Championship Bowling (NES)/RAM map: Difference between revisions

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|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|-
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|$87||1 byte||1||# of players||<b>0x00</b> = 1 player, & so on
|$87||1 byte||1||# of players||'''0x00''' = 1 player, & so on
|-
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|$88||1 byte||4||Character selections||For players 1, 2, 3 & 4
|$88||1 byte||4||Character selections||For players 1, 2, 3 & 4
|-
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|$8C||1 byte||4||Ball weights||For players 1, 2, 3 & 4<br>
|$8C||1 byte||4||Ball weights||For players 1, 2, 3 & 4
*<b>0x00</b> - 07 PND.
*'''0x00''' - 07 PND.
*<b>0x01</b> - 09 PND.
*'''0x01''' - 09 PND.
*<b>0x02</b> - 11 PND.
*'''0x02''' - 11 PND.
*<b>0x03</b> - 13 PND.
*'''0x03''' - 13 PND.
*<b>0x04</b> - 15 PND.
*'''0x04''' - 15 PND.
|-
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|$90||1 byte||1||Lane selection||<b>0x00</b> = Lane 1, & so on
|$90||1 byte||1||Lane selection||'''0x00''' = Lane 1, & so on
|-
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|$C2||2 bytes||3||High scores||Scores for 1st, 2nd, & 3rd place
|$C2||2 bytes||3||High scores||Scores for 1st, 2nd, & 3rd place
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|$0384||2 bytes||1||Player 4 - Final score||Same as total score for Frame 10
|$0384||2 bytes||1||Player 4 - Final score||Same as total score for Frame 10
|-
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|$0386||1 byte||1||# of pins knocked down||For current frame
|$0385||1 byte||1||# of pins knocked down||For current half of frame
|-
|$0386||1 byte||1||# of pins knocked down total||Total for frame
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|$0389||5 bytes||10||Pin data||
*Byte 00: Status
**'''0x00''' - Standing
**'''0x03''' - Falling down
**'''0xFF''' - Down
*Byte 01: X-position?
*Byte 02: Y-position?
*Byte 03:
*Byte 04:
|}
|}
{{Internal Data}}

Latest revision as of 14:30, 24 January 2024

Chip tiny.png The following article is a RAM map for Championship Bowling (NES).

Address Entry size # of entries Description Notes
$87 1 byte 1 # of players 0x00 = 1 player, & so on
$88 1 byte 4 Character selections For players 1, 2, 3 & 4
$8C 1 byte 4 Ball weights For players 1, 2, 3 & 4
  • 0x00 - 07 PND.
  • 0x01 - 09 PND.
  • 0x02 - 11 PND.
  • 0x03 - 13 PND.
  • 0x04 - 15 PND.
$90 1 byte 1 Lane selection 0x00 = Lane 1, & so on
$C2 2 bytes 3 High scores Scores for 1st, 2nd, & 3rd place
$032C 2 bytes 10 Player 1 scores Total score after each frame
$0340 2 bytes 1 Player 1 - Final score Same as total score for Frame 10
$0342 2 bytes 10 Player 2 scores Total score after each frame
$0356 2 bytes 1 Player 2 - Final score Same as total score for Frame 10
$0358 2 bytes 10 Player 3 scores Total score after each frame
$036C 2 bytes 1 Player 3 - Final score Same as total score for Frame 10
$036E 2 bytes 10 Player 4 scores Total score after each frame
$0384 2 bytes 1 Player 4 - Final score Same as total score for Frame 10
$0385 1 byte 1 # of pins knocked down For current half of frame
$0386 1 byte 1 # of pins knocked down total Total for frame
$0389 5 bytes 10 Pin data
  • Byte 00: Status
    • 0x00 - Standing
    • 0x03 - Falling down
    • 0xFF - Down
  • Byte 01: X-position?
  • Byte 02: Y-position?
  • Byte 03:
  • Byte 04: