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NBA Jam Tournament Edition (SNES)/RAM map: Difference between revisions
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(Created page with "b = byte, w = word (two bytes) ==Code input values== $16FD (w) Titlescreen correct input amount counter $16FF (w) Titlescreen code status * $0000 not enabled * $0001 enable...") |
m (Hawk moved page NBA Jam Tournament Edition/RAM map to NBA Jam Tournament Edition (SNES)/RAM map) |
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(9 intermediate revisions by 3 users not shown) | |||
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{{rammap|game=NBA Jam Tournament Edition}} | |||
b = byte, w = word (two bytes) | b = byte, w = word (two bytes) | ||
==Extended roster== | |||
<tt>$16DF</tt> (w) / <tt>$16E1</tt> (w) - Extended roster players available [team 1 / team 2] | |||
* <tt>$FFFF</tt> - not enabled | |||
* <tt>$7FFF</tt> - enabled | |||
<tt>$16EB</tt> (w) / <tt>$16ED</tt> (w) - Extended roster flashing sign display time [team 1 / team 2] | |||
* <tt>$0000</tt> - not shown | |||
* <tt>$0056</tt> - about 86 (decimal) frames | |||
==Code input values== | ==Code input values== | ||
<tt>$16FD</tt> (w) - Titlescreen correct input amount counter | |||
<tt>$16FF</tt> (w) - Titlescreen code status | |||
* <tt>$0000</tt> - not enabled | |||
* <tt>$0001</tt> - enabled | |||
<tt>$1E28</tt> (w) - Studmuffin code status | |||
* <tt>$0000</tt> - not enabled | |||
* <tt>$0001</tt> - enabled | |||
==Game settings contributed by user [[Special:Contributions/Charcoal|Charcoal]]== | |||
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | |||
|- style=background:#ccccff | |||
!'''RAM''' || '''Data Type''' || '''Information''' | |||
|- | |||
|0x001746 || unsigned 1 byte || Home Score | |||
|- | |||
|- | |||
|0x001748 || unsigned 1 byte || Away Score | |||
|- | |||
|- | |||
|0x00071E || signed 2 bytes || Player 1 X position: -255(left) to 265(right) | |||
|- | |||
|- | |||
|0x000726 || unsigned 1 byte || Player 1 Y position: 16(top) to 238(left) | |||
|- | |||
|- | |||
|0x000CE1 || unsigned 1 byte || Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4 | |||
|- | |||
{{Internal Data}} | |||
Latest revision as of 20:35, 28 January 2024
The following article is a RAM map for NBA Jam Tournament Edition (SNES).
b = byte, w = word (two bytes)
Extended roster
$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]
- $FFFF - not enabled
- $7FFF - enabled
$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]
- $0000 - not shown
- $0056 - about 86 (decimal) frames
Code input values
$16FD (w) - Titlescreen correct input amount counter
$16FF (w) - Titlescreen code status
- $0000 - not enabled
- $0001 - enabled
$1E28 (w) - Studmuffin code status
- $0000 - not enabled
- $0001 - enabled
Game settings contributed by user Charcoal
RAM | Data Type | Information |
---|---|---|
0x001746 | unsigned 1 byte | Home Score |
0x001748 | unsigned 1 byte | Away Score |
0x00071E | signed 2 bytes | Player 1 X position: -255(left) to 265(right) |
0x000726 | unsigned 1 byte | Player 1 Y position: 16(top) to 238(left) |
0x000CE1 | unsigned 1 byte | Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4 |
Internal Data for NBA Jam Tournament Edition (SNES)
| |
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