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Wario Land 3/ROM map: Difference between revisions
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(Completed the Music Box palette section.) |
m (Xkeeper moved page Wario Land 3:ROM map to Wario Land 3/ROM map: normalize subpages and titles) |
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* <tt>0846C0-0846FF</tt> (<tt>40</tt>) - West - Sunset 2/2 (Green Hill) | * <tt>0846C0-0846FF</tt> (<tt>40</tt>) - West - Sunset 2/2 (Green Hill) | ||
* <tt>084700-08473F</tt> (<tt>40</tt>) - West - Night (Green Hill) | * <tt>084700-08473F</tt> (<tt>40</tt>) - West - Night (Green Hill) | ||
* <tt>084740-08477F</tt> (<tt>40</tt>) - West - Sunrise | * <tt>084740-08477F</tt> (<tt>40</tt>) - West - Sunrise (Green Hill) | ||
* <tt>084780-0847BF</tt> (<tt>40</tt>) - North - Event | * <tt>084780-0847BF</tt> (<tt>40</tt>) - North - Event | ||
* <tt>084780-0847BF</tt> (<tt>40</tt>) - West - Event | * <tt>084780-0847BF</tt> (<tt>40</tt>) - West - Event | ||
* <tt>084800-08483F</tt> (<tt>40</tt>) - South - Event | * <tt>084800-08483F</tt> (<tt>40</tt>) - South - Event | ||
* <tt>084840-08487F</tt> (<tt>40</tt>) - East - Event | * <tt>084840-08487F</tt> (<tt>40</tt>) - East - Event (Frozen sea) | ||
* <tt>084880-0848BF</tt> (<tt>40</tt>) - | * <tt>084880-0848BF</tt> (<tt>40</tt>) - East - Event (Unfrozen sea) | ||
=== Levels === | === Levels === | ||
Line 74: | Line 74: | ||
==== N2 The Peaceful Village ==== | ==== N2 The Peaceful Village ==== | ||
* <tt>0CC200-0CC23F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Day | * <tt>0CC200-0CC23F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Day | ||
* <tt>0CC240-0CC27F</tt> (<tt>40</tt>) - The Peaceful Village - Indoors + green key/chest room - Day | |||
* <tt>0CC280-0CC2BF</tt> (<tt>40</tt>) - The Peaceful Village - Indoors - Night | |||
* <tt>0CC2C0-0CC2FF</tt> (<tt>40</tt>) - The Peaceful Village - Sewers | |||
* <tt>0CC340-0CC37F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Night | * <tt>0CC340-0CC37F</tt> (<tt>40</tt>) - The Peaceful Village - Main area - Night | ||
* <tt>0CC580-0CC5BF</tt> (<tt>40</tt>) - The Peaceful Village - Green key/chest room - Night | |||
==== N3 The Vast Plain ==== | ==== N3 The Vast Plain ==== | ||
* <tt>0CC300-0CC33F</tt> (<tt>40</tt>) - The Vast Plain - Main area - Day | |||
* <tt>0CC540-0CC57F</tt> (<tt>40</tt>) - The Vast Plain - Caves | |||
* <tt>0CCE00-0CCE3F</tt> (<tt>40</tt>) - The Vast Plain - Main area - Night | |||
* <tt>0CCE40-0CCE7F</tt> (<tt>40</tt>) - The Vast Plain - Blue key room | |||
==== N4 Bank of the Wild River ==== | ==== N4 Bank of the Wild River ==== | ||
* <tt>0CC380-0CC3BF</tt> (<tt>40</tt>) - Bank of the Wild River - Main area - Day | |||
* <tt>0CC3C0-0CC3FF</tt> (<tt>40</tt>) - Bank of the Wild River - Caves | |||
* <tt>0CD3C0-0CD3FF</tt> (<tt>40</tt>) - Bank of the Wild River - Main area - Night | |||
==== N5 The Tidal Coast ==== | ==== N5 The Tidal Coast ==== | ||
* <tt>0CC400-0CC43F</tt> (<tt>40</tt>) - The Tidal Coast - Main area - Day | |||
* <tt>0CC440-0CC47F</tt> (<tt>40</tt>) - The Tidal Coast - Caves | |||
* <tt>0CD4C0-0CD4FF</tt> (<tt>40</tt>) - The Tidal Coast - Main area - Night | |||
==== N6 Sea Turtle Rocks ==== | ==== N6 Sea Turtle Rocks ==== | ||
* <tt>0CC480-0CC4BF</tt> (<tt>40</tt>) - Sea Turtle Rocks - Main area - Day | |||
* <tt>0CCB80-0CCBBF</tt> (<tt>40</tt>) - Sea Turtle Rocks - Interior | |||
* <tt>0CCF80-0CCFBF</tt> (<tt>40</tt>) - Sea Turtle Rocks - Dark caves (brightened) | |||
* <tt>0CCFE0-0CD01F</tt> (<tt>40</tt>) - Sea Turtle Rocks - Main area - Night | |||
* <tt>0CD440-0CD47F</tt> (<tt>40</tt>) - Sea Turtle Rocks - Dark caves | |||
