If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Star Fox/Audio Data: Difference between revisions
< Star Fox
Jump to navigation
Jump to search
(Added audio data page.) |
m (Xkeeper moved page Star Fox:Audio Data to Star Fox/Audio Data: normalize subpages and titles) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{subpage|game=Star Fox: | {{subpage|game=Star Fox:ROM map}} | ||
{{Infobox table|name=Audio Data | {{Infobox table|name=Audio Data | ||
Line 12: | Line 12: | ||
== Audio Data == | == Audio Data == | ||
Audio clips are stored in BRR format. | Audio clips are stored in BRR format. Each audio data block is 9 bytes long. | ||
Offset Size Description | Offset Size Description | ||
Line 19: | Line 19: | ||
0x01 8 16 Samples (4-bits each) | 0x01 8 16 Samples (4-bits each) | ||
The first byte contains flags that apply to all of the samples in this block. If bit 0 is set, then this is the last block of the audio clip. If bit 1 is set, this block should be played in a loop. (Since loop information is handled separately | The first byte contains flags that apply to all of the samples in this block. If bit 0 is set, then this is the last block of the audio clip. If bit 1 is set, this block should be played in a loop. (Since loop information is handled separately in the audio directory, the loop bit is most likely ignored.) | ||
The high nibble (4-bits) of the Flags field specifies the number of bits that each sample in this block should be shifted to the left. | The high nibble (4-bits) of the Flags field specifies the number of bits that each sample in this block should be shifted to the left. | ||
The rest of the Flags field (bits 2-3) control a custom filter to be applied to each sample in the block. There are 4 possible filter values. | The rest of the Flags field (bits 2-3) control a custom filter to be applied to each sample in the block. There are 4 possible filter values. | ||
== Audio Clips == | |||
{| class="wikitable" | |||
!style="text-align:left;" | Start | |||
!style="text-align:left;" | Description | |||
|- | |||
| <code>0C2B22</code> | |||
| Mechanical | |||
|- | |||
| <code>0C2F00</code> | |||
| Mechanical 2 | |||
|- | |||
| <code>0C3A64</code> | |||
| Laser | |||
|- | |||
| <code>0C3FC5</code> | |||
| Bomb | |||
|- | |||
| <code>0C5EBE</code> | |||
| Hit | |||
|- | |||
| <code>0C6D31</code> | |||
| Incoming Enemy | |||
|- | |||
| <code>0C7F0D</code> | |||
| Twin Blaster | |||
|- | |||
| <code>0C8B1C</code> | |||
| Andross Laugh | |||
|- | |||
| <code>0C8FC9</code> | |||
| Repaired | |||
|- | |||
| <code>0C9AD3</code> | |||
| Noise | |||
|- | |||
| <code>0C9CD6</code> | |||
| ?? | |||
|- | |||
| <code>0C9D0C</code> | |||
| ?? | |||
|- | |||
| <code>0C9D42</code> | |||
| Timpani | |||
|- | |||
| <code>0C36C3</code> | |||
| ?? | |||
|- | |||
| <code>0C64E5</code> | |||
| Noise 2 | |||
|- | |||
| <code>0C292A</code> | |||
| ?? | |||
|- | |||
| <code>0C512C</code> | |||
| Crash | |||
|- | |||
| <code>0C679A</code> | |||
| Mechanical 3 | |||
|- | |||
| <code>0C775A</code> | |||
| Damaged | |||
|- | |||
| <code>0C877D</code> | |||
