Final Fantasy II/RAM map: Difference between revisions

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0x0000 |  16 | Skill Levels/Exp
0x0000 |  16 | Skill Levels/Exp
0x0010 |  32 | Magic Levels/Exp
0x0010 |  32 | Magic Levels/Exp
</pre>
<pre>
Sprite Properties (0xFF = 256 bytes), 4 bytes per Sprite
Offset | Description
_______|_________________
0x0000 | Sprite X
0x0001 | Sprite Graphic on CHR index
0x0002 | Sprite Properties - [2Bits: Sprite Mirroring] [1Bit: BG/FG] [1Bit:Unk???] [4Bits: Sprite Palette]
0x0003 | Sprite Y
</pre>
</pre>


Line 95: Line 110:
|-
|-
!RAM Address!!Value
!RAM Address!!Value
|-
|$20/$21||Player 1 Input
|-
|$24||Dialog Box, if this address = 1, draw textbox
|-
|-
|$25||Consecutive B-Presses
|$25||Consecutive B-Presses
Line 102: Line 121:
|$28||Overworld Y position
|$28||Overworld Y position
|-
|-
|$33||Player direction
|$2D|| 1st bit set in map, 1st bit unset on overworld. 2nd bit set if walking horizontally, 2nd bit unset if walking vertically.
|-
|$33|| Player direction
|-
|$34|| 1 if scrolling/moving, 0 otherwise
|-
|$35|| Low Byte cycles 0-F while moving
|-
|$40|| Sprite 2 X postion
|-
|$41|| Sprite 2 Y postion
|-
|$43|| When player sprite isn't fully drawn (ex: stand trees in overworld) value = 0x10, else = 0x00
|-
|$45|| first byte to map pointer
|-
|$46|| second byte to map pointer
|-
|-
|$46||Player State, 01 = land, 04 = ship, 08 = airship
|$46||Player State, 01 = land, 04 = ship, 08 = airship
|-
|$47||Player Movement Timer, will count down from any number and player will not move until it hits 00
|-
|-
|$48||Dungeon ID
|$48||Dungeon ID
Line 111: Line 148:
|-
|-
|$69||Dungeon Y position
|$69||Dungeon Y position
|-
|$B0||Square 1 Frame Position
|-
|$B1||Square 1 Frame ID
|-
|$B2||Square 2 Frame Position
|-
|$B3||Square 2 Frame ID
|-
|$B4||Bass Frame Position
|-
|$B5||Bass Frame ID
|-
|$E0||Current Song ID
|-
|$F0|| Timer, Increases by 1 every frame
|-
|$F1|| Timer, Increases by 1 Every time $F0 Overflows, Every time this values hits a multiple of 40, the airship flies over the screen
|-
|$F5|| encounter counter (decreases by 1 when walking except for a few tile types). when reaching certain periodic value, it fires an encounter
|-
|$F6||decreases by 0x60 (wrap around) whenever 0x00F5 reaches a boundry (bottom or top). Every other time 0x00F5 will switch the way it counts, wrapping around the other time. "affects whether $f5 is incremented or decremented, to give something vaguely resembling a longer period."
|-
|$F7|| Enemy encounter Index (00 = most common encounter, 07 = rarest encounter, the monsters in the groups themselves depend on the area)
|-
|-
|$6000||$01 = Pirate Ship Visible, triggers animation/fight scene? $02 = in control of pirate ship
|$6000||$01 = Pirate Ship Visible, triggers animation/fight scene? $02 = in control of pirate ship
Line 934: Line 995:
|$6EFF||end of save game 4 data
|$6EFF||end of save game 4 data
|-
|-
|0x6F00|| Song Tempo
|-
|0x6F01|| SQ1 Octave
|-
|0x6F02|| SQ2 Octave
|-
|0x6F03|| Bass Octave
|-
|0x6F04|| SQ1 Volume
|-
|0x6F05|| SQ2 Volume
|-
|0x6F10|| SQ1 Loop Counter
|-
|0x6F11|| SQ2 Loop Counter
|-
|0x6F19|| Hi[SQ1 Instrument] Lo[SQ1 Note Duration]
|-
|0x6F1B|| SQ1 Note Value
|-
|0x6F1D|| Hi[SQ2 Instrument] Lo[SQ2 Note Duration]
|-
|0x6F1F|| SQ2 Note Value
|-
|$6F25||current BGM ID
|$6F25||current BGM ID
|-
|-

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a RAM map for Final Fantasy II.

SRAM

File Structure (0x2000 = 8192 bytes)

	Offset | Len  | Description
	_______|______|_____________________
	0x0000 |  768 | Save Slot #0 (Trash)
	0x0300 |  768 | Save Slot #1
	0x0600 |  768 | Save Slot #2
	0x0900 |  768 | Save Slot #3
	0x0C00 |  768 | Save Slot #4

Save Slot Structure (0x300 = 768 bytes)

	Offset | Len | Description
	_______|_____|______________________
	0x0001 |   1 | Pirate Ship X
	0x0002 |   1 | Pirate Ship Y
	0x0004 |   1 | Airship Visible
	0x0005 |   1 | Airship X
	0x0006 |   1 | Airship Y
	0x0008 |   1 | Chocobo Visible
	0x0009 |   1 | Chocobo X
	0x000A |   1 | Chocobo Y
	0x000C |   1 | Sail Boat Visible
	0x000D |   1 | Sail Boat X
	0x000E |   1 | Sail Boat Y
	0x0010 |   1 | Player X
	0x0011 |   1 | Player Y
	0x001C |   3 | Gold
	0x0060 |  32 | Inventory Item IDs
	0x0080 |  15 | Password IDs
	0x0100 |  64 | Character A #1
	0x0140 |  64 | Character A #2
	0x0180 |  64 | Character A #3
	0x01C0 |  64 | Character A #4
	0x0200 |  64 | Character B #1
	0x0240 |  64 | Character B #2
	0x0280 |  64 | Character B #3
	0x02C0 |  63 | Character B #4
	0x02FF |   1 | Checksum

Character Structure A (0x40 = 64 bytes)

	Offset | Len | Description
	_______|_____|_____________________
	0x0000 |   1 | Picture ID
	0x0001 |   1 | Status
	0x0002 |   6 | Name
	0x0008 |   2 | Cur HP
	0x000A |   2 | Max HP
	0x000C |   2 | Cur MP
	0x000E |   2 | Max MP
	0x0010 |   1 | Power w/o Armor
	0x0011 |   1 | Agility w/o Armor
	0x0012 |   1 | Vitality w/o Armor
	0x0013 |   1 | Intelligence w/o Armor
	0x0014 |   1 | Soul w/o Armor
	0x0015 |   1 | Magic Power w/o Armor
	0x0016 |   1 | Hit X
	0x0017 |   1 | Hit %
	0x0018 |   1 | Attack
	0x0019 |   1 | Equip: Head
	0x001A |   1 | Equip: Armor
	0x001B |   1 | Equip: Arm
	0x001C |   1 | Equip: Right Hand
	0x001D |   1 | Equip: Left Hand
	0x001E |   1 | Equip: Item 1
	0x001F |   1 | Equip: Item 2
	0x0020 |   1 | Power
	0x0021 |   1 | Agility
	0x0022 |   1 | Vitality
	0x0023 |   1 | Intelligence
	0x0024 |   1 | Soul
	0x0025 |   1 | Magic Power
	0x0029 |   1 | Defense
	0x002A |   1 | Evade X
	0x002B |   1 | Evade %
	0x002C |   1 | Magic Defense X
	0x002D |   1 | Magic Defense %
	0x0030 |  16 | Magic Item IDs
	
Character Structure B (0x40 = 64 bytes)

	Offset | Len | Description
	_______|_____|_____________________
	0x0000 |  16 | Skill Levels/Exp
	0x0010 |  32 | Magic Levels/Exp


Sprite Properties (0xFF = 256 bytes), 4 bytes per Sprite

	Offset | Description
	_______|_________________
	0x0000 | Sprite X 
	0x0001 | Sprite Graphic on CHR index
	0x0002 | Sprite Properties - [2Bits: Sprite Mirroring] [1Bit: BG/FG] [1Bit:Unk???] [4Bits: Sprite Palette]
	0x0003 | Sprite Y


