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Latest revision as of 20:59, 28 January 2024
The following article is a Notes Page for Tales of Phantasia (SNES).
Dialogue System
Script Dump
A Japanese script dump can be locate here:
https://magno.romhackhispano.org/utilidades.html
Please note that this script dump has issues, such as having Bank 10 and 11 being identical.
Format
The pointers are 2 byte little endian and each map has their separate pointer table separated by FF
and these tables are extremely small. The DeJap translation totally ignores these tables as they use a completely different system.
The game decompresses the text before a map is loaded and the pointers reference the decompressed text, not compressed. Take for instance the married couple as Toltus:
$7e:c676 = woman (01DF) (Compressed: $EC:A7D7) (uncompressed: $7E:C835) $7e:c678 = man (0224) (Compressed: $EC:A81F) (uncompressed: $7E:C87B)
The woman's dialogue pointer is at $7e:c676
with a value of 01DF
. Also when text is decompressing, it can reference decompressed dialogue strings, as is the case with the man's dialogue.
Internal Data for Tales of Phantasia
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