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Mother 3/CCL block: Difference between revisions
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{{subpage|game= | {{subpage|game=Mother 3}} | ||
==Overview== | ==Overview== | ||
CCL blocks are used for storing palette data. | CCL blocks are used for storing palette data. | ||
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Each palette is standard, containing 16 colors, 16 bits per color, for a total of 32 bytes per palette. | Each palette is standard, containing 16 colors, 16 bits per color, for a total of 32 bytes per palette. | ||
[[Category: | [[Category:Mother 3 named data structures|CCL]] | ||
[[Category: | [[Category:Mother 3|CCL]] |
Latest revision as of 02:17, 20 May 2024
This is a sub-page of Mother 3.
Overview
CCL blocks are used for storing palette data.
Format
- 00-03 (04) = "ccl " header
- 04-07 (04) = Unknown; typically 0x2
- 08-0B (04) = Number of palettes
- 0C-.. (..) = Palette data
- ..-.. (04) = "~ccl" footer
Palette data
Each palette is standard, containing 16 colors, 16 bits per color, for a total of 32 bytes per palette.