Or, an alternate view:

RAM Address Value
$20/$21 Player 1 Input
$24 Dialog Box, if this address = 1, draw textbox
$25 Consecutive B-Presses
$27 Overworld X position
$28 Overworld Y position
$2D 1st bit set in map, 1st bit unset on overworld. 2nd bit set if walking horizontally, 2nd bit unset if walking vertically.
$33 Player direction
$34 1 if scrolling/moving, 0 otherwise
$35 Low Byte cycles 0-F while moving
$40 Sprite 2 X postion
$41 Sprite 2 Y postion
$43 When player sprite isn't fully drawn (ex: stand trees in overworld) value = 0x10, else = 0x00
$45 first byte to map pointer
$46 second byte to map pointer
$46 Player State, 01 = land, 04 = ship, 08 = airship
$47 Player Movement Timer, will count down from any number and player will not move until it hits 00
$48 Dungeon ID
$68 Dungeon X position
$69 Dungeon Y position
$B0 Square 1 Frame Position
$B1 Square 1 Frame ID
$B2 Square 2 Frame Position
$B3 Square 2 Frame ID
$B4 Bass Frame Position
$B5 Bass Frame ID
$E0 Current Song ID
$F0 Timer, Increases by 1 every frame
$F1 Timer, Increases by 1 Every time $F0 Overflows, Every time this values hits a multiple of 40, the airship flies over the screen
$F5 encounter counter (decreases by 1 when walking except for a few tile types). when reaching certain periodic value, it fires an encounter
$F6 decreases by 0x60 (wrap around) whenever 0x00F5 reaches a boundry (bottom or top). Every other time 0x00F5 will switch the way it counts, wrapping around the other time. "affects whether $f5 is incremented or decremented, to give something vaguely resembling a longer period."
$F7 Enemy encounter Index (00 = most common encounter, 07 = rarest encounter, the monsters in the groups themselves depend on the area)
$6000 $01 = Pirate Ship Visible, triggers animation/fight scene? $02 = in control of pirate ship
$6001 Pirate Ship X position
$6002 Pirate Ship Y position
$6003 $C0 when riding ship in animation, $10 when in control of pirate ship?
$6004 $01 = Airship Visible. $02 = trigger animation? $04 = in control of airship
$6005 Airship X position
$6006 Airship Y position
$6007 Airship Flyover Animation Counter?
$6008 $02 = On chocobo! $80 = Chocobo Animation?
$6009 Chocobo X position (for animation?)
$600A Chocobo Y position (for animation?)
$600C Ship Usable
$600D Ship X position
$600E Ship Y position
$6010 Player Overworld Position X (for saving)
$6011 Player Overworld Position Y (for saving)
$6012 Constantly read when moving in town ($36)
$6014 Giant Airship Visible
$6015 Giant Airship X position
$6016 Giant Airship Y position
$601A Key Items obtained, byte 0
$601B Key Items obtained, byte 1
$601C Party gold byte 0
$601D Party gold byte 1
$601E Party gold byte 2
$601F Battle Text Speed (-1 from option chosen on game start)
$6020 Treasure chest flags byte #$00
...
$603F Treasure chest flags byte #$1F
$6040 Game event flags byte #$00
...
$605F Game event flags byte #$1F
$6060 Party inventory item #1
...
$607F Party inventory item #32
$6080 Learned password #1 (Password IDs start at $F1 and end at $FF)
...
$608F Learned password #16 (Password IDs start at $F1 and end at $FF)
$6090 Backup Character: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon)
$6091 Backup Character: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$6092 Backup Character: character Name Letter 1
...
$6097 Backup Character: character Name Letter 6
$6098 Backup Character: Current HP low byte
$6099 Backup Character: Current HP high byte
$609A Backup Character: Max HP low byte
$609B Backup Character: Max HP high byte
$609C Backup Character: Current MP low byte
$609D Backup Character: Current MP high byte
$609E Backup Character: Max MP low byte
$609F Backup Character: Max MP high byte
$60A0 Backup Character: base Strength
$60A1 Backup Character: base Agility
$60A2 Backup Character: base Stamina
$60A3 Backup Character: base Intellect
$60A4 Backup Character: base Spirit
$60A5 Backup Character: base Magic Power
$60A6 Backup Character: Primary Hand Hit Attempts
$60A7 Backup Character: Primary Hand Hit Success %
$60A8 Backup Character: Primary Hand Attack Power
$60A9 Backup Character: Head Item ID
$60AA Backup Character: Body Item ID
$60AB Backup Character: Hand Item ID
$60AC Backup Character: Right Hand Item ID
$60AD Backup Character: Left Hand Item ID
$60AE Backup Character: Item 1 Item ID
$60AF Backup Character: Item 2 Item ID
$60B0 Backup Character: effective Strength
$60B1 Backup Character: effective Agility
$60B2 Backup Character: effective Stamina
$60B3 Backup Character: effective Intellect
$60B4 Backup Character: effective Spirit
$60B5 Backup Character: effective Magic Power
$60B6 Backup Character: Secondary Hand Hit Attempts
$60B7 Backup Character: Secondary Hand Hit Success %
$60B8 Backup Character: Secondary Hand Attack Power
$60B9 Backup Character: Defense
$60BA Backup Character: Evasion Attempts
$60BB Backup Character: Evasion Success %
$60BC Backup Character: Magic Resist Attempts
$60BD Backup Character: Magic Resist Success %
$60BE Backup Character: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$60BF Backup Character: Spell Success % Penalty
$60C0 Backup Character: Spell slot #1 ID
...
$60CF Backup Character: Spell slot #16 ID
$60D0 Backup Character Unarmed level
$60D1 Backup Character Unarmed experience
$60D2 Backup Character Shield level
$60D3 Backup Character Shield experience
$60D4 Backup Character Dagger level
$60D5 Backup Character Dagger experience
$60D6 Backup Character Staff level
$60D7 Backup Character Staff experience
$60D8 Backup Character Spear level
$60D9 Backup Character Spear experience
$60DA Backup Character Sword level
$60DB Backup Character Sword experience
$60DC Backup Character Axe level
$60DD Backup Character Axe experience
$60DE Backup Character Bow level
$60DF Backup Character Bow experience
$60E0 Backup Character spell slot #1 level
$60E1 Backup Character spell slot #1 experience
...
$60FD Backup Character spell slot #15 experience
$60FE Backup Character spell slot #16 level
$60FF Backup Character spell slot #16 experience
$6100 Character #1: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon)
$6101 Character #1: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$6102 Character #1: character Name Letter 1
...
$6107 Character #1: character Name Letter 6
$6108 Character #1: Current HP low byte
$6109 Character #1: Current HP high byte
$610A Character #1: Max HP low byte
$610B Character #1: Max HP high byte
$610C Character #1: Current MP low byte
$610D Character #1: Current MP high byte
$610E Character #1: Max MP low byte
$610F Character #1: Max MP high byte
$6110 Character #1: base Strength
$6111 Character #1: base Agility
$6112 Character #1: base Stamina
$6113 Character #1: base Intellect
$6114 Character #1: base Spirit
$6115 Character #1: base Magic Power
$6116 Character #1: Primary Hand Hit Attempts
$6117 Character #1: Primary Hand Hit Success %
$6118 Character #1: Primary Hand Attack Power
$6119 Character #1: Head Item ID
$611A Character #1: Body Item ID
$611B Character #1: Hand Item ID
$611C Character #1: Right Hand Item ID
$611D Character #1: Left Hand Item ID
$611E Character #1: Item 1 Item ID
$611F Character #1: Item 2 Item ID
$6120 Character #1: effective Strength
$6121 Character #1: effective Agility
$6122 Character #1: effective Stamina
$6123 Character #1: effective Intellect
$6124 Character #1: effective Spirit
$6125 Character #1: effective Magic Power
$6126 Character #1: Secondary Hand Hit Attempts
$6127 Character #1: Secondary Hand Hit Success %
$6128 Character #1: Secondary Hand Attack Power
$6129 Character #1: Defense
$612A Character #1: Evasion Attempts
$612B Character #1: Evasion Success %
$612C Character #1: Magic Resist Attempts
$612D Character #1: Magic Resist Success %
$612E Character #1: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$612F Character #1: Spell Success % Penalty
$6130 Character #1: Spell slot #1 ID
...
$613F Character #1: Spell slot #16 ID
$6140 Character #2: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon)
$6141 Character #2: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$6142 Character #2: character Name Letter 1
...
$6147 Character #2: character Name Letter 6
$6148 Character #2: Current HP low byte
$6149 Character #2: Current HP high byte
$614A Character #2: Max HP low byte
$614B Character #2: Max HP high byte
$614C Character #2: Current MP low byte
$614D Character #2: Current MP high byte
$614E Character #2: Max MP low byte
