Mother 3/Miscellaneous battle sprite arrangement data: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{subpage|game=MOTHER 3:ROM map}}
{{subpage|game=MOTHER 3:ROM map}}
{{todo|text=Discern which digit sets get used where.}}
{{todo|Discern which digit sets get used where.}}


{{Infobox table
{{Infobox table

Latest revision as of 02:03, 20 May 2024

This is a sub-page of Mother 3.

Hmmm...
To do:
Discern which digit sets get used where.
Miscellaneous battle sprite arrangement data
Game MOTHER 3
Start Address 0x1CFA410
End Address 0x1CFAD0B
# of Entries 147 (0x93)
Entry Length Variable
Total Length 2300 bytes (0x8FC)
Back to the ROM map

Overview

This is a standard SOB block. It contains arrangement data for various in-battle sprites.

These entries use graphics from $1C926C8 (uncompressed), and the palette from the CCL block at $1CF4B20.

Entry listing

  • 00-09 (0A) = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 0A-13 (0A) = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 14-14 (01) = "HIT" sprite
  • 15-1E (0A) = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 1F-28 (0A) = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 29-29 (01) = "TOTAL DAMAGE" sprite
  • 2A-79 (50) = Rolling HP/PP counters
  • 7A-7A (01) = "HITS" sprite
  • 7B-7B (01) = "MISS" sprite
  • 7C-86 (0B) = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)
  • 87-91 (0A) = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)
  • 92-92 (01) = Invalid? Uses tile 0x17C, but the tileset only spans 0x000-0x17A