Wario Land 3/ROM map: Difference between revisions

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(Completed the Music Box palette section.)
m (Xkeeper moved page Wario Land 3:ROM map to Wario Land 3/ROM map: normalize subpages and titles)
 
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* <tt>0846C0-0846FF</tt> (<tt>40</tt>) - West - Sunset 2/2 (Green Hill)
* <tt>0846C0-0846FF</tt> (<tt>40</tt>) - West - Sunset 2/2 (Green Hill)
* <tt>084700-08473F</tt> (<tt>40</tt>) - West - Night (Green Hill)
* <tt>084700-08473F</tt> (<tt>40</tt>) - West - Night (Green Hill)
* <tt>084740-08477F</tt> (<tt>40</tt>) - West - Sunrise
* <tt>084740-08477F</tt> (<tt>40</tt>) - West - Sunrise (Green Hill)
* <tt>084780-0847BF</tt> (<tt>40</tt>) - North - Event
* <tt>084780-0847BF</tt> (<tt>40</tt>) - North - Event
* <tt>084780-0847BF</tt> (<tt>40</tt>) - West - Event
* <tt>084780-0847BF</tt> (<tt>40</tt>) - West - Event
* <tt>084800-08483F</tt> (<tt>40</tt>) - South - Event
* <tt>084800-08483F</tt> (<tt>40</tt>) - South - Event
* <tt>084840-08487F</tt> (<tt>40</tt>) - East - Event
* <tt>084840-08487F</tt> (<tt>40</tt>) - East - Event (Frozen sea)
* <tt>084880-0848BF</tt> (<tt>40</tt>) - ???
* <tt>084880-0848BF</tt> (<tt>40</tt>) - East - Event (Unfrozen sea)


=== Levels ===
=== Levels ===
Line 74: Line 74:
==== N2 The Peaceful Village ====
==== N2 The Peaceful Village ====
* <tt>0CC200-0CC23F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Day
* <tt>0CC200-0CC23F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Day
* <tt>0CC240-0CC27F</tt> (<tt>40</tt>) - The Peaceful Village - Indoors + green key/chest room - Day
* <tt>0CC280-0CC2BF</tt> (<tt>40</tt>) - The Peaceful Village - Indoors - Night
* <tt>0CC2C0-0CC2FF</tt> (<tt>40</tt>) - The Peaceful Village - Sewers
* <tt>0CC340-0CC37F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Night
* <tt>0CC340-0CC37F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Night
''Incomplete''
* <tt>0CC580-0CC5BF</tt> (<tt>40</tt>) - The Peaceful Village - Green key/chest room - Night


==== N3 The Vast Plain ====
==== N3 The Vast Plain ====
''Incomplete''
* <tt>0CC300-0CC33F</tt> (<tt>40</tt>) - The Vast Plain - Main area - Day
* <tt>0CC540-0CC57F</tt> (<tt>40</tt>) - The Vast Plain - Caves
* <tt>0CCE00-0CCE3F</tt> (<tt>40</tt>) - The Vast Plain - Main area - Night
* <tt>0CCE40-0CCE7F</tt> (<tt>40</tt>) - The Vast Plain - Blue key room


==== N4 Bank of the Wild River ====
==== N4 Bank of the Wild River ====
''Incomplete''
* <tt>0CC380-0CC3BF</tt> (<tt>40</tt>) - Bank of the Wild River - Main area - Day
* <tt>0CC3C0-0CC3FF</tt> (<tt>40</tt>) - Bank of the Wild River - Caves
* <tt>0CD3C0-0CD3FF</tt> (<tt>40</tt>) - Bank of the Wild River - Main area - Night


==== N5 The Tidal Coast ====
==== N5 The Tidal Coast ====
''Incomplete''
* <tt>0CC400-0CC43F</tt> (<tt>40</tt>) - The Tidal Coast - Main area - Day
* <tt>0CC440-0CC47F</tt> (<tt>40</tt>) - The Tidal Coast - Caves
* <tt>0CD4C0-0CD4FF</tt> (<tt>40</tt>) - The Tidal Coast - Main area - Night


==== N6 Sea Turtle Rocks ====
==== N6 Sea Turtle Rocks ====
* <tt>0CC480-0CC4BF</tt> (<tt>40</tt>) - Sea Turtle Rocks - Main area - Day
* <tt>0CCB80-0CCBBF</tt> (<tt>40</tt>) - Sea Turtle Rocks - Interior
* <tt>0CCF80-0CCFBF</tt> (<tt>40</tt>) - Sea Turtle Rocks - Dark caves (brightened)
* <tt>0CCFE0-0CD01F</tt> (<tt>40</tt>) - Sea Turtle Rocks - Main area - Night
* <tt>0CD440-0CD47F</tt> (<tt>40</tt>) - Sea Turtle Rocks - Dark caves
''Incomplete''
''Incomplete''