$614F Character #2: Max MP high byte
$6150 Character #2: base Strength
$6151 Character #2: base Agility
$6152 Character #2: base Stamina
$6153 Character #2: base Intellect
$6154 Character #2: base Spirit
$6155 Character #2: base Magic Power
$6156 Character #2: Primary Hand Hit Attempts
$6157 Character #2: Primary Hand Hit Success %
$6158 Character #2: Primary Hand Attack Power
$6159 Character #2: Head Item ID
$615A Character #2: Body Item ID
$615B Character #2: Hand Item ID
$615C Character #2: Right Hand Item ID
$615D Character #2: Left Hand Item ID
$615E Character #2: Item 1 Item ID
$615F Character #2: Item 2 Item ID
$6160 Character #2: effective Strength
$6161 Character #2: effective Agility
$6162 Character #2: effective Stamina
$6163 Character #2: effective Intellect
$6164 Character #2: effective Spirit
$6165 Character #2: effective Magic Power
$6166 Character #2: Secondary Hand Hit Attempts
$6167 Character #2: Secondary Hand Hit Success %
$6168 Character #2: Secondary Hand Attack Power
$6169 Character #2: Defense
$616A Character #2: Evasion Attempts
$616B Character #2: Evasion Success %
$616C Character #2: Magic Resist Attempts
$616D Character #2: Magic Resist Success %
$616E Character #2: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$616F Character #2: Spell Success % Penalty
$6170 Character #2: Spell slot #1 ID
...
$617F Character #2: Spell slot #16 ID
$6180 Character #3: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon)
$6181 Character #3: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$6182 Character #3: character Name Letter 1
...
$6187 Character #3: character Name Letter 6
$6188 Character #3: Current HP low byte
$6189 Character #3: Current HP high byte
$618A Character #3: Max HP low byte
$618B Character #3: Max HP high byte
$618C Character #3: Current MP low byte
$618D Character #3: Current MP high byte
$618E Character #3: Max MP low byte
$618F Character #3: Max MP high byte
$6190 Character #3: base Strength
$6191 Character #3: base Agility
$6192 Character #3: base Stamina
$6193 Character #3: base Intellect
$6194 Character #3: base Spirit
$6195 Character #3: base Magic Power
$6196 Character #3: Primary Hand Hit Attempts
$6197 Character #3: Primary Hand Hit Success %
$6198 Character #3: Primary Hand Attack Power
$6199 Character #3: Head Item ID
$619A Character #3: Body Item ID
$619B Character #3: Hand Item ID
$619C Character #3: Right Hand Item ID
$619D Character #3: Left Hand Item ID
$619E Character #3: Item 1 Item ID
$619F Character #3: Item 2 Item ID
$61A0 Character #3: effective Strength
$61A1 Character #3: effective Agility
$61A2 Character #3: effective Stamina
$61A3 Character #3: effective Intellect
$61A4 Character #3: effective Spirit
$61A5 Character #3: effective Magic Power
$61A6 Character #3: Secondary Hand Hit Attempts
$61A7 Character #3: Secondary Hand Hit Success %
$61A8 Character #3: Secondary Hand Attack Power
$61A9 Character #3: Defense
$61AA Character #3: Evasion Attempts
$61AB Character #3: Evasion Success %
$61AC Character #3: Magic Resist Attempts
$61AD Character #3: Magic Resist Success %
$61AE Character #3: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$61AF Character #3: Spell Success % Penalty
$61B0 Character #3: Spell slot #1 ID
...
$61BF Character #3: Spell slot #16 ID
$61C0 Character #4: character ID (bit 7: left-handed, bits 3-0: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon)
$61C1 Character #4: character Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$61C2 Character #4: character Name Letter 1
...
$61C7 Character #4: character Name Letter 6
$61C8 Character #4: Current HP low byte
$61C9 Character #4: Current HP high byte
$61CA Character #4: Max HP low byte
$61CB Character #4: Max HP high byte
$61CC Character #4: Current MP low byte
$61CD Character #4: Current MP high byte
$61CE Character #4: Max MP low byte
$61CF Character #4: Max MP high byte
$61D0 Character #4: base Strength
$61D1 Character #4: base Agility
$61D2 Character #4: base Stamina
$61D3 Character #4: base Intellect
$61D4 Character #4: base Spirit
$61D5 Character #4: base Magic Power
$61D6 Character #4: Primary Hand Hit Attempts
$61D7 Character #4: Primary Hand Hit Success %
$61D8 Character #4: Primary Hand Attack Power
$61D9 Character #4: Head Item ID
$61DA Character #4: Body Item ID
$61DB Character #4: Hand Item ID
$61DC Character #4: Right Hand Item ID
$61DD Character #4: Left Hand Item ID
$61DE Character #4: Item 1 Item ID
$61DF Character #4: Item 2 Item ID
$61E0 Character #4: effective Strength
$61E1 Character #4: effective Agility
$61E2 Character #4: effective Stamina
$61E3 Character #4: effective Intellect
$61E4 Character #4: effective Spirit
$61E5 Character #4: effective Magic Power
$61E6 Character #4: Secondary Hand Hit Attempts
$61E7 Character #4: Secondary Hand Hit Success %
$61E8 Character #4: Secondary Hand Attack Power
$61E9 Character #4: Defense
$61EA Character #4: Evasion Attempts
$61EB Character #4: Evasion Success %
$61EC Character #4: Magic Resist Attempts
$61ED Character #4: Magic Resist Success %
$61EE Character #4: combined Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$61EF Character #4: Spell Success % Penalty
$61F0 Character #4: Spell slot #1 ID
...
$61FF Character #4: Spell slot #16 ID
$6200 Character #1 Unarmed level
$6201 Character #1 Unarmed experience
$6202 Character #1 Shield level
$6203 Character #1 Shield experience
$6204 Character #1 Dagger level
$6205 Character #1 Dagger experience
$6206 Character #1 Staff level
$6207 Character #1 Staff experience
$6208 Character #1 Spear level
$6209 Character #1 Spear experience
$620A Character #1 Sword level
$620B Character #1 Sword experience
$620C Character #1 Axe level
$620D Character #1 Axe experience
$620E Character #1 Bow level
$620F Character #1 Bow experience
$6210 Character #1 spell slot #1 level
$6211 Character #1 spell slot #1 experience
...
$622E Character #1 spell slot #16 level
$622F Character #1 spell slot #16 experience
$6230 Character #1 Evasion level
$6231 Character #1 Evasion experience
$6232 Character #1 M. Defense level
$6233 Character #1 M. Defense experience
$6235 Character #1 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus)
$6240 Character #2 Unarmed level
$6241 Character #2 Unarmed experience
$6242 Character #2 Shield level
$6243 Character #2 Shield experience
$6244 Character #2 Dagger level
$6245 Character #2 Dagger experience
$6246 Character #2 Staff level
$6247 Character #2 Staff experience
$6248 Character #2 Spear level
$6249 Character #2 Spear experience
$624A Character #2 Sword level
$624B Character #2 Sword experience
$624C Character #2 Axe level
$624D Character #2 Axe experience
$624E Character #2 Bow level
$624F Character #2 Bow experience
$6250 Character #2 spell slot #1 level
$6251 Character #2 spell slot #1 experience
...
$626E Character #2 spell slot #16 level
$626F Character #2 spell slot #16 experience
$6275 Character #2 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus)
$6276 Leon Name Letter #1
...
$627B Leon Name Letter #6
$6280 Character #3 Unarmed level
$6281 Character #3 Unarmed experience
$6282 Character #3 Shield level
$6283 Character #3 Shield experience
$6284 Character #3 Dagger level
$6285 Character #3 Dagger experience
$6286 Character #3 Staff level
$6287 Character #3 Staff experience
$6288 Character #3 Spear level
$6289 Character #3 Spear experience
$628A Character #3 Sword level
$628B Character #3 Sword experience
$628C Character #3 Axe level
$628D Character #3 Axe experience
$628E Character #3 Bow level
$628F Character #3 Bow experience
$6290 Character #3 spell slot #1 level
$6291 Character #3 spell slot #1 experience
...
$62AE Character #3 spell slot #16 level
$62AF Character #3 spell slot #16 experience
$62B5 Character #3 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus)
$62B6 Encounter frequency on foot (world map only). Initially 11 (out of 256).
$62B7 Encounter frequency on chocobo. Initially 0.
$62B8 Encounter frequency on snowcraft. Initially 4.
$62B9 Encounter frequency on ship. Initially 2.
$62C0 Character #4 Unarmed level
$62C1 Character #4 Unarmed experience
$62C2 Character #4 Shield level
$62C3 Character #4 Shield experience
$62C4 Character #4 Dagger level
$62C5 Character #4 Dagger experience
$62C6 Character #4 Staff level
$62C7 Character #4 Staff experience
$62C8 Character #4 Spear level
$62C9 Character #4 Spear experience
$62CA Character #4 Sword level
$62CB Character #4 Sword experience
$62CC Character #4 Axe level
