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Mother 3/Enemy battle sprites: Difference between revisions
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Lelegofrog (talk | contribs) m (Lelegofrog moved page MOTHER 3/Enemy battle sprites to Mother 3/Enemy battle sprites: title consistency with TCRF) |
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This is where the enemy battle sprite graphics are.<br> | This is where the enemy battle sprite graphics are.<br> | ||
These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br> | These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br> | ||
Graphics are stored in the classic GBA's format 4BPP reverse ordered. | Graphics are stored in the classic GBA's format 4BPP reverse ordered.<br> | ||
Entries in this table are pointed by the [[MOTHER_3:Battle_data_table|Battle data pointer table]]. | |||
Line 34: | Line 37: | ||
}} | }} | ||
This is where the enemy battle palettes are stored.<br> | This is where the enemy battle palettes are stored.<br> | ||
Each palette has 16 colors, so each colour is 2 bytes long. | Each palette has 16 colors, so each colour is 2 bytes long.<br> | ||
Entries in this table are pointed by the [[MOTHER_3:Battle_data_table|Battle data pointer table]]. | |||
Line 53: | Line 57: | ||
|loc=ROM | |loc=ROM | ||
|start=0x1CFB9E0 | |start=0x1CFB9E0 | ||
|end= | |end=0x1CFF687 | ||
|numentries=257 (0x101) | |numentries=257 (0x101) | ||
|entrylength=Variable lenght | |entrylength=Variable lenght | ||
|totallength= | |totallength=15528 bytes (0x3CA8) | ||
}} | }} | ||
This is where the enemy battle sprite arrangements are.<br> | This is where the enemy battle sprite arrangements are.<br> | ||
These graphics use the "[[MOTHER_3:SOB_block|SOB block]]" structure.<br> | These graphics use the "[[MOTHER_3:SOB_block|SOB block]]" structure.<br> | ||
Entries in this table are pointed by the [[MOTHER_3:Battle_data_table|Battle data pointer table]]. |
Latest revision as of 02:03, 20 May 2024
This is a sub-page of Mother 3.
Enemy battle sprite graphics | |
Game | MOTHER 3 |
Start Address | 0x1CA70E8 |
End Address | 0x1CE541F |
# of Entries | 257 (0x101) |
Entry Length | Variable length |
Total Length | 254776 bytes (0x3E338) |
Back to the ROM map |
This is where the enemy battle sprite graphics are.
These graphics are the only ones to use the "CCG block" structure.
Graphics are stored in the classic GBA's format 4BPP reverse ordered.
Entries in this table are pointed by the Battle data pointer table.
Enemy battle sprite palettes | |
Game | MOTHER 3 |
Start Address | 0x1CF2700 |
End Address | 0x1CF4B1F |
# of Entries | 289 (0x121) |
Entry Length | 32 bytes (0x20) |
Total Length | 9248 bytes (0x2420) |
Back to the ROM map |
This is where the enemy battle palettes are stored.
Each palette has 16 colors, so each colour is 2 bytes long.
Entries in this table are pointed by the Battle data pointer table.
Enemy battle sprite arrangements | |
Game | MOTHER 3 |
Start Address | 0x1CFB9E0 |
End Address | 0x1CFF687 |
# of Entries | 257 (0x101) |
Entry Length | Variable lenght |
Total Length | 15528 bytes (0x3CA8) |
Back to the ROM map |
This is where the enemy battle sprite arrangements are.
These graphics use the "SOB block" structure.
Entries in this table are pointed by the Battle data pointer table.