Chip 'n Dale Rescue Rangers/Animation IDs: Difference between revisions

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==Animation IDs==
{{subpage}}
These IDs occupy memory addresses <b>0420-042F</b>.
 
These IDs occupy memory addresses '''0420-042F'''.


Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
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|'''ID #'''  ||'''Description'''  
|'''ID #'''  ||'''Description'''  
|-
|-
|<b>00</b>||Chip/Dale under box
|'''00'''||Chip/Dale under box
|-
|-
|<b>01</b>||Chip (still)
|'''01'''||Chip (still)
|-
|-
|<b>02</b>||Chip (holding object)
|'''02'''||Chip (holding object)
|-
|-
|<b>03</b>||Chip (walking)
|'''03'''||Chip (walking)
|-
|-
|<b>04</b>||Chip (walking w/ object)
|'''04'''||Chip (walking w/ object)
|-
|-
|<b>05</b>||Chip (ducking)
|'''05'''||Chip (ducking)
|-
|-
|<b>06</b>||Chip (ducking under box)
|'''06'''||Chip (ducking under box)
|-
|-
|<b>07</b>||Chip (jumping/falling)
|'''07'''||Chip (jumping/falling)
|-
|-
|<b>08</b>||
|'''08'''||
|-
|-
|<b>09</b>||Chip (throwing object)
|'''09'''||Chip (throwing object)
|-
|-
|<b>0A</b>||
|'''0A'''||
|-
|-
|<b>0B</b>||Chip (taking damage)
|'''0B'''||Chip (taking damage)
|-
|-
|<b>0C</b>||
|'''0C'''||
|-
|-
|<b>0D</b>||Dale (still)
|'''0D'''||Dale (still)
|-
|-
|<b>0E</b>||Dale (holding object)
|'''0E'''||Dale (holding object)
|-
|-
|<b>0F</b>||Dale (walking)
|'''0F'''||Dale (walking)
|-
|-
|<b>10</b>||Dale (walking w/ object)
|'''10'''||Dale (walking w/ object)
|-
|-
|<b>11</b>||Dale (ducking)
|'''11'''||Dale (ducking)
|-
|-
|<b>12</b>||Dale (ducking under box)
|'''12'''||Dale (ducking under box)
|-
|-
|<b>13</b>||Dale (jumping/falling)
|'''13'''||Dale (jumping/falling)
|-
|-
|<b>14</b>||
|'''14'''||
|-
|-
|<b>15</b>||Dale (throwing object)
|'''15'''||Dale (throwing object)
|-
|-
|<b>16</b>||
|'''16'''||
|-
|-
|<b>17</b>||Dale (taking damage)
|'''17'''||Dale (taking damage)
|-
|-
|<b>18</b>||
|'''18'''||
|-
|-
|<b>19</b>||
|'''19'''||
|-
|-
|<b>1A</b>||
|'''1A'''||
|-
|-
|<b>1B</b>||
|'''1B'''||
|-
|-
|<b>1C</b>||Robot dog (moving)
|'''1C'''||Robot dog (moving)
|-
|-
|<b>1D</b>||Robot dog (still)
|'''1D'''||Robot dog (still)
|-
|-
|<b>1E</b>||
|'''1E'''||
|-
|-
|<b>1F</b>||
|'''1F'''||
|-
|-
|<b>20</b>||
|'''20'''||
|-
|-
|<b>21</b>||
|'''21'''||
|-
|-
|<b>22</b>||Box (picked up)
|'''22'''||Box (picked up)
|-
|-
|<b>23</b>||
|'''23'''||
|-
|-
|<b>24</b>||
|'''24'''||
|-
|-
|<b>25</b>||
|'''25'''||
|-
|-
|<b>26</b>||Apple
|'''26'''||Apple
|-
|-
|<b>27</b>||
|'''27'''||
|-
|-
|<b>28</b>||
|'''28'''||
|-
|-
|<b>29</b>||Chip (being carried)
|'''29'''||Chip (being carried)
|-
|-
|<b>2A</b>||Dale (being carried)
|'''2A'''||Dale (being carried)
|-
|-
|<b>2B</b>||
|'''2B'''||
|-
|-
|<b>2C</b>||
|'''2C'''||
|-
|-
|<b>2D</b>||Flower tile (hidden)
|'''2D'''||Flower tile (hidden)
|-
|-
|}
|}

Latest revision as of 14:26, 25 June 2024

This is a sub-page of Chip 'n Dale Rescue Rangers.

These IDs occupy memory addresses 0420-042F.

Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.

ID # Description
00 Chip/Dale under box
01 Chip (still)
02 Chip (holding object)
03 Chip (walking)
04 Chip (walking w/ object)
05 Chip (ducking)
06 Chip (ducking under box)
07 Chip (jumping/falling)
08
09 Chip (throwing object)
0A
0B Chip (taking damage)
0C
0D Dale (still)
0E Dale (holding object)
0F Dale (walking)
10 Dale (walking w/ object)
11 Dale (ducking)
12 Dale (ducking under box)
13 Dale (jumping/falling)
14
15 Dale (throwing object)
16
17 Dale (taking damage)
18
19
1A
1B
1C Robot dog (moving)
1D Robot dog (still)
1E
1F
20
21
22 Box (picked up)
23
24
25
26 Apple
27
28
29 Chip (being carried)
2A Dale (being carried)
2B
2C
2D Flower tile (hidden)