$62CD Character #4 Axe experience
$62CE Character #4 Bow level
$62CF Character #4 Bow experience
$62D0 Character #4 spell slot #1 level
$62D1 Character #4 spell slot #1 experience
...
$62EE Character #4 spell slot #16 level
$62EF Character #4 spell slot #16 experience
$62F5 Character #4 Row (00 = back row, 01 = front row, 80 = no character portrait visible in menus)
$6300 start of save game 1 data (copy of that game's $6000-$62FF)
...
$65FF end of save game 1 data
$6600 start of save game 2 data (copy of that game's $6000-$62FF)
...
$68FF end of save game 2 data
$6900 start of save game 3 data (copy of that game's $6000-$62FF)
...
$6BFF end of save game 3 data
$6C00 start of save game 4 data (copy of that game's $6000-$62FF)
...
$6EFF end of save game 4 data
0x6F00 Song Tempo
0x6F01 SQ1 Octave
0x6F02 SQ2 Octave
0x6F03 Bass Octave
0x6F04 SQ1 Volume
0x6F05 SQ2 Volume
0x6F10 SQ1 Loop Counter
0x6F11 SQ2 Loop Counter
0x6F19 Hi[SQ1 Instrument] Lo[SQ1 Note Duration]
0x6F1B SQ1 Note Value
0x6F1D Hi[SQ2 Instrument] Lo[SQ2 Note Duration]
0x6F1F SQ2 Note Value
$6F25 current BGM ID
$6F60 battle SFX driver status (bit 7 = play from pointer #1, bit 6 = play from start, bits 5-0: battle SFX ID)
$6F61 battle SFX driver Pulse #2 channel pointer, low byte
$6F62 battle SFX driver Pulse #2 channel pointer, high byte
$6F63 battle SFX driver Noise channel pointer, low byte
$6F64 battle SFX driver Noise channel pointer, high byte
$6F65 battle SFX driver $6F65
$6F66 battle SFX driver $6F66
$6F67 battle SFX driver $6F67
$6F68 battle SFX driver $6F68
$7B4B flag to prevent monsters from trying to Flee
$7B5A Monster #1 row (0 = front, 1 = back)
...
$7B61 Monster #8 row (0 = front, 1 = back)
$7B62 start of drop list (sometimes) or monster list (otherwise)
...
$7B69 end of drop list (sometimes) or monster list (otherwise)?
$7B6A start of monster list
...
$7B71 end of monster list
$7C00 start of backup of $0100-$01AF
...
$7CAF end of backup of $0100-$01AF
#$7CB0 Spell Data Byte #$06 for current spell
#$7CB1 Spell Data Byte #$05 for current spell
$7CB9 number of vblanks to wait for
$7CBF index into string buffer at $7D47
$7CC0 gold earned from battle, byte 0
$7CC1 gold earned from battle, byte 1
$7CD3 Monster #1 Battle Command - 1
...
$7CDA Monster #8 Battle Command - 1
$7CE3 current Character's Spell slot #1 ID
...
$7CF2 current Character's Spell slot #16 ID
$7CF3 Character #1 physical attack counter
...
$7CF6 Character #4 physical attack counter
$7CF7 Character #1 spell slot #1 battle use counter
...
$7D06 Character #1 spell slot #16 battle use counter
...
$7D16 Character #2 spell slot #16 battle use counter
$7D17 Character #3 spell slot #1 battle use counter
...
$7D26 Character #3 spell slot #16 battle use counter
$7D27 Character #4 spell slot #1 battle use counter
...
$7D36 Character #4 spell slot #16 battle use counter
$7D37 Character #1 counter for times physically attacked by enemy
...
$7D3A Character #4 counter for times physically attacked by enemy
$7D3B Character #1 counter for times magically attacked by enemy
...
$7D3E Character #4 counter for times magically attacked by enemy
$7D3F Character #1 black magic use counter
...
$7D42 Character #4 black magic use counter
$7D43 Character #1 white magic use counter
...
$7D46 Character #4 white magic use counter
$7D6A Character #1 Battle Stats: net HP loss, low byte
$7D6B Character #1 Battle Stats: net HP loss, high byte
$7D6C Character #2 Battle Stats: net HP loss, low byte
$7D6D Character #2 Battle Stats: net HP loss, high byte
$7D6E Character #3 Battle Stats: net HP loss, low byte
$7D6F Character #3 Battle Stats: net HP loss, high byte
$7D70 Character #4 Battle Stats: net HP loss, low byte
$7D71 Character #4 Battle Stats: net HP loss, high byte
$7D72 Character #1 Battle Stats: net MP loss, low byte
$7D73 Character #1 Battle Stats: net MP loss, high byte
$7D74 Character #2 Battle Stats: net MP loss, low byte
$7D75 Character #2 Battle Stats: net MP loss, high byte
$7D76 Character #3 Battle Stats: net MP loss, low byte
$7D77 Character #3 Battle Stats: net MP loss, high byte
$7D78 Character #4 Battle Stats: net MP loss, low byte
$7D79 Character #4 Battle Stats: net MP loss, high byte
$7D7A Character #1 Battle stat offset for Evasion Attempts
$7D7B Character #1 Battle stat offset for Evasion Success %
$7D7C Character #1 Battle stat offset for Defense
$7D7D Character #1 Battle stat offset for Magic Resist Attempts
$7D7E Character #1 Battle stat offset for Magic Resist Success %
$7D7F Character #1 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7D80 Character #1 Battle stat offset for current Wall level
$7D81 Character #1 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7D82 Character #1 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7D83 Character #1 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7D84 Character #1 Battle stat offset for Current HP low byte
$7D85 Character #1 Battle stat offset for Current HP high byte
$7D86 Character #1 Battle stat offset for Current MP low byte
$7D87 Character #1 Battle stat offset for Current MP high byte
$7D88 Character #1 Battle stat offset for Max HP low byte
$7D89 Character #1 Battle stat offset for Max HP high byte
$7D8A Character #1 Battle stat offset for Max MP low byte
$7D8B Character #1 Battle stat offset for Max MP high byte
$7D8C Character #1 Battle stat offset for Intellect
$7D8D Character #1 Battle stat offset for Spirit
$7D8E Character #1 Battle stat offset for Monster Fear Level
$7D8F Character #1 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7D90 Character #1 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7D91 Character #1 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7D92 Character #1 Battle stat offset for Primary Hand Hit Attempts
$7D93 Character #1 Battle stat offset for Primary Hand Hit Success %
$7D94 Character #1 Battle stat offset for Primary Hand Attack Power
$7D95 Character #1 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7D96 Character #1 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7D97 Character #1 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7D98 Character #1 Battle stat offset for Secondary Hand Hit Attempts
$7D99 Character #1 Battle stat offset for Secondary Hand Hit Success %
$7D9A Character #1 Battle stat offset for Secondary Hand Attack Power
$7D9B Character #1 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7D9C Character #1 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7D9D Character #1 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7D9E Character #1 Battle stat offset for Spell Success % Penalty
$7D9F Character #1 Battle stat offset for Spell Level
$7DA0 Character #1 Battle stat offset for (modified) Spell Success %
$7DA1 Character #1 Battle stat offset for (modified) Spell Power
$7DA2 Character #1 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7DA3 Character #1 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7DA4 Character #1 Battle stat offset for Battle Command
$7DA5 Character #1 Battle stat offset for Target (high bit set for targeting enemies)
$7DA6 Character #1 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7DA7 Character #1 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7DA8 Character #1 Battle stat offset for Primary Hand Weapon Type
$7DA9 Character #1 Battle stat offset for Secondary Hand Weapon Type
$7DAA Character #2 Battle stat offset for Evasion Attempts
$7DAB Character #2 Battle stat offset for Evasion Success %
$7DAC Character #2 Battle stat offset for Defense
$7DAD Character #2 Battle stat offset for Magic Resist Attempts
$7DAE Character #2 Battle stat offset for Magic Resist Success %
$7DAF Character #2 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DB0 Character #2 Battle stat offset for current Wall level
$7DB1 Character #2 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7DB2 Character #2 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7DB3 Character #2 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7DB4 Character #2 Battle stat offset for Current HP low byte
$7DB5 Character #2 Battle stat offset for Current HP high byte
$7DB6 Character #2 Battle stat offset for Current MP low byte
$7DB7 Character #2 Battle stat offset for Current MP high byte
$7DB8 Character #2 Battle stat offset for Max HP low byte
$7DB9 Character #2 Battle stat offset for Max HP high byte
$7DBA Character #2 Battle stat offset for Max MP low byte
