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Battle City (NES)/RAM map: Difference between revisions
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{{Internal Data}} |
Latest revision as of 21:08, 28 January 2024
The following article is a RAM map for Battle City (NES).
RAM Address | Details | ||||||||||||||||||||||||||||||
0x0051 | Lives | ||||||||||||||||||||||||||||||
0x0085 | Stage counter | ||||||||||||||||||||||||||||||
0x0080 | Skip Current Level (Value = 0x0) | ||||||||||||||||||||||||||||||
0x0019 | Power Counter | ||||||||||||||||||||||||||||||
0x0086 | Power's Position (Value = 0xC0 for Bottom Right) | ||||||||||||||||||||||||||||||
0x0049 | Current Status of Power.
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0x00A8 | Current State of Tank.
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0x0089 | Shield Status (Value = 0x02 for Shield) | ||||||||||||||||||||||||||||||
0x005C | Current Block Type.
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0x0019 | Enemies Killed | ||||||||||||||||||||||||||||||
0x0056 | Enemy Position |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Battle City (NES)
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