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* <tt>06555B-065562</tt> (<tt>08</tt>) - Hammer-Bot
* <tt>06555B-065562</tt> (<tt>08</tt>) - Hammer-Bot
* <tt>1E4F2F-1E4F6E</tt> (<tt>40</tt>) - Action Help Screen
* <tt>1E4F2F-1E4F6E</tt> (<tt>40</tt>) - Action Help Screen
= Miscellaneous =
== Treasures ==
* <tt>4EBA-4F81</tt> (<tt>C8</tt>) - Level variation detector
** Each two bytes represent treasures needed for a level to change its layout, and each eight bytes represents a level (the first two bytes are the accessible blue chest variation, the second two bytes are the accessible green chest variation, the third two bytes are the accessible red chest variation, and the last two bytes are ignored).
* <tt>0819FB-081B0C</tt> (<tt>0112</tt>) - Progression sequence
** Each byte represents a treasure slot (80 is null, and 00 is when Wario starts out with no treasures), and each three bytes represents a sequence of treasures needed for the associated event to activate.


{{Internal Data|game=Wario Land 3}}
{{Internal Data|game=Wario Land 3}}

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a ROM map for Wario Land 3.

Color Palettes

Backgrounds

Notes:

  • This is an incomplete list.
  • Each two bytes represents one color, and each eight bytes represents one different palette.

Screens

  • 004F82-004FC1 (40) - Opening sequence
  • 005002-005041 (40) - Title Screen
  • 0071B0-0071EF (40) - Time Attack Screen
  • 1E4E6F-1E4EAE (40) - Action Help Screen (when viewing either flipper power-ups)
  • 1E4EAF-1E4EEE (40) - Action Help Screen (when viewing any power-up besides the two flipper power-ups, as well as the owl, the pulley, and Vampire Wario)
  • 1E4EEF-1E4F2E (40) - Action Help Screen (while it is loading a screen)
  • 1F4182-1F41C1 (40) - Pause Screen
  • 1F628C-1F62CB (40) - Save Screen

Incomplete

Music Box

  • 084000-08403F (40) - North - Day (Gray Hill)
  • 084040-08407F (40) - North - Sunset 1/2 (Gray Hill)
  • 084080-0840BF (40) - North - Sunset 2/2 (Gray Hill)
  • 0840C0-0840FF (40) - North - Night (Gray Hill)
  • 084100-08413F (40) - North - Sunrise (Gray Hill)
  • 084140-08417F (40) - West - Day (Gray Hill)
  • 084180-0841BF (40) - West - Sunset 1/2 (Gray Hill)
  • 0841C0-0841FF (40) - West - Sunset 2/2 (Gray Hill)
  • 084200-08423F (40) - West - Night (Gray Hill)
  • 084240-08427F (40) - West - Sunrise (Gray Hill)
  • 084280-0842BF (40) - South - Day
  • 0842C0-0842FF (40) - South - Sunset 1/2
  • 084300-08433F (40) - South - Sunset 2/2
  • 084340-08437F (40) - South - Night
  • 084380-0843BF (40) - South - Sunrise
  • 0843C0-0843FF (40) - East - Day
  • 084400-08443F (40) - East - Sunset 1/2
  • 084440-08447F (40) - East - Sunset 2/2
  • 084480-0844BF (40) - East - Night
  • 0844C0-0844FF (40) - East - Sunrise
  • 084500-08453F (40) - North - Day (Green Hill)
  • 084540-08457F (40) - North - Sunset 1/2 (Green Hill)
  • 084580-0845BF (40) - North - Sunset 2/2 (Green Hill)
  • 0845C0-0845FF (40) - North - Night (Green Hill)
  • 084600-08463F (40) - North - Sunrise (Green Hill)
  • 084640-08467F (40) - West - Day (Green Hill)
  • 084680-0846BF (40) - West - Sunset 1/2 (Green Hill)
  • 0846C0-0846FF (40) - West - Sunset 2/2 (Green Hill)
  • 084700-08473F (40) - West - Night (Green Hill)
  • 084740-08477F (40) - West - Sunrise (Green Hill)
  • 084780-0847BF (40) - North - Event
  • 084780-0847BF (40) - West - Event
  • 084800-08483F (40) - South - Event
  • 084840-08487F (40) - East - Event (Frozen sea)
  • 084880-0848BF (40) - East - Event (Unfrozen sea)

