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Akazukin Chacha (SNES)/ROM map: Difference between revisions
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{{rommap|game=Akazukin Cha Cha}} | {{rommap|game=Akazukin Cha Cha}} | ||
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]]. | These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]]. | ||
==Dialog | ==Dialog Script Locations== | ||
* <tt>0x3E27A to 0x3FFC9</tt> = Opening game text, chapter opening dialogs, game dialogs | |||
* <tt>0x40000 to 0x4FFBE</tt> = Dialog | |||
* <tt>0x50000 to 0x5FD04</tt> = Dialog | |||
* <tt>0x60000 to 0x63FB5</tt> = Start-of-game dialogs | |||
''See also:'' [[Akazukin Cha Cha:Dialog Commands|Dialog script commands]] | |||
==Graphics Tiles== | ==Graphics Tiles== | ||
* The following are stored as 4bpp, 8x8 tiles: | |||
* <tt> | ** <tt>0xC0000 to 0xC5FFF</tt> = Chacha sprites | ||
* <tt> | ** <tt>0xC6000 to 0xCBFFF</tt> = Shi'ne sprites | ||
* <tt> | ** <tt>0xCC000 to 0xCFFFF</tt> = Riya sprites | ||
* <tt> | ** <tt>0xD0000 to 0xD33FF</tt> = Riya (wolf mode) sprites | ||
* <tt> | ** <tt>0xD3400 to 0xD41FF</tt> = (Empty) | ||
* <tt> | ** <tt>0xD4200 to 0xD5FFF</tt> = Chacha battle sprites | ||
* <tt> | ** <tt>0xD6000 to 0xD7FFF</tt> = Shi'ne battle sprites | ||
* <tt> | ** <tt>0xD8000 to 0xD9FFF</tt> = Riya battle sprites | ||
* <tt> | ** <tt>0xDA000 to 0xDBFFF</tt> = Magical Princess battle sprites | ||
* <tt> | ** <tt>0xDC000 to 0xDDFFF</tt> = Riya (wolf mode) battle sprites | ||
* <tt> | ** <tt>0xDE000 to 0xDFFFF</tt> = Penguin? sprites | ||
* The following are stored as 2bpp, 8x8 tiles: | |||
* <tt> | ** <tt>0xE0000 to 0xE04FF</tt> = Blurb tiles | ||
* <tt> | ** <tt>0xE0500 to 0xE39FF</tt> = Item font and icon tiles | ||
* <tt> | ** <tt>0xE3A00 to 0xE3000</tt> = (Empty) | ||
* The following are stored as 4bpp, 8x8 tiles: | |||
* <tt> | ** <tt>0xE4000 to 0xE5FFF</tt> = Title screen (top left portion) tiles | ||
* <tt> | ** <tt>0xE6000 to 0xE7FFF</tt> = Title screen (top right portion) tiles | ||
* <tt> | ** <tt>0xE8000 to 0xE99FF</tt> = Title screen (bottom left portion) tiles | ||
* <tt> | ** <tt>0xE9A00 to 0xE9FFF</tt> = (Empty) | ||
* <tt> | ** <tt>0xEA000 to 0xEB9FF</tt> = Title screen (bottom right portion) tiles | ||
* <tt> | ** <tt>0xEBA00 to 0xEBFFF</tt> = (Empty) | ||
The following are stored as 1bpp, 16x14 tiles | * The following are stored as 1bpp, 16x14 tiles: | ||
* <tt> | ** <tt>0x158000 to 0x15E2FF</tt> = Font data | ||
==Code Locations== | ==Code Locations== | ||
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | ||
* <tt> | * <tt>0xC0:3F80</tt> = [[Akazukin Cha Cha:ASM:Text|Code for displaying character data to 0xscreen]] | ||
{{Internal Data|game=Akazukin Cha Cha}} |
Latest revision as of 20:40, 28 January 2024
The following article is a ROM map for Akazukin Chacha (SNES).
These are file addresses for the unheadered ROM.
Dialog Script Locations
- 0x3E27A to 0x3FFC9 = Opening game text, chapter opening dialogs, game dialogs
- 0x40000 to 0x4FFBE = Dialog
- 0x50000 to 0x5FD04 = Dialog
- 0x60000 to 0x63FB5 = Start-of-game dialogs
See also: Dialog script commands
Graphics Tiles
- The following are stored as 4bpp, 8x8 tiles:
- 0xC0000 to 0xC5FFF = Chacha sprites
- 0xC6000 to 0xCBFFF = Shi'ne sprites
- 0xCC000 to 0xCFFFF = Riya sprites
- 0xD0000 to 0xD33FF = Riya (wolf mode) sprites
- 0xD3400 to 0xD41FF = (Empty)
- 0xD4200 to 0xD5FFF = Chacha battle sprites
- 0xD6000 to 0xD7FFF = Shi'ne battle sprites
- 0xD8000 to 0xD9FFF = Riya battle sprites
- 0xDA000 to 0xDBFFF = Magical Princess battle sprites
- 0xDC000 to 0xDDFFF = Riya (wolf mode) battle sprites
- 0xDE000 to 0xDFFFF = Penguin? sprites
- The following are stored as 2bpp, 8x8 tiles:
- 0xE0000 to 0xE04FF = Blurb tiles
- 0xE0500 to 0xE39FF = Item font and icon tiles
- 0xE3A00 to 0xE3000 = (Empty)
- The following are stored as 4bpp, 8x8 tiles:
- 0xE4000 to 0xE5FFF = Title screen (top left portion) tiles
- 0xE6000 to 0xE7FFF = Title screen (top right portion) tiles
- 0xE8000 to 0xE99FF = Title screen (bottom left portion) tiles
- 0xE9A00 to 0xE9FFF = (Empty)
- 0xEA000 to 0xEB9FF = Title screen (bottom right portion) tiles
- 0xEBA00 to 0xEBFFF = (Empty)
- The following are stored as 1bpp, 16x14 tiles:
- 0x158000 to 0x15E2FF = Font data
Code Locations
These are SNES-mapped addresses.
- 0xC0:3F80 = Code for displaying character data to 0xscreen
Internal Data for Akazukin Cha Cha
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