| Shield | |||
|- | |||
| <code>0C976A</code> | |||
| Calliope | |||
|- | |||
| <code>0C4589</code> | |||
| Laser 2 | |||
|- | |||
| <code>0C6482</code> | |||
| Noise 3 | |||
|- | |||
| <code>0C7547</code> | |||
| Wing | |||
|- | |||
| <code>0C9572</code> | |||
| Mechanical 4 | |||
|- | |||
| <code>0CB08F</code> | |||
| Horns | |||
|- | |||
| <code>0CB74F</code> | |||
| Strings | |||
|- | |||
| <code>0CC5D4</code> | |||
| Beep | |||
|- | |||
| <code>0CC505</code> | |||
| Beep 2 | |||
|- | |||
| <code>0CD2A0</code> | |||
| Click | |||
|- | |||
| <code>0CD4AA</code> | |||
| Snare | |||
|- | |||
| <code>0CD26A</code> | |||
| Click 2 | |||
|- | |||
| <code>0CDB34</code> | |||
| Beep 3 | |||
|- | |||
| <code>0CDC15</code> | |||
| Bass Guitar | |||
|- | |||
| <code>0CDD08</code> | |||
| Synth Lead | |||
|- | |||
| <code>0CE233</code> | |||
| Click 3 | |||
|- | |||
| <code>0CE272</code> | |||
| Noise 4 | |||
|- | |||
| <code>0CE767</code> | |||
| Tom | |||
|- | |||
| <code>0CEAF4</code> | |||
| Beep 4 | |||
|- | |||
| <code>0CEB4F</code> | |||
| ?? | |||
|- | |||
| <code>0CEBE7</code> | |||
| Orchestra Hit | |||
|- | |||
| <code>0CF1C6</code> | |||
| Click 4 | |||
|- | |||
| <code>0CF163</code> | |||
| Beep 5 | |||
|- | |||
| <code>0CF661</code> | |||
| Flute | |||
|- | |||
| <code>0CF886</code> | |||
| Horns 2 | |||
|- | |||
| <code>0CFFCA</code> | |||
| Crash 2 | |||
|- | |||
| <code>0D2ADD</code> | |||
| Prepare For Launch | |||
|- | |||
| <code>0D4F1C</code> | |||
| Radio Chatter | |||
|- | |||
| <code>0D10E0</code> | |||
| Treads | |||
|- | |||
| <code>0D12B6</code> | |||
| Emergency | |||
|- | |||
| <code>0D791F</code> | |||
| Incoming Enemy Fighters | |||
|- | |||
| <code>0D1282</code> | |||
| Click 5 | |||
|- | |||
| <code>0D6995</code> | |||
| Crash 3 | |||
|- | |||
| <code>0D7727</code> | |||
| Synth Lead 2 | |||
|- | |||
| <code>0DA6BA</code> | |||
| Good Luck | |||
|- | |||
| <code>0DB606</code> | |||
| Haunting Music | |||
|- | |||
| <code>0DC3FB</code> | |||
| Orchestra Hit 2 | |||
|- | |||
| <code>0DCEF3</code> | |||
| Orchestra Hit 3 | |||
|- | |||
| <code>0E1BEC</code> | |||
| This Is Corneria | |||
|- | |||
| <code>0E2B76</code> | |||
| Pepper Speaking | |||
|- | |||
| <code>0E5C8A</code> | |||
| I'm Heading Back To Corneria | |||
|- | |||
| <code>0E6F35</code> | |||
| Crash 4 | |||
|- | |||
| <code>0E7A7E</code> | |||
| Beep 6 | |||
|- | |||
| <code>0E7B25</code> | |||
| Roger | |||
|- | |||
| <code>0E79AF</code> | |||
| Synth Lead 3 | |||
|- | |||
| <code>0E958D</code> | |||
| Let's Go | |||
|- | |||
| <code>0E3974</code> | |||
| Congratulations | |||
|- | |||
| <code>0EA73B</code> | |||
| Noise 5 | |||
|- | |||
| <code>0EC3C7</code> | |||
| Horns 3 | |||
|- | |||
| <code>0EC50B</code> | |||
| French Horns | |||
|- | |||
| <code>0ED2D3</code> | |||
| Beep 7 | |||
|- | |||
| <code>0ED324</code> | |||
| Strings Hit | |||
|- | |||
| <code>0ED540</code> | |||
| Horns 4 | |||
|- | |||
| <code>0EED82</code> | |||
| Flute 2 | |||
|- | |||
| <code>0EEFA7</code> | |||
| Horns 5 | |||
|- | |||
|} |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Star Fox.
