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Zombies Ate My Neighbors (SNES)/Tables: Difference between revisions
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Grass = 00 80 9B 00 | Grass = 00 80 9B 00 | ||
Beach = B5 BC 9B 00 | Beach = B5 BC 9B 00 | ||
Castle = 00 0C 9A 00 | Castle = 00 0C 9A 00 | ||
Mall = EF B6 9C 00 | Mall = EF B6 9C 00 | ||
Office = 00 80 9C 00 | Office = 00 80 9C 00 | ||
Line 184: | Line 188: | ||
===Level Title Fonts=== | ===Level Title Fonts=== | ||
XXYY ##ZZ | |||
00 = Blue Dripping Letters | |||
02 = Green Block Letters | |||
04 = Red/Orange Irregular Block Letters | |||
06 = Red Dripping/Bloody Letters | |||
===Bonuses=== | ===Bonuses=== |
Latest revision as of 20:36, 28 January 2024
This is a sub-page of Zombies Ate My Neighbors (SNES).
Weapon Properties
(Determines the strength of weapon, also which monsters are strong/weak against it)
XX00 XX80
XX = Weapon Property
00 = Powerless
10 = Powerless and makes victim saving noise
50 = Crashes game
5A = Crashes game
5B = Crashes game
5C = Squirtgun Properties (extinguish fires)
5D = Fire Extinguisher Properties (Briefly freezes enemies after several hits)
5E = Bubble Gun Properties (Bubbles enemies, kills ants in one hit)
5F = Weed Eater Properties (does not kill fungus or cacti?)
60 = Artifact Properties
61 = Bazooka Properties (Dolls will duck, but will not blow up walls)
62 = Soda Properties
63 = Tomato Properties
64 = Popsicle Properties (Freezes and Kills Blobs in one hit)
65 = Banana Properties (similar if not identical to tomato)
66 = Plate Properties
67 = Fork Properties (Kills werewolves in one hit)
68 = Football Properties (Football players will catch)
69 = Flamethrower Properties
6A = Very Weak
6B = Very Weak
6C = Very Weak
6D = Very Weak
6E = Slightly less weak?
6F = Pandora's Box Properties
70 = Moderatly Powerful
71 = Does not register a hit (enemies don't flash blue, although dolls will jump back
72 = same as above
73 = same as above
74 = Enemy appears to be shot, but does not seem to take damage
AA = Very Weak (2 hits to kill zombie)
BB = Same as above
CC = Kill zombies in 1 hit
FF = Hides victims when thrown at them (return when they go offscreen)
Credit Messages
Programmer # Corresponding message starting offset
00 016390
01 0163B1
02 0163DC
03 016408
04 016433
05 016468
07 016493
08 0164B8
09 0164E4
0A 016512
0B 016539
0C 016558
0D 016586
0E 0165B5
0F 0165DA
10 0165FD
11 016625
13 016652
15 016675
18 0166A1
19 0166E2
1B 016744
1D 01677C
1E 0167BB
1F 0167E3
Monster Code
Spawning Animation: Toughness: Weapon:
Level Data
Tilesets
Grass = 00 80 9B 00
Beach = B5 BC 9B 00
Castle = 00 0C 9A 00
Mall = EF B6 9C 00
Office = 00 80 9C 00
Music
02 - Evening of the Undead
03 - Title sequence
04 - Pyramid of Fear song
05 - Terror in Aisle 5
06 - Zombie Panic
08 - Mars Needs Cheerleaders
09 - Dr Tongue's Castle of Terror
0A - Dummied out song
0B - Titanic Toddler
Bosses
Flying Saucer = 3C87 8200
Baby = 6995 8200
Spider = 33AD 8300
Gets Dark = 95AB 8200 (define 2nd pallette somewhere?)
Snakeoid = XXA8 8300 (xx = tile to create "tracks", BB for deserts, C3 for grass)
Level Title Fonts
XXYY ##ZZ
00 = Blue Dripping Letters
02 = Green Block Letters
04 = Red/Orange Irregular Block Letters
06 = Red Dripping/Bloody Letters
Bonuses
04 = All Victims Saved
06 = Ten Cheerleader Bonus
08 = Massive Destruction?
0A = Bonus for Pass Completion
0C = Weed Cutting Bonus
0E = No Bazooka Fired
12 = Extermination Bonus
14 = Chainsaw Begone?
16 = Fish Fry Bonus?
18 = Frankenstein Destroy Bonus
1A = Martian Bubbled
1C = Alien Invasion Repulsed
1E = Vampire Crossed Out?