''Incomplete'' | ''Incomplete'' | ||
Line 156: | Line 171: | ||
* <tt>06555B-065562</tt> (<tt>08</tt>) - Hammer-Bot | * <tt>06555B-065562</tt> (<tt>08</tt>) - Hammer-Bot | ||
* <tt>1E4F2F-1E4F6E</tt> (<tt>40</tt>) - Action Help Screen | * <tt>1E4F2F-1E4F6E</tt> (<tt>40</tt>) - Action Help Screen | ||
= Miscellaneous = | |||
== Treasures == | |||
* <tt>4EBA-4F81</tt> (<tt>C8</tt>) - Level variation detector | |||
** Each two bytes represent treasures needed for a level to change its layout, and each eight bytes represents a level (the first two bytes are the accessible blue chest variation, the second two bytes are the accessible green chest variation, the third two bytes are the accessible red chest variation, and the last two bytes are ignored). | |||
* <tt>0819FB-081B0C</tt> (<tt>0112</tt>) - Progression sequence | |||
** Each byte represents a treasure slot (80 is null, and 00 is when Wario starts out with no treasures), and each three bytes represents a sequence of treasures needed for the associated event to activate. | |||
{{Internal Data|game=Wario Land 3}} | {{Internal Data|game=Wario Land 3}} |
Latest revision as of 02:42, 24 January 2024
The following article is a ROM map for Wario Land 3.
Color Palettes
Backgrounds
Notes:
- This is an incomplete list.
- Each two bytes represents one color, and each eight bytes represents one different palette.
Screens
- 004F82-004FC1 (40) - Opening sequence
- 005002-005041 (40) - Title Screen
- 0071B0-0071EF (40) - Time Attack Screen
- 1E4E6F-1E4EAE (40) - Action Help Screen (when viewing either flipper power-ups)
- 1E4EAF-1E4EEE (40) - Action Help Screen (when viewing any power-up besides the two flipper power-ups, as well as the owl, the pulley, and Vampire Wario)
- 1E4EEF-1E4F2E (40) - Action Help Screen (while it is loading a screen)
- 1F4182-1F41C1 (40) - Pause Screen
- 1F628C-1F62CB (40) - Save Screen
Incomplete
Music Box
- 084000-08403F (40) - North - Day (Gray Hill)
- 084040-08407F (40) - North - Sunset 1/2 (Gray Hill)
- 084080-0840BF (40) - North - Sunset 2/2 (Gray Hill)
- 0840C0-0840FF (40) - North - Night (Gray Hill)
- 084100-08413F (40) - North - Sunrise (Gray Hill)
- 084140-08417F (40) - West - Day (Gray Hill)
- 084180-0841BF (40) - West - Sunset 1/2 (Gray Hill)
- 0841C0-0841FF (40) - West - Sunset 2/2 (Gray Hill)
- 084200-08423F (40) - West - Night (Gray Hill)
- 084240-08427F (40) - West - Sunrise (Gray Hill)
- 084280-0842BF (40) - South - Day
- 0842C0-0842FF (40) - South - Sunset 1/2
- 084300-08433F (40) - South - Sunset 2/2
- 084340-08437F (40) - South - Night
- 084380-0843BF (40) - South - Sunrise
- 0843C0-0843FF (40) - East - Day
- 084400-08443F (40) - East - Sunset 1/2
- 084440-08447F (40) - East - Sunset 2/2
- 084480-0844BF (40) - East - Night
- 0844C0-0844FF (40) - East - Sunrise
- 084500-08453F (40) - North - Day (Green Hill)
- 084540-08457F (40) - North - Sunset 1/2 (Green Hill)
- 084580-0845BF (40) - North - Sunset 2/2 (Green Hill)
- 0845C0-0845FF (40) - North - Night (Green Hill)
- 084600-08463F (40) - North - Sunrise (Green Hill)
- 084640-08467F (40) - West - Day (Green Hill)
- 084680-0846BF (40) - West - Sunset 1/2 (Green Hill)
- 0846C0-0846FF (40) - West - Sunset 2/2 (Green Hill)
- 084700-08473F (40) - West - Night (Green Hill)
- 084740-08477F (40) - West - Sunrise (Green Hill)
- 084780-0847BF (40) - North - Event
- 084780-0847BF (40) - West - Event
- 084800-08483F (40) - South - Event
- 084840-08487F (40) - East - Event (Frozen sea)
- 084880-0848BF (40) - East - Event (Unfrozen sea)
Levels
N1 Out of the Woods
- 0CC000-0CC03F (40) - Out of the Woods - Main area - Day
- 0CC040-0CC07F (40) - Out of the Woods - Main area - Night
- 0CC080-0CC0BF (40) - Out of the Woods - Red key/chest room - Frame 1 (Lightest frame)
