If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mighty Final Fight/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Contains Player, enemy and Stage related Data.) |
(→top) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 16: | Line 16: | ||
| 0x003B|| Invincible || Makes Player Invincible. | | 0x003B|| Invincible || Makes Player Invincible. | ||
|- | |- | ||
| 0x0022|| Stage Data|| | | 0x0022|| Stage Data|| Contains Stage Related Data. | ||
|- | |||
| 0x0360||Player's x-position || x-Position of Current Player. | |||
|- | |||
| 0x03C0||Player's y-position || y-Position of Current Player. | |||
|- | |- | ||
| 0x00A9|| Weapon Status || '''(Dropped = 0x00, Picked = 0xFF)''' | | 0x00A9|| Weapon Status || '''(Dropped = 0x00, Picked = 0xFF)''' | ||
Line 24: | Line 28: | ||
|'''Action''' || '''Value in HEX''' | |'''Action''' || '''Value in HEX''' | ||
|- | |- | ||
| Player Jumping|| | | Player Jumping|| 0x01 | ||
|- | |- | ||
| Player Picking Weapon|| | | Player Picking Weapon|| 0x92 | ||
|- | |- | ||
| Player Punching|| | | Player Punching|| 0x03 | ||
|- | |- | ||
| Player Grabbing Enemy|| | | Player Grabbing Enemy|| 0x04 | ||
|- | |- | ||
| Player Got Hit|| | | Player Got Hit|| 0x05 | ||
|- | |- | ||
| Player Falling Down|| | | Player Falling Down|| 0x06 | ||
|- | |- | ||
| Player Selection Screen|| | | Player Selection Screen|| 0x07 | ||
|- | |- | ||
| Continue Screen|| | | Continue Screen|| 0x09 | ||
|- | |- | ||
| Cody's Throw|| | | Cody's Throw|| 0x0B | ||
|- | |- | ||
| Player Hitting Position|| | | Player Hitting Position|| 0x0C | ||
|- | |- | ||
| Skip Stage|| | | Skip Stage|| 0x0E | ||
|- | |- | ||
| HeadSmasher EarthQuake Effect|| | | HeadSmasher EarthQuake Effect|| 0x0F | ||
|- | |- | ||
| Hagger's Power|| 0x10 | | Hagger's Power|| 0x10 | ||
Line 73: | Line 77: | ||
|} | |} | ||
|- | |- | ||
| 0x0034|| Player ID || Contains ID of Current | | 0x0034|| Player ID || Contains ID of Current Player. | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''Player Name''' || '''Player ID''' | |'''Player Name''' || '''Player ID''' | ||
|- | |- | ||
| '''Cody'''|| ''' | | '''Cody'''|| '''0x00''' | ||
|- | |- | ||
| '''Guy'''|| ''' | | '''Guy'''|| '''0x01''' | ||
|- | |- | ||
| '''Hagger'''|| ''' | | '''Hagger'''|| '''0x02''' | ||
|} | |} | ||
|- | |- | ||
| 0x033C|| Enemy ID || Contains ID's of All enemies. | | 0x033C|| Enemy ID || Contains ID's of All enemies. | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''Enemy Name''' || '''Enemy ID (HEX)''' | |'''Enemy Name''' || '''Enemy ID (HEX)''' | ||
Line 116: | Line 120: | ||
| Drums || 0x72 | | Drums || 0x72 | ||
|- | |- | ||
| Go_Sign|| | | Go_Sign|| 0x6F | ||
|- | |- | ||
| Enemy Killed|| 0x16 | | Enemy Killed|| 0x16 | ||
Line 127: | Line 131: | ||
| 0x049B/E|| Enemy Life|| Contains Enemies Life. | | 0x049B/E|| Enemy Life|| Contains Enemies Life. | ||
|- | |- | ||
| | |0x0063||Enemy Timer|| Timer to check when to load next Enemy. | ||
|- | |- | ||
| | |0x036C/D||Enemy x-position || x-Position of Enemy. | ||
|- | |- | ||
| 0x05BC|| Enemy Sprite Down || Contains ID | |0x03CC/D||Enemy y-position || y-Position of Enemy. | ||
|- | |||
| 0x04FC|| Enemy Sprite Air || Contains ID Enemy Air Sprite. | |||
|- | |||
| 0x05BC|| Enemy Sprite Down || Contains ID Enemy Laying Down Sprite. | |||
|- | |- | ||
| 0x009E|| Total Enemies|| Total Number of Enemies. | | 0x009E|| Total Enemies|| Total Number of Enemies. | ||
Line 137: | Line 145: | ||
{{stub}} | {{stub}} | ||
{{Internal Data}} |
Latest revision as of 14:32, 24 January 2024
The following article is a RAM map for Mighty Final Fight.
RAM Address | Function | Details | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x003E | Lives | Contains Number of Lives. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x0061 | Stage | Contains Current Stage. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x003A | Health | Contains Current Health (Max Health 104. Depends upon experience). | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x006C/D | Experience | Contains Player's Current Experience in Low and High Byte. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x006B | Level | Contains Current Level Experience (0x0 to 0x02). | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x003B | Invincible | Makes Player Invincible. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x0022 | Stage Data | Contains Stage Related Data. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x0360 | Player's x-position | x-Position of Current Player. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x03C0 | Player's y-position | y-Position of Current Player. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x00A9 | Weapon Status | (Dropped = 0x00, Picked = 0xFF) | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x0030 | Game Action | Contains Various Actions/Behaviour of Player and On screen Stage.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
0x0034 | Player ID | Contains ID of Current Player.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
0x033C | Enemy ID | Contains ID's of All enemies.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
0x031C | Enemy State | (Killed = 0x0, Alive = 0x80) | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x049B/E | Enemy Life | Contains Enemies Life. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x0063 | Enemy Timer | Timer to check when to load next Enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x036C/D | Enemy x-position | x-Position of Enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x03CC/D | Enemy y-position | y-Position of Enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x04FC | Enemy Sprite Air | Contains ID Enemy Air Sprite. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x05BC | Enemy Sprite Down | Contains ID Enemy Laying Down Sprite. | ||||||||||||||||||||||||||||||||||||||||||||||||||
0x009E | Total Enemies | Total Number of Enemies. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Mighty Final Fight
| |
---|---|