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Mother 3/Enemy memo placement: Difference between revisions
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{{subpage|game= | {{subpage|game=Mother 3}} | ||
{{Infobox table|name=Enemy | {{Infobox table|name=Enemy height placement | ||
|game= | |game=Mother 3 | ||
|loc=ROM | |loc=ROM | ||
|start=0xC6D62 | |start=0xC6D62 | ||
Line 22: | Line 22: | ||
The game adds different values based on enemies when loading it. | The game adds different values based on enemies when loading it. | ||
These values are from the [[ | These values are from the [[Mother 3/Enemy data|Enemy data]] table. | ||
[[Category: | [[Category:Mother 3|Enemy height placement]] |
Latest revision as of 02:24, 20 May 2024
This is a sub-page of Mother 3.
Enemy height placement | |
Game | Mother 3 |
Start Address | 0xC6D62 |
End Address | 0xC6F5F |
# of Entries | 255 (0xFF) |
Entry Length | 2 |
Total Length | 510 bytes (0x1FE) |
Back to the ROM map |
Overview
This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.
Format
Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.
The game adds different values based on enemies when loading it.
These values are from the Enemy data table.