 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7F84 | Monster #7 Battle stat offset for Battle Command |
$7F85 | Monster #7 Battle stat offset for Target (high bit set for targeting enemies) |
$7F86 | Monster #7 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F87 | Monster #7 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F88 | Monster #7 Battle stat offset for Primary Hand Weapon Type |
$7F89 | Monster #7 Battle stat offset for Secondary Hand Weapon Type |
$7F8A | Monster #8 Battle stat offset for Evasion Attempts |
$7F8B | Monster #8 Battle stat offset for Evasion Success % |
$7F8C | Monster #8 Battle stat offset for Defense |
$7F8D | Monster #8 Battle stat offset for Magic Resist Attempts |
$7F8E | Monster #8 Battle stat offset for Magic Resist Success % |
$7F8F | Monster #8 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7F90 | Monster #8 Battle stat offset for current Wall level |
$7F91 | Monster #8 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow) |
$7F92 | Monster #8 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7F93 | Monster #8 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7F94 | Monster #8 Battle stat offset for Current HP low byte |
$7F95 | Monster #8 Battle stat offset for Current HP high byte |
$7F96 | Monster #8 Battle stat offset for Current MP low byte |
$7F97 | Monster #8 Battle stat offset for Current MP high byte |
$7F98 | Monster #8 Battle stat offset for Max HP low byte |
$7F99 | Monster #8 Battle stat offset for Max HP high byte |
$7F9A | Monster #8 Battle stat offset for Max MP low byte |
$7F9B | Monster #8 Battle stat offset for Max MP high byte |
$7F9C | Monster #8 Battle stat offset for Intellect |
$7F9D | Monster #8 Battle stat offset for Spirit |
$7F9E | Monster #8 Battle stat offset for Monster Fear Level |
$7F9F | Monster #8 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7FA0 | Monster #8 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7FA1 | Monster #8 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7FA2 | Monster #8 Battle stat offset for Primary Hand Hit Attempts |
$7FA3 | Monster #8 Battle stat offset for Primary Hand Hit Success % |
$7FA4 | Monster #8 Battle stat offset for Primary Hand Attack Power |
$7FA5 | Monster #8 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7FA6 | Monster #8 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7FA7 | Monster #8 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7FA8 | Monster #8 Battle stat offset for Secondary Hand Hit Attempts |
$7FA9 | Monster #8 Battle stat offset for Secondary Hand Hit Success % |
$7FAA | Monster #8 Battle stat offset for Secondary Hand Attack Power |
$7FAB | Monster #8 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter) |
$7FAC | Monster #8 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast) |
$7FAD | Monster #8 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2) |
$7FAE | Monster #8 Battle stat offset for Spell Success % Penalty |
$7FAF | Monster #8 Battle stat offset for Spell Level |
$7FB0 | Monster #8 Battle stat offset for (modified) Spell Success % |
$7FB1 | Monster #8 Battle stat offset for (modified) Spell Power |
$7FB2 | Monster #8 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value) |
$7FB3 | Monster #8 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset) |
$7FB4 | Monster #8 Battle stat offset for Battle Command |
$7FB5 | Monster #8 Battle stat offset for Target (high bit set for targeting enemies) |
$7FB6 | Monster #8 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??) |
$7FB7 | Monster #8 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??) |
$7FB8 | Monster #8 Battle stat offset for Primary Hand Weapon Type |
$7FB9 | Monster #8 Battle stat offset for Secondary Hand Weapon Type |
Internal Data for Final Fantasy II
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