- 0CC0C0-0CC0FF (40) - Out of the Woods - Red key/chest room - Frame 2
- 0CC100-0CC13F (40) - Out of the Woods - Green chest room - Day
- 0CC140-0CC17F (40) - Out of the Woods - Green chest room - Night
- 0CC180-0CC1BF (40) - Out of the Woods - Tree with Blue key/chest - Day
- 0CC1C0-0CC1FF (40) - Out of the Woods - Tree with Blue key/chest - Night
- 0CDCC0-0CDCFF (40) - Out of the Woods - Red key/chest room - Frame 3
- 0CDD00-0CDD3F (40) - Out of the Woods - Red key/chest room - Frame 4 (Darkest frame)
N2 The Peaceful Village
- 0CC200-0CC23F (40) - The Peaceful Village - Main area - Day
- 0CC240-0CC27F (40) - The Peaceful Village - Indoors + green key/chest room - Day
- 0CC280-0CC2BF (40) - The Peaceful Village - Indoors - Night
- 0CC2C0-0CC2FF (40) - The Peaceful Village - Sewers
- 0CC340-0CC37F (40) - The Peaceful Village - Main area - Night
- 0CC580-0CC5BF (40) - The Peaceful Village - Green key/chest room - Night
N3 The Vast Plain
- 0CC300-0CC33F (40) - The Vast Plain - Main area - Day
- 0CC540-0CC57F (40) - The Vast Plain - Caves
- 0CCE00-0CCE3F (40) - The Vast Plain - Main area - Night
- 0CCE40-0CCE7F (40) - The Vast Plain - Blue key room
N4 Bank of the Wild River
- 0CC380-0CC3BF (40) - Bank of the Wild River - Main area - Day
- 0CC3C0-0CC3FF (40) - Bank of the Wild River - Caves
- 0CD3C0-0CD3FF (40) - Bank of the Wild River - Main area - Night
N5 The Tidal Coast
- 0CC400-0CC43F (40) - The Tidal Coast - Main area - Day
- 0CC440-0CC47F (40) - The Tidal Coast - Caves
- 0CD4C0-0CD4FF (40) - The Tidal Coast - Main area - Night
N6 Sea Turtle Rocks
- 0CC480-0CC4BF (40) - Sea Turtle Rocks - Main area - Day
- 0CCB80-0CCBBF (40) - Sea Turtle Rocks - Interior
- 0CCF80-0CCFBF (40) - Sea Turtle Rocks - Dark caves (brightened)
- 0CCFE0-0CD01F (40) - Sea Turtle Rocks - Main area - Night
- 0CD440-0CD47F (40) - Sea Turtle Rocks - Dark caves
Incomplete
W1 Desert Ruins
Incomplete
W2 The Volcano's Base
Incomplete
W3 The Pool Of Rain
Incomplete
W4 A Town in Chaos
Incomplete
W5 Beneath the Waves
Incomplete
W6 The West Crater
Incomplete
S1 The Grasslands
Incomplete
S2 The Big Bridge
Incomplete
S3 Tower of Revival
Incomplete
S4 The Steep Canyon
Incomplete
S5 Cave of Flames
Incomplete
S6 Above the Clouds
Incomplete
E1 The Stagnant Swamp
Incomplete
E2 The Frigid Sea
Incomplete
E3 Castle of Illusions
Incomplete
E4 The Colossal Hole
Incomplete
E5 The Warped Void
Incomplete
E6 Forest of Fear
Incomplete
E7 The East Crater
Incomplete
Sprites
- 004FC2-005001 (40) - Opening sequence
- 005042-005081 (40) - Title Screen
- 00C800-00C807 (08) - Wario/Blind Wario/Fat Wario/Flat Wario/Puffy Wario/Stung Wario/blocks breaking (possibly other Wario forms as well?)
- 00C820-00C827 (08) - Flaming Wario
- 00C950-00C957 (08) - Vampire Wario/Bat Wario
- 065520-065527 (08) - Spearhead (for some reason, this only affects some Spearheads)
- 06555B-065562 (08) - Hammer-Bot
- 1E4F2F-1E4F6E (40) - Action Help Screen
Miscellaneous
Treasures
- 4EBA-4F81 (C8) - Level variation detector
- Each two bytes represent treasures needed for a level to change its layout, and each eight bytes represents a level (the first two bytes are the accessible blue chest variation, the second two bytes are the accessible green chest variation, the third two bytes are the accessible red chest variation, and the last two bytes are ignored).
- 0819FB-081B0C (0112) - Progression sequence
- Each byte represents a treasure slot (80 is null, and 00 is when Wario starts out with no treasures), and each three bytes represents a sequence of treasures needed for the associated event to activate.
Internal Data for Wario Land 3
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