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Ivan "Ironman" Stewart's Super Off Road/RAM map: Difference between revisions
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{{rammap|game=Ivan "Ironman" Stewart's Super Off-Road}} | {{rammap|game=Ivan "Ironman" Stewart's Super Off-Road}} | ||
==Player | ==Gamepad/Controller Variables== | ||
0x47 bytes per player. | Gamepad buttons are automatically set for CPU racers | ||
* 026: Gamepad 1 Buttons | |||
* 027: Gamepad 1 Button Pressed | |||
* 028: Gamepad 2 Buttons | |||
* 029: Gamepad 2 Button Pressed | |||
* 02A: Gamepad 3 Buttons | |||
* 02B: Gamepad 3 Button Pressed | |||
* 02C: Gamepad 4 Buttons | |||
* 02D: Gamepad 4 Button Pressed | |||
The following temporary variables are used to calculate "pressed" buttons | |||
* 02E: Gamepad 1 Previous Buttons | |||
* 02F: Gamepad 2 Previous Buttons | |||
* 030: Gamepad 3 Previous Buttons | |||
* 031: Gamepad 4 Previous Buttons | |||
==General Variables== | |||
* 024-025: Randomizer | |||
* 033: Current Car (temporary) | |||
* 04C-04D: Previous X-Coordinate (mid-race) / Racer Position A (post-race) | |||
* 04E-04F: Previous Y-Coordinate (mid-race) / Racer Position B (post-race) | |||
* 05A: First Place Car (post-race) | |||
* 05B: Second Place Car (post-race) | |||
* 05C: Third Place Car (post-race) | |||
* 05D: Last Place Car (post-race) | |||
* 05E-05F: Previous Z-Coordinate (mid-race) | |||
* 060-061: Player Struct Address | |||
* 723: Current track (Determined by Race Number 7E0 and table FB69) | |||
** 00 = Sidewinder | |||
** 01 = Huevos Grande | |||
** 02 = Big Dukes | |||
** 03 = Hurricane Gulch | |||
** 04 = Wipeout | |||
** 05 = Fandango | |||
** 06 = Blaster | |||
** 07 = Cliffhanger | |||
** 08-0F = Reversed versions of 00-07.* 72D: Number of Players (1-4), set to 0 during the demo race | |||
* 725: Current Player (temporary) | |||
** Parent variable of $033 | |||
* 727: Current Car Tire Traction | |||
* 728: Flagger Timer | |||
* 729: Bonus Item Value | |||
** Determines sprite, palette, and bonus value | |||
* 72A: Bonus Item X | |||
* 72B: Bonus Item Y | |||
* 72C: Bonus Item Timer | |||
* 736: Frame Counter | |||
* 737-73B: Stopwatch | |||
* 746: HUD Draw Timing | |||
** Updates laps & nitros if less than 4, otherwise updates every other digit in stopwatch (max 0x06) | |||
* 74E-751: Prize Amount (post-race) | |||
* 754: Current Car Airborne Value | |||
* 7AC: Continue Allowed | |||
* 7AD-7AE: CPU Reverse Delay | |||
** Starts at 0x12C each race, ignores 72E-735 while counting down | |||
* 7AF: Race Number | |||
** Determines CPU difficulty, etc. | |||
* 7B0: Race Checkpoint Number (0x0E = championship start, 0x63 = championship/game over) | |||
* 7CA: Name Entry Input Delay | |||
** Ignores gamepad input on Name Entry screen every 0x0A frames | |||
* 7DE: Cash Bonus Value | |||
** From 0x01 to 0x05, but 0x06 also works | |||
* 7DF: Nitro Bonus Value | |||
** From 0x07 to 0x0F | |||
* 7E0: Race Track Pointer | |||
** Counts up to 0x2A then loops back to 0x1B, determines race track | |||
* 7E2: Game Difficulty/CPU Minimum Speed (20-DC) | |||
** Initial Value is 0x20 and increases by 2 on race number 2, 4, 6, 8, and 10+ | |||
** CPU speed will always be between 0x30 and 0xB0, however | |||
==Player Arrays== | |||
