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Mother 3/Town map size table: Difference between revisions
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Lorenzooone (talk | contribs) (Created page with "{{Infobox table|name=Gift Box Table |game=MOTHER 3 |loc=ROM |start=0x00C2AF8 |end=0x00C2BE7 |numentries=20 (0x14) |entrylength=12 bytes |totallength=240 bytes }} ==Table overv...") |
Lelegofrog (talk | contribs) m (Lelegofrog moved page MOTHER 3/Town map size table to Mother 3/Town map size table: title consistency with TCRF) |
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{{Infobox table|name= | {{subpage|game=MOTHER 3:ROM map}} | ||
{{Infobox table|name=Town map size Table | |||
|game=MOTHER 3 | |game=MOTHER 3 | ||
|loc=ROM | |loc=ROM | ||
Line 10: | Line 11: | ||
==Table overview== | ==Table overview== | ||
This table contains 12 bytes entries for every town map in the game.<br> | This table contains 12 bytes entries for every town map in the game.<br> | ||
It | It determines how a map will be in size and how much it will be scaled. | ||
===Table Structure=== | ===Table Structure=== | ||
*[00]-[02]= Map's X coordinate from the graphic. | *[00]-[02]= Map's X coordinate from the graphic. | ||
*[03]-[04]= | *[03]-[04]= How much walking one step will change the character's position on the map. | ||
*[05]-[07]= Map's Y coordinate from the graphic. | *[05]-[07]= Map's Y coordinate from the graphic. | ||
*[08]-[09]= Map's X scrollable lenght, it's in pixels, if values are 08=02 and 09=01, map will be scrollable 0x0102 pixels over the default lenght of a screen. | *[08]-[09]= Map's X scrollable lenght, it's in pixels, if values are 08=02 and 09=01, map will be scrollable 0x0102 pixels over the default lenght of a screen. | ||
*[0A]-[0B]= Map's Y scrollable height, it's in pixels, if values are 08=0F and 09=02, map will be scrollable 0x020F pixels over the default height of a screen. | *[0A]-[0B]= Map's Y scrollable height, it's in pixels, if values are 08=0F and 09=02, map will be scrollable 0x020F pixels over the default height of a screen. |
Latest revision as of 02:03, 20 May 2024
This is a sub-page of Mother 3.
Town map size Table | |
Game | MOTHER 3 |
Start Address | 0x00C2AF8 |
End Address | 0x00C2BE7 |
# of Entries | 20 (0x14) |
Entry Length | 12 bytes |
Total Length | 240 bytes |
Back to the ROM map |
Table overview
This table contains 12 bytes entries for every town map in the game.
It determines how a map will be in size and how much it will be scaled.
Table Structure
- [00]-[02]= Map's X coordinate from the graphic.
- [03]-[04]= How much walking one step will change the character's position on the map.
- [05]-[07]= Map's Y coordinate from the graphic.
- [08]-[09]= Map's X scrollable lenght, it's in pixels, if values are 08=02 and 09=01, map will be scrollable 0x0102 pixels over the default lenght of a screen.
- [0A]-[0B]= Map's Y scrollable height, it's in pixels, if values are 08=0F and 09=02, map will be scrollable 0x020F pixels over the default height of a screen.