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[[Wikipedia:Illusion of Gaia|Illusion of Gaia]] has not yet been extensively hacked.
{{Bob
|bobscreen= Illusion of Gaia Title.PNG
|aka= Gaia Gensouki (JP), Illusion of Time (EU)
|developer= Quintet
|publishers= {{publisher|Enix}} (JP), {{publisher|Nintendo}} (US/EU)
|system= SNES
|japan= {{date|1993|November|27}}
|usa= {{date|1994|September|1|nocat=true}}
|europe= {{date|1995|April|27|nocat=true}}
|tcrf=Illusion of Gaia
}}
{{SNES| title = Illusion of Gaia
|image = [[File:Illusion of Gaia Title.PNG|center]]
|name = ILLUSION OF GAIA USA
|company = Nintendo
|header = None
|bank = HiROM
|interleaved = No
|sram = 8 KiB
|type = Normal + Batt
|rom = 2 MiB
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|revision = 1.0
|checksum = Good 0xBEA9
|crc32 = 1C3848C0
|game = Illusion of Gaia
}}


{{magnify|factor=1.5|text=[[Game:ROM map|ROM map]]}}
==Sub-pages==
 
{{namespaces}}
{{magnify|factor=1.5|text=[[Game:RAM map|RAM map]]}}


==Utilities==
==Utilities==
* [http://gaiathecreator.blogspot.com/ Gaia the Creator] is an Editor for the Super Nintendo Game Illusion of Gaia.


==Hacks==
==Hacks==
* None known.
==Translations==
* None known.


==Miscellaneous==
==Miscellaneous==
* Illusion of Gaia uses Quintet's standard LZSS compression algorithm.
* The format of the map metadata is similar to that used in other Quintet games.


// Illusion of Gaia Text Converter
==Known Dumps==
// v 0.7
* Gaia Gensouki (J)
// by Andrew Clunn
* Illusion of Gaia (Beta)
 
* Illusion of Time (E) [!]
// Currently this will convert some words in Illusion of Gaia into their
* Illusion of Time (F)
// hex value equivalents.  This also requires the apstring class, which can be
* Illusion of Time (G)
// aquired for free from the AP Central.  The final version will translate
* Illusion of Time (S)
// all text into hex, as well as hex into text, and will not require the
* Illusion of Gaia (U) [!]
// apstring class.  If you do not understand how this could be useful for
// hacking Illusion of Gaia, read up on text editing.
 
#include <iostream.h>
#include "apstring.h"
 
apstring toHex (apstring);
 
int main( void )
{
apstring text = "";
apstring hex = "Enter q to exit";
char charArray[256];
 
while (true)
{
cout<<hex<<"\n\n    ";
cin.getline (charArray,256);
text = "";
text += charArray;
if (text == "q")
{
break;
}
hex = toHex(text);
}
 
return 0;
}
 
apstring toHex(apstring text)
{
apstring temp = "";
for (int i = 0; i < text.length(); i++)
{
// Words
if ( // Attack
(i+5)<text.length() &&
text[i] == 'A' && text[i+1] == 't' && text[i+2] == 't' &&
text[i+3] == 'a' && text[i+4] == 'c' && text[i+5] == 'k')
{
temp += " D6  00 ";
i+=6;
if (i >= text.length()) break;
}
 
if ( // Angel
(i+4)<text.length() &&
text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'g' &&
text[i+3] == 'e' && text[i+4] == 'l')
{
temp += " D6  01 ";
i+=5;
if (i >= text.length()) break;
}
 
if ( // After
(i+4)<text.length() &&
text[i] == 'A' && text[i+1] == 'f' && text[i+2] == 't' &&
text[i+3] == 'e' && text[i+4] == 'r')
{
temp += " D6  02 ";
i+=5;
if (i >= text.length()) break;
}
 
if ( // Aura
(i+3)<text.length() &&
text[i] == 'A' && text[i+1] == 'u' && text[i+2] == 'r' &&
text[i+3] == 'a')
{
temp += " D6  03 ";
i+=4;
if (i >= text.length()) break;
}
 
if ( // Ankor
(i+4)<text.length() &&
text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'k' &&
text[i+3] == 'o' && text[i+4] == 'r')
{
temp += " D6  04 ";
i+=5;
if (i >= text.length()) break;
}
 
if ( // Black
(i+4)<text.length() &&
text[i] == 'B' && text[i+1] == 'l' && text[i+2] == 'a' &&
text[i+3] == 'c' && text[i+4] == 'k')
{
temp += " D6  05 ";
i+=5;
if (i >= text.length()) break;
}
 
if ( // Bill:
(i+4)<text.length() &&
text[i] == 'B' && text[i+1] == 'i' && text[i+2] == 'l' &&
text[i+3] == 'l' && text[i+4] == ':')
{
temp += " D6  06 ";
i+=5;
if (i >= text.length()) break;
}
 
if ( // Crystal
(i+6)<text.length() &&
text[i] == 'C' && text[i+1] == 'r' && text[i+2] == 'y' &&
text[i+3] == 's' && text[i+4] == 't' && text[i+5] == 'a' &&
text[i+6] == 'l')
{
temp += " D6  07 ";
i+=7;
if (i >= text.length()) break;
}
 
if ( // City
(i+3)<text.length() &&
text[i] == 'C' && text[i+1] == 'i' && text[i+2] == 't' &&
text[i+3] == 'y')
{
temp += " D6  08 ";
i+=4;
if (i >= text.length()) break;
}
 
