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Battletoads Double Dragon: The Ultimate Team (NES)/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "{{rammap|game=Battletoads/Double Dragon (NES)}} * <tt>000E</tt> = Current continues (Player 1) * <tt>000F</tt> = Current continues (Player 2) * <tt>0011</tt> = Current lives...") |
m (Hawk moved page Battletoads/Double Dragon (NES)/RAM map to Battletoads Double Dragon: The Ultimate Team (NES)/RAM map) |
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* <tt>003A</tt> = Current music tempo | * <tt>003A</tt> = Current music tempo | ||
{{Internal Data}} |
Latest revision as of 09:47, 25 January 2024
The following article is a RAM map for Battletoads Double Dragon: The Ultimate Team (NES).
- 000E = Current continues (Player 1)
- 000F = Current continues (Player 2)
- 0011 = Current lives (Player 1)
- 0012 = Current lives (Player 2)
- 003A = Current music tempo
Internal Data for Battletoads Double Dragon: The Ultimate Team (NES)
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