If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Legacy of the Wizard/RAM map: Difference between revisions
Jump to navigation
Jump to search
Rainwarrior (talk | contribs) (some coordinates) |
m (Xkeeper moved page Legacy of the Wizard:RAM map to Legacy of the Wizard/RAM map: normalize subpages and titles) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
|0039~003B || RNG values || these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed | |0039~003B || RNG values || these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed | ||
|- | |- | ||
| | |0040 || Current Character || 0-4, 6 when selecting | ||
|- | |- | ||
|0044 || Player X Tile || | |0043 || Player X Fine || 0-15 | ||
|- | |||
|0044 || Player X Tile || 0-63 | |||
|- | |- | ||
|0045 || Player Y || 0-191 | |0045 || Player Y || 0-191 | ||
Line 17: | Line 19: | ||
|- | |- | ||
|0048 || Map Y || 0-17 | |0048 || Map Y || 0-17 | ||
|- | |||
|0051-53 || Carried Items || 0: empty | |||
|- | |||
|0055 || Equipped Item || 0-2 | |||
|- | |- | ||
|0058 || Health || | |0058 || Health || |
Latest revision as of 02:42, 24 January 2024
The following article is a RAM map for Legacy of the Wizard.
RAM | Function | Details |
0038 | Upper bound / modulus for RNG | e.g. if this is $04, RNG will roll guaranteed within 0-3 range |
0039~003B | RNG values | these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed |
0040 | Current Character | 0-4, 6 when selecting |
0043 | Player X Fine | 0-15 |
0044 | Player X Tile | 0-63 |
0045 | Player Y | 0-191 |
0047 | Map X | 0-3 |
0048 | Map Y | 0-17 |
0051-53 | Carried Items | 0: empty |
0055 | Equipped Item | 0-2 |
0058 | Health | |
0059 | Magic | |
005A | Gold | |
005B | # of Keys | |
005C | Player Jump | |
005D | Player Strength | |
005E | Player Shots Allowed | |
005F | Player Range | |
0060~006F | Inventory | Count of each item on inventory screen. |
007B | Current X Fine Scroll | 0-15 |
007C | Current X Tile Scroll | 0-48 |
00F2 | Boss Life | |
0300-0321 | Last Save | Bytes 0300-31F: inventory Byte 0320: keys |
0400~048F | Sprite Tables | 9 sprites, 16 bytes per sprite: Byte x0: OAM graphic index |
Internal Data for Legacy of the Wizard
| |
---|---|