Audio Data | |
Game | Star Fox |
Start Address | 0x0C0000 |
End Address | 0x0EFFFF |
# of Entries | unknown |
Entry Length | unknown |
Total Length | 196,608 bytes |
Back to the ROM map |
Audio Data
Audio clips are stored in BRR format. Each audio data block is 9 bytes long.
Offset Size Description ------- ---- ----------- 0x00 1 Flags 0x01 8 16 Samples (4-bits each)
The first byte contains flags that apply to all of the samples in this block. If bit 0 is set, then this is the last block of the audio clip. If bit 1 is set, this block should be played in a loop. (Since loop information is handled separately in the audio directory, the loop bit is most likely ignored.)
The high nibble (4-bits) of the Flags field specifies the number of bits that each sample in this block should be shifted to the left.
The rest of the Flags field (bits 2-3) control a custom filter to be applied to each sample in the block. There are 4 possible filter values.
Audio Clips
Start | Description |
---|---|
0C2B22
|
Mechanical |
0C2F00
|
Mechanical 2 |
0C3A64
|
Laser |
0C3FC5
|
Bomb |
0C5EBE
|
Hit |
0C6D31
|
Incoming Enemy |
0C7F0D
|
Twin Blaster |
0C8B1C
|
Andross Laugh |
0C8FC9
|
Repaired |
0C9AD3
|
Noise |
0C9CD6
|
?? |
0C9D0C
|
?? |
0C9D42
|
Timpani |
0C36C3
|
?? |
0C64E5
|
Noise 2 |
0C292A
|
?? |
0C512C
|
Crash |
0C679A
|
Mechanical 3 |
0C775A
|
Damaged |
0C877D
|
Shield |
0C976A
|
Calliope |
0C4589
|
Laser 2 |
0C6482
|
Noise 3 |
0C7547
|
Wing |
0C9572
|
Mechanical 4 |
0CB08F
|
Horns |
0CB74F
|
Strings |
0CC5D4
|
Beep |
0CC505
|
Beep 2 |
0CD2A0
|
Click |
0CD4AA
|
Snare |
0CD26A
|
Click 2 |
0CDB34
|
Beep 3 |
0CDC15
|
Bass Guitar |
0CDD08
|
Synth Lead |
0CE233
|
Click 3 |
0CE272
|
Noise 4 |
0CE767
|
Tom |
0CEAF4
|
Beep 4 |
0CEB4F
|
?? |
0CEBE7
|
Orchestra Hit |
0CF1C6
|
Click 4 |
0CF163
|
Beep 5 |
0CF661
|
Flute |
0CF886
|
Horns 2 |
0CFFCA
|
Crash 2 |
0D2ADD
|
Prepare For Launch |
0D4F1C
|
Radio Chatter |
0D10E0
|
Treads |
0D12B6
|
Emergency |
0D791F
|
Incoming Enemy Fighters |
0D1282
|
Click 5 |
0D6995
|
Crash 3 |
0D7727
|
Synth Lead 2 |
0DA6BA
|
Good Luck |
0DB606
|
Haunting Music |
0DC3FB
|
Orchestra Hit 2 |
0DCEF3
|
Orchestra Hit 3 |
0E1BEC
|
This Is Corneria |
0E2B76
|
Pepper Speaking |
0E5C8A
|
I'm Heading Back To Corneria |
0E6F35
|
Crash 4 |
0E7A7E
|
Beep 6 |
0E7B25
|
Roger |
0E79AF
|
Synth Lead 3 |
0E958D
|
Let's Go |
0E3974
|
Congratulations |
0EA73B
|
Noise 5 |
0EC3C7
|
Horns 3 |
0EC50B
|
French Horns |
0ED2D3
|
Beep 7 |
0ED324
|
Strings Hit |
0ED540
|
Horns 4 |
0EED82
|
Flute 2 |
0EEFA7
|
Horns 5 |