$7DBB Character #2 Battle stat offset for Max MP high byte
$7DBC Character #2 Battle stat offset for Intellect
$7DBD Character #2 Battle stat offset for Spirit
$7DBE Character #2 Battle stat offset for Monster Fear Level
$7DBF Character #2 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7DC0 Character #2 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DC1 Character #2 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DC2 Character #2 Battle stat offset for Primary Hand Hit Attempts
$7DC3 Character #2 Battle stat offset for Primary Hand Hit Success %
$7DC4 Character #2 Battle stat offset for Primary Hand Attack Power
$7DC5 Character #2 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DC6 Character #2 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7DC7 Character #2 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7DC8 Character #2 Battle stat offset for Secondary Hand Hit Attempts
$7DC9 Character #2 Battle stat offset for Secondary Hand Hit Success %
$7DCA Character #2 Battle stat offset for Secondary Hand Attack Power
$7DCB Character #2 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DCC Character #2 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7DCD Character #2 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7DCE Character #2 Battle stat offset for Spell Success % Penalty
$7DCF Character #2 Battle stat offset for Spell Level
$7DD0 Character #2 Battle stat offset for (modified) Spell Success %
$7DD1 Character #2 Battle stat offset for (modified) Spell Power
$7DD2 Character #2 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7DD3 Character #2 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7DD4 Character #2 Battle stat offset for Battle Command
$7DD5 Character #2 Battle stat offset for Target (high bit set for targeting enemies)
$7DD6 Character #2 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7DD7 Character #2 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7DD8 Character #2 Battle stat offset for Primary Hand Weapon Type
$7DD9 Character #2 Battle stat offset for Secondary Hand Weapon Type
$7DDA Character #3 Battle stat offset for Evasion Attempts
$7DDB Character #3 Battle stat offset for Evasion Success %
$7DDC Character #3 Battle stat offset for Defense
$7DDD Character #3 Battle stat offset for Magic Resist Attempts
$7DDE Character #3 Battle stat offset for Magic Resist Success %
$7DDF Character #3 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DE0 Character #3 Battle stat offset for current Wall level
$7DE1 Character #3 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7DE2 Character #3 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7DE3 Character #3 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7DE4 Character #3 Battle stat offset for Current HP low byte
$7DE5 Character #3 Battle stat offset for Current HP high byte
$7DE6 Character #3 Battle stat offset for Current MP low byte
$7DE7 Character #3 Battle stat offset for Current MP high byte
$7DE8 Character #3 Battle stat offset for Max HP low byte
$7DE9 Character #3 Battle stat offset for Max HP high byte
$7DEA Character #3 Battle stat offset for Max MP low byte
$7DEB Character #3 Battle stat offset for Max MP high byte
$7DEC Character #3 Battle stat offset for Intellect
$7DED Character #3 Battle stat offset for Spirit
$7DEE Character #3 Battle stat offset for Monster Fear Level
$7DEF Character #3 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7DF0 Character #3 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DF1 Character #3 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DF2 Character #3 Battle stat offset for Primary Hand Hit Attempts
$7DF3 Character #3 Battle stat offset for Primary Hand Hit Success %
$7DF4 Character #3 Battle stat offset for Primary Hand Attack Power
$7DF5 Character #3 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DF6 Character #3 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7DF7 Character #3 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7DF8 Character #3 Battle stat offset for Secondary Hand Hit Attempts
$7DF9 Character #3 Battle stat offset for Secondary Hand Hit Success %
$7DFA Character #3 Battle stat offset for Secondary Hand Attack Power
$7DFB Character #3 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7DFC Character #3 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7DFD Character #3 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7DFE Character #3 Battle stat offset for Spell Success % Penalty
$7DFF Character #3 Battle stat offset for Spell Level
$7E00 Character #3 Battle stat offset for (modified) Spell Success %
$7E01 Character #3 Battle stat offset for (modified) Spell Power
$7E02 Character #3 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7E03 Character #3 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7E04 Character #3 Battle stat offset for Battle Command
$7E05 Character #3 Battle stat offset for Target (high bit set for targeting enemies)
$7E06 Character #3 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E07 Character #3 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E08 Character #3 Battle stat offset for Primary Hand Weapon Type
$7E09 Character #3 Battle stat offset for Secondary Hand Weapon Type
$7E0A Character #4 Battle stat offset for Evasion Attempts
$7E0B Character #4 Battle stat offset for Evasion Success %
$7E0C Character #4 Battle stat offset for Defense
$7E0D Character #4 Battle stat offset for Magic Resist Attempts
$7E0E Character #4 Battle stat offset for Magic Resist Success %
$7E0F Character #4 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E10 Character #4 Battle stat offset for current Wall level
$7E11 Character #4 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7E12 Character #4 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E13 Character #4 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E14 Character #4 Battle stat offset for Current HP low byte
$7E15 Character #4 Battle stat offset for Current HP high byte
$7E16 Character #4 Battle stat offset for Current MP low byte
$7E17 Character #4 Battle stat offset for Current MP high byte
$7E18 Character #4 Battle stat offset for Max HP low byte
$7E19 Character #4 Battle stat offset for Max HP high byte
$7E1A Character #4 Battle stat offset for Max MP low byte
$7E1B Character #4 Battle stat offset for Max MP high byte
$7E1C Character #4 Battle stat offset for Intellect
$7E1D Character #4 Battle stat offset for Spirit
$7E1E Character #4 Battle stat offset for Monster Fear Level
$7E1F Character #4 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E20 Character #4 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E21 Character #4 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E22 Character #4 Battle stat offset for Primary Hand Hit Attempts
$7E23 Character #4 Battle stat offset for Primary Hand Hit Success %
$7E24 Character #4 Battle stat offset for Primary Hand Attack Power
$7E25 Character #4 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E26 Character #4 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E27 Character #4 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7E28 Character #4 Battle stat offset for Secondary Hand Hit Attempts
$7E29 Character #4 Battle stat offset for Secondary Hand Hit Success %
$7E2A Character #4 Battle stat offset for Secondary Hand Attack Power
$7E2B Character #4 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E2C Character #4 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E2D Character #4 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7E2E Character #4 Battle stat offset for Spell Success % Penalty
$7E2F Character #4 Battle stat offset for Spell Level
$7E30 Character #4 Battle stat offset for (modified) Spell Success %
$7E31 Character #4 Battle stat offset for (modified) Spell Power
$7E32 Character #4 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7E33 Character #4 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7E34 Character #4 Battle stat offset for Battle Command
$7E35 Character #4 Battle stat offset for Target (high bit set for targeting enemies)
$7E36 Character #4 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E37 Character #4 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E38 Character #4 Battle stat offset for Primary Hand Weapon Type
$7E39 Character #4 Battle stat offset for Secondary Hand Weapon Type
$7E3A Monster #1 Battle stat offset for Evasion Attempts
$7E3B Monster #1 Battle stat offset for Evasion Success %
