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Vagrant Story/skill hit% calc: Difference between revisions
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m (added subpage) |
m (Xkeeper moved page Vagrant Story:skill hit% calc to Vagrant Story/skill hit% calc: normalize subpages and titles) |
(No difference)
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Latest revision as of 02:42, 24 January 2024
This is a sub-page of Vagrant Story.
For enemies, 10% is added to the result
0 nothing 1 100 if last attack did hit, else miss 2 100 + gems (shaman/sorcerer) 3 normal (physical attacks): 100 + + (att.AGL+equip.AGL)*(1-RISK/100) - - (def.AGL+equip.AGL+Bodypart.evade)*(1-RISK/100) + + gems 4 exorcism/banish (att.INT+equip.INT)*(1-RISK/100)*(HP/HPmax) - - (def.INT+equip.INT+Bodypart.evade)*(1-RISK/100) + + gems 5 warlock: 130 - skill.cost + + (att.AGL+equip.AGL)*(1-RISK/100) - - (def.AGL+equip.AGL+Bodypart.evade)*(1-RISK/100) + + gems 6 analyze/unlock: (RISK+150)*100/256 7 chain attacks: (1-def.chainevade/256)*100