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Vagrant Story/skills: Difference between revisions
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m (Xkeeper moved page Vagrant Story:skills to Vagrant Story/skills: normalize subpages and titles) |
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{{subpage|game=Vagrant Story:Data Structures}} | |||
256 x $34 bytes each skill starting at RAM 8004B9DC | 256 x $34 bytes each skill starting at RAM 8004B9DC | ||
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Vagrant Story.
256 x $34 bytes each skill starting at RAM 8004B9DC
$0 1 skills list $1 1 ? somehow points to the effect file(s)... (EFFPURGE) $2 1 bit0: ? bits1-3: type 1 spell (costs MP) 2 special attack / battle abil (costs RISK) 3 break art (costs HP) 4 ? unused (costs weapon PP) 5 item effect (costs nothing) 6 normal (cost defined by weapon) 7 trap bits4-7: targeting parameters $3 1 cost $4 4 range $8 4 area of effect range $c 1 bits0-7: WT/$100 (if $FF, use weapon's WT instead) bit15: is learned $14 2*4 1st-2nd hit parameters bits0-6: skill effect bits7-12: skill hitrate prereqs bits13-15: skill hitrate calc bits16-21: skill damage bits22-26: attack multiplier bits27-28: damage type (B/E/P) if zero use weapon's bits29-31: damage affinity, if zero use weapon's $1c $18str name