Teenage Mutant Ninja Turtles (NES)/ROM map: Difference between revisions

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m (Removed redundant braces from game name for rommap template)
 
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{{rommap|game=Teenage Mutant Ninja Turtles}}
{{rommap|game=Teenage Mutant Ninja Turtles}}
<pre>
* 0x04061 to 0x04062 = World 1 Data Pointer
* 0x04011 to 0x04012 = World 1 TSA Data Pointer
* 0x0401B to 0x0401C = World 1 Attribute Data Pointer
* 0x186F9 to 0x1871C = Enemy List Pointers
* 0x1871D to ??????? = Enemy List Data
* 0x18B10 to 0X18BC0 = Enemy Attack Damage
* 0x19BDB to 0x19BEE = Turtles Attack Damage
* 0x1A102 to 0x----- = World to go to after Rocksteady Battle
* 0x1AC9F to 0x1ACA0 = World 1 Enemy Data Pointer
* 0x1AE3C to 0x1BB22 = Enemy Data
* 0x1C68F to 0x----- = Initial Health for Turtles
* 0x1D5D8 to 0x----- = World 1 Pattern Table
* 0x1D646 to 0x----- = World 1 Palette
* 0x1E86D to 0x1E86E = World 1 Entrance Data Pointer
* 0x1F7A6 to 0x1F7D9 = Palette Data Pointers
* 0x1F4BA to 0x1F4BB = World 1 Scroll Data Pointer
* 0x1F7DA to 0x1fA45 = Palette Data
</pre>


* <tt>004061 to 004062</tt> = World 1 Data Pointer
{{Internal Data|game=Teenage Mutant Ninja Turtles}}
* <tt>004011 to 004012</tt> = World 1 TSA Data Pointer
* <tt>00401B to 00401C</tt> = World 1 Attribute Data Pointer
* <tt>01F4BA to 01F4BB</tt> = World 1 Scroll Data Pointer
* <tt>01E86D to 01E86E</tt> = World 1 Entrance Data Pointer
* <tt>01D5D8</tt> = World 1 Pattern Table
* <tt>01D646</tt> = World 1 Palette
* <tt>01AC9F to 01ACA0</tt> = World 1 Enemy Data Pointer
* <tt>0186F9 to 01871C</tt> = Enemy List Pointers
* <tt>01871D to ??????</tt> = Enemy List Data
* <tt>01AE3C to 01BB22</tt> = Enemy Data
* <tt>01F7A6 to 01F7D9</tt> = Palette Data Pointers
* <tt>01F7DA to 01fA45</tt> = Palette Data
 
[[Category:Teenage Mutant Ninja Turtles|ROM map]]

Latest revision as of 20:59, 28 January 2024

Chip tiny.png The following article is a ROM map for Teenage Mutant Ninja Turtles (NES).

* 0x04061 to 0x04062 = World 1 Data Pointer
* 0x04011 to 0x04012 = World 1 TSA Data Pointer
* 0x0401B to 0x0401C = World 1 Attribute Data Pointer
* 0x186F9 to 0x1871C = Enemy List Pointers
* 0x1871D to ??????? = Enemy List Data
* 0x18B10 to 0X18BC0 = Enemy Attack Damage
* 0x19BDB to 0x19BEE = Turtles Attack Damage
* 0x1A102 to 0x----- = World to go to after Rocksteady Battle
* 0x1AC9F to 0x1ACA0 = World 1 Enemy Data Pointer
* 0x1AE3C to 0x1BB22 = Enemy Data
* 0x1C68F to 0x----- = Initial Health for Turtles
* 0x1D5D8 to 0x----- = World 1 Pattern Table
* 0x1D646 to 0x----- = World 1 Palette
* 0x1E86D to 0x1E86E = World 1 Entrance Data Pointer
* 0x1F7A6 to 0x1F7D9 = Palette Data Pointers
* 0x1F4BA to 0x1F4BB = World 1 Scroll Data Pointer
* 0x1F7DA to 0x1fA45 = Palette Data