Note: These are all in sets of 4, in order of player | |||
* 05A-05D: Y-Coordinate Placeholder (mid-race) | |||
** Cars are moved to top of screen during collision checks, this saves their y-coordinates | |||
* 083-086: X-Coordinate | |||
* 087-08A: Subpixel X-Coordinate | |||
* 08B-08E: Y-Coordinate | |||
* 08F-092: Subpixel Y-Coordinate | |||
* 093-096: Driving Direction | |||
** Between 0x00 (left) and 0xBF | |||
* 097-09A: Speed | |||
* 09B-09E: Z-Coordinate / Height | |||
* 09F-0A2: Fractional Z-Coordinate / Height | |||
* 0A3-0A6: Airspeed | |||
* 0A7-0AA: Fractional Airspeed | |||
* 0AB-0AE: Gravity | |||
** Increases while in air, then added to Airspeed | |||
* 0AF-0B2: Shadow Z-Coordinate / Height | |||
* 0B3-0B6: Hangtime | |||
** Set to 1/64th car Speed upon leaving the ground | |||
* 0B7-0BA: Steering Direction | |||
** Between 0x00 (left) and 0xBF | |||
** Every 8 angles changes sprite, allowing for 24 sprites | |||
* 0BB-0BE: Pitch | |||
** From 0x01 (slightly angled) to 0x07 (steep angle), or 0x08 (level) | |||
* 0BF-0C2: Sprite Address (low-byte) | |||
* 0C3-0C6: Sprite Address (high-byte) | |||
* 0C7-0CA: Nitro State | |||
* 0CB-0CE: Nitro Timer | |||
* 0CF-0D2: Nitro Sprite (low-byte) | |||
* 0D3-0D6: Nitro Sprite (high-byte) | |||
* 0D7-0DA: Turning Direction | |||
* 0DB-0DE: Centrifuge | |||
** Resistance to turning, based on Speed | |||
* 72E-731: Reverse Point X-Coordinate | |||
* 732-735: Reverse Point Y-Coordinate | |||
** These may have been a used at some point to prevent CPU cars getting stuck | |||
* 74A-74D: Calculated Pitch (mid-race) | |||
* 74E-751: Calculated Z-Coordinate (mid-race) | |||
* 755-758: Previous Pitch (nose/tail angle) | |||
** 0x01 = slight pitch, 0x07 = steep pitch, 0x08 = level | |||
* 75D-760: Lives | |||
* 7A8-7AB: Eliminated Flag | |||
** 00 = live, FF = eliminated, CPU plays for this player | |||
** Note: If all players are eliminated, or there are 0 players in the game, the game crashes at the menu between races. | |||
==Player Structs== | |||
Player structure located around address $300, has 0x47 bytes per player. | |||
===Player 1:=== | ===Player 1:=== | ||
* 300-303: Name | |||
* 304: Negative Cash Balance | |||
** Drops to 0xFF if player has insufficient funds | |||
* 305-30C: Money (8 digits, left digit first) | * 305-30C: Money (8 digits, left digit first) | ||
* 30D: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | * 30D: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | ||
Line 11: | Line 133: | ||
* 311: Acceleration (0-6) | * 311: Acceleration (0-6) | ||
* 312: Top Speed (0-6) | * 312: Top Speed (0-6) | ||
* 313- | * 313-33A: Track Records | ||
* 33F: Lap Counter ( | * 33C: Cash Picked Up | ||
* 344: | * 33D: Car ID | ||
* 33E: Gamepad Pointer | |||
** Refer to variables 026-02D | |||
* 33F: Lap Counter (1-5, set to 05 to instantly win a race) | |||
* 340: Debris Sprite | |||
* 341: Debris X-Coordinate | |||
* 342: Debris Y-Coordinate | |||
* 343: Debris Animation Timer | |||
* 344: Track Position | |||
* 345: Track Data Offset | |||
* 346: Airborne | |||
** Set when off the ground, prevents acceleration | |||
===Player 2:=== | ===Player 2:=== | ||
* 347-34A: Name | |||
* 34B: Negative Cash Balance | |||