Levels

N1 Out of the Woods

  • 0CC000-0CC03F (40) - Out of the Woods - Main area - Day
  • 0CC040-0CC07F (40) - Out of the Woods - Main area - Night
  • 0CC080-0CC0BF (40) - Out of the Woods - Red key/chest room - Frame 1 (Lightest frame)
  • 0CC0C0-0CC0FF (40) - Out of the Woods - Red key/chest room - Frame 2
  • 0CC100-0CC13F (40) - Out of the Woods - Green chest room - Day
  • 0CC140-0CC17F (40) - Out of the Woods - Green chest room - Night
  • 0CC180-0CC1BF (40) - Out of the Woods - Tree with Blue key/chest - Day
  • 0CC1C0-0CC1FF (40) - Out of the Woods - Tree with Blue key/chest - Night
  • 0CDCC0-0CDCFF (40) - Out of the Woods - Red key/chest room - Frame 3
  • 0CDD00-0CDD3F (40) - Out of the Woods - Red key/chest room - Frame 4 (Darkest frame)

N2 The Peaceful Village

  • 0CC200-0CC23F (40) - The Peaceful Village - Main area - Day
  • 0CC240-0CC27F (40) - The Peaceful Village - Indoors + green key/chest room - Day
  • 0CC280-0CC2BF (40) - The Peaceful Village - Indoors - Night
  • 0CC2C0-0CC2FF (40) - The Peaceful Village - Sewers
  • 0CC340-0CC37F (40) - The Peaceful Village - Main area - Night
  • 0CC580-0CC5BF (40) - The Peaceful Village - Green key/chest room - Night

N3 The Vast Plain

  • 0CC300-0CC33F (40) - The Vast Plain - Main area - Day
  • 0CC540-0CC57F (40) - The Vast Plain - Caves
  • 0CCE00-0CCE3F (40) - The Vast Plain - Main area - Night
  • 0CCE40-0CCE7F (40) - The Vast Plain - Blue key room

N4 Bank of the Wild River

  • 0CC380-0CC3BF (40) - Bank of the Wild River - Main area - Day
  • 0CC3C0-0CC3FF (40) - Bank of the Wild River - Caves
  • 0CD3C0-0CD3FF (40) - Bank of the Wild River - Main area - Night

N5 The Tidal Coast

  • 0CC400-0CC43F (40) - The Tidal Coast - Main area - Day
  • 0CC440-0CC47F (40) - The Tidal Coast - Caves
  • 0CD4C0-0CD4FF (40) - The Tidal Coast - Main area - Night

N6 Sea Turtle Rocks

  • 0CC480-0CC4BF (40) - Sea Turtle Rocks - Main area - Day
  • 0CCB80-0CCBBF (40) - Sea Turtle Rocks - Interior
  • 0CCF80-0CCFBF (40) - Sea Turtle Rocks - Dark caves (brightened)
  • 0CCFE0-0CD01F (40) - Sea Turtle Rocks - Main area - Night
  • 0CD440-0CD47F (40) - Sea Turtle Rocks - Dark caves

Incomplete

W1 Desert Ruins

Incomplete

W2 The Volcano's Base

Incomplete

W3 The Pool Of Rain

Incomplete

W4 A Town in Chaos

Incomplete

W5 Beneath the Waves

Incomplete

W6 The West Crater

Incomplete

S1 The Grasslands

Incomplete

S2 The Big Bridge

Incomplete

S3 Tower of Revival

Incomplete

S4 The Steep Canyon

Incomplete

S5 Cave of Flames

Incomplete

S6 Above the Clouds

Incomplete

E1 The Stagnant Swamp

Incomplete

E2 The Frigid Sea

Incomplete

E3 Castle of Illusions

Incomplete

E4 The Colossal Hole

Incomplete

E5 The Warped Void

Incomplete

E6 Forest of Fear

Incomplete

E7 The East Crater

Incomplete

Sprites

  • 004FC2-005001 (40) - Opening sequence
  • 005042-005081 (40) - Title Screen
  • 00C800-00C807 (08) - Wario/Blind Wario/Fat Wario/Flat Wario/Puffy Wario/Stung Wario/blocks breaking (possibly other Wario forms as well?)
  • 00C820-00C827 (08) - Flaming Wario
  • 00C950-00C957 (08) - Vampire Wario/Bat Wario
  • 065520-065527 (08) - Spearhead (for some reason, this only affects some Spearheads)
  • 06555B-065562 (08) - Hammer-Bot
  • 1E4F2F-1E4F6E (40) - Action Help Screen

Miscellaneous

Treasures

  • 4EBA-4F81 (C8) - Level variation detector
    • Each two bytes represent treasures needed for a level to change its layout, and each eight bytes represents a level (the first two bytes are the accessible blue chest variation, the second two bytes are the accessible green chest variation, the third two bytes are the accessible red chest variation, and the last two bytes are ignored).
  • 0819FB-081B0C (0112) - Progression sequence
    • Each byte represents a treasure slot (80 is null, and 00 is when Wario starts out with no treasures), and each three bytes represents a sequence of treasures needed for the associated event to activate.