$7E3C Monster #1 Battle stat offset for Defense
$7E3D Monster #1 Battle stat offset for Magic Resist Attempts
$7E3E Monster #1 Battle stat offset for Magic Resist Success %
$7E3F Monster #1 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E40 Monster #1 Battle stat offset for current Wall level
$7E41 Monster #1 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7E42 Monster #1 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E43 Monster #1 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E44 Monster #1 Battle stat offset for Current HP low byte
$7E45 Monster #1 Battle stat offset for Current HP high byte
$7E46 Monster #1 Battle stat offset for Current MP low byte
$7E47 Monster #1 Battle stat offset for Current MP high byte
$7E48 Monster #1 Battle stat offset for Max HP low byte
$7E49 Monster #1 Battle stat offset for Max HP high byte
$7E4A Monster #1 Battle stat offset for Max MP low byte
$7E4B Monster #1 Battle stat offset for Max MP high byte
$7E4C Monster #1 Battle stat offset for Intellect
$7E4D Monster #1 Battle stat offset for Spirit
$7E4E Monster #1 Battle stat offset for Monster Fear Level
$7E4F Monster #1 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E50 Monster #1 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E51 Monster #1 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E52 Monster #1 Battle stat offset for Primary Hand Hit Attempts
$7E53 Monster #1 Battle stat offset for Primary Hand Hit Success %
$7E54 Monster #1 Battle stat offset for Primary Hand Attack Power
$7E55 Monster #1 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E56 Monster #1 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E57 Monster #1 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7E58 Monster #1 Battle stat offset for Secondary Hand Hit Attempts
$7E59 Monster #1 Battle stat offset for Secondary Hand Hit Success %
$7E5A Monster #1 Battle stat offset for Secondary Hand Attack Power
$7E5B Monster #1 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E5C Monster #1 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E5D Monster #1 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7E5E Monster #1 Battle stat offset for Spell Success % Penalty
$7E5F Monster #1 Battle stat offset for Spell Level
$7E60 Monster #1 Battle stat offset for (modified) Spell Success %
$7E61 Monster #1 Battle stat offset for (modified) Spell Power
$7E62 Monster #1 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7E63 Monster #1 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7E64 Monster #1 Battle stat offset for Battle Command
$7E65 Monster #1 Battle stat offset for Target (high bit set for targeting enemies)
$7E66 Monster #1 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E67 Monster #1 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E68 Monster #1 Battle stat offset for Primary Hand Weapon Type
$7E69 Monster #1 Battle stat offset for Secondary Hand Weapon Type
$7E6A Monster #2 Battle stat offset for Evasion Attempts
$7E6B Monster #2 Battle stat offset for Evasion Success %
$7E6C Monster #2 Battle stat offset for Defense
$7E6D Monster #2 Battle stat offset for Magic Resist Attempts
$7E6E Monster #2 Battle stat offset for Magic Resist Success %
$7E6F Monster #2 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E70 Monster #2 Battle stat offset for current Wall level
$7E71 Monster #2 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7E72 Monster #2 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E73 Monster #2 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E74 Monster #2 Battle stat offset for Current HP low byte
$7E75 Monster #2 Battle stat offset for Current HP high byte
$7E76 Monster #2 Battle stat offset for Current MP low byte
$7E77 Monster #2 Battle stat offset for Current MP high byte
$7E78 Monster #2 Battle stat offset for Max HP low byte
$7E79 Monster #2 Battle stat offset for Max HP high byte
$7E7A Monster #2 Battle stat offset for Max MP low byte
$7E7B Monster #2 Battle stat offset for Max MP high byte
$7E7C Monster #2 Battle stat offset for Intellect
$7E7D Monster #2 Battle stat offset for Spirit
$7E7E Monster #2 Battle stat offset for Monster Fear Level
$7E7F Monster #2 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E80 Monster #2 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E81 Monster #2 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E82 Monster #2 Battle stat offset for Primary Hand Hit Attempts
$7E83 Monster #2 Battle stat offset for Primary Hand Hit Success %
$7E84 Monster #2 Battle stat offset for Primary Hand Attack Power
$7E85 Monster #2 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E86 Monster #2 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E87 Monster #2 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7E88 Monster #2 Battle stat offset for Secondary Hand Hit Attempts
$7E89 Monster #2 Battle stat offset for Secondary Hand Hit Success %
$7E8A Monster #2 Battle stat offset for Secondary Hand Attack Power
$7E8B Monster #2 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7E8C Monster #2 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7E8D Monster #2 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7E8E Monster #2 Battle stat offset for Spell Success % Penalty
$7E8F Monster #2 Battle stat offset for Spell Level
$7E90 Monster #2 Battle stat offset for (modified) Spell Success %
$7E91 Monster #2 Battle stat offset for (modified) Spell Power
$7E92 Monster #2 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7E93 Monster #2 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7E94 Monster #2 Battle stat offset for Battle Command
$7E95 Monster #2 Battle stat offset for Target (high bit set for targeting enemies)
$7E96 Monster #2 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7E97 Monster #2 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7E98 Monster #2 Battle stat offset for Primary Hand Weapon Type
$7E99 Monster #2 Battle stat offset for Secondary Hand Weapon Type
$7E9A Monster #3 Battle stat offset for Evasion Attempts
$7E9B Monster #3 Battle stat offset for Evasion Success %
$7E9C Monster #3 Battle stat offset for Defense
$7E9D Monster #3 Battle stat offset for Magic Resist Attempts
$7E9E Monster #3 Battle stat offset for Magic Resist Success %
$7E9F Monster #3 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EA0 Monster #3 Battle stat offset for current Wall level
$7EA1 Monster #3 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7EA2 Monster #3 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7EA3 Monster #3 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7EA4 Monster #3 Battle stat offset for Current HP low byte
$7EA5 Monster #3 Battle stat offset for Current HP high byte
$7EA6 Monster #3 Battle stat offset for Current MP low byte
$7EA7 Monster #3 Battle stat offset for Current MP high byte
$7EA8 Monster #3 Battle stat offset for Max HP low byte
$7EA9 Monster #3 Battle stat offset for Max HP high byte
$7EAA Monster #3 Battle stat offset for Max MP low byte
$7EAB Monster #3 Battle stat offset for Max MP high byte
$7EAC Monster #3 Battle stat offset for Intellect
$7EAD Monster #3 Battle stat offset for Spirit
$7EAE Monster #3 Battle stat offset for Monster Fear Level
$7EAF Monster #3 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7EB0 Monster #3 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EB1 Monster #3 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EB2 Monster #3 Battle stat offset for Primary Hand Hit Attempts
$7EB3 Monster #3 Battle stat offset for Primary Hand Hit Success %
$7EB4 Monster #3 Battle stat offset for Primary Hand Attack Power
$7EB5 Monster #3 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EB6 Monster #3 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7EB7 Monster #3 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7EB8 Monster #3 Battle stat offset for Secondary Hand Hit Attempts
$7EB9 Monster #3 Battle stat offset for Secondary Hand Hit Success %
$7EBA Monster #3 Battle stat offset for Secondary Hand Attack Power
$7EBB Monster #3 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EBC Monster #3 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7EBD Monster #3 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7EBE Monster #3 Battle stat offset for Spell Success % Penalty
$7EBF Monster #3 Battle stat offset for Spell Level
$7EC0 Monster #3 Battle stat offset for (modified) Spell Success %