** Drops to 0xFF if player has insufficient funds | |||
* 34C-353: Money (8 digits, left digit first) | * 34C-353: Money (8 digits, left digit first) | ||
* 354: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | * 354: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | ||
Line 22: | Line 159: | ||
* 358: Acceleration (0-6) | * 358: Acceleration (0-6) | ||
* 359: Top Speed (0-6) | * 359: Top Speed (0-6) | ||
* 35A- | * 35A-381: Track Records | ||
* 386: Lap Counter ( | * 383: Cash Picked Up | ||
* 38B: | * 384: Car ID | ||
* 385: Gamepad Pointer | |||
** Refer to variables 026-02D | |||
* 386: Lap Counter (1-5, set to 05 to instantly win a race) | |||
* 387: Debris Sprite | |||
* 388: Debris X-Coordinate | |||
* 389: Debris Y-Coordinate | |||
* 38A: Debris Animation Timer | |||
* 38B: Track Position | |||
* 38C: Track Data Offset | |||
* 38D: Airborne | |||
** Set when off the ground, prevents acceleration | |||
===Player 3:=== | ===Player 3:=== | ||
* 38E-391: Name | |||
* 392: Negative Cash Balance | |||
** Drops to 0xFF if player has insufficient funds | |||
* 393-39A: Money (8 digits, left digit first) | * 393-39A: Money (8 digits, left digit first) | ||
* 39B: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | * 39B: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | ||
Line 33: | Line 185: | ||
* 39F: Acceleration (0-6) | * 39F: Acceleration (0-6) | ||
* 3A0: Top Speed (0-6) | * 3A0: Top Speed (0-6) | ||
* 3A1- | * 3A1-3C8: Track Records | ||
* 3CD: Lap Counter ( | * 3CA: Cash Picked Up | ||
* 3D2: | * 3CB: Car ID | ||
* 3CC: Gamepad Pointer | |||
** Refer to variables 026-02D | |||
* 3CD: Lap Counter (1-5, set to 05 to instantly win a race) | |||
* 3CE: Debris Sprite | |||
* 3CF: Debris X-Coordinate | |||
* 3D0: Debris Y-Coordinate | |||
* 3D1: Debris Animation Timer | |||
* 3D2: Track Position | |||
* 3D3: Track Data Offset | |||
* 3D4: Airborne | |||
** Set when off the ground, prevents acceleration | |||
===Player 4:=== | ===Player 4:=== | ||
* 3D5-3D8: Name | |||
* 3D9: Negative Cash Balance | |||
** Drops to 0xFF if player has insufficient funds | |||
* 3DA-3E1: Money (8 digits, left digit first) | * 3DA-3E1: Money (8 digits, left digit first) | ||
* 3E2: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | * 3E2: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland) | ||
Line 44: | Line 211: | ||
* 3E6: Acceleration (0-6) | * 3E6: Acceleration (0-6) | ||
* 3E7: Top Speed (0-6) | * 3E7: Top Speed (0-6) | ||
* 3E8- | * 3E8-40F: Track Records | ||
* 414: Lap Counter ( | * 411: Cash Picked Up | ||
* 419: | * 412: Car ID | ||
* 413: Gamepad Pointer | |||
** Refer to variables 026-02D | |||
* | * 414: Lap Counter (1-5, set to 05 to instantly win a race) | ||
* 415: Debris Sprite | |||
* 416: Debris X-Coordinate | |||
* 417: Debris Y-Coordinate | |||
* 418: Debris Animation Timer | |||
* 419: Track Position | |||
* 41A: Track Data Offset | |||
* 41B: Airborne | |||
** Set when off the ground, prevents acceleration | |||
{{Internal Data|game=Ivan "Ironman" Stewart's Super Off-Road}} | {{Internal Data|game=Ivan "Ironman" Stewart's Super Off-Road}} |
Latest revision as of 00:23, 20 November 2024
The following article is a RAM map for Ivan "Ironman" Stewart's Super Off Road.
Gamepad/Controller Variables
Gamepad buttons are automatically set for CPU racers
- 026: Gamepad 1 Buttons
- 027: Gamepad 1 Button Pressed
- 028: Gamepad 2 Buttons
- 029: Gamepad 2 Button Pressed
- 02A: Gamepad 3 Buttons
- 02B: Gamepad 3 Button Pressed
- 02C: Gamepad 4 Buttons
- 02D: Gamepad 4 Button Pressed
The following temporary variables are used to calculate "pressed" buttons
- 02E: Gamepad 1 Previous Buttons
- 02F: Gamepad 2 Previous Buttons
- 030: Gamepad 3 Previous Buttons
- 031: Gamepad 4 Previous Buttons
General Variables
- 024-025: Randomizer
- 033: Current Car (temporary)
- 04C-04D: Previous X-Coordinate (mid-race) / Racer Position A (post-race)
- 04E-04F: Previous Y-Coordinate (mid-race) / Racer Position B (post-race)
- 05A: First Place Car (post-race)
- 05B: Second Place Car (post-race)
- 05C: Third Place Car (post-race)
- 05D: Last Place Car (post-race)
- 05E-05F: Previous Z-Coordinate (mid-race)
- 060-061: Player Struct Address
- 723: Current track (Determined by Race Number 7E0 and table FB69)
- 00 = Sidewinder
- 01 = Huevos Grande
- 02 = Big Dukes
- 03 = Hurricane Gulch
- 04 = Wipeout
- 05 = Fandango
- 06 = Blaster
- 07 = Cliffhanger
- 08-0F = Reversed versions of 00-07.* 72D: Number of Players (1-4), set to 0 during the demo race
- 725: Current Player (temporary)
- Parent variable of $033
- 727: Current Car Tire Traction
- 728: Flagger Timer
- 729: Bonus Item Value
- Determines sprite, palette, and bonus value
- 72A: Bonus Item X
- 72B: Bonus Item Y
- 72C: Bonus Item Timer
- 736: Frame Counter
- 737-73B: Stopwatch
- 746: HUD Draw Timing
- Updates laps & nitros if less than 4, otherwise updates every other digit in stopwatch (max 0x06)
- 74E-751: Prize Amount (post-race)
- 754: Current Car Airborne Value
- 7AC: Continue Allowed
- 7AD-7AE: CPU Reverse Delay
- Starts at 0x12C each race, ignores 72E-735 while counting down
- 7AF: Race Number
- Determines CPU difficulty, etc.
- 7B0: Race Checkpoint Number (0x0E = championship start, 0x63 = championship/game over)
- 7CA: Name Entry Input Delay
- Ignores gamepad input on Name Entry screen every 0x0A frames
- 7DE: Cash Bonus Value
- From 0x01 to 0x05, but 0x06 also works
- 7DF: Nitro Bonus Value
- From 0x07 to 0x0F
- 7E0: Race Track Pointer
- Counts up to 0x2A then loops back to 0x1B, determines race track
- 7E2: Game Difficulty/CPU Minimum Speed (20-DC)
- Initial Value is 0x20 and increases by 2 on race number 2, 4, 6, 8, and 10+
- CPU speed will always be between 0x30 and 0xB0, however
Player Arrays
Note: These are all in sets of 4, in order of player
- 05A-05D: Y-Coordinate Placeholder (mid-race)
- Cars are moved to top of screen during collision checks, this saves their y-coordinates
- 083-086: X-Coordinate
- 087-08A: Subpixel X-Coordinate
- 08B-08E: Y-Coordinate
- 08F-092: Subpixel Y-Coordinate
- 093-096: Driving Direction
- Between 0x00 (left) and 0xBF
- 097-09A: Speed
- 09B-09E: Z-Coordinate / Height
- 09F-0A2: Fractional Z-Coordinate / Height
- 0A3-0A6: Airspeed
- 0A7-0AA: Fractional Airspeed
- 0AB-0AE: Gravity
- Increases while in air, then added to Airspeed
- 0AF-0B2: Shadow Z-Coordinate / Height
- 0B3-0B6: Hangtime
- Set to 1/64th car Speed upon leaving the ground
- 0B7-0BA: Steering Direction
- Between 0x00 (left) and 0xBF
- Every 8 angles changes sprite, allowing for 24 sprites
- 0BB-0BE: Pitch
- From 0x01 (slightly angled) to 0x07 (steep angle), or 0x08 (level)
- 0BF-0C2: Sprite Address (low-byte)
- 0C3-0C6: Sprite Address (high-byte)
- 0C7-0CA: Nitro State
- 0CB-0CE: Nitro Timer
- 0CF-0D2: Nitro Sprite (low-byte)
- 0D3-0D6: Nitro Sprite (high-byte)
- 0D7-0DA: Turning Direction
- 0DB-0DE: Centrifuge
- Resistance to turning, based on Speed
- 72E-731: Reverse Point X-Coordinate
- 732-735: Reverse Point Y-Coordinate
- These may have been a used at some point to prevent CPU cars getting stuck
- 74A-74D: Calculated Pitch (mid-race)
- 74E-751: Calculated Z-Coordinate (mid-race)
- 755-758: Previous Pitch (nose/tail angle)
- 0x01 = slight pitch, 0x07 = steep pitch, 0x08 = level
- 75D-760: Lives
- 7A8-7AB: Eliminated Flag
- 00 = live, FF = eliminated, CPU plays for this player
- Note: If all players are eliminated, or there are 0 players in the game, the game crashes at the menu between races.
