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Battletoads Double Dragon: The Ultimate Team (Game Boy)/ROM map: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "{{rommap|game=Battletoads & Double Dragon (Game Boy)}} ''All offsets are from the US version, and may or may not apply to the European version.'' * <tt>1C9C0</tt> = Starting...") |
m (Hawk moved page Battletoads/Double Dragon (Game Boy)/ROM map to Battletoads Double Dragon: The Ultimate Team (Game Boy)/ROM map) |
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Line 8: | Line 8: | ||
* <tt>00EE6</tt> = Lives (after using a continue) | * <tt>00EE6</tt> = Lives (after using a continue) | ||
* <tt>0CF3D</tt> = HP (after losing a life) | * <tt>0CF3D</tt> = HP (after losing a life) | ||
* <tt>03334</tt> = HP (after collecting an item) | |||
== Music == | |||
* <tt>0115B</tt> = Title screen music ID | |||
* <tt>010F9</tt> = File select screen music ID | |||
* <tt>00D37</tt> = Cutscene music ID | |||
* <tt>03C51-?????</tt> = Level-based music ID list | |||
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} | {{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} |
Latest revision as of 21:07, 28 January 2024
The following article is a ROM map for Battletoads Double Dragon: The Ultimate Team (Game Boy).
All offsets are from the US version, and may or may not apply to the European version.
- 1C9C0 = Starting lives
- 002A5 = Starting HP
- 1C9C5 = Starting continues
- 00EE6 = Lives (after using a continue)
- 0CF3D = HP (after losing a life)
- 03334 = HP (after collecting an item)
Music
- 0115B = Title screen music ID
- 010F9 = File select screen music ID
- 00D37 = Cutscene music ID
- 03C51-????? = Level-based music ID list
Internal Data for Battletoads & Double Dragon (Game Boy)
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