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Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions
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{{subpage|game=Mega Man | {{subpage|game=Mega Man 4:RAM map}} | ||
'''LSB to MSB''' | '''LSB to MSB''' | ||
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{{Note| | {{Note|The freeze function is used with Flash Stopper. | ||
The freeze function is used with Flash Stopper. | |||
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | :Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | ||
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | :The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | ||
:This memory range is used for both cases. | :This memory range is used for both cases. | ||
}} | }} |
Latest revision as of 13:04, 24 January 2024
This is a sub-page of Mega Man IV/RAM map/Invincibility Blink.
LSB to MSB
Bit | Function | Details |
0-6 | Frame Counter of Blink/Freeze | |
7 | Mode | [ 1 = Freeze Action, 0 = Invincibility Blink ] |
Note: The freeze function is used with Flash Stopper.
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