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Championship Bowling (NES)/RAM map: Difference between revisions
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|'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | |'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | ||
|- | |- | ||
|$C2||2 bytes||3||High scores||Scores for 1st, 2nd, 3rd place | |$87||1 byte||1||# of players||'''0x00''' = 1 player, & so on | ||
|- | |||
|$88||1 byte||4||Character selections||For players 1, 2, 3 & 4 | |||
|- | |||
|$8C||1 byte||4||Ball weights||For players 1, 2, 3 & 4 | |||
*'''0x00''' - 07 PND. | |||
*'''0x01''' - 09 PND. | |||
*'''0x02''' - 11 PND. | |||
*'''0x03''' - 13 PND. | |||
*'''0x04''' - 15 PND. | |||
|- | |||
|$90||1 byte||1||Lane selection||'''0x00''' = Lane 1, & so on | |||
|- | |||
|$C2||2 bytes||3||High scores||Scores for 1st, 2nd, & 3rd place | |||
|- | |- | ||
|$032C||2 bytes||10||Player 1 scores||Total score after each frame | |$032C||2 bytes||10||Player 1 scores||Total score after each frame | ||
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|$0384||2 bytes||1||Player 4 - Final score||Same as total score for Frame 10 | |$0384||2 bytes||1||Player 4 - Final score||Same as total score for Frame 10 | ||
|- | |- | ||
|$0386||1 byte||1||# of pins knocked down|| | |$0385||1 byte||1||# of pins knocked down||For current half of frame | ||
|- | |||
|$0386||1 byte||1||# of pins knocked down total||Total for frame | |||
|- | |||
|$0389||5 bytes||10||Pin data|| | |||
*Byte 00: Status | |||
**'''0x00''' - Standing | |||
**'''0x03''' - Falling down | |||
**'''0xFF''' - Down | |||
*Byte 01: X-position? | |||
*Byte 02: Y-position? | |||
*Byte 03: | |||
*Byte 04: | |||
|} | |} | ||
{{Internal Data}} |
Latest revision as of 14:30, 24 January 2024
The following article is a RAM map for Championship Bowling (NES).
Address | Entry size | # of entries | Description | Notes |
$87 | 1 byte | 1 | # of players | 0x00 = 1 player, & so on |
$88 | 1 byte | 4 | Character selections | For players 1, 2, 3 & 4 |
$8C | 1 byte | 4 | Ball weights | For players 1, 2, 3 & 4
|
$90 | 1 byte | 1 | Lane selection | 0x00 = Lane 1, & so on |
$C2 | 2 bytes | 3 | High scores | Scores for 1st, 2nd, & 3rd place |
$032C | 2 bytes | 10 | Player 1 scores | Total score after each frame |
$0340 | 2 bytes | 1 | Player 1 - Final score | Same as total score for Frame 10 |
$0342 | 2 bytes | 10 | Player 2 scores | Total score after each frame |
$0356 | 2 bytes | 1 | Player 2 - Final score | Same as total score for Frame 10 |
$0358 | 2 bytes | 10 | Player 3 scores | Total score after each frame |
$036C | 2 bytes | 1 | Player 3 - Final score | Same as total score for Frame 10 |
$036E | 2 bytes | 10 | Player 4 scores | Total score after each frame |
$0384 | 2 bytes | 1 | Player 4 - Final score | Same as total score for Frame 10 |
$0385 | 1 byte | 1 | # of pins knocked down | For current half of frame |
$0386 | 1 byte | 1 | # of pins knocked down total | Total for frame |
$0389 | 5 bytes | 10 | Pin data |
|
Internal Data for Championship Bowling (NES)
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