Bishoujo Senshi Sailor Moon (Genesis)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{rommap}}
==68K Routine Locations==
==68K Routine Locations==
This is a map of main routine locations in game
This is a map of main routine locations in game
Line 136: Line 138:
| width="100" | 0x45300
| width="100" | 0x45300
| Sailor Mercury Attack 1
| Sailor Mercury Attack 1
| 4-Bit unsigned byte PCM 11025hz
|-
| width="100" | 0x4A080
| Sailor Mars Transformation
| 4-Bit unsigned byte PCM 11025hz
|-
| width="100" | 0x4C200
| Sailor Mars Attack 1
| 4-Bit unsigned byte PCM 11025hz
| 4-Bit unsigned byte PCM 11025hz
|-
|-
| width="100" | 0x52080
| width="100" | 0x52080
| Sailor Jupiter Transformation
| Sailor Jupiter Transformation
| 4-Bit unsigned byte PCM 11025hz
|-
| width="100" | 0x54200
| Sailor Jupiter Attack 1
| 4-Bit unsigned byte PCM 11025hz
|-
| width="100" | 0x5A480
| Sailor Venus Transformation
| 4-Bit unsigned byte PCM 11025hz
|-
| width="100" | 0x5C380
| Sailor Venus Attack 1
| 4-Bit unsigned byte PCM 11025hz
| 4-Bit unsigned byte PCM 11025hz
|-
|-
Line 146: Line 168:
| 4-Bit unsigned byte PCM 11025hz
| 4-Bit unsigned byte PCM 11025hz
|}
|}
{{Internal Data}}

Latest revision as of 02:58, 29 January 2024

Chip tiny.png The following article is a ROM map for Bishoujo Senshi Sailor Moon (Genesis).

68K Routine Locations

This is a map of main routine locations in game

ROM offset Description
0x2D62 Kosinski Decompression

Graphics Locations

This is a map of graphic tile locations in game

ROM offset Description Compression Type
0x12480 Eyecatch Stage 1 - Number Kosinski
0x124EC Eyecatch Stage 2 - Number Kosinski
0x12558 Eyecatch Stage 3 - Number Kosinski
0x125C4 Eyecatch Stage 4 - Number Kosinski
0x12630 Eyecatch Stage 5 - Number Kosinski
0x1269C Eyecatch Stage 1 - Name Kosinski
0x12708 Eyecatch Stage 2 - Name Kosinski
0x12762 Eyecatch Stage 3 - Name Kosinski
0x127BC Eyecatch Stage 4 - Name Kosinski
0x128A6 Eyecatch Stage 5 - Name Kosinski
0x19DD10 Options Kosinski
0x1B4C00 Title Screen Kosinski
0x1B74C0 Player Select Kosinski
0x1D0000 Stage 1-1 Tiles Kosinski
0x1D36D0 Stage 1-2 Tiles Kosinski
0x1D61C0 Stage 2-1 Tiles Kosinski
0x1D8780 Stage 2-2 Tiles Kosinski
0x1DA4C0 Stage 3-1 Tiles Kosinski
0x1E0000 Stage 4-1 Tiles Kosinski
0x1E3340 Stage 4-2 Tiles Kosinski
0x1E6AE0 Stage 5-1 Tiles Kosinski
0x1E9D70 Stage 5-2 Tiles Kosinski
0x1F0EB0 Sailors HUD Avatars Kosinski

PCM/DAC Audio Locations

This is a map of PCM/DAC Audio locations in game

ROM offset Description Compression Type
0x30000 Sailor Moon Transformation 4-Bit unsigned byte PCM 11025hz
0x32A80 Sailor Moon Attack 1 4-Bit unsigned byte PCM 11025hz
0x34600 Sailor Moon Attack 2 4-Bit unsigned byte PCM 11025hz
0x42E00 Sailor Mercury Transformation 4-Bit unsigned byte PCM 11025hz
0x45300 Sailor Mercury Attack 1 4-Bit unsigned byte PCM 11025hz
0x4A080 Sailor Mars Transformation 4-Bit unsigned byte PCM 11025hz
0x4C200 Sailor Mars Attack 1 4-Bit unsigned byte PCM 11025hz
0x52080 Sailor Jupiter Transformation 4-Bit unsigned byte PCM 11025hz
0x54200 Sailor Jupiter Attack 1 4-Bit unsigned byte PCM 11025hz
0x5A480 Sailor Venus Transformation 4-Bit unsigned byte PCM 11025hz
0x5C380 Sailor Venus Attack 1 4-Bit unsigned byte PCM 11025hz
0x3B500 "In the Name of the Moon" Intro 4-Bit unsigned byte PCM 11025hz