$7EC1 Monster #3 Battle stat offset for (modified) Spell Power
$7EC2 Monster #3 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7EC3 Monster #3 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7EC4 Monster #3 Battle stat offset for Battle Command
$7EC5 Monster #3 Battle stat offset for Target (high bit set for targeting enemies)
$7EC6 Monster #3 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7EC7 Monster #3 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7EC8 Monster #3 Battle stat offset for Primary Hand Weapon Type
$7EC9 Monster #3 Battle stat offset for Secondary Hand Weapon Type
$7ECA Monster #4 Battle stat offset for Evasion Attempts
$7ECB Monster #4 Battle stat offset for Evasion Success %
$7ECC Monster #4 Battle stat offset for Defense
$7ECD Monster #4 Battle stat offset for Magic Resist Attempts
$7ECE Monster #4 Battle stat offset for Magic Resist Success %
$7ECF Monster #4 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7ED0 Monster #4 Battle stat offset for current Wall level
$7ED1 Monster #4 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7ED2 Monster #4 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7ED3 Monster #4 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7ED4 Monster #4 Battle stat offset for Current HP low byte
$7ED5 Monster #4 Battle stat offset for Current HP high byte
$7ED6 Monster #4 Battle stat offset for Current MP low byte
$7ED7 Monster #4 Battle stat offset for Current MP high byte
$7ED8 Monster #4 Battle stat offset for Max HP low byte
$7ED9 Monster #4 Battle stat offset for Max HP high byte
$7EDA Monster #4 Battle stat offset for Max MP low byte
$7EDB Monster #4 Battle stat offset for Max MP high byte
$7EDC Monster #4 Battle stat offset for Intellect
$7EDD Monster #4 Battle stat offset for Spirit
$7EDE Monster #4 Battle stat offset for Monster Fear Level
$7EDF Monster #4 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7EE0 Monster #4 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EE1 Monster #4 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EE2 Monster #4 Battle stat offset for Primary Hand Hit Attempts
$7EE3 Monster #4 Battle stat offset for Primary Hand Hit Success %
$7EE4 Monster #4 Battle stat offset for Primary Hand Attack Power
$7EE5 Monster #4 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EE6 Monster #4 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7EE7 Monster #4 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7EE8 Monster #4 Battle stat offset for Secondary Hand Hit Attempts
$7EE9 Monster #4 Battle stat offset for Secondary Hand Hit Success %
$7EEA Monster #4 Battle stat offset for Secondary Hand Attack Power
$7EEB Monster #4 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7EEC Monster #4 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7EED Monster #4 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7EEE Monster #4 Battle stat offset for Spell Success % Penalty
$7EEF Monster #4 Battle stat offset for Spell Level
$7EF0 Monster #4 Battle stat offset for (modified) Spell Success %
$7EF1 Monster #4 Battle stat offset for (modified) Spell Power
$7EF2 Monster #4 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7EF3 Monster #4 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7EF4 Monster #4 Battle stat offset for Battle Command
$7EF5 Monster #4 Battle stat offset for Target (high bit set for targeting enemies)
$7EF6 Monster #4 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7EF7 Monster #4 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7EF8 Monster #4 Battle stat offset for Primary Hand Weapon Type
$7EF9 Monster #4 Battle stat offset for Secondary Hand Weapon Type
$7EFA Monster #5 Battle stat offset for Evasion Attempts
$7EFB Monster #5 Battle stat offset for Evasion Success %
$7EFC Monster #5 Battle stat offset for Defense
$7EFD Monster #5 Battle stat offset for Magic Resist Attempts
$7EFE Monster #5 Battle stat offset for Magic Resist Success %
$7EFF Monster #5 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F00 Monster #5 Battle stat offset for current Wall level
$7F01 Monster #5 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7F02 Monster #5 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F03 Monster #5 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F04 Monster #5 Battle stat offset for Current HP low byte
$7F05 Monster #5 Battle stat offset for Current HP high byte
$7F06 Monster #5 Battle stat offset for Current MP low byte
$7F07 Monster #5 Battle stat offset for Current MP high byte
$7F08 Monster #5 Battle stat offset for Max HP low byte
$7F09 Monster #5 Battle stat offset for Max HP high byte
$7F0A Monster #5 Battle stat offset for Max MP low byte
$7F0B Monster #5 Battle stat offset for Max MP high byte
$7F0C Monster #5 Battle stat offset for Intellect
$7F0D Monster #5 Battle stat offset for Spirit
$7F0E Monster #5 Battle stat offset for Monster Fear Level
$7F0F Monster #5 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F10 Monster #5 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F11 Monster #5 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F12 Monster #5 Battle stat offset for Primary Hand Hit Attempts
$7F13 Monster #5 Battle stat offset for Primary Hand Hit Success %
$7F14 Monster #5 Battle stat offset for Primary Hand Attack Power
$7F15 Monster #5 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F16 Monster #5 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F17 Monster #5 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7F18 Monster #5 Battle stat offset for Secondary Hand Hit Attempts
$7F19 Monster #5 Battle stat offset for Secondary Hand Hit Success %
$7F1A Monster #5 Battle stat offset for Secondary Hand Attack Power
$7F1B Monster #5 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F1C Monster #5 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F1D Monster #5 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7F1E Monster #5 Battle stat offset for Spell Success % Penalty
$7F1F Monster #5 Battle stat offset for Spell Level
$7F20 Monster #5 Battle stat offset for (modified) Spell Success %
$7F21 Monster #5 Battle stat offset for (modified) Spell Power
$7F22 Monster #5 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7F23 Monster #5 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7F24 Monster #5 Battle stat offset for Battle Command
$7F25 Monster #5 Battle stat offset for Target (high bit set for targeting enemies)
$7F26 Monster #5 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F27 Monster #5 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F28 Monster #5 Battle stat offset for Primary Hand Weapon Type
$7F29 Monster #5 Battle stat offset for Secondary Hand Weapon Type
$7F2A Monster #6 Battle stat offset for Evasion Attempts
$7F2B Monster #6 Battle stat offset for Evasion Success %
$7F2C Monster #6 Battle stat offset for Defense
$7F2D Monster #6 Battle stat offset for Magic Resist Attempts
$7F2E Monster #6 Battle stat offset for Magic Resist Success %
$7F2F Monster #6 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F30 Monster #6 Battle stat offset for current Wall level
$7F31 Monster #6 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7F32 Monster #6 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F33 Monster #6 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F34 Monster #6 Battle stat offset for Current HP low byte
$7F35 Monster #6 Battle stat offset for Current HP high byte
$7F36 Monster #6 Battle stat offset for Current MP low byte
$7F37 Monster #6 Battle stat offset for Current MP high byte
$7F38 Monster #6 Battle stat offset for Max HP low byte
$7F39 Monster #6 Battle stat offset for Max HP high byte
$7F3A Monster #6 Battle stat offset for Max MP low byte
$7F3B Monster #6 Battle stat offset for Max MP high byte
$7F3C Monster #6 Battle stat offset for Intellect
$7F3D Monster #6 Battle stat offset for Spirit
$7F3E Monster #6 Battle stat offset for Monster Fear Level
$7F3F Monster #6 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F40 Monster #6 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F41 Monster #6 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F42 Monster #6 Battle stat offset for Primary Hand Hit Attempts
$7F43 Monster #6 Battle stat offset for Primary Hand Hit Success %
$7F44 Monster #6 Battle stat offset for Primary Hand Attack Power