Player Structs
Player structure located around address $300, has 0x47 bytes per player.
Player 1:
- 300-303: Name
- 304: Negative Cash Balance
- Drops to 0xFF if player has insufficient funds
- 305-30C: Money (8 digits, left digit first)
- 30D: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland)
- 30E: Shocks (0-6)
- 30F: Tires (0-6)
- 310: Nitros (0-99)
- 311: Acceleration (0-6)
- 312: Top Speed (0-6)
- 313-33A: Track Records
- 33C: Cash Picked Up
- 33D: Car ID
- 33E: Gamepad Pointer
- Refer to variables 026-02D
- 33F: Lap Counter (1-5, set to 05 to instantly win a race)
- 340: Debris Sprite
- 341: Debris X-Coordinate
- 342: Debris Y-Coordinate
- 343: Debris Animation Timer
- 344: Track Position
- 345: Track Data Offset
- 346: Airborne
- Set when off the ground, prevents acceleration
Player 2:
- 347-34A: Name
- 34B: Negative Cash Balance
- Drops to 0xFF if player has insufficient funds
- 34C-353: Money (8 digits, left digit first)
- 354: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland)
- 355: Shocks (0-6)
- 356: Tires (0-6)
- 357: Nitros (0-99)
- 358: Acceleration (0-6)
- 359: Top Speed (0-6)
- 35A-381: Track Records
- 383: Cash Picked Up
- 384: Car ID
- 385: Gamepad Pointer
- Refer to variables 026-02D
- 386: Lap Counter (1-5, set to 05 to instantly win a race)
- 387: Debris Sprite
- 388: Debris X-Coordinate
- 389: Debris Y-Coordinate
- 38A: Debris Animation Timer
- 38B: Track Position
- 38C: Track Data Offset
- 38D: Airborne
- Set when off the ground, prevents acceleration
Player 3:
- 38E-391: Name
- 392: Negative Cash Balance
- Drops to 0xFF if player has insufficient funds
- 393-39A: Money (8 digits, left digit first)
- 39B: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland)
- 39C: Shocks (0-6)
- 39D: Tires (0-6)
- 39E: Nitros (0-99)
- 39F: Acceleration (0-6)
- 3A0: Top Speed (0-6)
- 3A1-3C8: Track Records
- 3CA: Cash Picked Up
- 3CB: Car ID
- 3CC: Gamepad Pointer
- Refer to variables 026-02D
- 3CD: Lap Counter (1-5, set to 05 to instantly win a race)
- 3CE: Debris Sprite
- 3CF: Debris X-Coordinate
- 3D0: Debris Y-Coordinate
- 3D1: Debris Animation Timer
- 3D2: Track Position
- 3D3: Track Data Offset
- 3D4: Airborne
- Set when off the ground, prevents acceleration
Player 4:
- 3D5-3D8: Name
- 3D9: Negative Cash Balance
- Drops to 0xFF if player has insufficient funds
- 3DA-3E1: Money (8 digits, left digit first)
- 3E2: Country (00 = USA, 01 = Italy, 02 = Germany, 03 = Britain, 04 = France, 05 = Japan, 06 = Canada, 07 = Austraila, 08 = Leland)
- 3E3: Shocks (0-6)
- 3E4: Tires (0-6)
- 3E5: Nitros (0-99)
- 3E6: Acceleration (0-6)
- 3E7: Top Speed (0-6)
- 3E8-40F: Track Records
- 411: Cash Picked Up
- 412: Car ID
- 413: Gamepad Pointer
- Refer to variables 026-02D
- 414: Lap Counter (1-5, set to 05 to instantly win a race)
- 415: Debris Sprite
- 416: Debris X-Coordinate
- 417: Debris Y-Coordinate
- 418: Debris Animation Timer
- 419: Track Position
- 41A: Track Data Offset
- 41B: Airborne
- Set when off the ground, prevents acceleration
Internal Data for Ivan "Ironman" Stewart's Super Off-Road
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