if ( // Come
(i+3)<text.length() &&
text[i] == 'C' && text[i+1] == 'o' && text[i+2] == 'm' &&
text[i+3] == 'e')
{
temp += " D6  09 ";
i+=4;
if (i >= text.length()) break;
}
// Symbols
if (text[i] == '?') temp += " 0D ";
if (text[i] == '.') temp += " 2A ";
if (text[i] == ',') temp += " 2B ";
if (text[i] == '"') temp += " 2D ";
if (text[i] == ':') temp += " 2F ";
if (text[i] == '!') temp += " 4F ";
if (text[i] == '/') temp += " 6B ";
if (text[i] == '*') temp += " 6C ";
if (text[i] == '-') temp += " 6D ";
if (text[i] == '(') temp += " 6E ";
if (text[i] == ')') temp += " 6F ";
if (text[i] == ' ') temp += " AC ";
if (text[i] == '$') temp += " CB ";
// Numbers
if (text[i] == '0') temp += " 20 ";
if (text[i] == '1') temp += " 21 ";
if (text[i] == '2') temp += " 22 ";
if (text[i] == '3') temp += " 23 ";
if (text[i] == '4') temp += " 24 ";
if (text[i] == '5') temp += " 25 ";
if (text[i] == '6') temp += " 26 ";
if (text[i] == '7') temp += " 27 ";
if (text[i] == '8') temp += " 28 ";
if (text[i] == '9') temp += " 29 ";
// Uppercase Letters
if (text[i] == 'A') temp += " 40 ";
if (text[i] == 'B') temp += " 41 ";
if (text[i] == 'C') temp += " 42 ";
if (text[i] == 'D') temp += " 43 ";
if (text[i] == 'E') temp += " 44 ";
if (text[i] == 'F') temp += " 45 ";
if (text[i] == 'G') temp += " 46 ";
if (text[i] == 'H') temp += " 47 ";
if (text[i] == 'I') temp += " 48 ";
if (text[i] == 'J') temp += " 49 ";
if (text[i] == 'K') temp += " 4A ";
if (text[i] == 'L') temp += " 4B ";
if (text[i] == 'M') temp += " 4C ";
if (text[i] == 'N') temp += " 4D ";
if (text[i] == 'O') temp += " 4E ";
if (text[i] == 'P') temp += " 60 ";
if (text[i] == 'Q') temp += " 61 ";
if (text[i] == 'R') temp += " 62 ";
if (text[i] == 'S') temp += " 63 ";
if (text[i] == 'T') temp += " 64 ";
if (text[i] == 'U') temp += " 65 ";
if (text[i] == 'V') temp += " 66 ";
if (text[i] == 'W') temp += " 67 ";
if (text[i] == 'X') temp += " 68 ";
if (text[i] == 'Y') temp += " 69 ";
if (text[i] == 'Z') temp += " 6A ";
// LOWERCASE LETTERS
if (text[i] == 'a') temp += " 80 ";
if (text[i] == 'b') temp += " 81 ";
if (text[i] == 'c') temp += " 82 ";
if (text[i] == 'd') temp += " 83 ";
if (text[i] == 'e') temp += " 84 ";
if (text[i] == 'f') temp += " 85 ";
if (text[i] == 'g') temp += " 86 ";
if (text[i] == 'h') temp += " 87 ";
if (text[i] == 'i') temp += " 88 ";
if (text[i] == 'j') temp += " 89 ";
if (text[i] == 'k') temp += " 8A ";
if (text[i] == 'l') temp += " 8B ";
if (text[i] == 'm') temp += " 8C ";
if (text[i] == 'n') temp += " 8D ";
if (text[i] == 'o') temp += " 8E ";
if (text[i] == 'p') temp += " A0 ";
if (text[i] == 'q') temp += " A1 ";
if (text[i] == 'r') temp += " A2 ";
if (text[i] == 's') temp += " A3 ";
if (text[i] == 't') temp += " A4 ";
if (text[i] == 'u') temp += " A5 ";
if (text[i] == 'v') temp += " A6";
if (text[i] == 'w') temp += " A7 ";
if (text[i] == 'x') temp += " A8 ";
if (text[i] == 'y') temp += " A9 ";
if (text[i] == 'z') temp += " AA ";
}
return temp;
}


==External Links==
==External links==
* [https://github.com/DontBaguMe/IoGR The Illusion of Gaia Randomizer] - In addition to modding large parts of the game, also includes hacking notes.


[[Category:Super Nintendo games|Illusion of Gaia]]
{{Soul Blazer series}}

Latest revision as of 00:36, 29 January 2024

Title Screen

Illusion of Gaia

Also known as: Gaia Gensouki (JP), Illusion of Time (EU)
Developer: Quintet
Publishers: Enix (JP), Nintendo (US/EU)
Platform: SNES
Released in JP: November 27, 1993
Released in US: September 1, 1994
Released in EU: April 27, 1995


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
NotesIcon.png Notes
Cactisprite.png TCRF
Illusion of Gaia
Name ILLUSION OF GAIA USA
Company Nintendo
Header None
Bank HiROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 2 MiB
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0xBEA9
CRC32 1C3848C0

Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Utilities

Hacks

  • None known.

Translations

  • None known.

Miscellaneous

  • Illusion of Gaia uses Quintet's standard LZSS compression algorithm.
  • The format of the map metadata is similar to that used in other Quintet games.

Known Dumps

  • Gaia Gensouki (J)
  • Illusion of Gaia (Beta)
  • Illusion of Time (E) [!]
  • Illusion of Time (F)
  • Illusion of Time (G)
  • Illusion of Time (S)
  • Illusion of Gaia (U) [!]

External links