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M.C. Kids/RAM map: Difference between revisions
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{{rammap|game= | {{rammap|game=M.C. Kids}} | ||
== Current Sprites == | == Current Sprites == | ||
* <tt>0430 - 043F (000F)</tt> = | * <tt>0430 - 043F (000F)</tt> = Type | ||
* <tt>0440 - 044F (000F)</tt> = | * <tt>0440 - 044F (000F)</tt> = Y position - high byte (01 per 4 blocks) | ||
* <tt>0450 - 045F (000F)</tt> = | * <tt>0450 - 045F (000F)</tt> = X position - high byte (01 per 4 blocks) | ||
* <tt>0460 - 046F (000F)</tt> = | * <tt>0460 - 046F (000F)</tt> = Y position - low byte (04 per pixel, 40 per block) | ||
* <tt>0470 - 047F (000F)</tt> = | * <tt>0470 - 047F (000F)</tt> = X position - low byte (04 per pixel, 40 per block) | ||
* <tt>0480 - 048F (000F)</tt> = ??? | * <tt>0480 - 048F (000F)</tt> = ??? | ||
* <tt>04A0 - 04AF (000F)</tt> = | * <tt>04A0 - 04AF (000F)</tt> = Vertical speed | ||
* <tt>04B0 - 04BF (000F)</tt> = | * <tt>04B0 - 04BF (000F)</tt> = Horizontal speed | ||
* <tt>04C0 - 04CF (000F)</tt> = ??? | * <tt>04C0 - 04CF (000F)</tt> = ??? | ||
* <tt>04D0 - 04DF (000F)</tt> = ??? | * <tt>04D0 - 04DF (000F)</tt> = ??? | ||
Line 16: | Line 16: | ||
* <tt>0500 - 050F (000F)</tt> = ??? | * <tt>0500 - 050F (000F)</tt> = ??? | ||
* <tt>0510 - 051F (000F)</tt> = ??? | * <tt>0510 - 051F (000F)</tt> = ??? | ||
''Note: possibly more bytes after these'' | |||
== Misc == | == Misc == | ||
* <tt>0428</tt> = | * <tt>0428</tt> = Enemies killed (for health bonus) | ||
* <tt>057D</tt> = | * <tt>057D</tt> = Ms collected (skips A-F - ex. 83 hex = 83 decimal) | ||
* <tt>057E</tt> = | * <tt>057E</tt> = Bonus stage activated (Ms over 100) '''(unverified)''' | ||
* <tt>057F</tt> = | * <tt>057F</tt> = Lives (displayed as byte + 1) | ||
* <tt>0580</tt> = | * <tt>0580</tt> = Health (displayed as byte + 1) | ||
** | **Setting health above 3 works, but is not displayed | ||
* <tt>0555</tt> = | * <tt>0555</tt> = Horizontal speed (negative = left) '''(unverified)''' | ||
* <tt>0556</tt> = | * <tt>0556</tt> = Vertical speed (negative = up) '''(unverified)''' | ||
Line 36: | Line 37: | ||
* <tt>6000 - 7FFF (2000)</tt> = Decompressed data | * <tt>6000 - 7FFF (2000)</tt> = Decompressed data | ||
{{Internal Data}} |
Latest revision as of 14:32, 24 January 2024
Current Sprites
- 0430 - 043F (000F) = Type
- 0440 - 044F (000F) = Y position - high byte (01 per 4 blocks)
- 0450 - 045F (000F) = X position - high byte (01 per 4 blocks)
- 0460 - 046F (000F) = Y position - low byte (04 per pixel, 40 per block)
- 0470 - 047F (000F) = X position - low byte (04 per pixel, 40 per block)
- 0480 - 048F (000F) = ???
- 04A0 - 04AF (000F) = Vertical speed
- 04B0 - 04BF (000F) = Horizontal speed
- 04C0 - 04CF (000F) = ???
- 04D0 - 04DF (000F) = ???
- 04E0 - 04EF (000F) = ???
- 04F0 - 04FF (000F) = ???
- 0500 - 050F (000F) = ???
- 0510 - 051F (000F) = ???
Note: possibly more bytes after these
Misc
- 0428 = Enemies killed (for health bonus)
- 057D = Ms collected (skips A-F - ex. 83 hex = 83 decimal)
- 057E = Bonus stage activated (Ms over 100) (unverified)
- 057F = Lives (displayed as byte + 1)
- 0580 = Health (displayed as byte + 1)
- Setting health above 3 works, but is not displayed
- 0555 = Horizontal speed (negative = left) (unverified)
- 0556 = Vertical speed (negative = up) (unverified)
- 06EC - 06F2 (0007) = Stage clear flags
- 06F4 - 06FA (0007) = Goal block flags (same pattern as stage clear flags)
- 06FC - 0702 (0007) = Unidentified flags
- 6000 - 7FFF (2000) = Decompressed data
Internal Data for M.C. Kids
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