20 = Secret Bonus
Respawning Monsters
Monster Monster code pointer
Normal Zombies F88781
Super Zombies CA8881
Mummies 178C81
Clones 3F8E81
Martians DF9981
Strafing Martians 3E9A81
Werewolves (Must be Dark) F5AB81
Killer Dolls B0B281
Flamemen 64B681
Black Ants (Hole) FBC181
Black Ants (Hiding) 21C381
Red Ants (Hole) B6C381
Football Players 7BC881
Blobs CFCC81
Mushroom Men 04D781
Tentacles 0F9982
Wildfire 5DF282
Victims
Victim Victim Code Pointer
BBQ Guy 9996
Baby 7697
Trampoline Girl 4398
Army Guy 3D99
Dog 899A
Dr Bug AD9B
Teacher 6D9C
Explorer 159E
Pool Guy 009D
Cheerleader BE9E
Tourists E29F
Items
Item ID Number
Squirtgun 00
Fire Extinguisher 02
Martian Bubble Gun 04
Weed Eater 06
Key 08
Sneakers 0A
Monster Potion 0C
Invisible Potion 0E
Mystery Potion 10
Gray Potion 12
Hamburger 14
Soda 16
Tomatoes 18
Popcicles 1A
Bannanas 1C
Health Kit 1E
Plates 20
Silverware 22
Artifact 24
Bazooka 26
Footballs 28
Flamethrower 2A
Pandora's Box 2C
Skeleton Key 2E
Clown Decoys 30
Pile of Keys 32
Secret Icon 34
1up 36
Coins 38
Dollar Bills 40
BBQ guy* DB
- (adds 40 bubble gun to inventory for some reason)
Non-respawning Monsters
Monster Monster Code Pointer
Chainsaw Maniac 3A9881
Frankenstein's Monster 55A481
Mutant Plant F9D281
Snakeoid Desert BBA882
Snakeoid Grass C3A883
Vampire 36EF81
Programmer's Head 52DD82
Bonfire 5DF282
Dr. Tongue (Disappears) 5EB583
Boss Kelly Flock F6B783
Background Pallettes
76XX9E00
XX = Pallette
8E = Grass
90 = Fall Grass
91 = Winter Grass (unused)
92 = Night Grass
94 = Pyramid
95 = Desert/Beach
96 = Dark Desert
97 = Cavern/Desert
98 = Castle
99 = Castle Night
9A = Castle Bright
9B = Castle Dark
9C = Mall 1
9D = Factory
9E = Office
9F = Dark Cave (Curse of the Pharohs)
A0 = Light Office
A1 = Dark Office
A2 = Cave (Someplace Very Warm)
Sounds
XX = Sound
00 = Silence?
01 = Used in background of Pandora's Box noise? Sounds like cassette on fast forward
02 = Clown Laugh
03 = Password Chime
04 = Artifact Noise
05 = Health Kit Noise
06 = Boom
07 = Beat Level Song
08 = Dying/Zombified Tune
09 = 1up/Secret Icon Collect Noise
0A = Fire Extinguisher Spray
0B = Squirtgun Noise
0C = Quirky Noise (used in beta, not used in final version?)
0D = Victim Radar Toggle
0E = Weapon Collect Noise
0F = Swipe (Tomato throw?)
10 = Door Open
11 = Martian Bubble Gun
12 = Inventory Cycling Noise
13 = No Key/Bad Password Noise
14 = Weed Eater Noise?
15 = Popsicle/Tomato/Banana/Plate/Silverware Throw
16 = Bazooka Blast?
17 = Weed Eater 2?
18 = Water Splash
19 = Plant Attack?
1A = Blob Attack
1B = Trampoline Bounce/Bonus Message
1C = Unused? UFO Noise
1D = Ouch!
1E = Unused? Quirky/Beepy Noise
1F = Jump into water + splash
20 = Bazooka Shot?
21 = Trap Wall Springing
22 = Snakeoid Growl
23 = Deeper Snakeoid Growl
24 = Victim Scream
25 = Very Faint Tap?
26 = Vampire? Laugh
27 = Dr. Tongue? Laugh
28 = Evil Doll Laugh
29 = Faint Tap?
2A = Crumbling?
2B = Tap?
2C = Player, as monster, refusing to go in water or on trampoline ("No!")
2D = Yet another faint tap?
2E = Soda Can Exploding
2F = Weed Eater 3?
30 = Dog Bark
31 = Konami Intro
32 = Music of First Level
33-38 = No Sound?
40 = No Sound?