$7F45 Monster #6 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F46 Monster #6 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F47 Monster #6 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7F48 Monster #6 Battle stat offset for Secondary Hand Hit Attempts
$7F49 Monster #6 Battle stat offset for Secondary Hand Hit Success %
$7F4A Monster #6 Battle stat offset for Secondary Hand Attack Power
$7F4B Monster #6 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F4C Monster #6 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F4D Monster #6 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7F4E Monster #6 Battle stat offset for Spell Success % Penalty
$7F4F Monster #6 Battle stat offset for Spell Level
$7F50 Monster #6 Battle stat offset for (modified) Spell Success %
$7F51 Monster #6 Battle stat offset for (modified) Spell Power
$7F52 Monster #6 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7F53 Monster #6 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7F54 Monster #6 Battle stat offset for Battle Command
$7F55 Monster #6 Battle stat offset for Target (high bit set for targeting enemies)
$7F56 Monster #6 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F57 Monster #6 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F58 Monster #6 Battle stat offset for Primary Hand Weapon Type
$7F59 Monster #6 Battle stat offset for Secondary Hand Weapon Type
$7F5A Monster #7 Battle stat offset for Evasion Attempts
$7F5B Monster #7 Battle stat offset for Evasion Success %
$7F5C Monster #7 Battle stat offset for Defense
$7F5D Monster #7 Battle stat offset for Magic Resist Attempts
$7F5E Monster #7 Battle stat offset for Magic Resist Success %
$7F5F Monster #7 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F60 Monster #7 Battle stat offset for current Wall level
$7F61 Monster #7 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7F62 Monster #7 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F63 Monster #7 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F64 Monster #7 Battle stat offset for Current HP low byte
$7F65 Monster #7 Battle stat offset for Current HP high byte
$7F66 Monster #7 Battle stat offset for Current MP low byte
$7F67 Monster #7 Battle stat offset for Current MP high byte
$7F68 Monster #7 Battle stat offset for Max HP low byte
$7F69 Monster #7 Battle stat offset for Max HP high byte
$7F6A Monster #7 Battle stat offset for Max MP low byte
$7F6B Monster #7 Battle stat offset for Max MP high byte
$7F6C Monster #7 Battle stat offset for Intellect
$7F6D Monster #7 Battle stat offset for Spirit
$7F6E Monster #7 Battle stat offset for Monster Fear Level
$7F6F Monster #7 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F70 Monster #7 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F71 Monster #7 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F72 Monster #7 Battle stat offset for Primary Hand Hit Attempts
$7F73 Monster #7 Battle stat offset for Primary Hand Hit Success %
$7F74 Monster #7 Battle stat offset for Primary Hand Attack Power
$7F75 Monster #7 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F76 Monster #7 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F77 Monster #7 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7F78 Monster #7 Battle stat offset for Secondary Hand Hit Attempts
$7F79 Monster #7 Battle stat offset for Secondary Hand Hit Success %
$7F7A Monster #7 Battle stat offset for Secondary Hand Attack Power
$7F7B Monster #7 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F7C Monster #7 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7F7D Monster #7 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7F7E Monster #7 Battle stat offset for Spell Success % Penalty
$7F7F Monster #7 Battle stat offset for Spell Level
$7F80 Monster #7 Battle stat offset for (modified) Spell Success %
$7F81 Monster #7 Battle stat offset for (modified) Spell Power
$7F82 Monster #7 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7F83 Monster #7 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7F84 Monster #7 Battle stat offset for Battle Command
$7F85 Monster #7 Battle stat offset for Target (high bit set for targeting enemies)
$7F86 Monster #7 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F87 Monster #7 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F88 Monster #7 Battle stat offset for Primary Hand Weapon Type
$7F89 Monster #7 Battle stat offset for Secondary Hand Weapon Type
$7F8A Monster #8 Battle stat offset for Evasion Attempts
$7F8B Monster #8 Battle stat offset for Evasion Success %
$7F8C Monster #8 Battle stat offset for Defense
$7F8D Monster #8 Battle stat offset for Magic Resist Attempts
$7F8E Monster #8 Battle stat offset for Magic Resist Success %
$7F8F Monster #8 Battle stat offset for Armor Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7F90 Monster #8 Battle stat offset for current Wall level
$7F91 Monster #8 Battle stat offset for Hit Attempts Modification (#$14 = base; affected by Haste/Slow)
$7F92 Monster #8 Battle stat offset for Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7F93 Monster #8 Battle stat offset for Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7F94 Monster #8 Battle stat offset for Current HP low byte
$7F95 Monster #8 Battle stat offset for Current HP high byte
$7F96 Monster #8 Battle stat offset for Current MP low byte
$7F97 Monster #8 Battle stat offset for Current MP high byte
$7F98 Monster #8 Battle stat offset for Max HP low byte
$7F99 Monster #8 Battle stat offset for Max HP high byte
$7F9A Monster #8 Battle stat offset for Max MP low byte
$7F9B Monster #8 Battle stat offset for Max MP high byte
$7F9C Monster #8 Battle stat offset for Intellect
$7F9D Monster #8 Battle stat offset for Spirit
$7F9E Monster #8 Battle stat offset for Monster Fear Level
$7F9F Monster #8 Battle stat offset for Monster Family (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7FA0 Monster #8 Battle stat offset for Monster Elemental Weakness bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7FA1 Monster #8 Battle stat offset for Monster Elemental Absorption bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7FA2 Monster #8 Battle stat offset for Primary Hand Hit Attempts
$7FA3 Monster #8 Battle stat offset for Primary Hand Hit Success %
$7FA4 Monster #8 Battle stat offset for Primary Hand Attack Power
$7FA5 Monster #8 Battle stat offset for Primary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7FA6 Monster #8 Battle stat offset for Primary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7FA7 Monster #8 Battle stat offset for Primary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7FA8 Monster #8 Battle stat offset for Secondary Hand Hit Attempts
$7FA9 Monster #8 Battle stat offset for Secondary Hand Hit Success %
$7FAA Monster #8 Battle stat offset for Secondary Hand Attack Power
$7FAB Monster #8 Battle stat offset for Secondary Hand Weapon Attack / Shield Resistance bits (80:Ice, 40:Body, 20:Poison, 10:Death, 08:Lightning, 04:Mind, 02:Fire, 01:Matter)
$7FAC Monster #8 Battle stat offset for Secondary Hand Weapon Monster Family Bonus (80:Undead, 40:Werebeast, 20: Dragon, 10:Spellcaster, 08:Giant, 04:Earth, 02:Aquatic, 01:Magic Beast)
$7FAD Monster #8 Battle stat offset for Secondary Hand Weapon Special Effect (20:Heal, 10:Ripper, 08:Drain MP, 04:Drain HP, 02:inflict temporary Ailments based on bits 7-2, 01:inflict persistent Ailments based on bits 7-2)
$7FAE Monster #8 Battle stat offset for Spell Success % Penalty
$7FAF Monster #8 Battle stat offset for Spell Level
$7FB0 Monster #8 Battle stat offset for (modified) Spell Success %
$7FB1 Monster #8 Battle stat offset for (modified) Spell Power
$7FB2 Monster #8 Battle stat offset for Spell Attribute 1 (varies by spell; could be Element/Successes/Family/Stat Value)
$7FB3 Monster #8 Battle stat offset for Spell Attribute 2 (varies by spell; could be Ailment/Stat Offset)
$7FB4 Monster #8 Battle stat offset for Battle Command
$7FB5 Monster #8 Battle stat offset for Target (high bit set for targeting enemies)
$7FB6 Monster #8 Battle stat offset for previous Ailment (persistent) (80: KO, 40: Stone, 20: Toad, 10: Amnesia, 08: Curse, 04: Venom, 02: Blind, 01: ??)
$7FB7 Monster #8 Battle stat offset for previous Ailment (temporary) (80: Confuse, 40: Paralysis, 20: Mini, 10: Mute, 08: Sleep, 04: Poison, 02: Critical HP, 01: ??)
$7FB8 Monster #8 Battle stat offset for Primary Hand Weapon Type
$7FB9 Monster #8 Battle stat offset for Secondary Hand Weapon Type