Final Fantasy 4 Advance/Monster graphics properties: Difference between revisions

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(Moved content from ROM map, a little bit wikified, needs more)
 
 
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{{subpage}}
{{infobox table|name=Monster Graphic Properties
{{infobox table|name=Monster Graphic Properties
|game=Final Fantasy 4 Advance
|game=Final Fantasy 4 Advance
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  03 = Unknown (changing this value seems not to do anything)
  03 = Unknown (changing this value seems not to do anything)
  04-12 = Sizes?
  04-12 = Sizes?
[[Category:Final Fantasy 4 Advance|Monster graphics properties]]

Latest revision as of 14:58, 24 January 2024

This is a sub-page of Final Fantasy 4 Advance.

Monster Graphic Properties
Game Final Fantasy 4 Advance
Start Address 0x0F8018
End Address ?
# of Entries ?
Entry Length 12 bytes (0x0C)
Total Length ?
Back to the ROM map

The Monster Graphic Properties control what monsters look like and ?.

Format

01-02 = Graphic Index Pointer
03 = Unknown (changing this value seems not to do anything)
04-12 = Sizes?